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Yoshi P Updates on Data Center Travel and World Redistribution

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Unhappy with how he presented the information last, Yoshi P has sent out a hefty update on what Data Center Travel will look like, as well as the redistribution of Japanese worlds.

FFXIV Director Naoki Yoshida began the letter by saying, "in an attempt to avoid divulging development information prematurely, I provided insufficient explanation, which has caused uncertainty and confusion in a number of players, particularly within Japanese data centers. For this, I am truly sorry."

The post goes on to explain that Data Center Travel will be implemented in Patch 6.18, so an update or two after the initial Patch 6.1. We've just got a little longer to wait!

In explaining the World Redistribution for Japanese players, they will be adding another data center and consolidating several worlds on it, while also being able to increase the player cap for each world by about 2,000. With 32 Japanese worlds currently, this means the servers as a whole will be able to support roughly 64,000 more players than it can right now.

In relation to this, the Home Transfer system will temporarily not have a fee to transfer to another world. Players that transferred immediately after the news will be reimbursed. And likewise, players who own homes on these servers will be awarded 3 million gil for transferring to a lower population World, while apartment owners will be awarded 500,000 gil.

That's just a brief recap! For the full post and information, look below.

Square Enix LogoData Center Travel and Japanese DC World Redistribution (Source)

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Greetings, Warriors of Light! This is FFXIV Producer & Director Naoki Yoshida.

During the 69th Letter from the Producer LIVE, we introduced details regarding Data Center Travel and the World redistribution expected in upcoming 6.X patches. However, in an attempt to avoid divulging development information prematurely, I provided insufficient explanation, which has caused uncertainty and confusion in a number of players, particularly within Japanese data centers. For this, I am truly sorry.

During the same broadcast, I also stated that Data Center Travel would be implemented before the World redistribution; however, both will be implemented at the same time. I would like to apologize for this misstatement as well. Please rest assured that World redistribution will not occur before Data Center Travel is implemented.

To provide clarity on these issues, I have outlined the purpose and significance of the new Data Center Travel system, as well as our reasoning behind the World redistribution and the systems in place to support it.

To reduce disruption caused by the World redistribution of Japanese data centers, the Home World Transfer Service will be free to use for a limited time. After reviewing feedback from players, we have decided to ensure that this time period occurs before land in the new residential district becomes available for purchase in Patch 6.1. We will also reimburse those players who ended up transferring Worlds immediately after the 69th Letter from the Producer LIVE aired. Further details regarding this can be found in the Free Home World Transfers and Bonuses section below.

Patch 6.1, Newfound Adventure, has entered its final stage of development, and our team is hard at work debugging and fine-tuning its story and other content to create an experience worthy of this new beginning.

As always, thank you for your support, and we hope you enjoy the journeys that yet await you in FFXIV!

 

Naoki Yoshida
FINAL FANTASY XIV Producer & Director



Data Center Travel and Japanese DC World Redistribution

Data Center Travel will be added in Patch 6.18, allowing players to travel beyond the boundaries of their logical data center and interact with significantly more players.

Furthermore, the Meteor data center will be added around July 2022 as the fourth Japanese data center following Elemental, Gaia, and Mana. In conjunction with this, a number of existing Worlds will be redistributed under the Meteor data center. This addition and redistribution will considerably increase the number of simultaneous logins, which will help with congestion-related issues, such as those experienced during the release of new expansions. We understand this will be a significant inconvenience to those in affected communities, but would appreciate your understanding and cooperation.

In this article, we would like to explain what will be possible through Data Center Travel, as well as what will be affected by the World redistribution.

Table of Contents

What is Data Center Travel?

Data Center Travel is a feature that will be implemented in Patch 6.18, allowing players to visit another logical data center (logical DC) to socialize and participate in matchmaking.

Currently, player characters belong to a logical DC (Aether, Primal, Crystal, etc.) and are limited to playing with others within that same logical DC. With the upcoming Data Center Travel feature, for example, players from Aether will also be able to play with others in Primal and Crystal.


The Data Center Travel process typically takes somewhere between less than a minute to three minutes to complete. We hope you’ll make use of this feature and socialize with your newfound neighbors!

