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Starym

Patch 9.2.5 Hotfixes: June 24th - Class Tuning

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Update: The Holy Priest mana regen nerf was incorrectly labeled and Blizzard have corrected it (from a 65% to a 60% reduction).
The recent class tuning arrived in hotfix form, and we also have some Sepulcher and dungeon fixes as well here at the end of the week.

Blizzard LogoJune 24 (Source)

Classes

  • Druid
    • Guardian
      • [With realm restarts] Mangle Mangle and auto attack damage increased by 10%.
        • Developers’ note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments.
  • Demon Hunter
    • Vengeance
      • [With realm restarts] All damage and healing abilities increased by 3%.
      • [With realm restarts] Fracture Fracture and Shear Shear damage increased by 20%.
      • [With realm restarts] Auto attack damage increased by 10%.
        • Developers’ note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments.
  • Warlock
    • Affliction
      • [With realm restarts] All ability damage increased by 5%.
        • Developers’ note: We’re seeing Affliction falling behind a bit in various content and feel a straight increase to their damage is warranted.
    • Destruction
      • [With realm restarts] (4) Set Bonus: Blasphemy no longer grants Rain of Chaos Rain of Chaos.
      • [With realm restarts] Chaos Bolt Chaos Bolt damage increased by 5% in PvE combat.
      • [With realm restarts] Incinerate Incinerate damage increased by 20%.
      • [With realm restarts] Immolate Immolate damage increased by 20%.
      • [With realm restarts] Conflagrate Conflagrate damage increased by 10% in PvE combat.
        • Developers’ note: In order to address Destruction’s excess soul shard generation issues, we’re removing the ability for the Blasphemy to grant Rain of Chaos. This will prevent their shard generation from getting out of control and rein in their AOE output. However, this will have some effect on Destruction’s single-target damage and to help counter the impact we’re increasing the damage of several single-target spells in the Destruction toolkit. This is a big shift so we’ll be monitoring feedback closely and will adjust in the future if needed.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Halondrus
      • Fixed an issue causing players to be unable to pick up Earthbreaker Charge immediately after recovering from the effects of Podtender (Dreamweaver Soulbind).
  • The Necrotic Wake
    • Fixed an issue causing Destruction Warlock’s Rain of Fire to not proc Rain of Chaos or trigger Blasphemy while fighting on the necropolis.

