Jump to content
FORUMS
Sign in to follow this  
Marauder

Yoshi P Updates on Data Center Travel and World Redistribution

Recommended Posts

banner.jpg

Unhappy with how he presented the information last, Yoshi P has sent out a hefty update on what Data Center Travel will look like, as well as the redistribution of Japanese worlds.

FFXIV Director Naoki Yoshida began the letter by saying, "in an attempt to avoid divulging development information prematurely, I provided insufficient explanation, which has caused uncertainty and confusion in a number of players, particularly within Japanese data centers. For this, I am truly sorry."

The post goes on to explain that Data Center Travel will be implemented in Patch 6.18, so an update or two after the initial Patch 6.1. We've just got a little longer to wait!

In explaining the World Redistribution for Japanese players, they will be adding another data center and consolidating several worlds on it, while also being able to increase the player cap for each world by about 2,000. With 32 Japanese worlds currently, this means the servers as a whole will be able to support roughly 64,000 more players than it can right now.

In relation to this, the Home Transfer system will temporarily not have a fee to transfer to another world. Players that transferred immediately after the news will be reimbursed. And likewise, players who own homes on these servers will be awarded 3 million gil for transferring to a lower population World, while apartment owners will be awarded 500,000 gil.

That's just a brief recap! For the full post and information, look below.

Square Enix LogoData Center Travel and Japanese DC World Redistribution (Source)

dfd4941126bf2fc4a6808e466225cb0c1c99b3c4

Greetings, Warriors of Light! This is FFXIV Producer & Director Naoki Yoshida.

During the 69th Letter from the Producer LIVE, we introduced details regarding Data Center Travel and the World redistribution expected in upcoming 6.X patches. However, in an attempt to avoid divulging development information prematurely, I provided insufficient explanation, which has caused uncertainty and confusion in a number of players, particularly within Japanese data centers. For this, I am truly sorry.

During the same broadcast, I also stated that Data Center Travel would be implemented before the World redistribution; however, both will be implemented at the same time. I would like to apologize for this misstatement as well. Please rest assured that World redistribution will not occur before Data Center Travel is implemented.

To provide clarity on these issues, I have outlined the purpose and significance of the new Data Center Travel system, as well as our reasoning behind the World redistribution and the systems in place to support it.

To reduce disruption caused by the World redistribution of Japanese data centers, the Home World Transfer Service will be free to use for a limited time. After reviewing feedback from players, we have decided to ensure that this time period occurs before land in the new residential district becomes available for purchase in Patch 6.1. We will also reimburse those players who ended up transferring Worlds immediately after the 69th Letter from the Producer LIVE aired. Further details regarding this can be found in the Free Home World Transfers and Bonuses section below.

Patch 6.1, Newfound Adventure, has entered its final stage of development, and our team is hard at work debugging and fine-tuning its story and other content to create an experience worthy of this new beginning.

As always, thank you for your support, and we hope you enjoy the journeys that yet await you in FFXIV!

 

Naoki Yoshida
FINAL FANTASY XIV Producer & Director



Data Center Travel and Japanese DC World Redistribution

Data Center Travel will be added in Patch 6.18, allowing players to travel beyond the boundaries of their logical data center and interact with significantly more players.

Furthermore, the Meteor data center will be added around July 2022 as the fourth Japanese data center following Elemental, Gaia, and Mana. In conjunction with this, a number of existing Worlds will be redistributed under the Meteor data center. This addition and redistribution will considerably increase the number of simultaneous logins, which will help with congestion-related issues, such as those experienced during the release of new expansions. We understand this will be a significant inconvenience to those in affected communities, but would appreciate your understanding and cooperation.

In this article, we would like to explain what will be possible through Data Center Travel, as well as what will be affected by the World redistribution.

Table of Contents

What is Data Center Travel?

Data Center Travel is a feature that will be implemented in Patch 6.18, allowing players to visit another logical data center (logical DC) to socialize and participate in matchmaking.

Currently, player characters belong to a logical DC (Aether, Primal, Crystal, etc.) and are limited to playing with others within that same logical DC. With the upcoming Data Center Travel feature, for example, players from Aether will also be able to play with others in Primal and Crystal.


The Data Center Travel process typically takes somewhere between less than a minute to three minutes to complete. We hope you’ll make use of this feature and socialize with your newfound neighbors!

