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Upcoming Sepulcher of the First Ones Raid Tuning: July 5th

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Blizzard have announced yet another set of Sepulcher nerfs coming with next week maintenance, with Anduin, Lords of Dread, Rygelon and especially the Jailer getting hit.

Blizzard LogoSepulcher Tuning (Source)

As we previously mentioned, we’re working on a number of hotfixes to the most challenging bosses in Sepulcher of the First Ones.

With the weekly reset in each region (July 5 here), we intend to apply the following hotfixes:

Anduin

  • Anduin’s Hope and Anduin’s Doubt health reduced by 20% on Heroic and Normal difficulties.
  • Reduced the movement speed of Anduin’s Hope by 15% on Heroic and Normal difficulties.
  • Grim Fate reduced from 200% to 150% on Mythic difficulty.

Lords of Dread

  • Boss Health reduced by 10% on all difficulties.
  • Swarm of Decay and Swarm of Darkness damage reduced by 15% on Heroic difficulty.

Rygelon

  • Boss Health reduced by 10% on all difficulties.
  • Damage of Dark Eruption reduced by 75% on Heroic difficulty.

The Jailer

  • Health reduced by 15% on Heroic and Normal difficulties.
  • Health reduced by 10% on Mythic difficulty.
  • Azerite Radiation increased from 3%/stack to 7%/stack.
  • Domination is now triggered on players with 3 stacks of Tyranny (was 2 stacks).
  • Decimator no longer includes knockback on Heroic and Mythic difficulties.
  • Surging Azerite damage reduced by 15% on Mythic difficulty.
  • Surging Azerite heals Azeroth for 5% per tick (was 4%).
  • Rune of Damnation damage reduced by 15% on all difficulties.
  • Rune of Domination will be cast 3 times during Phase 2 on Mythic difficulty (was 4 casts).
  • Rune of Compulsion absorb reduced by 35% on Heroic difficulty.
  • Shattering Blast damage reduced by 20% on all difficulties.
  • Chains of Anguish damage reduced by 30% on Mythic difficulty.
  • Dominating Will absorb reduced by 15% on Heroic and Mythic difficulties.
  • Chain Breaker damage reduced by 20% on Heroic difficulty.

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Since Season Four is technically a "rehash" (no new raids or dungeons) season. I would have rather them let this patch go until Sept. with no nerfs than to rush it through with a heavy nerf bat to make way for "Season Four." I am excited about Season Four and intend to participate but I think a regular raid patch cycle has more value.

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