 

Activities Available When Visiting Other Logical DCs

 

Similar to the World Visit System, you can take part in a wide variety of activities, such as:

  • Chatting through Say/Party/Yell/Shout/Tell
  • Joining and chatting in cross-world linkshells (CWLS) created in the destination logical DC
  • Adding players to the Friend List
  • Forming and recruiting parties
  • Progressing through quests
  • Social interaction in various in-game locations, such as cities, areas and residential districts
  • Participate in various in-game content, such as dungeons, raids, and PvP
  • Crafting and gathering (excluding Unspoiled and Legendary gathering nodes)
  • Purchasing items from the market board
* In addition to World Visit System restrictions, free company chat / CWLS in other logical DCs / PvP teams / Fellowships features (aside from searching) will be restricted.
 

With the addition of Data Center Travel, you will be able to use your main character to play outside of your Home World’s logical DC without having to create new characters specifically for visiting another logical DC. The scope of your communication and gameplay will expand dramatically as you can participate in raids with others, play with previously unreachable friends and acquaintances, tour player housing, participate in player events, and more!

How Do Data Centers Function?

For a better understanding of what can be done with the Data Center Travel feature, we would like to explain how data centers function in FFXIV.

Diagram of the Data Centers

 

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* The current distribution of Worlds can be verified on the Server Status page.

Physical Data Centers (Physical DC)

The physical DCs (represented in blue on the diagram) are located in four regions: Japan, North America, Europe, and Oceania. The closer your place of residence is to the physical DC, the less likely you are to experience network lag; as such, players typically choose the physical DC located closest to their residence.

Logical Data Centers (Logical DC)

Each physical DC contains one to three logical DCs (represented in green on the diagram).

The following are some of the main features that can be accessed while you are on the logical DC you belong to:

  • Matchmaking
  • Party recruitment
  • Cross-world Linkshells (CWLS)
  • PvP teams
  • Fellowships

Worlds

Each logical DC contains five to eleven Worlds (represented in gray on the diagram).

The following are some of the main features that can be accessed while you are on your Home World.

  • Free Company
  • Linkshells
  • Retainers
  • Housing

How Data Center Travel Works

To reiterate, Data Center Travel allows players to move their characters to another logical DC, enabling them to use features that are linked to the destination logical DC.

Until now, logical DCs have been a sort of barrier to players, but this will be overcome with Data Center Travel. Though there will be some restrictions, you can generally think of this feature as something that
 enables you to play with all players in the same physical DC.

Japanese Data Center Expansion and World Redistribution

Next, we’d like to explain about the expansion of the Japanese data center and the reasons for the World redistribution.

Current State and Issues of Japanese Data Center

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Due to how logical data centers are structured, there is a maximum number of simultaneous character logins on any given logical DC. The more Worlds there are in a logical DC, the lower the maximum number of logins per World.

Over the course of many years of operations, we’ve been able to accommodate a larger number of logins by improving the performance of the server equipment that makes up each World. However, due to the aforementioned limits of logical DCs,
 the number of logins cannot be increased any further on Worlds in the Japanese data center, unlike those belonging to the North American and European data centers. This makes these Worlds more susceptible to long login queues during times of congestion, such as immediately after the release of an expansion, and the lack of an efficient resolution to this problem has been apparent.

To this end, we will add a new logical DC, Meteor, and reduce the number of Worlds per logical DC to 8. This will enable us to significantly increase the number of maximum simultaneous logins per World by around 2,000.

Taking into account the floor space of the physical data centers housing the server equipment, as well as shortage of semiconductors, this is the fastest and most efficient method of large-scale expansion. This method involves redistributing a number of existing Worlds to Meteor, and we apologize for the inconvenience this will cause for the community, but ask for your understanding and cooperation as we strive to stabilize operations for the overall Japanese data center.

Addition of Meteor DC and Effects of World Redistribution

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Though the World redistribution will change the affiliated logical DC of the Worlds moving to Meteor, there will be no change to the 'data' associated with the character, such as their affiliated World, character name, gil/items/housing/Friend List and so on. Free companies and linkshells for communicating within a World will also still be available.

Also keep in mind that although the World redistribution may separate you from players on other logical DCs, you will still be able to socialize and participate in duties with them by using Data Center Travel.