 

Activities Available When Visiting Other Logical DCs

 

Similar to the World Visit System, you can take part in a wide variety of activities, such as:

  • Chatting through Say/Party/Yell/Shout/Tell
  • Joining and chatting in cross-world linkshells (CWLS) created in the destination logical DC
  • Adding players to the Friend List
  • Forming and recruiting parties
  • Progressing through quests
  • Social interaction in various in-game locations, such as cities, areas and residential districts
  • Participate in various in-game content, such as dungeons, raids, and PvP
  • Crafting and gathering (excluding Unspoiled and Legendary gathering nodes)
  • Purchasing items from the market board
* In addition to World Visit System restrictions, free company chat / CWLS in other logical DCs / PvP teams / Fellowships features (aside from searching) will be restricted.
 

With the addition of Data Center Travel, you will be able to use your main character to play outside of your Home World’s logical DC without having to create new characters specifically for visiting another logical DC. The scope of your communication and gameplay will expand dramatically as you can participate in raids with others, play with previously unreachable friends and acquaintances, tour player housing, participate in player events, and more!

How Do Data Centers Function?

For a better understanding of what can be done with the Data Center Travel feature, we would like to explain how data centers function in FFXIV.

Diagram of the Data Centers

 

dfd4941126bf2fc4a6808e466225cb0c1c99b3c4

* The current distribution of Worlds can be verified on the Server Status page.

Physical Data Centers (Physical DC)

The physical DCs (represented in blue on the diagram) are located in four regions: Japan, North America, Europe, and Oceania. The closer your place of residence is to the physical DC, the less likely you are to experience network lag; as such, players typically choose the physical DC located closest to their residence.

Logical Data Centers (Logical DC)

Each physical DC contains one to three logical DCs (represented in green on the diagram).

The following are some of the main features that can be accessed while you are on the logical DC you belong to:

  • Matchmaking
  • Party recruitment
  • Cross-world Linkshells (CWLS)
  • PvP teams
  • Fellowships

Worlds

Each logical DC contains five to eleven Worlds (represented in gray on the diagram).

The following are some of the main features that can be accessed while you are on your Home World.

  • Free Company
  • Linkshells
  • Retainers
  • Housing

How Data Center Travel Works

To reiterate, Data Center Travel allows players to move their characters to another logical DC, enabling them to use features that are linked to the destination logical DC.

Until now, logical DCs have been a sort of barrier to players, but this will be overcome with Data Center Travel. Though there will be some restrictions, you can generally think of this feature as something that
 enables you to play with all players in the same physical DC.

Japanese Data Center Expansion and World Redistribution

Next, we’d like to explain about the expansion of the Japanese data center and the reasons for the World redistribution.

Current State and Issues of Japanese Data Center

dfd4941126bf2fc4a6808e466225cb0c1c99b3c4

Due to how logical data centers are structured, there is a maximum number of simultaneous character logins on any given logical DC. The more Worlds there are in a logical DC, the lower the maximum number of logins per World.

Over the course of many years of operations, we’ve been able to accommodate a larger number of logins by improving the performance of the server equipment that makes up each World. However, due to the aforementioned limits of logical DCs,
 the number of logins cannot be increased any further on Worlds in the Japanese data center, unlike those belonging to the North American and European data centers. This makes these Worlds more susceptible to long login queues during times of congestion, such as immediately after the release of an expansion, and the lack of an efficient resolution to this problem has been apparent.

To this end, we will add a new logical DC, Meteor, and reduce the number of Worlds per logical DC to 8. This will enable us to significantly increase the number of maximum simultaneous logins per World by around 2,000.

Taking into account the floor space of the physical data centers housing the server equipment, as well as shortage of semiconductors, this is the fastest and most efficient method of large-scale expansion. This method involves redistributing a number of existing Worlds to Meteor, and we apologize for the inconvenience this will cause for the community, but ask for your understanding and cooperation as we strive to stabilize operations for the overall Japanese data center.

Addition of Meteor DC and Effects of World Redistribution

dfd4941126bf2fc4a6808e466225cb0c1c99b3c4

Though the World redistribution will change the affiliated logical DC of the Worlds moving to Meteor, there will be no change to the 'data' associated with the character, such as their affiliated World, character name, gil/items/housing/Friend List and so on. Free companies and linkshells for communicating within a World will also still be available.

Also keep in mind that although the World redistribution may separate you from players on other logical DCs, you will still be able to socialize and participate in duties with them by using Data Center Travel.