Player versus Player

  • Developers’ note: We have been monitoring PvP balance over Season 3 and are making the following adjustments. We look forward to continue to watch how the rest of the PvP season progresses.
  • Druid
    • Balance
      • (2) Set Bonus: Fixed an issue where Celestial Pillar would break players from stealth.
  • Hunter
    • [With realm restarts] Craven Strategem Craven Strategem (Runecarving Power) now reduces the cooldown of Feign Death Feign Death by 5 seconds in PvP combat (was 15 seconds).
      • Developers’ note: The short cooldown of Feign Death from Craven Strategem can be frustrating to play against, especially for classes whose primary damage comes from damage over time effects. We are changing the cooldown reduction from Craven Strategem to address this.
  • Mage
    • [With realm restarts] Flow of Time Flow of Time (Conduit) effectiveness reduced by 50% in PvP combat.
    • [With realm restarts] Netherwind Armor Netherwind Armor (PvP Talent) now reduces the chance of suffering a critical strike by 10% (was 15%).
      • Developers’ note: Mage survivability has continued to be higher than we would like, so we are targeting some of their defensive tools to address that while keeping the overall feel of Mage gameplay intact.
  • Monk
    • Mistweaver
      • [With realm restarts] Renewing Mist Renewing Mist now heals for an additional 25% in PvP combat (was 10%).
      • [With realm restarts] Enveloping Mist Enveloping Mist now heals for an additional 10% in PvP combat.
      • [With realm restarts] Chrysalis Chrysalis (PvP Talent) now reduces the cooldown of Life Cocoon Life Cocoon by 45 seconds (was 30 seconds).
        • Developers’ note: Mistweavers are continuing to have a difficult time responding to burst damage reliably, as they regularly have to open their primary school in order to catch up. Increasing healing over time effects and having Cocoon available more frequently is intended to provide them with better tools to respond to burst damage more reliably.
  • Paladin
    • Retribution
      • [With realm restarts] Templar's Vindication Templar's Vindication (Conduit) now causes Templar's Verdict Templar's Verdict to deal an additional 15% damage (was 30%) in PvP combat.
      • [With realm restarts] Shield of Vengeance Shield of Vengeance damage reduced by 40% in PvP combat. Absorption amount unchanged.
        • Developers’ note: Retribution Paladin burst damage has scaled higher than we’d like, outpacing survivability and counterplay. We are looking to address some of those bigger swing moments without affecting their overall toolkit.
  • Priest
    • Holy
      • [With realm restarts] Mana regeneration reduced by 65% 60% in PvP combat (was 60%).
      • [With realm restarts] Holy Word: Chastise Holy Word: Chastise now incapacitates enemy players for 3 seconds (was 4 seconds).
      • [With realm restarts] Censure Censure (Talent) now causes Holy Word: Chastise Holy Word: Chastise to stun enemy players for 3 seconds (was 4 seconds).
      • [With realm restarts] Ray of Hope Ray of Hope (PvP Talent) cooldown is now 90 seconds (was 60 seconds).
        • Developers’ note: Holy Priests have been outperforming other healers, and we are looking to reduce the power of commonly picked talents and mana efficiency to better fit within other spec representation and performance.
    • Shadow
      • [With realm restarts] Shadow Word: Pain Shadow Word: Pain damage increased by 15% in PvP combat.
      • [With realm restarts] Vampiric Touch Vampiric Touch damage increased by 10% in PvP combat.
        • Developers’ note: Shadow Priest has not received as much benefit from its set bonus as other specializations in PvP, so we are increasing parts of their consistent damage to help their overall performance.
  • Rogue
    • Outlaw
      • [With realm restarts] Float Like a Butterfly Float Like a Butterfly (PvP Talent) now reduces the cooldown of Evasion Evasion and Feint Feint by 0.5 seconds per combo point spent (was 1 second).
        • Developers’ note: The uptime of defensive abilities for Outlaw has been a point of frustration due to less opportunity for enemies to capitalize on gaps of defensive cooldowns. This is intended to address that, while keeping the feel of Outlaw intact.
  • Warlock
    • [With realm restarts] Dark Pact Dark Pact (Talent) now provides an absorb shield based on 300% of health sacrificed in PvP combat (was 250%).
    • [With realm restarts] Essence Drain Essence Drain (PvP Talent) now causes the target to deal 9% less damage to the Warlock per stack.
    • [With realm restarts] Essence Drain Essence Drain (PvP Talent) now stacks up to 4 times (was 5).
    • [With realm restarts] Gateway Mastery Gateway Mastery (PvP Talent) now reduces the time between how often players can take your Demonic Gateway Demonic Gateway by 30 seconds (was 15 seconds).
    • Affliction
      • [With realm restarts] Soul Leech Soul Leech grants an absorb shield based on 12% of damage dealt in PvP combat (was 8%).
        • Developers’ note: In 9.2.5 we removed the PvP talent Demon Armor and changed Gladiator’s Echoing Resolve to no longer interact with interrupt effects, which impacted Affliction Warlocks with their spell casts being a single school. With the combination of these changes, Affliction Warlocks’ defensives have been lower than we’d like even after our stamina increase to their base kit, so we are targeting to equip them with better survival tools in PvP.
  • Warrior
    • [With realm restarts] The amount of Mastery granted by Conqueror's Banner Conqueror's Banner (Necrolord Ability) reduced by 33% in PvP combat.
    • Fury
      • [With realm restarts] Crushing Blow Crushing Blow (Raging Blow from Reckless Abandon (Talent)) now deals 20% reduced damage in PvP combat.
        • Developers’ note: Overall Fury damage has scaled higher than we’d like in Season 3 especially with their set bonus. We are intending to bring down some of the moments of volatility while still maintaining the high consistent damage that fulfills the fantasy of a Fury Warrior.
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Meh... Druid buff isn't enough. Guardian had been behind in threat and dps all x pac and the gap has increased with higher ilvls. The only remedy is to cat weave, but even then the risk more than outweighs the gain (plus I don't think that is the design principle behind the druid tank spec). I would have buffed thrash instead of mangle.

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57 minutes ago, Ken007 said:

Guardian had been behind in threat and dps all x pac

Do we play the same game? Did you ever try or see the 100 / 200k+ Venthyr Guardians any time? Serious question, because i have different experiences.

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8 hours ago, Baharok said:

Do we play the same game? Did you ever try or see the 100 / 200k+ Venthyr Guardians any time? Serious question, because i have different experiences.

We do. 
You need a humongous pack and the Cache Bleed to pull that off. I.e I can pull off 34k total on Anduin but good luck to me doing at least 9 on Skolex (even less on VDH), while DK goes over 13 while I pick my nose.

Edited by Teufel

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8 hours ago, Baharok said:

Do we play the same game? Did you ever try or see the 100 / 200k+ Venthyr Guardians any time? Serious question, because i have different experiences.

That's only in certain situations. When they balance, they look at baseline.

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So Shadow Priest is now official trash in M+ Since we where already far behind. And now other classes get buffed again and shadow still nothing..... its sad

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Further gutting warrior and even buffing other tank specs and not prot warrior? Couldn't be Blizzard could it?

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