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New World January Update: Mutators and a Lot More

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A massive update has arrived to New World as the January patch brings the new Mutator system to expeditions, as well as the new Umbral upgrading system that takes gear to level 625, in addition to many, MANY fixes and improvements you can read below.

Amazon LogoJanuary Update (Source)

Expedition Modifiers: Mutators

We are introducing a new end-game feature: Expedition Mutators! Mutators change the familiar by augmenting “Normal” and “Named” Enemies found within expeditions, changing the way encounters play out and what strategies players should consider before battle. And as combat changes, so do the rewards! New bespoke gear and resources can be found, providing additional means to increase your power level.

This system is intended to rotate through a unique combination of Expeditions and Mutations each week, with 10 difficulty levels per Expedition Mutation. Players will be challenged to climb the ladder, with the aim of eventually reaching the max difficulty.

Please be advised that “Recommended Gear Score'” levels for a Mutated Expedition is important, as it directly factors into enemy scaling — and by consequence, your chances of success. Please note: This combat scaling is individual per player and separate from the base difficulty increases in health and damage.

Entering a Mutated Expedition
  • Players will require a codex for opening a Mutated version of the expedition. On completion of a Regular Difficulty Expedition, players will receive the Codex for that Expedition and a one time reward of a Mutated Expedition Tuning Orb.

    • Note:

    • Players that are invited to a group that already has a codex and orb will be rewarded with both items upon completion.

      • The Mutated Expedition Tuning Orb will not be rewarded on additional playthroughs of Regular Difficulty Expeditions.

  • Upon approaching and interacting with the Expedition Menu, players will be able to see the type of mutator available, the mutation level, Gear Score recommended to advance, and lastly if they meet qualifications for entry.

    • Mutator Orbs are universal. Players can craft 1 per week and will be able to purchase additional orbs in the Faction Shop.

  • Scoring & Advancement

    • Score is performance based, taken from a combination of categories. Score is also a shared value for group members.

    • The following categories count towards the group’s overall score value:

      • Time: The better the time, the better the score. Calculated at the end of a run.

      • AI Kills: A target value for killing a predetermined amount of enemies within the expedition.

      • Takedowns: A target value for killing “Named Enemies” within the expedition.

      • Team Wipes: Each team wipe during a boss fight reduces the score by a significant amount.

      • Respawns: Each respawn reduces the score by a moderate amount.

    • There are also Bonus Multipliers for run efficiency, minimal respawning/wiping, speed, and taking down all targets. These are calculated at the end of the Expedition run. The score ranks are Bronze, Silver, and Gold.

    • Advancement through each Mutator difficulty level requires reaching a predesignated level of proficiency within the highest achieved level. Higher scores mean advancement to higher difficulties, which in turn lead to bigger rewards.

  • Mutation Effects

    • Elemental

      • Elemental mutations infuse enemies in the Expedition with a specific elemental damage type, increasing their resistance to that damage type, converting a large portion of their damage to that type, and giving them powerful elemental-based abilities.

      • Hellfire: Hellfire infuses enemies with fire, allowing them to burn players who oppose them.

      • Eternal: Eternal infuses enemies with void, granting them them abilities that debuff players or buff their void-infused allies.

    • Promotions

      • Promotion mutations grant creatures in the Expedition powerful new abilities.

      • Savage: Savage AI apply healing reduction and cast damaging beams around themselves.

      • Indomitable: Indomitable creatures persist through damage with life-stealing abilities and are able to summon a phalanx, blocking all incoming player projectiles.

    • Curses

      • Curse mutations apply dangerous effects to players, forcing them to work together to overcome the curse’s power. At the highest difficulties, Curses become Empowered, creating additional tactical challenges.

      • Desiccated: Desiccated players will occasionally combust with elemental energy. When the curse is empowered, players will need to cleanse themselves by approaching the combusting player.

      • Censored: Censored players will find their abilities turning against them. After players in the group have used a certain number of activated abilities, explosive silence zones will appear on all players. When the curse is empowered, players will lose natural mana regeneration and must enter the silence zones to regenerate their mana.

Adventurers battle within the Dynasty Shipyard Expedition
Adventurers battle within the Garden of Genesis Expedition.
Adventurers battle within the Dynasty Shipyard Expedition
Adventurers battle within the Garden of Genesis Expedition.
 
End Game Update Part 2 & Umbral Upgrade System
Umbral Upgrade System
  • Players can upgrade individual gear pieces from GS 590 to GS 625, by spending Umbral Shards. Note we reduced this requirement from GS 600 to GS 590 based on PTR feedback and the desire to require Legendary items to engage in the Umbral System.

  • The ability to upgrade items of any type is unlocked when players hit 600 Expertise for that item type.

