Dook 13 Report post Posted July 16, 2022 This thread is for feedback on our Summoner PvP guide for FFXIV. Quote Share this post Link to post Share on other sites
Guest smn since season 1 Report post Posted September 17 there's some stuff thats wrong here but for the burst please change it to something more akin to slipstream->summon bahamut->crimson cyclone->mountain buster -> enkindle bahamut -> crimson strike -> fester x2 the reason is because of how damage is queued in xiv. by casting slipstream first the damage occurs at the same time as bahamuts megaflare(~2.5 - ~3 seconds after cast) followed immediately by a very fast instant damage from crimson cyclone(alternatively you can have crimson strike prepped for an extra 4k damage doing up to (8k+16k+8k/12k+4k=) 36/40k in ~3 seconds followed by up to another (12k+12k+8k+8k=) 40k ignoring any autos from bahamut . follow this with mountain buster and double weave fester at the end for max damage(fester timing is somewhat fluid as long as your ensuring you get the max damage at <50% hp). enkindle timing is also somewhat fluid as bahamut cannot enkindle until the first auto attack has gone out(this is why there is often a long delay before it actually uses ahk morn. With proper tracking of enemy guards/defensives smn is absolutely capable of 100-0ing most jobs with its lb and full combo. in situations without lb the same combo can be sent(though its generally better to pre prep crimson strike to get the 12k damage in your burst for a higher damage/tighter burst window) increasing the likelyhood of a kill. Quote Share this post Link to post Share on other sites
Guest smn since season 1 Report post Posted September 17 quick note, i said follow up with mountain bust and x2 fester, that was a typo, and ti should just be double fester(since mountain buster is used earlier) Quote Share this post Link to post Share on other sites
Dook 13 Report post Posted September 18 19 hours ago, Guest smn since season 1 said: there's some stuff thats wrong here but for the burst please change it to something more akin to slipstream->summon bahamut->crimson cyclone->mountain buster -> enkindle bahamut -> crimson strike -> fester x2 the reason is because of how damage is queued in xiv. by casting slipstream first the damage occurs at the same time as bahamuts megaflare(~2.5 - ~3 seconds after cast) followed immediately by a very fast instant damage from crimson cyclone(alternatively you can have crimson strike prepped for an extra 4k damage doing up to (8k+16k+8k/12k+4k=) 36/40k in ~3 seconds followed by up to another (12k+12k+8k+8k=) 40k ignoring any autos from bahamut . follow this with mountain buster and double weave fester at the end for max damage(fester timing is somewhat fluid as long as your ensuring you get the max damage at <50% hp). enkindle timing is also somewhat fluid as bahamut cannot enkindle until the first auto attack has gone out(this is why there is often a long delay before it actually uses ahk morn. With proper tracking of enemy guards/defensives smn is absolutely capable of 100-0ing most jobs with its lb and full combo. in situations without lb the same combo can be sent(though its generally better to pre prep crimson strike to get the 12k damage in your burst for a higher damage/tighter burst window) increasing the likelyhood of a kill. Hello there. I appreciate this information, however the person we had writing a lot of our PvP guides (including this one) is no longer with us. I had originally planned to have these pages rewritten with the expected PvP update in the first half of the expansion, seeing that the information is lackluster, I can look into resolving it sooner rather than later. Quote Share this post Link to post Share on other sites