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Guest sad user

the high-end crafter melds don't work for 6.2 since you need 3700 craftsmanship for the new recipes

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On 9/3/2022 at 12:16 PM, Guest sad user said:

the high-end crafter melds don't work for 6.2 since you need 3700 craftsmanship for the new recipes

They do work, these sets take into consideration food stats. It's stated in the guide.

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Guest Guest

The high end crafter guide got switched to a Miner. Could we get it changed back?

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Guest A guest

Hello,

Where I can find the High-Tier Crafting Melds 6.2 ? I find only the miner ?

Thanks !

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Guest Wrong High Tier 6.2

High-Tier Crafting 6.2 shows Miner not the correct crafting gear. 

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Guest Oni
On 12/5/2022 at 9:40 PM, Natalia said:

Thank you for pointing this out. I passed this on to the content team.

Hi! Any update from your content team? The set still shows for Miners'. Thanks!

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Guest Mold

When you say Hq control draught, do you mean “commanding craftsman draught” that has +3% control giving 50 control max? Just wanted to be 100% sure before I finally dig in after a long grind of gathering materials. 

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On 2/25/2023 at 10:39 AM, Guest Mold said:

When you say Hq control draught, do you mean “commanding craftsman draught” that has +3% control giving 50 control max? Just wanted to be 100% sure before I finally dig in after a long grind of gathering materials. 

Yes! The control is very important for these rotations. 

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Guest Sloe Berry

On the hands chest and head you cannot stick a CP4 on the end only a 2CP. However you can on the boots and legs. Worked out the maths and it still should be roughly in line with the final stats posted, so should still be able to make BiS stuff.

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Guest Sloe Berry
On 3/18/2023 at 9:44 PM, Guest Sloe Berry said:

On the hands chest and head you cannot stick a CP4 on the end only a 2CP. However you can on the boots and legs. Worked out the maths and it still should be roughly in line with the final stats posted, so should still be able to make BiS stuff.

To be fair I think this anomaly occurs because I am a specialist, so my advice is to check the meld stats before you do anything, so you don't waste any materia. As is I should have craft -4041 Control- 3867 and CP - 616 and this is without food, so with hq mats I should be ok with BiS crafting! 

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Guest Noob Guest

Hello. Awesome guides 🙂
Unfortunately, in "Step 2. Purchasing i590 Perfectionist Gear" the meld set for gatherers is not displaying at all.

Thanks for your work ❤️

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A question regarding the target stats for the intermediate recipes (Paldao Lumber, Ilmenite Ingot,...).

The target craftsmanship is 3970, but the melded scrip gear gives less than that, around 3950. I tried the rotation to make them and it works fine, but what I would like to know is if having those points of difference could make the rotation fail in some odd cases? And meeting those stats would guarantee you will get HQ 100% of the times even if you get a bunch of "bad" status at the worst time?

Asking this out of curiosity to understand a bit better the endgame crafting as it's my first time trying to make them. Thanks for the guide.

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On 11/2/2023 at 5:31 PM, ramasaurio said:

A question regarding the target stats for the intermediate recipes (Paldao Lumber, Ilmenite Ingot,...).

The target craftsmanship is 3970, but the melded scrip gear gives less than that, around 3950. I tried the rotation to make them and it works fine, but what I would like to know is if having those points of difference could make the rotation fail in some odd cases? And meeting those stats would guarantee you will get HQ 100% of the times even if you get a bunch of "bad" status at the worst time?

Asking this out of curiosity to understand a bit better the endgame crafting as it's my first time trying to make them. Thanks for the guide.

Unless im mistaken i can not see anything with a 3970 requirement neither in the crafts themselves or our rotations but regardless i am glad they worked!

To answer your question still, having too much craftmanship can cause rotations to fail by overshooting progress early in a craft but that would be guaranteed. With expert crafts there is a condition called malleable which also causes your skills to do more progress which can be a point of failure in specifically expert crafting. The worst case in either of these you can simply use Final Appraisal.

Generally speaking for more normal crafting however there is the poor status which can stop you from obtaining 100% HQ chance. This is related to control and not craftmanship as a poor status can impact your biggest skills like byregots blessing. This would then mean that byregots does less quality and you may not hit 100%. There are 4 ways to mitigate this:
 

  1. Stop your macro before byregots so that you can manually finish the remainder of your craft, this means you are guaranteed to not need to worry about a poor condition because you can avoid it. (A recommended option)
  2. Use Tricks of the Trade in your macro. You can use Tricks of the trade before great strides(or the skill before byregots, which is great strides 99% of the time), so an excellent condition will be eaten by tricks, and then the poor is available on great strides. (Less recommended). 
  3. Use a lot of extra HQ materials, slower rotations or have much higher control than needed so that even if a poor occurs it has no impact. (Not recommended).
  4. Ignore the occasional loss because its more efficient to have a craft hit like 60% HQ chance 1% of the time than any of the other options which add extra time and resources to each individual craft.

