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Hearthstone Recap: Curse of Naxxramas Pricing Revealed, Community Spotlights + More!

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Curse of Naxxramas pricing revealed plus more details!

This week's Hearthstone recap spotlights new details of the Curse of Naxxramas adventure, which is scheduled to release some time this month! Blizzard has finally revealed pricing details for the Adventure, and they will be offering the first wing (the Arachnid Quarter) for free during a special launch event! They've also revealed additional details about the Heroic difficulty mode for the Adventure, which should prove to challenge even the most skilled of players. Players who manage to best every boss in Heroic difficulty will unlock a special new card back! We should see a release date soon! Be sure to check out our Curse of Naxxramas Adventure Preview for more information about the upcoming Adventure! We've got new Curse of Naxxramas details plus some great spotlights on the Hearthstone community, in this week's recap!




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Curse of Naxxramas Pricing Details Revealed


Blizzard has released details of the pricing structure for Curse of Naxxramas, which is still scheduled to release this month. As we already knew, the wings can be unlocked using real money or with in-game gold. During the Curse of Naxxramas launch event, which will last "roughly a month or so," players will receive free access to the Arachnid Quarter. Please note that if you do not log in to access Curse of Naxxramas during the launch event, you will have to pay to unlock the Arachnid Quarter once the event has ended. The wings will be released once per week, and you can unlock new wings with either gold or real money.

Each wing can be purchased for 700 gold per wing or $6.99 USD per wing. Gold will still be earned through the normal means of completing quests and through victories in the Arena. There are bundles available that will discount the price for any wings already owned. The bundle pricing is as follows:
  • All five wings: $24.99
  • Already own first wing, purchase remaining four: $19.99
  • Already own first two wings, purchase remaining three: $14.99
  • Already own first three wings, purchase remaining two: $9.99
For players who log in during the launch event and receive the first wing for free, they will need only to unlock the four additional wings. The additional wings can be purchased at any time, even prior to launch, but will not be able to be accessed until the wing opens. Also, if a player prefers, they can buy any of the wings for in-game gold and pay for the rest with real money (so if you get the first wing for free, then unlock the second with gold, you would just have to pay $14.99 for the remaining three wings). You could even avoid spending money at all if you've got enough gold banked to unlock all 5 wings (which, with the free wing considered, will cost 2800 gold).

Players concerned about the long-term replayability of Curse of Naxxramas need not worry too much, as Blizzard has added a Heroic difficulty mode to push the Adventure's challenge even further. When a player defeats a wing, the Heroic difficulty of the wing will be unlocked. The Heroic mode will be substantially harder and promises to challenge even veteran players. Skilled players who manage to defeat all of the bosses in Heroic difficulty will unlock a special new card back! This should provide a great challenge and gameplay experience worth the gold spent. Also, while the cards in Curse of Naxxramas will not be able to be disenchanted, you will be able to craft golden versions of the cards!



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Fireside Fun Event Highlights


Blizzard has posted an awesome spotlight on some recent Fireside Gatherings that have taken place. Unfortunately, not every player is lucky enough to have one of these events hosted nearby. You can always check the list of upcoming Fireside Gathering events to see if there's one in your area. Blizzard has spotlighted some of the more recent, larger scale gatherings. Check out the photos and recaps of these awesome Hearthstone events!



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Blizzard Recognizes Current Top Ranked Players


Ranked Play Season 4 is coming along nicely, and (as usual) Blizzard has provided a list of the current top players! The top 16 Legend players of each season will qualify for participation in the Hearthstone Americas Qualifier Tournament for their chance at representing the Americas in the Hearthstone World Championships! This list is up-to-date as of July 9, 2014.

Blizzard Icon Ranked Play Season 4 Current Rankings

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Ranked Play Season 4 Current Rankings



