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By Elementios
Hi All,
In the arcane mage guide it says: “Cast Arcane Explosion if you will hit 3 or more targets.” Yet I find think the breakpoint is in fact from 2 mobs.
By my calculations
ABlast = 192% (+6% for weapon talent) of SP in 2.25s = 92.7% spell power /s
AE = 75% (+ 9% for weapon talent) of SP in 1.5s (since it's instant) = 54.4% of spell power / s. Double that for 2 targets and you're at 108.7% SP/s > 92.7% spell power /s for ABlast
Both are equally affected by arcane charges and both have the same mana / s (2% mana for AE in 1.5s vs. 3% mana for ABlast in 2.25s). Also in the conserve phase you’re doing 4 AC arcane barrage more frequently as you build through stacks quicker, which is great since ABarr hit's hard. Finally those lucky kilt owners will mana up faster. So lots of reasons to switch to AE from 2 mobs, assuming you can get in range.
So unless someone sees a flaw in this I think the guide needs to be amending
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By Qode17
Hello Paladins!
I must say I enjoy the new Protection spec, even though I never played paladin in WOD. There mobility options are really there for us =)
What's you favorite:
Feature, Change & Talent Combos, for Prot Pallies in 7.0?
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By Lapideus
Hi fellow protection paladins,
I am new to Icy-Veins and fairly new to WoW (started playing about a month ago for the first time since WOTLK, which I only played for about a month) and I'm really enjoying the Protection Paladin playstyle, skills and tanking in general. I have read and watched tanking guides pretty much wherever I can find them and follow them as far as I can understand them without much experience.
Now that I'm level 100 and have a few items collected (three Truesteel items [chest, pants, shield]) I really want to get stuck into running dungeons, on Normal at first, before attempting Heroic dungeons and maybe even some LFRs. The issue I currently have is how to balance the random nature of upgrades with statistics, or in other words, ilvl vs. stat priority.
So according to guides and some common sense the stat priority goes as follows: bonus armour, mastery, versatility, crit
Now the question is how much I actually need to comfortably tank normal dungeons now, and heroic dungeons later? (I know these are low goals, but I'd rather get the important stuff down early) Back in WOTLK there were hard guidelines - you needed 45% block, 5000 armour, 15 parry etc to tank Naxx as Paladin and so forth. Are there any such guidelines for WoD?
Secondly, at what ratio does one stat become more useful than another? Here I will use an example. Today I got two helm upgrades (I was wearing a ilvl610 crit haste helm):
- Morgo's Unstoppable Ramming Helm
- Crown of Desolation
So, Morgo's gives a large chunk of Mastery, the second-most useful stat to a prot (a whole 1.01% block, getting me to 37.20% block and 13.89% mastery unbuffed) while the Crown only gives crit (which does increase parry by 1.26%, but leaves me at 36.26% block and 12.88% mastery).
Is it at all worthwhile to hang on to Morgo's? Or do the extra points of strength and stamina on the Crown make up for the 1% block chance and mastery loss?
Thirdly, is there a rough guideline for inclusion of less-important stats on a Protection Paladin such as 10% haste or 12.5% crit for overall balance on the character or would the perfect Protection setup only have Bonus Armour, Mastery and Versatility?
Any guidance would be appreciated.
In addition - I have unlocked Heroic Dungeons but I've basically been too scared to queue for them because I don't know whether the character is actually ready to attempt tougher content with its current gear, ilvl and stats.
My armory: http://eu.battle.net/wow/en/character/terokkar/Lapideus/advanced
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By Stardance
Hello,
This version of CLCProt has been replaced by CLCProt for WoW Warlords of Draenor 6.0:
http://www.wowinterface.com/downloads/fileinfo.php?id=23105
nil carborundum illegitimi
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