* Members of PvP teams and fellowships who move to another logical DC will be automatically removed. As for cross-world linkshells, the member list at the time of the World redistribution will be retained, and members will be able to chat in the CWLS when they are in the same logical DC using Data Center Travel.

Once more, we would like to sincerely apologize for the disruption and inconvenience caused by the World redistribution. We appreciate your understanding and cooperation as we work towards alleviating major congestion and transforming physical DCs into one large community.

Free Home World Transfers and Bonuses

As mentioned above, character data will not be affected after the redistribution and players will be able to play with those on other logical DCs via Data Center Travel. But for those who would like to transfer their Home World for any reason, for a limited period, the Home World Transfer Service will be provided free of charge to characters on the Japanese data center.

In response to player feedback, we will provide a period of free Home World transfers prior to the release of Patch 6.1, in addition to the free Home World transfers period following the World redistribution.
 Reimbursements will be provided to those who paid for a Home World transfer between Friday, March 4 at 3:00 a.m. (PST) to Thursday, March 31 at 0:59 a.m. (PDT). See below for further details.

Free Home World Transfer Period

  • From Thursday, March 31, 2022 at 1:00 a.m. (PDT) until the beginning of Patch 6.1 maintenance * NEW
  • A limited period following the World redistribution taking place in July 2022

Overview

During this period, all characters on the Japanese data center will be able to transfer their Home World at no cost, in addition to the following accommodations upon Home World transfer:

  • Players who own an estate will have the full cost of the land returned to them, and receive an additional 3,000,000 gil to compensate for lost furnishings.
  • Players who own an apartment will have the full purchase price of 500,000 gil returned to them, and receive an additional 500,000 gil to compensate for lost furnishings.

* For private estates, DO NOT relinquish the land but remove all furnishings and your estate hall and then apply for a Home World Transfer.
For apartments, DO NOT vacate the apartment but remove all your furnishings and then apply for a Home World Transfer.
Please note that if you have relinquished the deed to your plot or the rights to your property, you will not be eligible to receive gil compensation.
* Please note that if the total amount of gil in your possession exceeds 999,999,999 gil, the excess amount will be discarded.

* Transfers to Congested Worlds will remain unavailable.
* Transferring to a Preferred World will confer the usual transfer bonuses in addition to those listed above. (In the event that a bonus is the same, you will not receive it twice)
* Players transferring to Standard Worlds will not be able to transfer again until three days have passed. Characters that have transferred to a Preferred World during the bonus period will be restricted from using the Home World Transfer Service again for 90 days.

 

Reimbursement for Home World Transfers on the Japanese Data Center Prior to this Announcement

We will reimburse those on the Japanese data center who purchased a Home World Transfer between Friday, March 4 at 3:00 a.m. (PST) through Thursday, March 31 at 0:59 a.m. (PDT), regardless of their reason for transferring. These Home World Transfer fees will be reimbursed in the form of Square Enix Crysta. As we will be providing the reimbursement to affected players in order, no particular actions will be required of those affected to receive their reimbursement.

Additionally, depending on the situation, players on the Japanese data center who relinquished housing plots or apartments in preparation for their Home World Transfer may be eligible for gil compensation, similar to the bonuses outlined above (*). We apologize for the inconvenience but ask that you contact the Support Center with the following details any time
 between Thursday, March 31 at 1:00 a.m. (PDT) and the start of Patch 6.1 maintenance.

  • Home World name
  • Character name
  • Type of housing (private estate/apartment)
  • Date and time of relinquishing
  • Information about the relinquished plot

  For private estates: Residential District / Ward / Plot Number / Size
  For apartments: Residential District / Ward / Building Number / Apartment Number

* As we cannot reference the price of the relinquished plot at the time of purchase, the amount of compensation will be based on the current starting sale price.
* Please note that compensation will require time to process.

Q&A

Q: I would like to know more about “copying” cross-world linkshells (CWLSs), mentioned during the Letter from the Producer LIVE Part LXIX.

A: Should some members of a CWLS and PvP team move to Meteor data center during the World redistribution, a CWLS/PvP team with the same name and details will be created in Meteor data center.
* In the case of duplicate CWLS or PvP team names within Meteor data center, a number such as #001 may be assigned after the name in order to differentiate them.