Rank BattleTag
1 Tarei
2 dog
3 AlexAD
4 Khymera
5 SilentStorm
6 Sender
7 TerrenceM
8 AReee
9 dengxu
10 muzzy
11 Magician
12 Axtius
13 transduction
14 GreenSheep
15 BattleTag
16 Razor
17 Schizo300
18 LiquidSora
19 PandaButt
20 Realz
21 Infam0us
22 Liakoto
23 Poisty1991
24 Itachi
25 andrewC
26 Farmacist
27 Fibonacci
28 Sheapy
29 Kingdom
30 ThaLucky1
31 JelloCthulhu
32 hakutou
33 Banda
34 Jez
35 Phantiks
36 Ðart
37 Mintz
38 Trump
39 Jw0ok
40 Tich
41 sjow
42 MithY
43 ARee
44 nacanoob
45 fuoliver
46 DuckWingFACE
47 Greg
48 FishGod
49 taengooo
50 StrifeCro
51 Kekle
52 FlannelGuy
53 Kajiura
54 shimapen
55 Staz
56 Tempestlife
57 itsProtoHype
58 Haibara
59 iambiscuit
60 Kalypso
61 yzhenxiao
62 Amnesiasc
63 Hassel
64 justsaiyan
65 Freshca
66 SnipedAgain
67 Ian
68 Fear
69 Iksar
70 TidesofTime
71 Thunderbuddy
72 Vyy
73 phirt
74 bloodyface
75 Firebat
76 TheRtsRanger
77 Oath
78 zZzZzZBiN
79 Alraun
80 KingZhao
81 Nif
82 Genlord
83 waffster
84 SpicedChai
85 PHONETAP
86 Nukstea
87 OfSerenity
88 purpledrank
89 Gajila
90 Neobility
91 Unjust
92 hyped
93 TheDamned
94 koalahunter7
95 Kio
96 AWice
97 Nifty

See our top ranked players in the European region here.




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Hearthstone Community Roundup


Check out the latest Hearthstone podcasts, webshows and epic plays in Blizzard's Hearthstone Community Roundup, which spotlights the best moments from the past week of community content!

Blizzard Icon Hearthstone Community Roundup - July 11th

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Searching for the latest in Hearthstone news or for a video of a recent Hearthstone tournament you missed? We’ve got the latest in community-created video and podcast content right here for your viewing pleasure! Don’t miss a second of the funny moments, epic plays and high level Hearthstone games featured below!

Have a reoccurring, non-tutorial video series you want to share with the community in our weekly Hearthstone Community Roundup post? Send an email to [email protected] with a link to your stuff!

Podcasts

The Angry Chicken Podcast – Episode #37 – “Live from Nerdtacular 2014!”

HearthPro Podcast – Episode #38 – “Interview with Kevin Hovdestad”

Happy Hearthstone Podcast – June 30th – “Host Your Own Tournament!”

A Worthy Opponent – Episode #35 - ”Holy WHAT pickles?”

Turn 2 Podcast – Episode #26

Shows

Jotto’s Hearthstone Weekly Show – Episode #55 – “Couple things that I hope will change…”

Value Town – Episode #37 - “ChanManV, Trump, and Kolento”

FailCraft – Hearthstone Half Hour Episode #77 – “Hearthstone Hunter Pick Your Own Arena”

BlizzPro Hearthstone Power Hour – “Handlock Revisited”

The Gamon Show – “Deck Tech: Pirates Warrior w/Gameplay & Commentary”

King of the Hill – Episode #29 – “ThijsNL vs. Chacruna”

DKMR Round Up - Episode #6

Epic Moments!

2pPressStart – Episode #27 – “Top 5 Plays of the Week”

HearthTrolden – Episode #53 – “Funny and Lucky Moments”