Hope this helps! Feel free to ask any other questions if i was not clear.

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On 11/7/2023 at 12:45 PM, Shikhu said:

Unless im mistaken i can not see anything with a 3970 requirement neither in the crafts themselves or our rotations but regardless i am glad they worked!

To answer your question still, having too much craftmanship can cause rotations to fail by overshooting progress early in a craft but that would be guaranteed. With expert crafts there is a condition called malleable which also causes your skills to do more progress which can be a point of failure in specifically expert crafting. The worst case in either of these you can simply use Final Appraisal.

Generally speaking for more normal crafting however there is the poor status which can stop you from obtaining 100% HQ chance. This is related to control and not craftmanship as a poor status can impact your biggest skills like byregots blessing. This would then mean that byregots does less quality and you may not hit 100%. There are 4 ways to mitigate this:
 

  1. Stop your macro before byregots so that you can manually finish the remainder of your craft, this means you are guaranteed to not need to worry about a poor condition because you can avoid it. (A recommended option)
  2. Use Tricks of the Trade in your macro. You can use Tricks of the trade before great strides(or the skill before byregots, which is great strides 99% of the time), so an excellent condition will be eaten by tricks, and then the poor is available on great strides. (Less recommended). 
  3. Use a lot of extra HQ materials, slower rotations or have much higher control than needed so that even if a poor occurs it has no impact. (Not recommended).
  4. Ignore the occasional loss because its more efficient to have a craft hit like 60% HQ chance 1% of the time than any of the other options which add extra time and resources to each individual craft.

Hope this helps! Feel free to ask any other questions if i was not clear.

Very helpful info, thanks a lot for the response! A few comments:

The 3970 craftmanship I mentioned is from the line before the intermediate crafting materials for the final indagator's gear. "The following rotation Requires HQ Tsai tou Vounou and requires at least 3970/3498/520". I didn't take it as a requirement to be able to make the craft but a requirement to achieve a 100% HQ item 100% of the times, but that was more of an asumption I made which is why I was looking for clarification, but it worked just fine with 3950 so I guess it's not a big deal.

I haven't considered the excess craftamnship could be an issue, but I see it now, and also now I understand the comment on the guide about equiping the gear after finishing with everything, since, unlike control, more craftmanship could make the recipe end sooner than expected using the same rotation. Noted!

And finally, by pure chance the rotation presented for making the final piece of gear has 17 steps, so the macro I made ends with Great Strides and I manually input B'sB and Careful Synthesis (Unless there is another way of doing more steps with macro?) So I'll be on the lookout for those excellents on Great Strides, thanks for the heads up!

 

 

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Guest Blaine

I tried to meld the High-end crafter meld but for the crafter goggles but I could not meld the fourth meld, the button was grayed out for me. Not sure why that is. Anyone any idea why that is?

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On 11/21/2023 at 7:49 AM, Guest Blaine said:

I tried to meld the High-end crafter meld but for the crafter goggles but I could not meld the fourth meld, the button was grayed out for me. Not sure why that is. Anyone any idea why that is?

Wrong grade of materia. Some materia grades you can overmeld while some you cannot even though they give the same stats. 

Grades 6/8/10 can only be melded into the guaranteed slots and the first overmeld slot!

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Guest Guest User

Are these macros correct? The 4th preparatory touch brings durability to 0 for the "70 Dura Indagators. HQ Tsai Required" macro.

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21 hours ago, Guest Guest User said:

Are these macros correct? The 4th preparatory touch brings durability to 0 for the "70 Dura Indagators. HQ Tsai Required" macro.

Yes the macros are correct and all up to date!

I actually cant find the specific macro you are referring to if you are able to link it that would be ideal. But we do verify and check the rotations while we theorycraft in the balance. 

Oftentimes your durability hitting 0 can be one of a few reasons:

- Lag causing inputs to not go through correctly
- A typo if on console which would cause a skill to not enter correctly
- Not using the correct waste not, waste not 2 may be required which lasts longer
- Not having the skill manipulation unlocked, this is required for many endgame crafts and is only unlocked via your class quests
- Using a 70 durability macro on a craft without 70 durability for example 35 or 60 which would cause you to hit 0 preemptively. 

My advice if none of those are the issue would be to go through the in-game trial synth manually pressing each button one at a time (do note trial synth doesnt account for HQ materials so quality may be lower than expected). But if that doesnt help i would be happy to help further.

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