* Members of PvP teams and fellowships who move to another logical DC will be automatically removed. As for cross-world linkshells, the member list at the time of the World redistribution will be retained, and members will be able to chat in the CWLS when they are in the same logical DC using Data Center Travel.

Once more, we would like to sincerely apologize for the disruption and inconvenience caused by the World redistribution. We appreciate your understanding and cooperation as we work towards alleviating major congestion and transforming physical DCs into one large community.

Free Home World Transfers and Bonuses

As mentioned above, character data will not be affected after the redistribution and players will be able to play with those on other logical DCs via Data Center Travel. But for those who would like to transfer their Home World for any reason, for a limited period, the Home World Transfer Service will be provided free of charge to characters on the Japanese data center.

In response to player feedback, we will provide a period of free Home World transfers prior to the release of Patch 6.1, in addition to the free Home World transfers period following the World redistribution.
 Reimbursements will be provided to those who paid for a Home World transfer between Friday, March 4 at 3:00 a.m. (PST) to Thursday, March 31 at 0:59 a.m. (PDT). See below for further details.

Free Home World Transfer Period

  • From Thursday, March 31, 2022 at 1:00 a.m. (PDT) until the beginning of Patch 6.1 maintenance * NEW
  • A limited period following the World redistribution taking place in July 2022

Overview

During this period, all characters on the Japanese data center will be able to transfer their Home World at no cost, in addition to the following accommodations upon Home World transfer:

  • Players who own an estate will have the full cost of the land returned to them, and receive an additional 3,000,000 gil to compensate for lost furnishings.
  • Players who own an apartment will have the full purchase price of 500,000 gil returned to them, and receive an additional 500,000 gil to compensate for lost furnishings.

* For private estates, DO NOT relinquish the land but remove all furnishings and your estate hall and then apply for a Home World Transfer.
For apartments, DO NOT vacate the apartment but remove all your furnishings and then apply for a Home World Transfer.
Please note that if you have relinquished the deed to your plot or the rights to your property, you will not be eligible to receive gil compensation.
* Please note that if the total amount of gil in your possession exceeds 999,999,999 gil, the excess amount will be discarded.

* Transfers to Congested Worlds will remain unavailable.
* Transferring to a Preferred World will confer the usual transfer bonuses in addition to those listed above. (In the event that a bonus is the same, you will not receive it twice)
* Players transferring to Standard Worlds will not be able to transfer again until three days have passed. Characters that have transferred to a Preferred World during the bonus period will be restricted from using the Home World Transfer Service again for 90 days.

 

Reimbursement for Home World Transfers on the Japanese Data Center Prior to this Announcement

We will reimburse those on the Japanese data center who purchased a Home World Transfer between Friday, March 4 at 3:00 a.m. (PST) through Thursday, March 31 at 0:59 a.m. (PDT), regardless of their reason for transferring. These Home World Transfer fees will be reimbursed in the form of Square Enix Crysta. As we will be providing the reimbursement to affected players in order, no particular actions will be required of those affected to receive their reimbursement.

Additionally, depending on the situation, players on the Japanese data center who relinquished housing plots or apartments in preparation for their Home World Transfer may be eligible for gil compensation, similar to the bonuses outlined above (*). We apologize for the inconvenience but ask that you contact the Support Center with the following details any time
 between Thursday, March 31 at 1:00 a.m. (PDT) and the start of Patch 6.1 maintenance.

  • Home World name
  • Character name
  • Type of housing (private estate/apartment)
  • Date and time of relinquishing
  • Information about the relinquished plot

  For private estates: Residential District / Ward / Plot Number / Size
  For apartments: Residential District / Ward / Building Number / Apartment Number

* As we cannot reference the price of the relinquished plot at the time of purchase, the amount of compensation will be based on the current starting sale price.
* Please note that compensation will require time to process.

Q&A

Q: I would like to know more about “copying” cross-world linkshells (CWLSs), mentioned during the Letter from the Producer LIVE Part LXIX.

A: Should some members of a CWLS and PvP team move to Meteor data center during the World redistribution, a CWLS/PvP team with the same name and details will be created in Meteor data center.
* In the case of duplicate CWLS or PvP team names within Meteor data center, a number such as #001 may be assigned after the name in order to differentiate them.

