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Upcoming Raid Tuning: June 21st

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Blizzard announced a new round of Mythic Sepulcher nerfs today that will go live with next week’s maintenance. The nerfs target Lihuvim, Halondrus, Anduin, Rygelon, and the Jailer.

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We’ve heard feedback that several encounters in Sepulcher of the First Ones would benefit from adjustments, as they’re too difficult due to punishing mechanics, and we want to further reduce the likelihood that those mechanics can quickly cause an unrecoverable wipe.

We’ve also send feedback that the Lihuvim encounter was too constrained due to the difficulty of some of the Automa, so we want to make adjustments to open the possibility of different strategies to players. At this time, we plan to make the following adjustments with scheduled weekly maintenance on Tuesday, June 21:

Sepulcher of the First Ones

  • Lihuvim
    • Lihuvim health reduced by 15% on Mythic difficulty.
    • Resonance Cascade damage reduced by 90% on Mythic difficulty.
    • Increased the cooldown of Guardian Automa’s Form Sentry Automa on Mythic difficulty.
  • Halondrus
    • Aftershock damage reduced by 75% on Mythic difficulty.
    • Planet Cracker Beam damage reduced by 65% and its damage occurs less frequently on Mythic difficulty.
  • Anduin Wrynn
    • Hopelessness and Overconfidence duration increased to 16 seconds on all difficulties (was 12 seconds).
    • Blasphemy will no longer be triggered when coming in contact with an unmarked player on Mythic difficulty. The tooltip will reflect this change in a future patch.
    • March of the Damned damage reduced by 75% on all difficulties.
    • Soul Explosion damage and travel speed reduced by 30% on all difficulties.
    • Banish Soul cast time increased to 16 seconds on Mythic difficulty (was 12 seconds).
    • Necrotic Detonation cast time increased by 30% on Mythic difficulty.
  • Rygelon
    • Dark Eclipse now targets 3 players on Mythic difficulty (was 4).
    • Unstable Matter health reduced by 25% on Mythic difficulty.
  • The Jailer
    • Torment damage reduced by 30% on Mythic difficulty.
    • Unholy Eruption damage reduced by 30% on Mythic difficulty.
    • Rune of Compulsion absorb reduced by 30% on Mythic difficulty.
    • Chain Breaker now targets the nearest 3 allies on Mythic difficulty (was 4).
    • Incarnation of Torment health reduced by 20% on Mythic difficulty.
    • Diverted Life Shield reduced by 75% on Mythic difficulty.
    • Chains of Anguish will no longer reposition linked targets when the primary target moves out of range on Mythic difficulty.

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For f**k's sake, why?

The bossess are target dummies already, what dimwits give this "feedback" that they are "too punishing on Mythic, DELETE THE KEY DIFFERENCES, BLIZZARD!!!!11"

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3 hours ago, Teufel said:

For f**k's sake, why?

The bossess are target dummies already, what dimwits give this "feedback" that they are "too punishing on Mythic, DELETE THE KEY DIFFERENCES, BLIZZARD!!!!11"

of course you're 11/11M ?

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23 minutes ago, Zazou said:

of course you're 11/11M ?

Yes.
Though of course 'arguments' such as yours never apply to the issue state, don't they?

Edited by Teufel

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5 hours ago, Teufel said:

For f**k's sake, why?

The bossess are target dummies already, what dimwits give this "feedback" that they are "too punishing on Mythic, DELETE THE KEY DIFFERENCES, BLIZZARD!!!!11"

Well I guess we just gotta keep in mind that Cutting Edge on Jailer won't mean *filtered* in the future. 😉

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18 hours ago, Manbearpig said:

Well I guess we just gotta keep in mind that Cutting Edge on Jailer won't mean *filtered* in the future. 😉

Jailer - fine, but come the f on. Lihuvim gets his only new mechanic nerfed to the point of, most likely, "yeah just stack under the boss and press defensives", Anduin gets one of those removed altogether in favor of being a slightly more difficult HC with (nerfed) Gorefiend's mechanic on top of it.

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