Jump to content
FORUMS
Sign in to follow this  
Starym

Sepulcher of the First Ones Mythic RWF Summary, Day 15: Week 3, Double Legendaries and the Jailer

Recommended Posts

47195-wow-shadowlands-the-jailers-identi
 

Day 15 was a really big day in the race, as it kicked off the third week of Mythic and brought with it a huge DPS and general gear increase, with the advent of double legendaries. Echo avoided doing more Jailer Mythic pulls as they did chores before their reset, while Liquid went at the last boss hard and got a whole lot of progress done.

With the Sepulcher race now being in week 3, it has joined Hellfire Citadel and the Tomb of Sargeras in the longest-running races in recent memory (with many more from the Cataclysm and pre-Cata era), and while it won't be moving past the Tomb any time soon, since the Jailer would have to live to Sunday to outlast Kil'jaeden, he will almost certainly be beating Archimonde if he simply lives through today.

But let's get to the recap itself: it wasn't all Jailer all the time, as we also got a World 3rd and 4th today, with SK Pieces and Skyline taking down the Lords of Dread and climbing to 9/11, with only Rygelon left to catch up with the top 2. But before that we also got a brand new crazy low % pull, courtesy of SK Pieces and their 0.1% on the dread ones:

Back to the top two guilds, however, as Echo either didn't pull the Jailer at all during the day (or did some off-stream pulls to test things out), as they called it an early day and are starting bright and early today (they are actually already playing as I write this). Since they knew they wouldn't be getting as much progress done as with double legendaries after the reset, they just decided it wasn't worth it to potentially give their opponents more information, while having a much harder time of it. Liquid came in and did a whole lot more splits before their re-clear... and then after their re-clear... but luckily for us and everyone else watching, once they started on Mythic Jailer pulls, they didn't stop until the end. The re-clear itself went very smoothly, with only Anduin taking a bit of time, since he got his stars mechanic fixed, or rather un-"fix" fixed, as they are now working properly and actually do damage, as opposed to last week when Blizzard went to "fix" them and made them do nothing instead.

When it comes to the Jailer, we saw some massive progress on the boss, mostly related to his HP, as they got him down much lower than Echo, but only got a little bit deeper into the fight, seeing a solid number of phase 3 attempts, but only a few which didn't see Azeroth get immediately killed. Here's a quick overview of the Mythic Jailer by Seliathan, from the Raider.IO live progress coverage page:

BannerJailer.jpg

Throughout the entire fight, the Jailer will occasionally damage Azeroth and spawn 4 puddles of Azerite around the room. Running into these triggers a surge of Azerite that bounces from one player to another, dealing damage to them and increasing their damage and healing done. This needs to be chained towards Azeroth in the center of the room to heal her, as the Jailer will continuously damage Azeroth and wipe the raid if she ever has below 10% HP. You can see this in action in this clips, both in the middle of the room and the left edge of the screen.

While the damage and healing increase stack, so does the damage, and players will take more damage for each of the 3 ticks. Combined with the already very high raid damage and high frequency of abilities of the boss, there is little time to play out this mechanic in Phase 1 already.

Surging Azerite gets augmented in different ways the deeper you get into the fight. Once the Jailer has dominated all the pillar in Phase 1 and moves into Phase 2 of the encounter, things become even more hectic. Whenever one of these surges is triggered, every player that is part of the chain will radiate 4 orbs of Azerite energy outwards that deal damage to any player they hit. The goal here is to connect each puddle to Azeroth to heal it back up, while keeping the amount of people needed to a minimum. By itself this is not a difficult task, but doing it with all the other Phase 2 mechanics is still proving to be a struggle. Here is a clip of Liquid chaining one pool through the entire raid. It did not end well.

In Phase 3, these 4 orbs will no longer spawn, and instead Azeroth will expel corruption from its blood. We aren't exactly sure what this means just yet, but it sounds like the pools themselves will shoot out a variation of the Phase 2 mechanic that deals high damage and silences any player it hits.

eb704a8030.jpg

There is a lot of area denial going on, especially in Phase 3. The combination of cave-ins, defiles, and having to trigger the Surging Azerite to keep Azeroth healthy enough will require constant movement, good baiting of the defiles, and will slowly cut off parts of the room. It will most likely be a race against time before Azeroth has lost too much health, or the raid runs out of room, somewhat reminiscent of the final few minutes of fighting N'zoth in Nya'lotha.


Maybe after dealing with all of this, there might still be a secret mythic Phase as well. We will certainly keep you guys updated over the course of the progress on this final fight of the Sepulcher of the First Ones and the Shadowlands!

Now that we have that all cleared up, let's take a look at one of the early good tries from Liquid, as they were doing many pulls with long breaks in-between to talk strategy, which isn't their usual style as they normally prefer to just do a LOT of pulls and then have breaks after them.

Their pulls became more and more consistent after that, edging lower and lower, a couple of percent at a time, but mostly focusing on just seeing more of the fight, as the Jailer is pretty specific in that his phase transitions are time-based, not health percentage based. But despite that, as they got phases 1 and 2 down better and better, we suddenly saw a huge leap in boss health progression, as he was taken down to 56.8%:

That wasn't the best we've seen so far, however, as the sub 60% pulls became a constant occurrence, and we saw many of them in the last few hours, culminating in the current lower Jailer HP at 53.52%:

 

It's getting really exciting in the Race to World First, as we'll be seeing both top guilds progressing on the final boss today, both on even terms in resets and double legendaries. The boss doesn't seem to be set to go down today, but you never know with these guilds and their incredible talents, skills, and strategic planning. It's going to be particularly interesting to see whether the two guilds use the same tactics and raid compositions on the boss, so today is going to be a big one, so make sure to follow the race live over on Raider.IO or one of the event streams!

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...