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    • By Staff
      Hearthstone is taking a bold step into the StarCraft universe with "Heroes of StarCraft: The Great Dark Beyond," a 49-card mini-set launching in January 2025.
      Featuring iconic factions like Zerg, Protoss, and Terran, complete with legendary leaders Sarah Kerrigan, Artanis, Jim Raynor, this set blends StarCraft nostalgia with Hearthstone's gameplay.
      Additionally, Arena Mode is getting a massive overhaul, introducing shorter Normal Arena runs and a high-stakes Underground Arena with a game matching "re-draft on loss" mechanic, giving you the option to re-draft cards, edit your deck, and keep your run alive, after you lose.
      The year ahead promises 3 expansions, including the Emerald Dream's battle between Old Gods and Druids, a return to Un'Goro Crater, and a Chromie-led journey through alternate realities.
      (Source)
      Hearthstone: Heroes of StarCraft – The Great Dark Beyond Mini-Set  
      Early next year, Hearthstone is going beyond Warcraft and into... Heroes of StarCraft! This special Mini-Set will have a whopping 49 new cards across three themed factions, which show what the StarCraft universe would look like in the Hearthstone Tavern. Each faction is made up of cards that can be used across multiple classes, including an iconic Hero card. 
       Zerg 
      Death Knight, Demon Hunter, Hunter, and Warlock have joined the Zerg! Led by the formidable  Sarah Kerrigan, they will have aggressive cards that win the game by swarming the board. 
       Protoss 
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       Terran 
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      The Mini-Set will feature a slew of StarCraft units which are sure to invoke nostalgia, as well as the Terran-armored Murloc, Grunty, and new, thematic music. You can chart a course for the Heroes of StarCraft Mini-Set, launching in January 2025! More announcements, details, and card reveals are coming closer to launch. 
       Major Arena Updates 
      Then, for the first time in 10 years, Arena Mode is getting a major overhaul. With that update, there will be two kinds of Arena to choose from. Normal Arena will be shorter form, allowing you to complete your runs more quickly. Competitive Arena players will be able to play in the higher-stakes Underground Arena, with longer runs and a new feature: Re-Draft on Loss. Re-Draft on Loss means that, after you lose, you’ll have the option to re-draft cards, edit your deck, and keep your run alive. 
      Ratings will also be added to both Normal and Underground Arena. Normal, skill-based matchmaking will be used for Normal Arena. Underground Arena throws caution to the wind and lets you face off against opponents of all skill levels. 
      This major Arena revamp is coming in the first half of next year. Look out for more details about this update closer to when it goes live. 
      A Preview of the Year Ahead: The Year of the Raptor!
      On top of those updates, Hearthstone has an exciting year of expansions ahead, with much-requested themes, locations, and familiar faces across Azeroth. 
      In the first expansion of the year, enter the Emerald Dream and join the battle between the Old Gods and the Druids of the Emerald Dream for the fate of the World Tree. Things will heat up even more when the Druids of the Flame light up the Mini-Set (releasing earlier than normal this year, during the 32.2 Patch). 
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    • By HSEnthusiast
      Today, we're recapping the four Shaman cards revealed by Gamespot. We also have some dev clarifications on how they work.
      If you missed our previous Warrior recap, you will find it here.

       
      What a way to kick things off; this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. You’re looking at a 5-for-1 exchange on board.
      In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between.
      Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

      Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
      We’ve gotten some clarification from the devs on the mechanics of this one:
      All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
      There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

      That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
    • By HSEnthusiast
      March of the Lich King, set to release on December 6th, is Hearthstone's third expansion in the Year of the Hydra. Blizzard gave us an early sneak peek at some of the Warrior cards revealed today that we discuss in our latest post.
      Today, we'd like to dive into the Warrior cards revealed by Inven Global.

      Pretty straightforward card. The effect gives us much more value the larger the minion is. It gets really scary with the potential follow-up with Bulk Up giving you this massively overstated minion in hand twice. Or If you can get this on Mor’shan Elite, that’s another nice double dip of value.

      Honestly, this feels like it was tailor-made to be the ideal target of Last Stand, as your opponent can’t easily get rid of it with cheap removal. It lets you use your stats immediately by letting you trade in and stabilize with a big taunt. It might not be too shabby on its own, as the 3 effects make it an annoying wall most opponents will be forced to trade into.

      Wow, they’re really not holding back with hand disruption this set. One (nearly) guaranteed discard is pretty impactful and becomes a must-remove card in any control matchup. This card will absolutely crush the hearts of some Big Spell Mages in the coming months, that’s for sure.
      It should be noted that this discard, the devs have confirmed to us that it will trigger your opponent’s “Whenever you discard a card” effects. So try and clear a Discard Warlock's Tiny Knight of Evil and perhaps try to play around having Suffocating Shadows or Soul Barrage trigger in that matchup. 

      To round off the control toolbox from this expansion, we’ve got a pretty unique effect here. Hopefully, this doesn’t end up being too easy to play around for savvy opponents. You could pre-empt this by running out a Blademaster Okani first and baiting out your opponent into playing a small spell first. But still, while the effect will only be as game-changing as your opponent’s last spell, getting any meaningful spell off seems pretty nice.
      Putting it all together, we have put together an interesting Taunt Control Warrior decklist to try out:  AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5+fBImgBIagBJDUBMSSBcuSBQA= . Slotting in Varian seems like a natural addition to any deck with Silverfury Stalwart and Tealan hops along to be the one divine shield minion you might want to have in your control deck. Rokara and Remornia are just good cards and they’ll go a long way to having your Mor’shan Elite’s active. The rest of the deck is the classic Control Warrior shell that will hopefully give you the armor and removal needed to live long enough to throw down your double-stated taunted win conditions.
      https://hearthstone.blizzard.com/deckbuilder?deckcode=AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5%2BfBImgBIagBJDUBMSSBcuSBQA%3D
    • By Staff
      Murder at Castle Nathria is Hearthstone's latest expansion. It adds a new Infuse keyword that absorbs anima from your friendly minions, a new card type named Locations, and more.  
      (Source)
      .blog-detail .gallery figure { width: 100%; max-width: calc((100% / 3) - 6px); } @media screen and (max-width: 600px){ .blog-detail .gallery { justify-content: center; } .blog-detail .gallery figure { width: 100%; max-width: 250px; } .blog-detail h4 { text-align: center; } } Announcing
      Murder at Castle Nathria
      Hearthstone’s Newest Expansion