  • Players can acquire Umbral Shards via three methods:

    • Expedition Mutators are the most efficient way to earn Shards. The higher the difficulty level and the higher the Score Rank achieved the the more Shards a player will earn.

    • Opening Gypsum Casts, once the expertise of that type has reached at least 600 Expertise.

    • Crafting 600 GS items, once the expertise of that type has reached at least 600 Expertise.

  • Upgrading any item via Umbral Shards binds the item to player.

Expertise System Updates
  • Players raise their Expertise from 590 to 600 through the current means; Gypsum Casts and random open world bumps.

  • Expertise is increased from 600 to 625 via the Umbral System.

  • Expertise Gear Scaling

    • Any item that is purchased from the trading post or acquired through P2P after the January patch will have its effective gear score scaled down to the mid point of players Expertise and the items gear score if their Expertise is lower than the item’s gear score.

General Enhancements & QoL Improvements

  • Whenever you craft a GS 600 item, if your Expertise for that item type is under 600 it will trigger an Expertise bump. This will be another great way for crafters to get their expertise to 600 (in addition to the already released Emerald Gypsum from Trade Skill Aptitude Reward containers).

  • If you get an Expertise bump from random drop in the open world, the loot ticker will now show which item gave you the Expertise bump.

  • If you get an Expertise bump from opening a reward cache, the opening sequence will highlight which item gave you the bump.

  • You can now craft the Topaz Gypsum Attunement Potion at any Arcana Station as well as any T5 Camp.

  • Increased the odds of getting Topaz Gypsum when killing enemies and attuned.

  • We addressed an issue where Gypsum casts were only providing +1 bonuses when opening above gear score 585 for an item. Now, upgrades from Gypsum Casts from 585 to 600 should be at least +2 except when expertise is 599.

  • To allow players more access to use Gypsum more freely as they acquire it we’ve removed the crafting cooldowns on Gypsum Orbs.

 

World Experience

Expeditions Changes

  • With the release of Expedition Mutators, we’ve made some balance changes and updates to existing content.

  • We’ve made expeditions more enticing by updating rewards and drop-rates, bringing them in-line with other end-game activities:

    • Drop rates for “Named Enemies” in expeditions have been significantly increased.

    • T5 gear have been added to Dynasty Shipyard loot-tables when playing in the mutated expedition.

  • We’ve adjusted certain enemies counts:

    • Lazarus Instrumentality: Reduced the number of enemies when sealing the Ancient Azoth Portals in the Ostium.

  • Expedition Tuning Orbs

    • Expedition Tuning Orbs for Amrine Excavation, Starstone Barrows, The Depths, and Dynasty Shipyard can be purchased from the Faction Shop once a day. Expedition Tuning Orbs for Garden of Genesis and Lazarus Instrumentality can be purchased once a week.

    • To increase access to crafting Expedition Tuning Orbs we made the following materials able to be tradable which were previously bound to players:

      • Blight Seeds

      • Corrupted Lodestones, Crystals, Fragments, Shards, and Slivers

      • Chisels

  • We’ve made significant reductions to crafting costs for Expedition Keys. Global Key Crafting Changes:

    • Reduced Starmetal Chisel coin cost to 150 down from 200.

    • Reduced Orichalcum Chisel coin cost to 200 down from 400.

    • Reduced Asmodeum Chisel coin cost to 250 down from 500.

    • Eternal Heart: Reduced all elemental mote costs to craft. Now costs 10 of each mote down from 30.

    • Elemental Heart: Reduced all elemental mote costs to craft. Now costs 10 of each mote down from 30.

    • Undying Heart: Reduced all elemental quintessence costs to craft. Now costs 2 of each quintessence down from 6.

    • Dynasty Tuning Orb: Reduced the amount of Corrupted Crystal required to craft. Now costs 1 down from 2.

    • Dynasty Tuning Orb: Reduced the amount of Obsidian Voidstone required to craft. Now costs 8 down from 10.

    • Lazarus Tuning Orb: Reduced the amount of Corrupted Lodestone required to craft. Now costs 1 down from 3.

    • Genesis Tuning Orb: Reduced the amount of Corrupted Lodestone required to craft. Now costs 1 down from 2.

  • Mutated Tuning Orb changes from PTR:

    • Reduced the amount of Runestone required to craft. Now costs 5 down from 10.

    • Reduced the amount of Powerful Gemstone Dust required to craft. Now costs 5 down from 10.

    • Reduced the amount of Chisels required to 1 down from 2.

Fast Travel Costs
  • We’ve heard your frustrations with the cost of Fast Travel, and this release includes an update that dramatically reduces the distance factor in the amount of Azoth required for each trip. Accordingly, the Faction Control Point bonus associated with Fast Travel now reduces the distance factor to zero.

  • New Fast Travel shrines have been unearthed!

