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Free-to-Play Hero Rotation: Week of February 22nd

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Oh god. Cho-Gall. This week just got interesting. Otherwise a fairly balanced mix of classes with no real squibs.

Blaze
Adhesive Petroleum used to be a lot lower level than it currently is and you should all be thankful you don't need to deal with that bullshit anymore. As it is, Blaze is still a really nasty Tank with a heavy emphasis on slows but also great waveclear and jungling. He's also a good amount of damage output as well, his Bunker is pretty good but Combustion does less damage than you think it does. For Battlegrounds with fixed objectives, the Bunker is for my money the better bet, but I could see an argument for both when you consider Combustion as part of Blazes overall quite good area denial game.

 

Cho-Gal
As a concept it's genius. To play against his massive health pool and tons of damage is oppressive. But... the elephant in the room here is that we're just coming from a week with Deathwing and Cho-Gall kind of feels like a let down. He's vulnerable to crowd control, he takes up two team slots and he kind of feels less tanky overall compared to Deathwing. He does outdamage the Draconic Destroyer of Game Balance though. The other problem is, that since DW people have become really aware of where their %Health damage talents are, and Deathwing has talents to mitigate some of this (Draconic Might mostly) but Chogall, who takes up two slots again, kinda... doesn't? He's not bad. He isn't. But he's kind of a risky All In sort of strategy.
Also... this QM, and Cho-Gall needs to work as a team, and this is QM. Again, and I can't emphasise this enough; this QM where you are lucky if you are playing with people who even use the same alphabet as you.

 

Genji
If you can click with him, you'll be a nightmare, I find him too fiddly however. Very evasive hero but his damage output always feels really slight for all the effort he demands.

 


Jaina
Great assassin with excellent waveclear, a quintessential mage, she goes in the backline, tosses out AoE spells that hit like a freight train and have slow on everything and generally struggles not to contribute. Good jungler too.

 

Morales
TF2 Medic. Nobody can match the immiediacy and speed of her healing. Find a low health, high damage hero who likes to initiate and stick to them like glue. But don't be afraid to switch healing targets to people who need it in a pinch. Due to the difficulties of herding players in QM, Morales effectively only has one heroic and it's her version of Nano-Boost. WHICH IS DIFFERENT FROM ANA'S.
THIS IS THE ONE YOU CAST ON AUTOATTACKERS.
ANA'S IS THE ONE YOU CAST ON MAGES.
FOR THE LOVE OF CHRIST PLEASE STOP GETTING THIS MIXED UP.
MORALES = ATTACKERS
ANA = MAGES

I WILL CONTINUE HAMMERING THIS HOME WHEN ANA COMES UP ON ROTATION.

 

Muradin
Can't go wrong with Muradin. But PLEASE can one of you actually pick Avatar form over Haymaker? It's not even that good of a heroic! Avatar forms lvl20 Unstoppable Force is INSANELY good for how it effectively gives him another 20% of health, and gives you cooldown reduction on Thunderclap, which thanks to Reverberation at lvl4 reduces the cooldown on your avatar form again and again. You could find yourself going back to back avatar forms if done right.

 

Nazeebo
A very tanky Support Assassin who excels at pushing lanes, dealing damage to buildings and clumps of enemies, and catching his own teammates in zombie rings. Fairly hard to get completely wrong, but please don't do something stupid like lane against a Tychus. %Health damage HURTS Nazeebo hard.

 

Raynor
I've talked about Raynor before, and I'll talk about him again. A good all rounder with no real weaknesses. I might suggest people give his Execute Orders talent a look. Sure the Hyperion isn't that great of a heroic... but that 35 second respawn timer reduction is HUGE, and unlike other effects that mess with respawn timers, it's just always on, and always working. In a tight game it could make all the difference. But, as always you should experiment with what works for you.

 

Sgt. Hammer
I still dont know why they nerfed Graduating Range twice, when everyone always just picks Hover Engines at that talent tier anyway. I do however fully understand why they stopped Around the World BFG from being able to damage buildings. A magic button that basically can't be interacted with and basically does a ton of damage to buildings is just bad game design.
Boy, sure is a good thing there are no Battlegrounds that do this ISN'T IT BLACKHEART BAY YOU PIECE OF SH[snip]
Anyway, great hero with a unique playstyle that's pretty fun when you work it out. Has two good builds, a generalist backline aoe assassin who also sieges down buildings and a crazy spidermine build that's equally hilarious.

 

Sonya
Could some of you try NOT spinning in a teamfight, and thus not contributing at all? Slam build does more damage and you all know it. Hell, Ancient Spear hits like a truck as well, can't do either of these if you're spinning. Sonya is a bruiser who leans on the damage dealer side of the equation more than the damage taker one. Play her more like a melee assassin and you'll get better results.

 

Uther
The frontline Tank extra-ordinaire. Uther's healing is a little on the low side compared to some other healers, but he MORE than makes up with it in tank, crowd control and damage. Plus, his healing is point and click, no skillshots or improved regen or incredibly cumbersome combo mechanics here.

 

Xul
I've only ever had success with Cursed Strikes Xul, but Spectral Scythe build probably works as well. To be honest he feels like a weaker version of Nazeebo, which might be deliberate, but as always your own mileage may vary.

 

Zeratul
There might be other ways to play this guy, but I've been permanently wedded to a 3221213 build that I saw online once, and it's just a ton of fun to play. Core gameplan is to stick someone with a Spike, and then use Seeker in the Dark to teleport to them, do your damage, teleport away, Vorpal Blade back, just keep popping and out on them so they don't know what's going on. When you get it right it looks hella stylish.
Might of the Nerazim allows you to double teleport escape if you need it as well... just remember what talent you have slotted into it.
I go Master Warp Blade because Sentenced to death is trash and does less damage.

 

 

 

 

 

 

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That's the longest comment I ever saw on a week Heroes rotation news! 😄

anyway enjoy it 🙂 I still love to play that game 

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2 hours ago, Ken007 said:

Am I the only one that feels this game still has a lot of potential?

It does, but most of its team is gone now. There aren't even enough people and funds to make a new hero. At most, we can still get few more skins (like once or twice per year?) and balance patches. That's probably all we can expect.

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      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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