Regarding CWLS, we used the term "copying" to refer to how the member list will keep its state before the redistribution. This “copying” is on an internal level; in the CWLS menu, it will be displayed as a single CWLS which changes to display the copy of the CWLS stored on the player’s current logical DC. For instance, when a CWLS originally created in Gaia is copied to Meteor, the CWLS in Meteor will be displayed while playing on Meteor, and the CWLS in Gaia will be displayed while playing on Gaia. Note that in this example, the CWLS would not be visible when playing on Elemental or Mana.
* Players will be able to belong to up to 8 CWLS in each logical DC.

Furthermore, each copy of the CWLS will be treated as separate CWLS moving forward, and changes to membership in one CWLS on one logical DC will not be reflected in the copy of the CWLS in the other logical DC. This may result in different members being displayed depending on which logical DC you are currently playing on. Since Data Center Travel allows for players to join CWLS on the destination logical DC, having members join both copies of the CWLS on both logical DCs would resolve the issue of inconsistencies between member lists.

Q: In the Letter from the Producer LIVE Part LXIX, there was a screenshot of Data Center Travel with the description “Data Center Travel may take up to 30 minutes.” Will it always require a 30-minute wait?

A: The 30-minute estimate is based on when the servers are especially congested; the process will typically only take somewhere between less than a minute to three minutes to complete. Note that this will take slightly longer than the World Visit System, as it requires processes to ensure the safety of the character as they are transferred beyond the boundaries of logical DCs, which had previously been impossible.

Furthermore, the Data Center Travel process may require more than 30 minutes when there is a significant degree of congestion, such as the cases listed below.

  • A surge of players using Data Center Travel immediately after its implementation
  • A surge of players after a patch update or expansion has been released
  • Congestion due to player events taking place on the destination data center

Q: The World redistribution will make it inconvenient for us to communicate and form parties with players who have left for another logical DC. Will we ever be able to chat and form parties across logical DCs?

A: Unfortunately, chatting and forming parties across logical DCs would be extremely difficult to achieve with the current server system and implementing such features would require a significant amount of time.

Though it isn’t an in-game feature, the FFXIV Companion App for iOS and Android devices allows players to communicate and share schedules between free company/linkshell/CWLS members regardless of their character’s location on the logical DC. You can also use the Lodestone’s Event & Party Recruitment to gather participants on a larger scale, including other logical DCs.

Data Center Travel will allow you to join parties on other logical DCs to participate in duties and player events, as well as join CWLSs on other logical DCs. This may be a great opportunity to start using the FFXIV Companion App and the Lodestone’s Event & Party Recruitment.

Q: How will CWLSs/Friend List, etc. display players whose logical DC was changed through the redistribution?

A: See below for an outline of members that will be displayed in each menu.

CWLS

The CWLS itself will be copied over to Meteor data center, whereby a CWLS of the same name is created. Members on other logical DCs remain on the list and will appear as offline. Visiting the same logical DC with Data Center Travel enables you to chat with and check the online status of other members.
*In the case that a CWLS name is duplicated within the same data center, a number such as #001 may be assigned to the CWLS name in order to differentiate them.
* Players who are not affected by the redistribution and voluntarily move logical DCs will be automatically removed from the CWLS, but can return to the list and chat if they subsequently visit the logical DC using Data Center Travel.

PvP Team

The PvP team itself will be carried over to Meteor data center, whereby a PvP team of the same name is created; however, members listed from the other logical DC will be automatically removed.
* In the case that a PvP team name is duplicated within the Meteor data center, a number such as #001 may be assigned to the PvP team name in order to differentiate them.

Fellowships

Fellowships will follow whichever logical DC the master resides in. If the master of a fellowship moves to a different logical DC, the fellowship will be moved to the logical DC as well. Members residing on a different logical DC from the master will be automatically removed.

Friend List

Friends residing on other logical DCs will remain in the Friend List. From Patch 6.1, it will be possible to retrieve their online status and current World by pressing the designated button.

