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Free-to-Play Hero Rotation: Week of February 8th

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And were back!

So, here's the QM report for this week:

 

Dahaka

Solid tank with no major faults. Difficult to kill, annoying and distracting, everything you'd want in a Tank. For new players I'd tell you to get comfortable with the cadence of burrowing - pop trait - heal whilst underground - pop back up. Being able to just recuse yourself from all damage for a few seconds is a great skill most people have to actually work towards or wait until later levels to get. The fact that you now get to move whilst underground unlike how it used to be back in the day is absolutely grand. I haven't even started on his global move ability. Great tank. Will struggle not to contribute in a game.

 

Garrosh

Oh man this is a good week for tanks. When the bible talks about being a Fisher of Men, I'm pretty sure Garrosh isn't what they had in mind, but oh boy oh boy is it fun when an enemy hero in the opening minutes of game get's a pixel too close to you and you toss him into the dogpack behind you. Some people consider Idomitable at level 4 essential, I've never really found it to be so in QM. It's pretty hard to really get him wrong though. Into the fray didn't use to be baseline either, consider that for a moment. Always be prepared for him to toss somebody into the pack when playing with him. Against him? He's going to be annoying and keep surviving on like 2% health or something frustrating like that, because that's how his trait works.

 

Gaz

Gaz got nerfed, but some of you aren't going to remember those early post-rework days when he was an absolute monster. I still consider Big-Game-Hunter and Rock-It Sock-It to be really strong, but you guys do you. Just work on your Grav-O-Bomb combos, as the timing is tricky. Good offlaner, jungler and tank. Another really good hero. Expect to see him offlane mostly since he used to be a support hero.

 

Greymane

I don't know why this guy isn't Multirole. He is. I don't play him much so I can't go into real details, but like most assassins he's a glass cannon. Stonks of damage for days... itty bitty health bar. He'll either be the star of the show, or the millwheel around your teams neck.

 

Johanna

What IS it this week with good tanks? If Muradin was the Alpha of HoTS Tanks, then Johanna is the Omega. One is the be all, the other, the end all. Imagine fighting a living black hole; that's Johanna.  She was ALREADY good, and then they buffed her.

With her trait; NOBODY can tank an entire teams damage and just walk away uncaring like Jo can. Apparently there are dark paths one can take to make her deal damage, but you won't learn them from me. I'm just here to tank damage, hurl out slows and then walk sedately back to my team.

 

Li-Ming

STOP USING ORB BUILD OUTSIDE OF ARAM. In QM Magic Missile or Teleport build tend to get better results. Plus, sometimes it's nice to try something different you know? Of course if you REALLY had balls you'd be trying my insane 1332243 Cannoneer AutoAttack build. You'll never be closer to death or glory than with that! But yeah in general, Li-Ming can just vomit out damage no matter what you do, but again I'd advise against Orb build since in QM people just walk out of the way of those. It depends on Battleground though.

 

Maiev

Incredibly annoying to deal with, and one of the heroes I have the least personal experience with. I would not reccommend this to players just beginning out. There's a ton of complex stuff here like bird-form scouting, thinking with portals, when to make things untouchable.... In the hands of a good player he can be an absolute nightmare to deal with. But YOU will always feel like you have butterfingers, and he needs a lot of practice.

 

Malf

Worst healer in the game IMO. Somebody had to be, and it's Malf. His purge isn't even baseline and he badly needs that at least, if not a major rework. He can heal, but it's SO MUCH EFFORT just to get to the same level that some healers can do just by standing around in your teams general vicinity. The timings on his root is super difficult, his nuke has a teeny tiny radius and his heroics lack any noticeble impact, to the point where if you told me they were bugged and weren't actually doing anything, I'd believe you. AVOID. He's also the only healer this week FML, meaning QM is going to be awash with them trying to complete "3 Games with Healer/Supports" this week.

 

Probius

Eh... he had some changes lately so I can't say with any certainty how good he is now, but... he's very awkward to use and never really feels like he's contributing as much as you'd like.  I feel like Warp Rift build is still probably his best, but it's hard to say. I really think this guy should have stayed in the Support class and that they worked harder to emphasise that, but it is, what it is. He's pretty good as an offlaner and jungler, but as an assassin, I feel like there are better options that are sadly more fun this week.

 

Thrall

The Warcraft Raynor. He's pretty decent, has a root, has a great slow Heroic (Earthquake) does decent damage and is tanky, but isn't a tank. He's lacking a little of the pizazz of the new reworked Raynor, but he can definitely contribute in all situations. Great jungler too, so don't be afraid to do that if you don't see anybody else taking the camps.

 

Tyrael

Oh god this week is just wall to wall with good solid tanks. Tyrael is less tanky than Dahaka or Jo, but who isn't? Teleports, slows, AoE effects, movement controls, two decent heroics, Tyrael is honestly more of a Bruiser than a Tank, but who am I to argue.  Ardent Restoration is very good on maps with lots of Regen Globes to be had and you might want to see if you can build a jungler build for him. But ultimately he's a goodish tank, but you might find him outshined by what else is on offer this week.

 

Valleera

I find Val REALLY needs finesse to use right. I get it, that's the idea, but the best advice I can give is: "You have to think like a rogue" to make Valeera work. She's a hit and run assassin, get in, do your job and get out. I find Haemmorage a good tool if you want to supplement your roaming and ganking with jungling, but ultimately try to find a build that works for you.

 

Valla

The OTHER Val. They nerfed her multishot build from the team-deleter it used to be, so most people go with hungering arrow now, but AA build still does very good damage as well, she still very strong, but not gamebreakingly so. I still don't like Strafe when the other option is a nasty CC heroic, and I wish you'd all stop picking it ALL the time. Strafe just means you win games harder, Rain of Vengeance can turn games.

 

Zarya

I still say she should be a Tank. Gazlowe loses his Support class but Zar keeps hers!? Where's the sense in this? Ah well. Roll about tossing shields on people and doing not too bad damage actually. Two equally nice heroics that you should pick depending on your battleground.

 

Overall, a VERY good week for people who like to play Tanks and Tanky heroes in general, and yeah, I know Dahaka is technically a bruiser but... come on, no he's not. He's a tank.

Edited by Apologised

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      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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