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Rogue Class Changes in Dragonflight Alpha Build 44795

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An overview of the latest Rogue changes that went live in this week's Dragonflight Alpha build.

Disclaimer: Please note that Wowdb hasn't been fully updated for Dragonflight Alpha which may result in missing class changes.

Rogue

New Talents

  • Echoing Reprimand Echoing Reprimand - Deal [ 110% of Attack Power ] Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec. Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points. Awards 2 combo points.
  • Kingsbane Kingsbane - Release a lethal poison from your weapons and inject it into your target, dealing [ 79.7% of Attack Power ] Nature damage instantly and an additional [ 93.59% of Attack Power ] Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 15%. Awards 1 combo points.
  • Sepsis Sepsis - Infect the target's blood, dealing [ 162.89% of Attack Power ] Nature damage over 10 sec. If the target survives its full duration, they suffer an additional [ 77.57% of Attack Power ] damage and you gain 1 use of any Stealth ability for 5 sec. Cooldown reduced by 30 sec if Sepsis does not last its full duration. Awards 1 combo points.
  • Serrated Bone Spike Serrated Bone Spike - Embed a bone spike in the target, dealing [ 120% of Attack Power ] Physical damage and [ 10% of Attack Power ] Bleed damage every 3 sec until they die or leave combat. Refunds a charge when target dies. Awards 1 combo point plus 1 additional per active bone spike.
  • Shrouded Suffocation Shrouded Suffocation - Increases Garrote damage by 15%. Garrote generates 2 additional combo points when cast from Stealth.
  • Silent Storm Silent Storm - Gaining Stealth, Vanish, or Shadow Dance causes your next Shuriken Storm to have 100% increased chance to critically strike.

Assassination

  • Improved Garrote renamed to Deadened Nerves Deadened Nerves Garrote silences the target for 3 sec when used from Stealth. Physical damage taken reduced by 3%.
  • Venomous Wounds Venomous Wounds  You regain 5 7 Energy each time your Garrote or Rupture deal Bleed damage to a poisoned target.
  • Nightstalker Nightstalker - While Stealth or Shadow Dance is active, your abilities deal 10% 5% more damage.
  • Elusiveness Elusiveness Feint also reduces all damage you take from non-area-of-effect attacks by [ 30 + 25% of Spell Power ]% for 6 sec. Evasion also reduces damage taken by [ 10 + 25% of Spell Power ]%, and Feint also reduces non-area-of-effect damage taken by [ 20 + 25% of Spell Power ]%.
  • Iron Wire Iron Wire Increase the duration of Garrote's silence effect by 3 sec. Garrote silences the target for 6 sec when used from Stealth.
  • Venom Rush Venom Rush Ambush and Mutilate refunds 8 Energy when used against a poisoned target.
  • Poison Bomb Poison Bomb - Envenom and Rupture have has a [ 40 [ 50 / 10% ]% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals [ 44% of Attack Power ] Nature damage over 2 sec to all enemies within it.

Outlaw

  • Restless Blades Restless Blades - Affected skills: Adrenaline Rush, Between the Eyes, Blade Flurry, Blade Rush, Dreadblades, Ghostly Strike, Grappling Hook, Keep it Rolling, Killing Spree, Marked for Death, Roll the Bones, Sepsis,Shadow Dance, Sprint, and Vanish.
  • Evasion renamed to Riposte Riposte and changed. Dodging an attack while Evasion is active will trigger Mastery: Main Gauche. This effect may only occur once every 1 sec.
  • Blade Flurry Blade Flurry - Strikes up to nearby 5 targets for [ 40% of Attack Power ] Physical damage, and causes your single target attacks to also strike up to 4 nearby enemies for 60% 50% of normal damage for 12 10 sec.
  • Elusiveness Elusiveness Feint also reduces all damage you take from non-area-of-effect attacks by [ 30 + 25% of Spell Power ]% for 6 sec. Evasion also reduces damage taken by [ 10 + 25% of Spell Power ]%, and Feint also reduces non-area-of-effect damage taken by [ 20 + 25% of Spell Power ]%.
  • Blinding Powder Blinding Powder - Reduces the cooldown of Blind by 30 sec and increases its range by 15 5 yds.

Subtlety

  • Shuriken Storm renamed to Improved Shuriken Storm Improved Shuriken Storm.
  • Nightstalker Nightstalker - While Stealth or Shadow Dance is active, your abilities deal 10% 5% more damage.
  • Elusiveness Elusiveness Feint also reduces all damage you take from non-area-of-effect attacks by [ 30 + 25% of Spell Power ]% for 6 sec. Evasion also reduces damage taken by [ 10 + 25% of Spell Power ]%, and Feint also reduces non-area-of-effect damage taken by [ 20 + 25% of Spell Power ]%.
  • Dark Shadow Dark Shadow - Shadow Dance increases damage by an additional 15% 20%.

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