Blacklist

Players blacklisted from the other logical DC will remain on the list and no change will be made to the display.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Jaym0
      Final Fantasy XIV is experiencing a large player drop since 7.0 and 7.1, soon hitting under 1 million active players!
      Dawntrail has received mixed reviews, and the game has not been doing so good since the release of patch 7.0. Despite new content such as the World of Darkness Chaotic Raid or the latest Alliance Raid, which both received good feedback, it seems that the majority of players have nothing to do in the game right now.
      The latest data report published on December 29, 2024, by Lucky Bancho, provides an analysis of player activity in Final Fantasy XIV following the release of Patch 7.1. The report indicates a decline in active characters:
      The number of active players decreased by 120,000, going from 1.15 million to approximately 1.03 million New character creation has slowed, with about 47,000 new characters, down from 54,000 in the previous period The number of players still active since the previous update is around 830,000, a decrease of 170,000 The number of returning players who were previously inactive but have now become active is approximately 120,000, an increase of 20,000 The number of active players right now is close to falling below 1 Million. This means it will soon be lower than before Shadowbringer's peak number of players.
      The report suggests that the overall decline in active characters may be attributed to various factors, including player engagement with new content, community dynamics, and broader gaming trends. It emphasizes the importance of entertaining story and content to attract and retain players.
      The main issues being:
      Dawntrail's story did not attract the majority of players. Many felt bored and stopped playing right after they were done with MSQ The lack of content. While Savage, Chaotic, and Ultimate came out after 7.1, it is not content you will eternally grind once you completed it a couple of times Party Finder. With the possibility to jump servers, and being forced to use party finder for raiding, a lot of players end up in empty servers with no possibility to jump to "raiding servers" because they end up already full. Players end up giving up and stop playing until the next patch releases Lack of casual content: nothing has been released that will allow you to grind casually every day for rewards, mounts, glam, or anything else. Even events only take a few minutes to complete, there is nothing that keeps players entertained right now A lot of other reasons can be found for the massive drop in players right now. While it is always expected in MMO games, it is still concerning considered previews expansions never saw such a decrease in active players in FFXIV. We can only hope that Square Enix will take it into account to change things for the future!
      For a the complete analysis, you can refer to the original report by Lucky Bancho.
    • By Jaym0
      Happy New year to Final Fantasy XIV Players! Producer and Director Naoki Yoshida has some words for you to celebrate the beginning of 2025!
      Yoshi-P, producer and director of Final Fantasy XIV, has shared a New Year's Greeting with all the Warriors of Light!
      2025 marks the fifteenth year for Naoki Yoshida as the head of this project! Half of his career as a game developer has been completely devoted to Final Fantasy XIV. He wanted to take the time to thank every Warrior of Light for the incredible memories gathered over all those years.
      Last year marked the beginning of a new era with Dawntrail, and he hopes everyone will join for the exciting twists of the upcoming patch 7.2 and 7.3!
      Yoshi-P and his team are preparing for what's next, including new ideas, and the next Fan Fest as well!
      As the particular tradition persists, he shared some words from the Diary of a Young Man:

      Yoshi-P wonders how those words will influence the story going forward.
      Kicking off with patch 7.2, 2025 will hopefully bring adventures full of fun and surprises, both in game and out.
      If you want to read the complete Greetings, you can head to Yoshi-P's Official post!
    • By Jaym0
      The Seasonal Event returns this year as well! It is time to test your Heavensturn knowledge!
      The Heavensturn Seasonal Event returns from Tuesday, December 31, 2024 at 7:00 a.m.
      to Thursday, January 16, 2025 at 6:59 a.m. (PST)!
      In order to participate, head to Limsa Lominsa, Upper Decks, and find Hebi Bugyo! 

      You need a level 15+ Character in order to have access to the Event. It only consists in following and completing the quest.
      Once you are done with it, you will be able to receive the following rewards:
      The Great White Tsuchinoko Minion Oriental New Year's Meal Springtide Fan Stand
      You will also be able to purchase items that where available during previous iterations of this event. Simply talk to the Hebi Shonin NPC. He will be located near where the event quest is.
      The quest and rewards will not be obtainable anymore after the end of the event, so make sure you participate in time!
    • By Jaym0
      Patch 7.15 went live today, and here is a recap of all the patch notes for 7.15! New Class quests, Side Quests, Custom Deliveries, and more!
      Patch 7.15 brings a multitude of additions and refinements to the game including new custom deliveries featuring Nitowikwe, the Chaotic alliance raid Cloud of Darkness, and the Inconceivably Further Hildibrand Adventures quests.

      * Please be advised that Cloud of Darkness (Chaotic) will not be accessible until Tuesday, December 24 at approximately 2:00 a.m. (PST), one week after Patch 7.15 releases.
      * Additional features will be implemented in future updates:
      Additional role quests are scheduled to be released in Patch 7.16.
       
