Jump to content
FORUMS
Sign in to follow this  
Staff

Death Knight Dragonflight Class Changes: July 14th

Recommended Posts

49691-unholy-death-knight-aoe-one-shot-c
 

Blizzard have posted a detailed explanation of changes coming to the Death Knight talent trees and  abilities in general, both for the core tree and Unholy.

Blizzard LogoDK Tree (Source)

Hello Death Knights!

We’d like to kick things off here with a talk about some future plans for both the Core and Unholy Death Knight trees. While all specs can expect iteration as we navigate through alpha and beyond, this update will focus on the two trees mentioned.

Core Tree

In next week’s Alpha, you can expect to see an updated layout to the Core tree. In its current iteration, the tree feels a little too linear, with lower variance in customization as you progressed down one of the branches of the trees. To alleviate this, we’ve added connecting nodes to Blood’s branch from both the Frost and the Unholy sides of the core tree before the 1st gate, and one after the second gate. We’re also adding more nodes above the first gate, to add some more flexibility when picking up utility options.

We’re also doing some talent re-arrangements to fix dependency issues (preventing players from picking up talents with 0 value based on their prior picks). Here’s a work-in-progress picture that might give a better idea of what that means.

5QKIIPG0WDNN1657846107468.jpg

In the core tree, we’re going to move forward with some known bugs. While most things that aren’t actually working should be marked as NYI (Not Yet Implemented), we missed one with Empower Rune Weapon adding charges (for Frost). It’s currently not giving a charge if you learn it in both the Core and Frost tree. This will be fixed in a future alpha build.

Rune Strike is intended to only be available prior to choosing a spec. Each of the specs first talent choices should replace Rune Strike. This will be fixed in a future build.

Unholy

As we move into future builds, we want to tackle two main issues we’ve heard about from the community. The first is the issue of cooldown desyncs which is caused by a few different talents and some oddly timed base cooldowns. This will be our first priority. Secondly, after these changes make it to the alpha, we will want to tackle the overall structure of Unholy’s talent layout. The tree layout changing will take some time but we want to give an early heads up that we are actively looking at it and you can expect changes in the future.

Our initial goals with this include:

  • Update the cooldowns of Unholy to better sync with each other and prevent the dreaded desync issues the spec has seen. Generally we should expect 45/90/180 second cooldowns for Unholy.
  • Reduce the number of “RNG” mechanics the spec has to deal with.
  • Restructure the tree layout to include removing some talents, updating existing talents, and adding new talents. We’ll mention some of these changes below, but this will not be a comprehensive of all changes coming.

Some changes to expect in a future alpha build:

  • Deadly Coil: Reduces the Runic Power cost of Death Coil by 5/10.
    • This talent will be removed as a talent and wrapped into Death Coil baseline.
      • Developers’ notes: Deadly Coil has become quite important to how smooth the Unholy spec rotation feels and at this point is better served baseline than as a talent that can be opt-in or out of.
  • Unholy Command: Damage Dealt by Death Coil reduces the cooldown of Dark Transformation.
    • This talent will now read “Dark Transformation’s cooldown is reduced by 8/15 seconds.”
      • Developers’ notes: This should help Dark Transformation’s cooldown feel less RNG (or punishing for players who don’t manage Death Coil perfectly) and also align with the rest of their talents.
  • Infectious Wound: Festering Strike has a 20% increased chance of applying 1/2/3 additional Festering Wounds.
    • This talent will be cut or reworked.
      • Developers’ notes: While this talent may be repurposed rather than cut, we plan to cut the current randomness and rework it to provide a more consistent benefit, with the goal of better helping players play around the talent rather than hope it happens at the right moment.
  • Epidemic
    • Damage to be buffed.
      • Developers’ notes: With the new talent that allows Death Coil to cleave, the line on when to Epidemic and when not to Epidemic has been widened. This is not ideal. With the changes to Unholy Command and the damage increase to Epidemic, this should help cement Epidemic’s position at ~4 targets.
  • Army of the Damned: Death Coil reduces the cooldown of Apocalypse by 1 second and Army of the Dead by 5 seconds (and summons a Magus of the Dead).
    • This will be updated to reduce the cooldown of Apocalypse by a flat 45 seconds (and no longer be reduced by Death Coil/Epidemic).
      • Developers’ notes: This change will smooth out the cooldowns of Unholy to match our initial 45/90/180 sec cooldown windows. We are considering what to do with the Army of the Dead portion of the talent. Having the mastery of maximizing you’re your Death Coil casts to give you a chance at another Army of the Dead in an encounter feels like a great skill and mechanical hook for the talent while not completely harming your rotational impact the way Apocalypse did.
  • Summon Gargoyle
    • Developers’ notes: Currently, Summon Gargoyle does not feel like it rises to a capstone talent, and we have a few ideas in mind to better to solve that. First we plan to buff Gargoyle to better perform and shine in single target scenarios and also move it higher into the tree to be a little more accessible when the situation calls for its need. Secondly, we want to introduce a new and more powerful ability in this capstone position. As an example, “Dark Transformation empowers your Gargoyle and Army of the Dead for 20 seconds, increasing their damage by 50%." A talent such as this does a better job of “capping” a build that heavily focuses on Dark Transformation and your pets.
  • Tree Structure
    • The current tree has a few less than ideal dependency issues that we are looking to solve to prevent “trap” talent builds where we can.
    • The tree could also be a little more connected to allow for a bit more flexibility as you spec out your Unholy DK. As an example, Clawing Shadows’ current positioning feels a bit too restrictive at the moment.

Thank you all for the ongoing feedback! It’s greatly appreciated, and we look forward to more as we iterate throughout the testing period.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...