Jump to content
FORUMS
Sign in to follow this  
Staff

Dragonflight Alpha Hotfix Testing With Paladin Class

Recommended Posts

52596-holy-paladin-in-the-shadowlands-sp

Blizzard have announced they will be testing the Dragonflight hotfix process, using the Paladin class as a Guinea pig for the process, so there will be some strange changes coming to it today. 

Blizzard LogoHotfix testing (Source)

Today, we’re planning to test our hotfix process. Specifically, we’re going to deploy hotfixes to the Paladin class. This will involve changing various states of both the class and individual spec trees, possibly breaking individual talents or the UI in the process of doing so. You might see some temporary talents added or removed, and the state of the talent trees and any node connections will change throughout the day.

We expect to return the class back to how it previously looked and felt, once we’re done with this test exercise.

  • Like 1

Share this post


Link to post
Share on other sites

The problem with Paladins is, in theory they're supposed to be support-ish warriors.    That was how it was in vanilla with many blessings to choose from, actual offhealing that mattered, and so on.    Over time though Paladins became "slightly different warriors".    Buffs got taken away...and we're to the point where a warrior with battleshout and Rallying cry provides a better raid buff and raid cooldown than Paladins, who provide a much "less sought after" 3% mitigation buff and a couple of damage reduction cooldowns for single players (with restrictions).    That's on top of being vastly less mobile, generally dealing less damage (obviously fluctuates every major patch but usually warriors are better), and generally being less valued in a raid/pvp/m+ composition.

  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, Migol said:

The problem with Paladins is, in theory they're supposed to be support-ish warriors.    

I agree, WoW has dropped the support class concept. I think they should revisit it though, there is a place for it. Think about it: 1) Can use a raid wide damg reduction buff when big damage goes out, 2) Has a dps increase buff when there is a burn, 3) Has an aoe buff when there are a lot of adds, 4) a mini heroism, 5) Can help out with a spot heal or dmg if needed. 

It could be an engaging and interesting class to play.

 

  • Like 1

Share this post


Link to post
Share on other sites
14 hours ago, Ken007 said:

 

i would love tho have real support class in wow. its probably a niche class that not many people would want to play but it would certainly be good for the game flow and interesting to play. i always thought that the spot a bard class could take. do a bit of dmg and healing yourself but take a major role on buffing your mates. but i think in modern wow there is no place for that because you cant participate in the wich dps graph is bigger fight with it

Share this post


Link to post
Share on other sites

 I'm not opposed of Blizzard creating a pure support class but would it not take away the uniqueness of other classes abilites that are brought to the gaming table?  How would you go about creating something like and balancing it out where it won't over shadow current classes?  

Like right now each class brings an unique skill/ability for group/raid oriented content.  What can a pure Support bring?  Minor Heals?  Revive, Short Buffs/Debuffs?  Dispel? Other?

Share this post


Link to post
Share on other sites
5 hours ago, Ragingwolf said:

 I'm not opposed of Blizzard creating a pure support class but would it not take away the uniqueness of other classes abilites that are brought to the gaming table?  How would you go about creating something like and balancing it out where it won't over shadow current classes?  

Like right now each class brings an unique skill/ability for group/raid oriented content.  What can a pure Support bring?  Minor Heals?  Revive, Short Buffs/Debuffs?  Dispel? Other?

Buffs to dps would be required for it to have a chance.   It would need to have the cumulative buffs it provided to be at or close to the dps levels as if you had brought a dps in their place.     Beyond that though?     Many things could be done.     Increased healing taken, faster cooldowns, movespeed, etc.

  • Like 1

Share this post


Link to post
Share on other sites
16 hours ago, Migol said:

Buffs to dps would be required for it to have a chance.   It would need to have the cumulative buffs it provided to be at or close to the dps levels as if you had brought a dps in their place.     Beyond that though?     Many things could be done.     Increased healing taken, faster cooldowns, movespeed, etc.

thats what i had in mind.

just dmg and heal buffs for the group like a affi needs to manage his dots. you could sprinkle in some speed buffs and cdr buffs and ofcourse some dmg and heal spells so the class can fight in openworld or maybe even make a pet class that so you fight in buffing your pet 

Share this post


Link to post
Share on other sites
23 hours ago, Migol said:

Buffs to dps would be required for it to have a chance.   It would need to have the cumulative buffs it provided to be at or close to the dps levels as if you had brought a dps in their place.     Beyond that though?     Many things could be done.     Increased healing taken, faster cooldowns, movespeed, etc.

...at which point the class becomes completely mandatory in any raid group and questionable in 5ppl one. 

Which is why there shouldn't be neither supports, nor the spec designs that heavily depend on external buffs for performance (looking at you, Demonology).

Share this post


Link to post
Share on other sites
8 hours ago, Teufel said:

...at which point the class becomes completely mandatory in any raid group and questionable in 5ppl one. 

Which is why there shouldn't be neither supports, nor the spec designs that heavily depend on external buffs for performance (looking at you, Demonology).

but isnt that the fact allready with some classes? i kinda try to bring all the classes that give raid buffes and its rare you dont bring a warlock because they are so convinient.

the only thing that the only problem i could see is all the complaints from the dps players because the hunter is just number one dps because he is bestfriends with the bard and gets more buffs xD

Share this post


Link to post
Share on other sites
15 hours ago, Starseed said:

but isnt that the fact allready with some classes? i kinda try to bring all the classes that give raid buffes and its rare you dont bring a warlock because they are so convinient.

the only thing that the only problem i could see is all the complaints from the dps players because the hunter is just number one dps because he is bestfriends with the bard and gets more buffs xD

There will always be overlap between abilities of the classes. I think a support class (with the abilities mentioned in my post above, I won't repeat) would be fun to play, a great class to strategize with (who casts the healing buff- a priest or the bard? When do you want the bard doing dps, when do you want them healing) and it would be a great starter type class for a new raider or for someone who wants to contribute, but doesn't want to be tied to the meter.

We always manage cd's in my raid, m+ team. I think it would be a fun class to play. 

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...