    • Excavated Shrine added at the Amrine Excavation

    • Starstone Shrine added to the North East wall of the Shattered Obelisk Complex

    • Shiresad Shrine added just outside the entrance to The Depths.

    • Genesis Shrine added in front of the Garden of Genesis entrance

    • Melpomene's Shrine added below the Siren's Amphitheatre

    • Lazarus Shrine added next to the entrance to the Lazarus Instrumentality

Open World

  • Fixed an issue with the following Elite Strongholds not consistently applying the appropriate affliction to players that enter visually afflicted areas:

    • Mangled Heights

    • Ambusti Inferior/Superior

    • Mykgard

    • Malevolence

  • Siren's Stand: Revised chest placements of several Elite Chests to be closer to their associated named enemy.

  • Mangled Heights: Slightly moved one Elite Chest at Mangled Pox Gate.

Notable Fixes
  • Fixed inconsistent spelling for the player facing name of Eridanus.

  • Fixed an issue with Windsward Patrol Faction Missions displaying incorrect values.

  • Added a fix to prevent duplicate objectives from being given to players.

  • Yetis converted from Elite Boss to Elites after the Winter Convergence event.

  • Added enemies to an abandoned camp site in Restless Shore.

  • Increased spawn times to level 35+ POIs to account for longer time to kill enemies.

  • Fixed an issue found in PTR where a tree flies into sky after being chopped down.

  • Fixed an issue where the Disciple of Disorder only spawned once in Myrkgard.

  • Decreased some load times.

  • Fixed an issue where a fence was not rendering for all players in Weaver’s Fen.

  • Removed a small patch of invisible water in Everfall, North of Orion, that can slow player movement or cause the player to drown.

  • Fixed an issue with an elite chest clipping through an Orchicalcum vein making it difficult to loot in Myrkgard.

  • Various fixes to gatherables and vegetation below or inside world collision.

  • Various fixes to holes in world collision.

Combat & AI

AI

General AI

  • Bears

    • Increased the hit volumes for Bipedal bears so that players can more consistently damage them.

  • Skeletons

    • Reduced the amount of health that Skeletons will revive with from 70% to 40%.

  • Villagers

    • Reduced the amount of healing that is granted from Villager potions from 35% to 20%.

    • Increased the cooldown on the Potions.

  • Varangian Knights

    • The Varangian Knights celebrated the Winter Convergence by laying down their weapons and painting them to match the color of their armor.

  • Tendrils (Corrupted and Angry Earth)

    • Reduced damage of Sweep attack by 40%, reduced frequency of this attack, but increased reaction to a knockdown.

    • Reduced damage of Stab attack by 50% and removed stagger reaction.

    • Reduced damage of Thrash attack by 40%.

    • Reduced damage of Projectile attack by 50% and removed stagger reaction.

  • Swamp Beast Arena Boss

    • Fixed an issue preventing the Swamp Beast from properly consuming minions.

Expedition AI

  • Garden of Genesis

    • Fixed an issue preventing enemies from despawning after failing to defend the sapling.

    • Alluvium Marl - Removed the unintended ability for minions to apply a debuff against Alluvium Marl on their death.

    • Blighted Greenskeeper - Reworked the VFX on the Blighted Greenskeeper to be more visible.

 

Combat

Mutator Perks added

  • Weapon Perks

    • Flame Attunement - Attacks deal an additional 15% weapon damage as Fire. (Cooldown 2s)

    • Frost Attunement - Attacks deal an additional 15% weapon damage as Ice. (Cooldown 2s)

    • Arboreal Attunement - Attacks deal an additional 15% weapon damage as Nature. (Cooldown 2s)

    • Abyssal Attunement - Attacks deal an additional 15% weapon damage as Void. (Cooldown 2s)

  • Armor Perks

    • Flame Conditioning - After being hit with Fire damage, gain 4% Fire absorption for 5 seconds. Each piece of armor with this perk increases the potency of the effect.

    • Frost Conditioning - After being hit with Ice damage, gain 4% Ice absorption for 5 seconds. Each piece of armor with this perk increases the potency of the effect.

    • Arboreal Conditioning - After being hit with Nature damage, gain 4% Nature absorption for 5 seconds. Each piece of armor with this perk increases the potency of the effect.

    • Abyssal Conditioning - After being hit with Void damage, gain 4% Void absorption for 5 seconds. Each piece of armor with this perk increases the potency of the effect.

PvP damage formula update

  • We adjusted the way armor mitigation is calculated to use enemies gear score value instead of your average gear score.

  • To adjust for the difference in armor mitigation, we increased the damage low level players do to higher level players and reduced the damage the higher level players due to lower level players.

Outpost Rush

  • Increased the Azoth cost of Brute tokens from 500 Azoth to 750 Azoth.

