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By aNamelessHenchman
Hi Everyone,
Returning to D3 after an absence.
Trying to figure out the best desired stat rolls for items as per the guides, have always struggled with this.
Am deciding to play DH Shadow Impale build this season 25. For example:
The Compass Rose
1. Socket
2. Critical Hit Chance
3. Critical Hit Damage
4. Area Damage or Attack Speed
So am I looking for a ring rolled with all these stats? Because most of the time it will roll with Dexterity. So wouldn't it be unlikely that I would find such a ring?
If I had one with say Dex,CHD,socket and Attack speed - should I reroll Dex into CHC? Doesn't this defeat the purpose of Ancients? (as the ancient would have possible higher Dex but not higher CHC)
What if CHD was really low and Dex was really high? What if overall damage goes down because I re-roll Dex?
I'm confused. Just trying to figure out how to decide between 2 items.
EG: I have 2 Convention of Elements
Priorities are:
1. Socket
2. Critical Hit Chance
3. Critical Hit Damage
4. Area Damage or Attack Speed
Ring A (Ancient): Ring B (non-Ancient):
+618 Dexterity +473 Dexterity
CHD : + 46% (rolled) + 49% (rolled)
CHC: + 4.5% +5.0%
Socket Socket
The game shows no difference in damage but minus in toughness and recovery on Ring B (must be secondary stats)
Which Ring is better? (should I choose?)
Thanks for any explanation of this. Especially @Deadset
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By Reicha7
So the stat priority page of the guide ranks haste much higher than strength but the consumables guide recommends the feast for strength even though the haste food offers more haste which should make it the better choice surely?
Hoping someone more aware of the theorycrafting to clear that up for me.
This mainly applies for raiding by the way but if there is a different answer for M+ I am interested to know the answer there.
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By anggadaz
I just wondering what if DK (death knight) or hero card power can upgraded by Justicar Trueheart or Baku Mooneater
**zuljin
deal 2 damage
overkill summon 3/3 lynx with charge
**dr boom
-gain 7 armor. give mechs in your hand 1 health. discover new one
-discover 2 mechs. give it magnetic. discover new one
-deal 1 damage to all enemies. mechs in your hand cost 1 less. discover new one
-summon 3 1/1 microbots. explode (1-2 to random opponent) when die. discover new one
-deal 3 damage. give mechs in your hand 1 attack. discover new one
**hagatha
passive
add random shaman spell after play minion
give it echo until 3 times
**jaina
freeze
deal 1 damage
summon water elemental n freeze random character if kill it
this is count as play elemental minion
**guldan
lifesteal
deal 3 damage
give it demon tag if it minion
if it demon, take control it until end turn
**anduin
deal 2 damage
after play card refresh it
after 1 use will cost 1 less this turn
after 2 use will damage 1 more
**uther
summon a 2/3 four horseman
give it stealth until next turn
**rexxar
create zombiest
give it deathrattle deal 3 damage to enemy hero
**garrosh
deal 1 damage to all minion
gain a armor for every minion survive, summon copy of it if ally
**valeera
passive
add shadow clone at start turn
it cost 2 less
**malfurion
choose one gain 3 attack n poison
or 3 armor n deal 2 damage who attack your hero
**thrall
transform minion cost 1 more, summon 2 2/1 totem cost 3
Thats my opinion.
maybe some of them need nerf.
or something better.
any suggestion?
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By teebling
Hey IV, I made a simple stats calculator stats calculator for wow classic in javascript.
You select a class, then enter values into the fields for Stamina, Strength, Agility, Intellect and Spirit. As you type it updates the results which show you useful information based on what stats you entered - like dodge, and crit percentages, class-specific statistics like Ranged AP for Hunters and block for Druids in bear form etc.
Hopefully people find this useful for comparing item benefits and racial starting stats, or for learning how base stats affect different classes in Classic. Did you know for example that Shamans can build Block with Str items?
I didn’t just post here to show this off - I need some help with calculating Spirit. Some users have commented that Spirit health/mana regen values are too high for various classes (for example Paladins) and was wondering if anyone here had some more information on this!
Your boy teeb
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By Davidga13
Anybody can help with this? I'm using simcraft to get the stat priority for my MM's gear but it is giving me crazy results, not sure why. Agility=83.13, Ap=80.24, CritRating=0.83, HasteRating=46.84, MasteryRating=1.04, Versatility=217.72, Dps=297.72
According to stat priority lists, such as the icy veins one, mastery should be the predominant stat. Now I understand that it can change depending on gear and other things, but this much???
I've attached a screenshot wit the settings in simcraft, in case it helps.
Can anybody tell me what I'm doing wrong? Sorry if it's a noob question.
Cheers!
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