      FINAL FANTASY XIV Patch 7.15
      Playable Content Quests Housing Miscellaneous Battle System PvP Crystalline Conflict Items System Resolved Issues Known Issues  
      Patch 7.15 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:
      These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: A Realm Reborn, FINAL FANTASY XIV: Heavensward, and FINAL FANTASY XIV: Stormblood. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker. These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Dawntrail. These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.
      Quests

      New class quests have been added.
      Appreciated Value
      Disciple of the Hand or Land level 100 Tuliyollal (X:16.1 Y:11.1) Ropli Players must first complete the main scenario quest "Crossroads" and all the Wachumeqimeqi quests.
      New side story quests have been added.

      Inconceivably Further Hildibrand Adventures
      The Case of the Displaced Inspector
      Disciple of War or Magic level 100 Tuliyollal (X:14.5 Y:12.5) Nashu Mhakaracca Players must first complete the main scenario quest "Dawntrail" and the quest "Gentlemen at Heart." Custom Deliveries
      Laying New Tracks
      Disciple of the Hand or Land level 90 Tuliyollal (X:14.1 Y:12.1) Railroad Employee Players must first complete the main scenario quest "The Warmth of Family" and the quest "Go West, Craftsman." ???
      Disciple of the Hand or Land level 90 ??? ??? Players must first complete the quest "Laying New Tracks" and achieve a satisfaction level of 5 with Nitowikwe. ???
      Level 90 ??? ??? Players must first complete the quest "???" Housing
      Furnishings from the FFXIV Furnishing Design Contest have been added.
      Learn more about the FFXIV Furnishing Design Contest 2022. New furnishings have been added.
      Miscellaneous
      A new hairstyle inspired by the FFXIV Hairstyle Design Contest entry is now available.
      Learn more about the Hairstyle Design Contest 2023.


      A new alliance raid, Cloud of Darkness (Chaotic), has been added.
      * Please be advised that Cloud of Darkness (Chaotic) will not be accessible until Tuesday, December 24 at approximately 2:00 a.m. (PST), one week after Patch 7.15 releases.
      Players can only register to enter Cloud of Darkness (Chaotic) via the Raid Finder.
            Level Requirement   Disciple of War or Magic level 100 Item Level Requirement   Average item level 710 or above Item Level Requirement   735 Party Size   Up to 24 Players Time Limit   90 minutes Requirements
      After completing the main scenario quest "Dawntrail," speak to the Wandering Minstrel in Tuliyollal (X:11.1 Y:14.6) as a level 100 Disciple of War or Magic.
      Role Requirements
      The role requirements for this duty are 2 tanks, 2 healers, and 4 DPS. Preformed parties registering via the Raid Finder must fulfill these role requirements.

      Furthermore, preformed alliances (12 to 24 players) may challenge this duty without role restrictions or being matched with other players. Challenging this duty with fewer players will not result in decreased rewards.
      * Difficulty for this duty has been set for a 24-player alliance and will not scale depending on party size.
      Item Exchange
      By speaking with Uah'shepya in Solution Nine (X:8.7 Y: 13.5), players can exchange obtained items for rewards.
      Limited-time Bonus
      When completing Cloud of Darkness (Chaotic) during designated times, the number and drop rate of rewards from treasure coffers may be increased. An icon in the Raid Finder will indicate when the limited-time bonus is activated.
      First-time Completion Bonus
      When completing Cloud of Darkness (Chaotic) with one or more players who have yet to complete the duty, certain rewards will be added in proportion to the number of first-time players.