  • Summoning Stones are now dropped on death.

  • Summoning Stones now have a rarity associated with them. Epic for Bear and Wraith Tokens, and Legendary for Brute Tokens. This should make it clear to players when they are dropped by other players.

  • Outpost Rush Alpha Wolf will no longer summon minions.

  • Outpost Rush gatherables no longer have weight.

  • Baroness Hain’s Ice Mines now slow the player by 30% for 3s instead of staggering the player.

  • Water can no longer be gathered in Outpost Rush.

  • Added two additional gate points on the sides of each team’s spawn.

  • Increased the cooldown on the Outpost Rush Brute’s Corrupted Ball.

  • Outpost Rush Brutes will now be much less likely to use their Corrupted Ball spell when players are inside of the fort.

Notable Fixes

  • Fixed an issue that allowed Musket and Bow light attacks to be activated underwater.

  • Fixed an issue that blocked Bow from entering aim down sights if swapping to Bow while in Musket Sniper Zoom.

  • Updated the Rapier Tondo Ability and the Bow Barbed Arrows Rain of Arrows upgrade tooltips to state the damage per second instead of overall damage for the damage over time effects.

  • Fixed issue where player movement speed was sometimes increased while placing a camp.

  • Fixed tooltip for the fine corrupted sigil incorrectly stating lightning damage instead of strike damage.

  • Removed text that flies out when triggering Quick Shower.

  • Fixed exploit where players could combine multiple ammo return benefits and refund ammo using attacks that hit multiple times per use. Added a cooldown to ammo refunds so that it can not trigger more than once every 2 seconds per ability/perk/attribute bonus.

  • Fixed issue where if shift was being held while aiming down sights with a bow or musket, or if a player used any navigation action, the animations would stutter.

  • Fixed issues with player becoming stuck after interacting with NPCs.

  • Fixed issue that would cause you to cancel out of Poison Shot or Penetrating shot if you were holding RMB while activating the ability.

  • Fixed issue where various status effect removals were resulting in the buff applying indefinitely.

  • Fixed issue where the Bow Concussion ultimate was applying to all attacks and not just headshots.

  • Fixed issue where Mending Protection wasn’t functioning properly. To fix the issue the following changes were made:

    • Updated Mending Protection be able to be re-applied by any Orb Of Protection heal, even the recovery form Protector's Blessing.

    • To compensate for that the duration has been shortened and the effect of it has been reduced. Previously it was 5%-40% for 5s that only applied as the ability was initially used, now it is 5%-25% for 3s. That duration can be refreshed with each tick of recovery and additional applications of Orb of protection.

  • Fixed issue where the great axe Reap ability was not dealing damage when both The Collector Modifier and the Gravity Passive were unlocked.

  • Fixed issue that was prevalent in the PTR where the void gauntlet’s cooldown reduction was being triggered by DoT ticks.

  • Fixed bug that did not allow Ancient Bear Paw to be used in crafting.

  • Fixed an issue causing desyncs when using shield bash while moving.

  • Fixed a desync issue that would occur when homing through Ice Shower ability.

  • Fixed an issue causing desyncs on Reap when fully upgraded with the Blood Lust Passive.

  • Fixed an issue where the damage ticks from bleeding sweep on the Spear were triggering cooldown reduction.

  • Fixed an issue with the Void Gauntlet that caused Baleful Tether's status effect to be nullified by crouching or going prone.

Economy, Progression, & Loot

Housing Tax

As a make good for the players impacted by the server clock issues experienced last year, we reduced housing tax costs for all players by 90% based on the tax % set by companies that owned the territories. We communicated alongside that change we would revert those taxes back in a future update. In the time the tax break has been active, it has brought to light an imbalance in wealth disparity which was punishing for home owners, and we have decided to tighten the housing tax band. We will continue to examine player reception and data around this issue. We are adjusting them to be more fair for home owners and companies. We are focused on evaluating and continually tuning the overall wealth distribution and impact of the territory tax system. In this patch we have:

  • Reverted the make good 90% housing tax reduction.

  • Updated housing tax minimum band to 2.5% down from 5%.

  • Updated housing tax maximum band to 10% down from 20%.

  • Updating default housing tax to 5% down from 10%.

Aptitude Rewards

With the introduction of trade skill aptitude we imbalanced the gain of Azoth Vials which made them too plentiful, and the excess of these items for some players was causing damage to the overall value of Azoth Vials as a reward. Since these can be traded we want to make sure they stay rare and special. We will continue to watch player sentiment and data here to see if further adjustments are needed.

  • Removed Azoth Vials from T1 Aptitude gathering chests.

  • Reduced Azoth Vials from T2 Aptitude gathering chests to 1-2 down from 2-3.

