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Stan

Phials Replace Flasks in Dragonflight

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Flasks will be replaced with phials in Dragonflight. Phials offer various effects that we cover in our latest Alpha preview.

Instead of generic stat-increasing flasks, Blizzard went for something more exciting in Dragonflight. The new Alchemy creations are called phials and come with a variety of effects. Phials last for 30 min and persist through death. Phials with the Toxic tag provide a kiss/curse effect. Consuming a second adds another 30 min.

Here's a datamined list of the phials found in the first Dragonflight Alpha build.

Aerated Phial of Deftness [NYI] Aerated Phial of Deftness [NYI] - Increases your Deftness by 434. Lasts 30 min and through death. Consuming a second will add another 30 min.

Charged Phial of Alacrity Charged Phial of Alacrity - Increases your Speed by 226. Lasts 30 min and through death. Consuming a second will add another 30 min.

Crystaline Phial of Perception [NYI] Crystaline Phial of Perception [NYI] - Increases your Perception by 434. Lasts 30 min and through death. Consuming a second will add another 30 min.

Iced Phial of Corrupting Rage Iced Phial of Corrupting Rage (Toxic) - Gain Corrupting Rage which grants 329 Critical Strike rating. After suffering 100% of your health in damage, you briefly swap to Overwhelming Rage which causes you to take 100% of your health as Nature damage over 30 sec. Consuming a second will add another 30 min. Lasts 30 min and through death. Consuming a second will add another 30 min.

Phial of Charged Isolation Phial of Charged Isolation - Your primary stat is increased by (PH Value) while at least 10 yds from allies. Lasts 30 min and through death. Consuming a second will add another 30 min.

Phial of Elemental Chaos Phial of Elemental Chaos - Infuse yourself with the power of the elements, periodically granting you elemental boons. Each boon increases a secondary stat by 227 and grants a bonus effect. Lasts 30 min and through death. Consuming a second will add another 30 min.

Phial of Glacial Fury Phial of Glacial Fury - Drink the phial to embrace the inner snowstorm. Whenever you attack a new target, gain a stack of Glacial Fury for 15 sec, up to 10 stacks. Dealing damage has a chance to blast enemies near your target for 1,500 Frost damage, increased by 15% per stack of Glacial Fury. Lasts 30 min and through death. Consuming a second will add another 30 min.

Phial of Icy Preservation Phial of Icy Preservation (Toxic) - Damage taken is decreased by 6% while over 50% health, but increased by 6% while under 50% health. Lasts 30 min and through death. Consuming a second will add another 30 min.

Phial of Static Empowerment Phial of Static Empowerment - Remaining stationary will increase your primary stat by (PH Value) over 5 sec. Movement consumes the effect, granting up to 630 Speed for 5 sec. Lasts 30 min and through death. Consuming a second will add another 30 min.

Phial of Still Air Phial of Still Air - After taking actions besides healing for 5 seconds, your next heal is increased by (PH Value). Last 30 min and through death. Consuming a second will add another 30 min.

Phial of Tepid Versatility Phial of Tepid Versatility - Increases your Versatility by 113. Last 30 min and through death. Consuming a second will add another 30 min.

Phial of the Eye in the Storm Phial of the Eye in the Storm - Your primary stat is increased by (PH Value) for each enemy that is attacking you, stacking up to 5 times. Last 30 min and through death. Consuming a second will add another 30 min.

Steaming Phial of Finesse [NYI] Steaming Phial of Finesse [NYI] - Increases your Finesse by 434. Last 30 min and through death. Consuming a second will add another 30 min.

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So more situational effects, sort of like tier bonus or shards of domination. Anyhow, alchemy (along with enchanting) will likely remain as the most useful and profitable profession. Only other way would be for other professions to offer same effects that don't stack (for example, scroll from inscription that grants these effects), but then they would become all the same.

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Just another example of Blizz sleemingly proving they can't balance anything whether it be classes, specs or professions.  Remember when they also always use to talk about how needing to buy all sorts of consumables was "bad" and they didn't want players to be forced like feeling they had to do it?

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Waiting with baited breath for the inevitable "inscription gets rep scrolls that requires the user to be revered, lower level staffs to craft and a few more cosmetic effects.     And the vantus runes which keep getting weaker stats wise for some reason."

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Maybe I'm wrong, but sometimes it feels like:

 

"If it ain't broke don't fix it."

Blizzard: "WE ARE RE-WORKING FROM THE GROUND-UP!"

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