Jump to content
FORUMS
Sign in to follow this  
Staff

Shadow Priests in Voidform Will No Longer Speak in Shath'YHar by Default

Recommended Posts

cObAEix.jpg

Shadow Priests in Voidform will no longer speak in the language of the Old Gods by default. The change is a huge improvement for those relying on /say and speech bubbles for communication in the game.

In an effort to improve communication between players who rely on speech bubbles, Shadow Priests will soon no longer speak Shath'Yar by default while in Voidform Voidform. Players who would still like to opt in and speak Shath'Yar will be able to do so through a glyph.

Blizzard Logo(Source)

Deaf players often rely on /say to communicate in emergency situations in raids. In fact, for Undaunted’s raid team, it’s mandatory for all of our raiders to have speech bubbles enabled.

The problem is this: We have three Shadow Priests and they occasionally have to type something in /say, only to have it be Void gibberish that nobody can read.

This is a great callout. After discussing with the team, we’d like to look into changing this in a future patch. Our current thought is that priests in Voidform would no longer speak in Shath’Yar by default, but we’d also add a glyph so that players who like the flavor can still opt in to it.

Thanks for taking the time to share your feedback!

  • Like 2

Share this post


Link to post
Share on other sites

Accessibility should always come first, every gamer deserves a good experience.

 

With that said, I am admittedly laughing at the unfortunate circumstances where a critical moment in a raid occurs, and the critical information you hear is Oou thyzz lal ak'uq qwaz Zuq shkul ma sk'tek...

  • Like 4

Share this post


Link to post
Share on other sites
40 minutes ago, TyZone said:

Accessibility should always come first, every gamer deserves a good experience.

 

With that said, I am admittedly laughing at the unfortunate circumstances where a critical moment in a raid occurs, and the critical information you hear is Oou thyzz lal ak'uq qwaz Zuq shkul ma sk'tek...

There's millions of players playing this game and 20 that have to deal with this on their (2? 3? shadow priests).

It makes no sense to remove this from everyone for this reason.

Edited by Prophet001

Share this post


Link to post
Share on other sites
Uncommon Patron

As long as the audio continues to have the spooky whispers I'm sure the hearing-abled aren't going to care so much

o wait

except the ones who want their mandatory face-melting shadowpriest to be able to say useful things to the raid.  We'll be happier too.

Share this post


Link to post
Share on other sites
2 hours ago, Prophet001 said:

There's millions of players playing this game and 20 that have to deal with this on their (2? 3? shadow priests).

It makes no sense to remove this from everyone for this reason.

You're entitled to your opinion, but I respectfully disagree. The percentage affected shouldn't matter - helping them should.

 

As an example, many businesses have wheelchair ramps that impact their aesthetic, and the ramps are used by probably 0.3% of the population. But the wheelchair users still deserve the same access that those of us with working legs do.

 

This potential change allows those who need this utility to access it by default. Surely those of us that are able-bodied can take a minute to apply a glyph?

 

Just my two cents.

  • Like 1

Share this post


Link to post
Share on other sites
23 hours ago, Staff said:

cObAEix.jpg

Shadow Priests in Voidform will no longer speak in the language of the Old Gods by default. The change is a huge improvement for those relying on /say and speech bubbles for communication in the game.

In an effort to improve communication between players who rely on speech bubbles, Shadow Priests will soon no longer speak Shath'Yar by default while in VoidformVoidform. Players who would still like to opt in and speak Shath'Yar will be able to do so through a glyph.

Blizzard Logo(Source)

Deaf players often rely on /say to communicate in emergency situations in raids. In fact, for Undaunted’s raid team, it’s mandatory for all of our raiders to have speech bubbles enabled.

The problem is this: We have three Shadow Priests and they occasionally have to type something in /say, only to have it be Void gibberish that nobody can read.

This is a great callout. After discussing with the team, we’d like to look into changing this in a future patch. Our current thought is that priests in Voidform would no longer speak in Shath’Yar by default, but we’d also add a glyph so that players who like the flavor can still opt in to it.

Thanks for taking the time to share your feedback!

Was exiting to see a topping with shadow priest. Thougt maybe a little buff in pve to get a bit at the level of warlock/hunter. But we still do half of te damage overall in mythic dungeons(same for some other dps specs) its sad this season is so unballanced.....

Share this post


Link to post
Share on other sites
On 6/17/2022 at 9:46 PM, TyZone said:

This potential change allows those who need this utility to access it by default. Surely those of us that are able-bodied can take a minute to apply a glyph?

This implies deaf people killing heroic jailer aren't able-bodied enough to apply a glyph on the 1 shadow priest they have. This whole thing is logically inconsistent.

Share this post


Link to post
Share on other sites
1 hour ago, Prophet001 said:

This implies deaf people killing heroic jailer aren't able-bodied enough to apply a glyph on the 1 shadow priest they have. This whole thing is logically inconsistent.

We get it, you don't like being mildly inconvenienced for the sake of a small group of people who'd benefit. 🙄

 

On 6/19/2022 at 5:48 AM, lolblizzard said:

balancing a game around miniorities.. what is this world of cripplecraft?

You should go away. Gross.

Share this post


Link to post
Share on other sites
4 minutes ago, TyZone said:

We get it, you don't like being mildly inconvenienced for the sake of a small group of people who'd benefit. 🙄

No that's not it. This literally accomplishes nothing for no one.

This is basically a really elaborate "look I'm helping I'm helping aren't I a good person?" exercise.

That's all this is. That's the only thing that makes sense. There is nothing in anything that's been discussed or brought up that makes me think this is of actual benefit and that having it removed by default makes more sense than having the option to remove it.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...