  • Reduced Azoth Vials from T3 Aptitude gathering chests to 1-3 down from 3-5.

  • Reduced Azoth Vials from T1 Aptitude crafting & refining chests to 0-1 down from 2-3.

  • Reduced Azoth Vials from T2 Aptitude crafting & refining chests to 1-2 down from 2-3.

  • Reduced Azoth Vials from T3 Aptitude crafting & refining chests to 2-3 down from 3-5.

Rewards

  • Fixed a bug where players under level 60 were able to get gypsum from darkness events. Players must be level 60 now to start earning gypsum from those events.

  • The Surgeon, Pit Lord Daehi, Baines, and Mordici The Mortician previously did not drop battle trophy materials. This has been fixed!

Crafting

  • Fixed an issue where Timeless Shards were not being consumed while crafting.

  • Fixed an issue causing the Maker's Mark Hatchet to incorrectly display as legendary with an extra perk in the crafting menu.

  • Updated art for Energizing Light Ration and Energizing Travel Ration to better represent the ingredients used to create them.

  • Fixed "Blackened Mandje Mandje with Corn Succotash" recipe that requires a Lava Barb. The recipe title now references the correct fish.

  • Fixed a bug that was preventing players from crafting GS 600 arcana items using Winter Patterns.

  • Fixed an issue that prevented the use of Onyx when crafting earrings using Timeless Shard.

Gear and Loot

  • To stimulate the post-holiday economy, we’ve added a limited-time rare drop called “Bag of Juniper Berries” which gives players coin and Juniper berries. It has the potential to reward between 50-150 coin per acquisition and you can only find 3 per day.

  • Fixed an issue where Rothoard Alligators were dropping an excessive amount of rawhide.

  • Fixed an issue where certain 600 gear score named items were increasing your Expertise.

  • Fixed an issue where the Lazarus Bow had less dexterity than other bows at its tier and gear score. It now has an equivalent amount of dexterity.

  • Fixed an issue where the earring "Pedal" could not be repaired.

  • Fixed an issue causing Egwene’s Cloak to stretch with certain animations.

  • Fixed an issue causing the Dynasty Shipyard Mutator ring to display an incorrect name and description. It now displays the proper name and description.

  • Fixed an issue preventing players from socketing gems into Mutator Accessories.

  • Fixed an issue preventing players from socketing gems into Old Ring, Old Earring, and Old Amulet.

Progression

  • Sped up leveling for the mid game levels of 23 - 45 by 20%. We saw that mid game leveling was taking a bit long and did not match pacing of the content we had.

Expedition Tuning Orbs:

  • Materials used to craft Expedition Keys: Chisels, and Corrupted Fragments, Shards, Crystals, and Lodestones are now tradeable.

  • Expedition Mutator Tuning Orbs can be crafted once per week and also have been added to the Faction Shops and can be purchased there once per week.

  • To keep parity with Expedition Mutator Tuning Orbs, normal Expedition Tuning Orbs for Dynasty Shipyard, Garden of Genesis, and the Lazarus Instrumentality have been added to Faction Shops and can each be purchased once per week.

  • To reduce the cost of all items in inventory taking durability damage on death, we made a change so that only Bound items take durability damage on death.

  • We fixed an issue that was causing players to lose progress when switching back to a Faction they previously had been a part of. Now, when players switch back to a Faction they will retain their Faction Rank Reputation as well as the balance of their Faction Tokens. Unfortunately, we can not restore players to their previous state for players who switched back to a Faction they were are a part of prior to this update.

UX, UI, & Social

  • Game Entry Navigation Assistance added to the game.

    • This system will help visually impaired players enter the world of Aeternum, through voice narration of some of critical steps needed to create a character and get to the starting beach

  • Removed ability to give gold to individuals outside of the player-to-player trading system.

  • Added a new loading screen tooltip to help explain how the strong against / weak against mechanics work.

  • Players must now play the game for a minimum of 2 hours and have owned the game for a minimum of 72 hours before they can use chat. This should help eliminate some more of those pesky gold sellers.

In-Game Store

  • Décor Packs now display number of furniture items included in pack.

  • Store items can now simultaneously display that they are on sale and that they are available for a limited time.

  • Currency symbols now correctly display in all regions.

Trading Post

  • Fixed an issue that caused the Trading Post’s “Sort by Time” function to function incorrectly.

  • Inventory should no longer scroll back to the top after closing the sell window (whether you sell or cancel) on the Trading Post.

Notable Fixes

  • Fixed an issue where group chat could break after exiting a house.

  • Fixed an issue where companies who own more than one territory were not getting merge reimbursements. Companies are now compensated depending on the number of territories they own (rather than a flat amount).

  • Fixed an issue where Outpost Rush reward screen would only showed one reward even if multiple were awarded.

