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Uldaman: Legacy of Tyr Dungeon Preview

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We're taking a closer look at Uldaman: Legacy of Tyr, the new dungeon coming in Dragonflight.

Two dungeons are currently available for testing on Dragonflight Alpha -- Neltharus and Uldaman: Legacy of Tyr.

Uldaman Encounters

Uldaman houses 5 bosses. We've datamined some boss descriptions and overviews that were available in the Dungeon Journal as well as tips for tanks, healers, and damage dealers.

1. The Lost Dwarves

Seeking fame and, more importantly, fortune, the three brothers Eric, Olaf, and Baelog took on a contract from the Explorers' League to delve deep into the halls of Uldaman and clear a path for a group of researchers. For these three dwarves, however, "clearing a path" unfortunately entailed "getting hopelessly lost in an ancient labyrinth." Proud dwarves to the end, they fight to prevent the secrets of Uldaman and the Explorers' League from falling into the hands of the Horde.

Baelog - Baelog favors combat, attacking with his sword and bow.

  • Strike - Baelog strikes his current target, inflicting Physical damage.
  • Shoot - Baelog shoots a player, inflicting Physical damage.

Olaf - Olaf favors defense, blocking with his shield.

  • Shield Slam - Olaf slams his target, inflicting Physical damage and stunning them for $8242d.

Eric "The Swift" - Eric favors speed, charging head-first into battle.

  • Rushing Charge - Eric "The Swift" charges towards a player, increasing the damage of his next attack.

2. Bromach

[PLACEHOLDER] Summary and lore for the encounter.

Tanks

Damage Dealers

Healers

3. Sentinel Talondras

PH text here

Sentinel Talondras begins the fight with two applications of Inexorable, each which absorbs the next stun effect cast on Talondras. When the fight begins, Talondras manifests Resonating Orbs to stun players and begins to charge the Ancient Dynamo. If the dynamo reaches 100 energy before being stunned, it provides Titanic Empowerment to Sentinel Talondras.

Tanks

Damage Dealers

Healers

4. Emberon

[PLACEHOLDER] Summary and lore for the encounter.

[PLACEHOLDER] There will be fire.

Tanks

Damage Dealers

Healers

5. Chrono-Lord Deios

PH text here

Chrono-Lord Deios begins the fight with 100 temporal energy and uses it to create Eternity Orbs to destroy players and drain their time. Upon reaching 0 energy, Deios casts Rewind Timeflow to recharge his energy. While time is being reversed, Temporal Zones return time energy back to players within them.

Tanks

  • Eternity Zone Eternity Zone inflicts damage and absorbs the time of players within, reducing their haste.
  • Temporal Zone Temporal Zone returns lost time to players within, massively increasing their haste.

Damage Dealers

  • Eternity Zone Eternity Zone inflicts damage and absorbs the time of players within, reducing their haste.
  • Temporal Zone Temporal Zone returns lost time to players within, massively increasing their haste.

Healers

  • Rewind Timeflow Rewind Timeflow  inflicts high damage to all players over its duration.
  • Eternity Zone Eternity Zone inflicts damage and absorbs the time of players within, reducing their haste.
  • Temporal Zone Temporal Zone returns lost time to players within, massively increasing their haste.

Maps

The dungeon has two floors. Floor 1 and Floor 2 as depicted below.

Floor 1

uldaman_upres.png

Floor 2

uldaman_upres2.png

Finally, we're looking at the dungeon preview by LeystTV that covers the environment and encounters found within.

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So why would Alliance fight those "Lost Vikings"? Unless they went mad or something?

I assume this one doesn't replace the original Uldaman? These also look like new chambers, so they remained undiscovered, because what's the point of going there otherwise. Last section reminds me a bit of Mogu'shan Vaults, its design.

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these look totally sweet..hopefully its just a tank and spank mechanic.. with only 1 phase.. not 3 phasese 4 mini bosses.. and alot of trahs mobs.. 

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