Regarding CWLS, we used the term "copying" to refer to how the member list will keep its state before the redistribution. This “copying” is on an internal level; in the CWLS menu, it will be displayed as a single CWLS which changes to display the copy of the CWLS stored on the player’s current logical DC. For instance, when a CWLS originally created in Gaia is copied to Meteor, the CWLS in Meteor will be displayed while playing on Meteor, and the CWLS in Gaia will be displayed while playing on Gaia. Note that in this example, the CWLS would not be visible when playing on Elemental or Mana.
* Players will be able to belong to up to 8 CWLS in each logical DC.

Furthermore, each copy of the CWLS will be treated as separate CWLS moving forward, and changes to membership in one CWLS on one logical DC will not be reflected in the copy of the CWLS in the other logical DC. This may result in different members being displayed depending on which logical DC you are currently playing on. Since Data Center Travel allows for players to join CWLS on the destination logical DC, having members join both copies of the CWLS on both logical DCs would resolve the issue of inconsistencies between member lists.

Q: In the Letter from the Producer LIVE Part LXIX, there was a screenshot of Data Center Travel with the description “Data Center Travel may take up to 30 minutes.” Will it always require a 30-minute wait?

A: The 30-minute estimate is based on when the servers are especially congested; the process will typically only take somewhere between less than a minute to three minutes to complete. Note that this will take slightly longer than the World Visit System, as it requires processes to ensure the safety of the character as they are transferred beyond the boundaries of logical DCs, which had previously been impossible.

Furthermore, the Data Center Travel process may require more than 30 minutes when there is a significant degree of congestion, such as the cases listed below.

  • A surge of players using Data Center Travel immediately after its implementation
  • A surge of players after a patch update or expansion has been released
  • Congestion due to player events taking place on the destination data center

Q: The World redistribution will make it inconvenient for us to communicate and form parties with players who have left for another logical DC. Will we ever be able to chat and form parties across logical DCs?

A: Unfortunately, chatting and forming parties across logical DCs would be extremely difficult to achieve with the current server system and implementing such features would require a significant amount of time.

Though it isn’t an in-game feature, the FFXIV Companion App for iOS and Android devices allows players to communicate and share schedules between free company/linkshell/CWLS members regardless of their character’s location on the logical DC. You can also use the Lodestone’s Event & Party Recruitment to gather participants on a larger scale, including other logical DCs.

Data Center Travel will allow you to join parties on other logical DCs to participate in duties and player events, as well as join CWLSs on other logical DCs. This may be a great opportunity to start using the FFXIV Companion App and the Lodestone’s Event & Party Recruitment.

Q: How will CWLSs/Friend List, etc. display players whose logical DC was changed through the redistribution?

A: See below for an outline of members that will be displayed in each menu.

CWLS

The CWLS itself will be copied over to Meteor data center, whereby a CWLS of the same name is created. Members on other logical DCs remain on the list and will appear as offline. Visiting the same logical DC with Data Center Travel enables you to chat with and check the online status of other members.
*In the case that a CWLS name is duplicated within the same data center, a number such as #001 may be assigned to the CWLS name in order to differentiate them.
* Players who are not affected by the redistribution and voluntarily move logical DCs will be automatically removed from the CWLS, but can return to the list and chat if they subsequently visit the logical DC using Data Center Travel.

PvP Team

The PvP team itself will be carried over to Meteor data center, whereby a PvP team of the same name is created; however, members listed from the other logical DC will be automatically removed.
* In the case that a PvP team name is duplicated within the Meteor data center, a number such as #001 may be assigned to the PvP team name in order to differentiate them.

Fellowships

Fellowships will follow whichever logical DC the master resides in. If the master of a fellowship moves to a different logical DC, the fellowship will be moved to the logical DC as well. Members residing on a different logical DC from the master will be automatically removed.

Friend List

Friends residing on other logical DCs will remain in the Friend List. From Patch 6.1, it will be possible to retrieve their online status and current World by pressing the designated button.

Blacklist

Players blacklisted from the other logical DC will remain on the list and no change will be made to the display.