  • Fixed an issue that sometimes caused Corrupted Breach icons to not appear on the map.

  • Fixed a bug that caused the Territory Standing Upgrade UI to stay on screen if a player starts a trade while its visible.

  • Fixed an issue that sometimes caused items to not appear repaired after a player repairs all.

  • Fixed a bug that sometimes caused the incorrect items to trade when trading from a split stack.

  • Adjusted Void Gauntlet icons to match the gauntlets model color.

  • Fixed a number text overlapping issues in the UI.

  • Fixed an issue with sorting by time on the Trading Post.

  • Fixed an issue causing some Timeless Shard icons to display the incorrect weight.

  • Fixed a bug where Eternal Pool Arena boss music could be heard right outside of the Eternal Pool Arena.

  • Fixed a bug where sounds were not always playing at Navarro’s Kitchen.

  • Adjusted the way mission tooltips dock (they now dock to the side of the tiles), to make it easier to read detailed info on missions.

  • Added a sound for when players capture points during an Outpost Rush.

  • Fixed a bug where players could not always hear Snap the Wolf when accepting the Snap’s Blessing quest.

  • Fixed server crash that likely stemmed from territories abandoned by their governors.

  • Fixed a discrepancy between server, client, and system clock timing in war declaration screen.

  • Fixed an issue where the map was reporting that there was an Upcoming Invasion when there was actually an Upcoming War.

 


Thanks for your support! We'll see you in Aeternum.