      Cloud of Darkness (Chaotic) has been added to the category "High-end Duty" in Party Finder.
      Cloud of Darkness (Chaotic) has been added to the list of challenges in Stone, Sky, Sea.
      PvP
          The following adjustments have been made to PvP actions:
      Further explanations of PvP action changes and adjustments can be found in the job guide.
      View the job guide.
      Paladin
      Action   Adjustment Guardian   Recast time has been increased from 24 to 30 seconds. Holy Sheltron   Increase to damage dealt from Sword Oath has been increased from 10% to 15%.
      Reduction to damage taken from Shield Oath has been reduced from 20% to 15%. Monk
      Action   Adjustment Wind's Reply   Duration of increased movement speed effect has been increased from 3 to 4 seconds.
      Potency of additional damage dealt by Pressure Point has been increased from 8,000 to 10,000. Earth's Reply   Potency has been increased from 2,000 plus 25% of compiled damage to 3,000 plus 25% of compiled damage.
      Cure potency has been increased from 4,000 plus 50% of compiled damage to 6,000 plus 50% of compiled damage. Dragoon
      Action   Adjustment High Jump   Potency has been increased from 4,000 to 6,000. Starcross   Potency has been increased from 10,000 to 12,000. Samurai
      Action   Adjustment Hissatsu: Chiten   Potency of counter attacks has been reduced from 6,000 to 4,000. Hissatsu: Soten   Potency has been reduced from 4,000 to 3,000. Zanshin   Potency has been reduced from 6,000 to 5,000. Viper
      Action   Adjustment Rattling Coil   Recast time has been reduced from 60 to 45 seconds.
      Recast time reduction upon earning a kill or an assist has been increased from 10 to 15 seconds. Uncoiled Twinfang   Recast time has been reduced from 1 to 0.7 seconds. Uncoiled Twinblood   Recast time has been reduced from 1 to 0.7 seconds. World-swallower   Increase to damage dealt from Noxious Gnash effect has been increased from 20% to 25%. Bard
      Action   Adjustment Repelling Shot   Potency has been increased from 4,000 to 4,500. Pitch Perfect   Potency for the first enemy has been increased from 8,000 to 9,000.
      Potency for enemies after the first has been increased from 4,000 to 4,500. Machinist
      Action   Adjustment Drill   Potency has been increased from 8,000 to 9,000. Black Mage
      Action   Adjustment Paradox   Potency has been increased from 6,000 to 9,000. Xenoglossy   The additional effect "Absorbs 50% of damage dealt as HP" has been added. Summoner
      Action   Adjustment Radiant Aegis   Reduction to damage taken has been increased from 20% to 25%. Pictomancer
      Action   Adjustment Tempera Coat   Recast time has been reduced from 24 to 20 seconds.
      Reduction to recast time when barrier is completely absorbed has been reduced from 8 seconds to 5 seconds. Tempera Grassa   Reduction to recast time when barrier is completely absorbed has been reduced from 8 seconds to 5 seconds. Star Prism   Effect duration has been increased from 10 to 15 seconds. Scholar
      Action   Adjustment Biolysis   Damage over time potency has been increased from 2,000 to 3,000.
      Potency increase when under the effect of Recitation has been reduced from doubled to 50%. Chain Stratagem   Effect duration has been increased from 6 to 10 seconds. Seraphic Halo   Potency has been increased from 8,000 to 9,000. Astrologian
      Action   Adjustment Aspected Benefic   Healing over time potency of Diurnal Benefic has been reduced from 4,000 to 3,000. Gravity II   Potency has been reduced from 8,000 to 7,500.
      Heavy effect duration has been increased from 2 to 3 seconds.
      Additional effect now only applies to first target. Gravity II (When executed after Double Cast)   Potency has been reduced from 8,000 to 7,500.
      Additional effect has been changed from Heavy to Bind.
      Additional effect now only applies to first target. Minor Arcana   Effect duration has been reduced from 20 to 10 seconds. Epicycle   Barrier effect duration has been reduced from 10 to 5 seconds. Sage
      Action   Adjustment Pneuma   Barrier strength has been increased from a heal potency of 3,000 to 4,000.
      Cure potency of the healing effect applied when Haimatinon expires has been increased from 3,000 per remaining stack of Haimatinon to 4,000 per remaining stack of Haimatinon. Eukrasia   Recast time has been reduced from 16 to 12 seconds. Psyche   Potency has been increased from 10,000 to 12,000. Toxikon II   Potency for enemies after the first has been increased from 2,000 to 4,000. Crystalline Conflict
      If teams have equal progress scores by the end of overtime, victory will now be awarded to the team that had the higher progress score at the commencement of overtime.
      Adjustments have been made to the range of tiers when matchmaking in the Japanese data center.

      New items have been added.

      New recipes have been added.

      Players can now speak with Nitowikwe to complete custom deliveries.
      By completing these custom deliveries, players can receive gil, experience points, crafters' scrips, or gatherers' scrips.
      * A total of 12 custom deliveries can be made each week.
      Requirements
      Laying New Tracks
      Disciple of the Hand or Land level 90 Tuliyollal (X:14.1 Y:12.1) Railroad Employee Players must complete the main scenario quest "The Warmth of Family" and the quest "Go West, Craftsman." Players can gain the ability to cast glamours on Nitowikwe by raising her satisfaction level to the maximum.
      * The player must have glamours unlocked to acquire this ability.
      * Glamour prisms are required as catalysts for the glamouring process.
      * Items used to cast glamours will be bound to you, and can no longer be traded or sold on the market.
      New items have been added to gathering points.
      New varieties of fish have been added.
      New mounts have been added.
      New minions have been added.