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      Story and Quests

      Every player starts out in Ul'dah, regardless of what class you chose to play. If you wanted to start in Limsa Lominsa or Gridania, sorry! Maybe they'll add this later on? Main scenario quests are better streamlined, so now players have an easier time following the story. Quest navigation is now easier, such as using Chocobo flying and NPCs for direct teleports. In FFXIV, you only unlock flying in A Realm Reborn zones after completing the expansion's entire main scenario questline. Thank goodness Chocobos in FFXIV Mobile are modernized! However, FFXIV Mobile requires you to unlock Aether Currents to fly in A Realm Reborn zones. Also, you'll get the Aether Compass in A Realm Reborn instead of Heavensward. At least you can still fly, right? Quests with solo instances now have a minimum item level requirement. If you don't meet it, you can't continue the quest. Remember to gear up as you level up! No more Combat levequests! Surprisingly, there are also no Guildleves. FFXIV Mobile's current MSQ goes up to the end of Patch 2.0, after "The Ultimate Weapon". There's no information yet on when the next expansion content from Heavensward will release for FFXIV Mobile. World and Regions

      All of the locations in A Realm Reborn are the same in Mobile and FFXIV. This includes Allied Societies, Revenant's Toll, and even the Gold Saucer! I love playing Triple Triad! One teleportation difference is that you can teleport to any city's Aethernet shards, not just the big ol' Aetheryte. This streamlines the process of me traveling between Limsa Lominsa's fisher guild and Gridania's Amphitheatre! A Realm Reborn features Aether Currents, ranging from 4 to 8 currents on each map. None of them are locked as quest rewards, though part of Western La Noscea is restricted until you progress in the MSQ. FATEs still exist, so better get started on the Zodiac relic weapon grind! I'm just kidding, but they've updated FATEs to include Bicolour Gemstones, Forlorn Maidens, and even a new feature called High Risk rewards! You can also get some limited-time buffs that'll empower you after completing a FATE. FATEs also have a cumulative milestone tracker, where you can complete tasks over the course of completing the same FATE several times. For example, you'll get rewarded for killing monsters X times and collecting Y number of items, but you'll have to come back many times to get all of the rewards! Do you know about the Happy Bunny FATEs in Eureka, and how they'll help you find buried treasure? Well, FFXIV Mobile has that too, except it's Marmots and it can be in any region in Eorzea. Apparently, if you find all of the buried treasure, you can trade them in with a traveling Goblin Merchant. The Wolves' Den is currently unavailable in FFXIV Mobile. Does this mean no PvP? Not exactly: there's a completed map with everything included, but you just can't access it. Maybe they'll save it for a later patch? No Hall of the Novice, Housing, nor Palace of the Dead either! Battle Classes & Jobs

      Classes have been condensed into levels 1-10, instead of 30. The class quests are considered part of the early-game and tutorial content, giving you gear and EXP. After you complete the level 10 class quest, you'll receive the class ring as a glamour and the associated job stone. Now I can be a White Mage starting at level 10! Also notably, you cannot remove the job stone once you equip it. I guess the developers realised Gladiators accidentally queuing into Labyrinth of the Ancients wasn't a good idea... Oops! Scholar and Summoner no longer share a level. Job quests are basically the same as it is in FFXIV, with updated quest rewards such as gear. Job actions have mostly been streamlined, possibly due to mobile limitations. But that doesn't mean Monk's job identity isn't there, I can still punch stuff! There are also new job actions and animations too, that aren't present in FFXIV. Speaking of job actions, FFXIV Mobile added a feature where, if you are a melee job and a certain distance from the target, your primary action button will automatically change from melee to ranged (such as Warrior's Tomahawk). If you're a ranged job like a caster instead, you it changes the action to an instant cast. Very handy for movement! There is also an evasive action button. Pretty self-explanatory, but different jobs have different animations, like dashing or rolling. For casters, you cannot slidecast -- you must finish the cast before doing another action. Thankfully, dying enemies won't interrupt the cast either: if the target dies mid-cast, the action will just automatically redirect to the next target. If you are using a healing action without a target, it will automatically target the party member with the lowest HP. Crafting and Gathering
      Disciples of the Land are basically the same, but with less buttons. Notably, Fisher has an unique UI feature that shows the Fishing Log for the current gathering location. Disciples of the Hand, on the other hand, have a job gauge called "Tension". Instead of two synthesis gauges to keep track of, progress and quality actions will shift the "tension" dial in opposite directions. If the dial is in a coloured zone near the end of the gauge, it can boost the efficiency of an action in the opposite direction. Certain actions can also manipulate the job gauge, removing the item's Condition state entirely. General materials (such as wood lumber) are only made with quick synthesis, with the option to pay Gil and skip the wait times. If you have the materials, you can also craft items in bulk with the same progress/quality gauge. After you have crafted the item and meet certain stat requirements, you can automatically craft the item instead.  If you're feeling kind of lazy, you can purchase materials with Gil easily through the crafting menu. If the item is available through NPC vendors, you can select how much of each item, and just pay directly on the one screen. No more travel time! Dungeons, Trials, and Alliance Raids
      Check out RablaAndrew's video on Labyrinth of the Ancients while you continue reading!