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      Target Lock Changes
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      Fixed an issue that caused rain of arrows to not consistently trigger when using the ability button to activate it while aiming. Fixed numerous issues that caused abilities to not buffer correctly. Updated the aimed abilities (Penetrating Shot, Poison Shot, and Rain of Arrows) to not cancel when pressing aim, but when releasing aim while they are active. Fixed an issue that caused the Rain of Arrows ability effect to not spawn at maximum range. Penetrating Shot should now support smart cast. Penetrating Shot and Poison Shot can now be fired while crouching. Fixed an issue that allowed faster firing than intended through ability canceling. Blunderbuss
      Fixed an issue that caused Double Down to not affect Mortar Charge. Fixed an issue that caused the Blunderbuss to not reload after certain cutscenes. Fixed an issue that prevented Incendiary Burst from applying its effect when swapping weapons. Double Down now works properly when weapon swapping after using Mortar or Splitting Grenades. Splitting grenade - Adjusted the timing of the splitting grenade early detonation trigger to prevent it from immediately triggering with an accidental double button press. There will now be a 4 frame delay from when the projectile is fired and when the grenades can be detonated early. Fire Staff
      Pillar of Fire will no longer slightly push back enemies. Fixed an issue that caused the Fire Staff Burnout explosion audio to play even when the Heat It Up upgrade wasn’t unlocked. Fixed an issue that allowed jump to cancel Pillar of Fire aiming. Fixed an issue where Pillar of Fire triggered two instances of damage with a single use. Fixed an issue that prevented Pillar of Fire and Meteor Shower aim from canceling into other Fire Staff abilities. Flamethrower Pyro Dancer upgrade: Increased cooldown when staggered from 2.5s to 6s. Empowering Fireball Perk: Reduced values and split out the functionality to allow it to always deal a smaller amount of bonus damage, but deal increased additional bonus damage if the target is above 50% health. Max of 14% (armor) and 21% (weapons). Refreshing Pillar Of Fire Perk: Reduced max values from 13% (Armor) and 21% (Weapons) to 10% (Armor) and 16% (Weapons) Fireball: Added additional functionality to fireball to deal bonus damage to AI targets Meteor Shower: Updated to remove the casting part of, but updated the animation to give it a better tell of the duration. Flail
      Fixed an issue where Arcane Eruption could sometimes miss knocked down or crawling enemies. Fixed an issue that caused Barrage’s first hit during the leap to not hit. Fixed an issue with the Bulldoze upgrade not properly reducing stamina cost to zero. Fixed an issue that caused the Ironclad Superiority mastery point to always grant Fortify. It now correctly only grants Fortify when a Tower Shield is equipped. Updated the Wording of the Flail Ability, Arcane Smite, to make it clearer how the Impairment debuff works. Updated the Deflecting Frailty tooltip to make the functionality clearer. Fixed an issue where the Flail would rotate too much when holding rotate with a controller. Trip's Destabilize upgrade: Updated tooltip to be more clear about the activation. Great Axe
      Fixed an issue that caused the Great Axe Gravity Perk to not always appear by modifying its functionality. Previously it was a 0.25s duration (Even though tooltip said 0.33), but it would be applied 0.33s after the pull, to allow the pull to finish before triggering the root. Since that duration was so low, it caused issues where it was added and removed before the visuals could appear on the target. To address this we increased the duration slightly, but added a slight cooldown timer to prevent the increased duration from being too strong. Greatsword
      Updated the Unflinching Blade passive for the Greatsword to grant grit after 10 frames into the charge of the heavy attack to match the functionality of similar passives for the War Hammer and Great Axe. Fixed an issue where Roaring Rupture could pull targets past the player instead of the center of the impact point. Fixed an issue that caused the Greatsword Onslaught stance heavy attack charge speed to increase when in an exhausted state. Fixed an issue issue that caused the Faultless Defender Passive to not trigger properly. Fixed an issue that allowed the Greatsword offense and defense stances to both be on at the same time. Hatchet
      Fixed an issue that prevented attacks from buffering during Infected Throw. Raging Torrent can be now be redirected using directional inputs when camera direction for melee attacks is turned off. Fixed an issue that caused animations to freeze when throwing a Hatchet while jumping. Fixed an issue that caused Feral Rush’s dispatch upgrade to not properly apply the damage increase to both hits. Ice Gauntlet
      Fixed an issue that caused Ice Pylon to shoot over enemies. Fixed an issue where deactivating Entomb via the breakout would activate Defiant Freeze. Fixed an issue where increased mana regen would persist briefly after breaking Entomb. Fixed an issue that caused characters to become unresponsive if opening the Inventory while activating the Entomb ability. Fixed an issue that didn’t clear Entomb properly when a Heart Rune was activated. Updated base heavy attack functionality to inflict a 10% Slow for 3s (6s cooldown per target). Added additional functionality to Wind Chill to deal bonus damage to AI targets. Life Staff
      Fixed an issue that caused Life Staff ability buffers and cancels to not work in most cases. Fixed an issue that caused accidental basic attack buffering on the Life Staff and Fire Staff. Fixed an issue that allowed Orb of Protection and Beacon to be canceled as soon as their projectile spawned. Added an option menu setting to automatically lock-on to target when starting any Life Staff healing ability. Fixed an issue that caused the Bend Light passive to not refresh the duration of the buff for the full 5 seconds with each dodge. Added new functionality that increases all Light Staff damage against hostile AI targets by 35%. This information is stated on the tooltip when hovering over the Light Staff in the mastery menu. Updated base heavy attack functionality to push back targets 2m on hit. If the enemy is a hostile AI target within 5m of the player, pushback will be increased by 100%. Added additional functionality to Splash of Light that creates a radius around the player on activation that deals a small amount of damage with a pushes back nearby enemies. Purity of Light Perk: Reduced max power slightly from 90% to 70% on weapons and 50% to 40% on armor. Musket
      Renamed the Musket Backdraft ability to Ignition so it didn't share a name with a Fire Staff ability. Fixed an issue where critical reload was able to trigger with more than 5 seconds between headshots. Fixed an issue that caused musket projectile visual effects to sometimes appear in the wrong place. Lethal Combo Ultimate: Reduced power from 20% to 17%. Powder Burn Ignition Upgrade: Reduced power from 12% to 8%. Powder Burn Damage over time: Reduced tick damage from 20% to 15%, and reduced base duration from 9s to 7s. Crippling Powder Burn Perk: Reduced max values from 27% on Armor and 45% on Weapons to 18% on Armor and 30% on Weapons. Rapier
      Fixed an issue that caused Tondo to go on cooldown with no effect if it was canceled at certain frames using evade. Fixed an issue with the Backside Rapier perk that caused the 15% damage increase to apply to all damage, not just crit damage. Fixed an issue where the 25 bonus from Strength worked with the bleed from Flurry. Reduced Rapier’s damage over time duration from 12s to 10s Rapier: And Again Perk now works properly when weapon swapping after using Tondo on a single target. Reduced the damage of Evade’s Adagio upgrade from 15% to 10% Fixed an issue that caused ‘And Again’ to only apply after blocking. Evade Crescendo Upgrade: Added a cooldown so it will only trigger once per light attack. Spear Fixed an issue that prevented weapon swaps from buffering during the Javelin animation. Fixed an issue that caused the Spear’s Javelin ability to not activate during a dodge. Fixed an issue that caused the Merciless Strength passive to not trigger. Fixed an issue that caused Cyclone's invigorating combo to inconsistently track the two hits. Bleeding Sweep Perk: Reduced max values from 14% on Armor and 28% on Weapons to 10% on Armor and 18% on Weapons. Void Gauntlet
      Fixed an issue where Scream could hit blocking players. Fixed an issue that caused unintended speed boosts when canceling attacks or dodges with certain abilities. Slightly increased the hitbox on Void blade’s heavy attack to make it properly match the attack visuals. Addressed some Void blade hit registration issues by increasing the size of the hitboxes slightly. Fixed an issue where the Void Blade attacks triggered the ranged sprint delay. Updated base ranged heavy attack functionality to allow projectile to pass through targets. (Heavy attack life steal will still only trigger once per heavy. Added additional functionality to Orb of Decay and the Detonating Orb upgrade to deal bonus damage to AI targets. Added additional functionality to Essence Rupture to deal bonus damage to AI targets. War Hammer Fixed an issue causing the War Hammer’s Shockwave ability to stun enemies 6 frames later than intended. Path of Destiny can be now be aimed while starting the attack using directional inputs when Camera Direction for Melee Attacks is turned off. Sword and Shield
      Shield type and Equip Load changes have been updated to impact the following: Shield Bash's Concussive Bash upgrade: Round Shield: Critical hit chance increased Kite Shield: Cleanse 1 debuff Tower Shield: Stun duration increased Defender's Resolve Final Countdown upgrade: Round Shield: Base damage increased Kite Shield: Slow potency reduced Tower Shield: Base damage reduced Whirling Blade's Opportunity Upgrade Equip Load conditionals: Light Equip Load: Applies Rend to targets hit Medium Equip Load: Stamina regen rate increased Heavy Equip Load: Applies Weaken to targets hit Defender Tree Shield passive Upgrade: Round Shield: Extends duration of debuffs on target by 5%. Kite Shield: (Keeps current functionality) Blocking attacks reduces cooldowns by 1% Tower Shield: Blocking or taking hits extends the duration of defender's resolve by 5%. Final blow Passive: Added missing threat increase that was listed in the tooltip but not functional. Now generates 15% more threat. To learn more about New World: Aeternum, click here.
       