      The division of Kozama'uka, Shaaloani, Heritage Found, and Solution Nine into multiple instances, added to alleviate congestion in Patch 7.0, will be removed.
      New achievements have been added.
      New trophies and achievements have been added. (PlayStation®5/Xbox Series X|S)
      New music and sound effects have been added.

      The following issues have been addressed. An issue with the trial the Minstrel's Ballad: Sphene's Burden wherein a Triple Triad card would not drop as a reward. An issue with the Ultimate raid Futures Rewritten wherein the display of enemy attacks would lag for some players under certain circumstances. An issue with the Ultimate raid Futures Rewritten wherein the display of certain enemy attacks was difficult to see. An issue when playing warrior in PvP wherein using Primal Wrath would affect obstructed targets. An issue with the dark knight PvP action Eventide, wherein players would KO under the effect of Undead Redemption under certain circumstances. An issue when playing gunbreaker in PvP wherein failing to land a hit with Fated Brand would cause the additional barrier effect not to trigger. An issue when playing monk in PvP wherein multiple players using Wind's Reply on the same target would only result in one application of Pressure Point. An issue when playing dragoon in PvP wherein having Down for the Count inflicted at the same moment Sky High is executed would result in temporary invulnerability even after returning to battle. An issue when playing reaper in PvP wherein using Perfectio to achieve a KO would not count towards the player's KO score if their target was also being attacked by a different player. An issue when playing viper in PvP wherein multiple players using World-swallower on the same target would result in only one application of the additional effect Noxious Gnash. An issue when playing dancer in PvP wherein the additional effects of Starfall Dance, Fan Dance, Sword Dance, and Dance of the Dawn would not trigger if the target was KOed and the hit wasn't landed. An issue when playing pictomancer in PvP wherein multiple players using Fanged Muse on the same target would result in only one application of the damage over time additional effect. An issue when playing white mage in PvP wherein the additional effect of Seraph Strike that reduces damage taken by self and nearby party members by 10% would not activate. An issue with PvP scholar actions Expedient and Seraphism wherein the icons for Adloquium and Biolysis would not be highlighted even when the status Recitation was applied. An issue when playing astrologian in PvP wherein Lady of Crowns and Lord of Crowns would affect obstructed targets. An issue when playing sage in PvP wherein using Icarus or Toxikon would trigger both recast timers, preventing the consecutive use of these actions. An issue when playing PvP wherein the status Guard was displayed as a debuff icon. An issue when playing Crystalline Conflict custom matches wherein a target's informational HUD would be displayed on the battle screen under certain circumstances. An issue with character creation, re-editing character appearance, and choosing retainer appearance wherein viewing the character in the forest of the Black Shroud in daytime would cause interference from shadows under certain circumstances. An issue wherein certain gear graphics were displayed incorrectly. An issue with the journal and duty list wherein opening the map would not favor the aetheryte icons over the quest markers. An issue with Party and Alliance Chat Name Display Settings wherein settings would apply only to the player themself when joining cross-world parties. An issue with the Novice Network wherein the icons for new adventurer, returner, and mentor would not be displayed in the chat log. An issue with the opening movie and logo corresponding to main scenario progress, wherein logging in with a different character would revert it to a previous patch, despite having cleared Patch 7.1 main scenario with at least one character. An issue wherein certain text was incorrect. Other various issues have also been addressed.

      An issue with certain cutscenes introduced in Patch 7.15 wherein graphics are incorrectly displayed. An issue with the alliance raid Cloud of Darkness (Chaotic) wherein the tether markers of certain actions are temporarily displayed as separated from the player. An issue with the reward from the final quest of Nitowikwe's custom deliveries wherein it cannot be redeemed from a Calamity salvager.
    • By Jaym0
      G'raha Tia's Iconic outfit is finally available as a glam set in Final Fantasy XIV! Find out how to get the Student of Baldesion's favorite clothes!
      It is time to put yourself in your biggest fan's shoes with the brand new G'raha Tia outfit available on the Online Store!
      Have a look at the iconic outfit here:
      Placeholder for tweet 1868614778723410250 You can buy the Attire on the Official FFXIV Online Store! G'raha's outfit is available for 12 USD.
      For a more iconic role play as G'raha, you can also grab the new Modern Aesthetics - Scion Special Issue IV hairstyle, available as well on the online store for 5 USD.
×
×
  • Create New...