Jump to content
FORUMS
Sign in to follow this  
Stan

Ashes of the Galakaros Patch 10.0 WoW Expansion "Leak"

Recommended Posts

1 hour ago, Teufel said:

 

"Strongly to consider" (chuckles)

Healing Spray = Enfloressence/Healing Rain. Acid Bomb = Warbreaker. Chemical Rage = literally any attack speed buff, but let's say Unholy Assault. Transmute = yeah, there is no insta-kill ability in game... now. Ask Monks what happened to theirs. Rockets = Rain of Fire/Blizzard, Factory = Nether Portal, Boring passives, Transformation into a non-humanoid creature with extra oomph = Metamorphosis.

So... anything else going for those two "classes"? Because all of these "never appearing" abilities are in the game already, you speak purely of tech flavor. And I'm not even bringing profession items in the mix, and my is there enough gadgets in engineering to dig, even the moronic, but hillarious ones, like a shotgun shooting bandages at people.

If that wasn't enough, DHs were born from a wc3 hero with little identity, and it took a complete rework of Demonology and reskinning of plenty of other classes' abilities for them to happen, and those are still lack 3rd spec and you struggle to fill up the bars with what you do have.

Thanks, game hardly need those jokes, especially at the expense of existing classes and professions, even a Bard seems preferrable to them, and the only one interpretation I found amusing was Darkest Dungeons Jester, which tells a lot about my opinion on bards in general.

Same thing for Spellbreakers/Wardens/Necromancers/Whatever niche class people came up with.

What’s the argument here? That these abilities are just reskinned versions of existing abilities? That’s an odd argument to make.

Take Acid Bomb for example, you compared it to Warbreaker. Warbreaker decreases armor 8yds around the caster. Acid Bomb would be a ranged 35-40yd) ability that causes a DoT effect and decreases armor. That’s a significant difference.

What about Transmute? You rightfully state that instant death attacks have been removed, but Monks still have an ability that can remove a good portion of health towards an attacker if they meet certain conditions. In addition, Warriors have execute. Why couldn’t Transmute work in a similar fashion? The obvious difference would be that you get additional loot since the corpse is gold.

Comparing the ultimate Tinker ability to Metamorphosis is also strange, since the ultimate wasn’t a cooldown, it was a toggle, meaning that once reached, the Tinker could remain in mech form permanently, and switch in and out of form at will. What is the gameplay of such an ability? A class that can essentially use a vehicle in battle. Definitely not what we saw from metamorphosis. 

Yeah, DHs suffered because of limited design space, but a Tinker has a natural tank spec from its ultimate ability, which is essentially a Goblin or Gnome piloting a mech aka Mekkatorque in BoD. It has a natural ranged DPS spec from Acid Bomb, Pocket Factory, Cluster Rocket, and the HotS Tinker abilities Deth Lazor, Xplodium Charge, Turrets, and Gravity Bomb. Most WoW players want a new RDPS spec since all the new classes have been melee. Finally, it has a very workable healing spec due to Healing Spray and Chemical Rage, which is very similar to Bloodlust. That’s a three spec class right there, and the crazy part is that just assigning the WC3 and HotS abilities to the concept gives us the class skeleton.

How can we say that such a class lacks an identity? It’s a technology-based class that perfectly fits Goblins, Gnomes, Mechagnomes, and possibly Draenei and Nightborne, since those later two also pilot mechs and deal with constructs. Even better, unlike Bards, the class actually has a presence in WoW, and unlike Necromancers we don’t have to rip apart existing classes to make them unique and workable, since there are no other classes in the game using these abilities.

 

Edited by Bigbadvoodoo22

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...