      The Shadowlands is normally where souls go after they die, so when someone dies in the Shadowlands, that’s a special kind of mystery. Sire Denathrius invited 10 of his counterparts and enemies to Castle Nathria for a dinner party so that he could address the malicious rumors that he is hoarding anima, the life-energy that is drained from tortured souls and used to power the Shadowlands. But just after the festivities started, Sire Denathrius was found dead! It seems a gaggle of enemies does not a good dinner party make. Now the illustrious Murloc Holmes, and his trusty sidekick Watfin, have been called to solve the case. Scour new Location cards, follow the trail of Infused minions, question the 10 Legendary suspects, and help determine who committed Murder at Castle Nathria!   

      Murder at Castle Nathria will launch worldwide on August 2 with 135 new collectible cards! You can find the full Murder at Castle Nathria reveal schedule, and all cards that have already been revealed, by visiting the card library here. Check back frequently—the list will be updated with new cards as they’re revealed!
      Ten Suspicious Suspects
      Sire Denathrius had a lot of enemies. And it just so happens that 10 of them were under his roof at the time of his demise! Each class will have a Legendary minion that is a prime suspect in Sire Denathrius’s murder. They all have the means and the motive, but it is up to you and Murloc Holmes to determine who is guilty.



      New Keyword: Infuse
      Anima, drawn from wayward souls, powers all the Shadowlands—and those who consume it! Cards with the Infuse keyword sit in your hand and absorb anima from your friendly minions as they die. After the specified number of friendly minions die while the Infuse card is in your hand, the Infuse card transforms into a more powerful version. Infuse your cards to unlock their full power!

      New Card Type: Locations
      Castle Nathria is like no place Hearthstone has ever been before. Explore the castle grounds through the all-new Location card type! Locations are played onto the battlefield for an initial cost, and then have an ability that can be activated for free on your turns, each time for a powerful effect. Each activation costs 1 Durability and has a 1-turn Cooldown. Every class gets their own Location card in Castle Nathria which represents where they claim their suspect was at the time of the murder, and synergizes with the themes of the class.

       
      Locations Gameplay Preview with Brian Kibler and Designer Leo Robles Gonzalez
      Want to get a longer look at the new Location card type? Join Brian Kibler and Game Designer Leo Robles Gonzalez as they explore the new Location card type, try them out in a couple games, and reveal some more new cards! Join them on Friday, July 1, at 11 a.m. (Pacific) on Twitch and Youtube!

      Prince Renathal Login Reward Available Now!
      Log in to Hearthstone to get your first hint at what Castle Nathria holds with the complimentary Prince Renathal Legendary minion!* Grow more powerful as you draw more souls to your cause with 40 life and a 40-card starting deck! Add him to your collection and see what you can do when you have more space to work with.

      * Limited one per account. After Patch 24.6, Prince Renathal will be granted upon opening your first Murder at Castle Nathria card pack instead of upon logging in.
      Pre-Purchase Murder at Castle Nathria
      The Murder at Castle Nathria Mega Bundle includes 80 Murder at Castle Nathria card packs, 5 Golden Murder at Castle Nathria card packs, two random Murder at Castle Nathria Legendary cards, the Sire Denathrius Warrior hero skin, the Denathrius card back, the Sandy Shores Battlegrounds Board, and 10 Mercenaries Packs!*

      The Murder at Castle Nathria Bundle includes 60 Murder at Castle Nathria card packs, 2 random Murder at Castle Nathria Legendary cards, and the Denathrius card back!

      Pre-purchase
      * Battleground Perks are not included in the Mega Bundle pre-purchase this time. We’re reworking how Battlegrounds Perks and rewards work for next Battlegrounds season. Until then, some of the current Perks are being extended. Check out the Patch Notes and stay tuned for more details.

    • By Damien
      This thread is for comments about our Handbuff Paladin Deck.
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