      Dungeons are largely the same, such as with quality of life updates or updated mapping. Notably, there are some not reworked yet, which suggests the current state of FFXIV Mobile is from somewhere between late Shadowbringers and early Endwalker. You can obtain Allagan Tomestones of Poetics immediately, even on jobs below level 50. This allows you to work on your level 50 gear progressively without having to intentionally grind. No optional chests as you move through dungeons! Cutter's Cry and Dzemael Darkhold are both dungeons not in the game. You can skip cutscenes in Castrum Meridianum and the Praetorium, even if it's your first time. No more waiting on Gaius to finish his speech! The Labyrinth of the Ancients alliance raid has been adjusted to accommodate only 8 players, not 24. There are also no loot restrictions, which is different from alliance raids on release. All of the story trial duties are now 8 player content and feature new mechanics. This includes Ifrit, Titan, and Garuda. Gold Saucer
      Bet you weren't expecting a section for this, now did you?

      GATEs and gameplay is largely the same, though the mini-game machines are slightly different from what we know. Fashion Report is completely different! Instead of guessing with individual hints for what to wear, you figure out the pieces based off the scores of different participating NPCs. For example, if a NPC has a low score, that means only a few pieces they're wearing matches the theme. If the NPC has a high score, they're probably wearing pieces that match the theme well! Thankfully, you don't have to own the glamours to participate in Fashion Report, you can just borrow gear instead. But you'll get bonus points if you actually own the glamour yourself! You can get 88 points maximum if you only borrow gear, and 100 points if you own everything~ Jumbo Cactpot now pays out extra MGP if any digit on your number matches the winning number. For example, if the winning number was 1234, both 1337 and 0004 would receive more MGP than 4321. RablaAndrew notes the minimum payout is 2,000 MGP, which is still better than nothing! If you win GATEs on the "Main Stage", you can also unlock an extra three Jumbo Cactpot tickets to purchase that week. The Mandervilles are truly generous in FFXIV Mobile! No Leap of Faith, Chocobo Racing/Breeding, Lord of Verminion, or Doman Mahjong. Darn it! Quality of Life and Other Changes
      Currently, there is only one data center available. All parties and linkshells are cross-world by default, and only Free Companies are limited to each world. Marketboards are cross-world. No more traveling to other worlds (maybe data centers too?)! You can also access them, along with any vendor store you can think of, anywhere in Eorzea through the main menu. A lot of glamour pieces are actual level 1 gear you wouldn't use for stat purposes. So these pieces either get automatically added to the Glamour Dresser or become an outfit on the Store. If you dye a glamour piece with a colour once, you can continue to re-dye it the same colour at no cost. Currently, 15 free Glamour Plates are available, and more can be bought with the paid currency. The glamour plates can be saved and linked to a job. If you meld materia onto a gear piece slot, it stays that way forever on the job. So if you melded on a Paladin's headpiece slot, and change the headpiece gear, the materia will stay the same. If you swap jobs, you'll have to re-meld accordingly. Inventory is shared between gear and normal items. You start with 300 slots, and can expand inventory slots from quests, events, battle pass rewards, or even by paying Gil. FFXIV Mobile is a 100% free-to-play game with optional monetization! Currently, you're not required to pay for any of the content unless you so choose. Feel free to read more about it in our news article! There are definitely parts of the post I have left out, and this is still long to read through! Again, a big thank you to RablaAndrews and the FFXIV_Mobile Reddit community for all of the information today! Be sure to check the game out if you're interested, and maybe we'll see these changes (or more!) added to the Global version of FFXIV Mobile!
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