    • By Savvvo
      It's official - New World: Aeternum has officially launched! Take a closer look at some of the many adventures that await!
      The official launch of New World: Aeternum is finally here, and thousands of players across console and PC are already jumping in and exploring the lands of Aeternum. The launch of New World: Aeternum introduces a range of all-new content that players are excited to jump into, where many are endgame activities and equipment, pushing some players to quickly grind their character to max level as fast as possible.
      A closer look at these activities can be found below:
      Hive of Gorgons (new 10-man raid) Cross-world 3v3 Arenas New Artifacts New Seasonal Reward Track Swimming Sandwurm, Hatchery, and Winter Rune Forge Trial Difficulty Increase New Cinematic Storytelling New Repeatable Expedition Quests New Starting Experience Repeatable Endgame Soul Trials All of these activities are paired with a range of other updates, including an increase to max gearscore to 725 - encouraging all players (including returning players) to grind all of the many new challenges that await them.
      To learn more about New World: Aeternum and join in on the fun, click here.
    • By Savvvo
      An epic adventure is coming soon with the official launch of New World: Aeternum on October 15, 2024.
      The highly anticipated launch of New World: Aeternum is only days away, offering an exhilarating action RPG experience for both PC and console players. That’s right – New World: Aeternum will be available on October 15, 2024 for PlayStation 5, Xbox Series X|S, and PC. Set in a breathtaking world filled with an in-depth storyline, vibrant landscapes, diverse builds, and a dynamic combat system, New World: Aeternum promises a thrilling adventure where you have the freedom to forge your own destiny.
      At the heart of New World: Aeternum is its skill-based, dynamic combat system. Players can wield a wide range of unique weapons, ranging from swords and muskets to powerful spells, making each encounter feel engaging and exciting. Whether you’re slashing through foes with melee attacks, taking aim with your bow, or even healing your allies – precision is key. This real-time action combat keeps your adrenaline pumping, ensuring that you stay alert and constantly aware of what challenges await you.
      Regardless of whether you prefer to battle fierce monsters and bosses, or test your skills against fellow players, New World: Aeternum has you covered. Dive into intense PvE expeditions and quests, or engage in thrilling PvP combat, all while enjoying the freedom to choose how you want to play the game. Solo players can experience the entire game at their own pace, while those seeking online gameplay can experience a range of PvP-oriented gameplay, such as 50v50 wars to claim territories across Aeternum.
      Outside of combat, players have an entire world, filled with unique trade skills, side quests, puzzles, and more that they can explore. Regardless of if it’s spending the day cutting down trees, mining ore, making gold off of the trading post, or just spending the afternoon fishing, New World: Aeternum offers an entire online world that will allow you to choose your own destiny.
      If you’re interested in playing New World: Aeternum, be sure to pre-order now, and take advantage of picking up some additional in-game rewards as you begin your adventures on October 15, 2024.
      By pre-ordering the Deluxe Edition, players will start their adventures throughout Aeternum with a range of limited-edition rewards, including a Corrupted Mauler bear mount skin and the full Corrupted Soul Armor set, transforming you into an undead, armored character.
      Click here to pre-order and start your adventure: https://www.newworld.com/en-us/shop.

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