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"Tales from the Dawn": Third Story Released

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The new short story in the series "Tales from the Dawn" has been released, and this time it follows our tragic yet well-meaning anti hero Hermes, and a reflection on his journey in creating his beloved familiar Meteion.

The story takes place during the Warrior of Light's foray into Ktisis Hyperboreia to confront Hermes, as told by the latter's perspective. As we can recall, Hermes was already poised ready to do battle with us when we arrived to the highest floor, with little to no insight on his struggle and thoughts. We've had several glimpses into Hermes' relationship with Meteion in the game, but this side story goes into more detail in scratching that particular itch. Some may also relate with Hermes more after reading, as there are passages that describe his woes and depression very well. 

You can read the story below! The next and last story will be released on September 16th.  

Square Enix LogoTales from the Dawn

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The next installment of Tales from the Dawn is now available for your reading pleasure. We invite you to pore over a tale from a bygone age: A Question of Life.

Read the third story.

* Please note that Tales from the Dawn may contain spoilers from the main scenario.
* Four stories are scheduled to be released.

Square Enix LogoA Question of Life

Few things in the world can be crueler than kind words. Than the presumption of understanding.

All will be well. Fret not. 'Tis passing weariness. I'm always willing to listen.

The empty platitudes echoed in his mind─polite dismissals wielded to render feelings insignificant. Smoothing over jagged grief, paring away thorns of anger, until what remained could be molded into a socially acceptable shape.

Sometimes he would resist, bristling at sympathetic colleagues. Claw at their consoling hands as they urged him to bury his demons. But they would only look down at him, pity plain in their eyes.

Tell them what they want to hear.

And every time, he was accepted once more, and the sacred pretense of harmony restored.

 

But this time─this time, I am surely beyond acceptance.

Hermes stood on the prime artifice, high in the skies of Ktisis Hyperboreia. From the lower levels, the emergency announcement echoed faintly. Dangerous creations may be on the loose, droned the pre-recorded voice, and the facility had been placed in a state of alert. A field of dampening magick hung over its dimensionally interconnected spaces, suppressing the abilities of all present save for authorized staff. All this chaos at my whim...

With a hand greatly enlarged by his transformation, Hermes reached out to the facility's aethernet. He commanded more enclosures be thrown open, and images etched in light confirmed the result.

The specimens thus released would fall upon his pursuers, whose priority was not their well-being. In their haste, they would slaughter rather than subdue, and the blood of those innocent creatures would be on his hands. The choice is mine and mine alone, and so too the blame. His heart wrenched with shame, but disadvantaged as he was in both strength and numbers, he had precious few options. Never before had he offered violent resistance to anyone─and merely "anyone" his pursuers were not.

When man is likened to the lifeblood of the star, it is not for the role he plays in nurturing it. In this collective duty, all must flow in a single direction, and disagreements seldom depart the realm of civilized debate. Hermes was not given to asserting his beliefs, but he was about to do so with force, and the prospect filled him with an indescribable dread.

The intruders were pressing ever nearer, leaving a trail of death in their wake. As he set free more hapless creations to bar their way, his thoughts drifted to one of them. Azem's familiar─or so it had been initially claimed. In truth, he was a traveler from the future, from a time long after civilization as Hermes knew it had ended. A person who, despite turning the Elpis flower a sorrowful hue, could continue to smile. What Hermes had glimpsed in his gentle countenance was neither kindness nor forbearance, but strength. And that strength had allowed him to overcome innumerable hardships.

I must be strong too─I will be. He would confront and accept these feelings. Even should they break him. Even should they drive him to do the unthinkable.

"No matter what, Meteion, I will not turn away from the answer."

He looked to his beloved creation, whose gaze took in everything and nothing. Forever changed by the knowledge. He tried to take solace from the fact that she heeded his request to wait, which suggested that her shared consciousness had stabilized.

According to Meteion's report, there was little joy to be found in the distant stars. Assuming there were beings out there who could share what gave their lives meaning, he feared the answer would be too bitter for his fellow man to swallow. That was why he needed time─the time to come to terms with the truth alone, his thoughts unclouded by well-meaning debate or pragmatic concerns for future implications.

With a heavy heart, Hermes opened a higher-clearance enclosure and unleashed the fearsome Ladon Lord in Concept Review. The creation was his last chance─if it failed to hold off his pursuers, he would have no choice but to confront them himself. There could be no justifying the crime. No turning back.

So be it. Better to be seen as an aberration than abide in the fiction for their sake.

"I sent you unto the stars. I won't let your efforts be in vain."

Hermes knelt low before Meteion, but in his transformed state, he towered over her still. With enormous hands made to tame unruly beasts, the gentlest touch could nevertheless do harm. And so he gazed into her eyes, the same striking blue as her wings, and recalled the days that had led them to this reckoning...


Hermes blinked as the blurry images became the room at Anagnorisis. How long have I been asleep...? He sat himself up on the sofa and was still trying to shake off the haze when Euanthe walked in. With a pointed sigh, she explained how they had found Hermes collapsed in a corner of the garden and subsequently borne him here. He shrunk in embarrassment as the memories came flooding back.

"Forgive me... I...may have been neglecting to take adequate rest. It's just...I'm so close now. I almost have the concept."

Many years had passed since Hermes first conceived of a star-faring creation─an entelechy possessed of free will. Due to an utter lack of precedent, however, satisfying the design criteria was a challenge indeed. Drawing upon the power of dynamis, it needed to be able to traverse the vast emptiness swiftly, and thence locate and communicate with other intelligent life-forms. In pursuit of his vision, Hermes had experienced countless cycles of excitement and disappointment. But at long last, the solution had begun to take shape.

Smiling wryly, Euanthe held out a basket of fruit─her not-so-subtle reminder of life's necessities.

"Does this mean you've finally managed to settle on an appearance?"

Hermes's hand halted halfway to the proffered basket. Unlike men, who were expected to conform to established fashions, it was believed that other living beings should look unique. Add color to the star. Alas, while some such as the incumbent Lahabrea, the foremost authority in the field of phantom creation, could produce beauteous concepts at will, Hermes was consistently at a loss. Aesthetics were never my forte.

"Its form should be as simple as its nature is complex," he began. "Birds I know well, of course, and their attributes would suit the abilities it will have. But to facilitate communication with other sentient beings, it should also have the features of a man."

"That's all well and good for a guiding principle, but what about the details? Its physical characteristics, personality, and so on and so forth?"

Hermes hadn't considered such things, hoping in vain that his subconscious would fill in the blanks. Since there was no way of knowing what qualities other life-forms would favor, he could rely only on his own sensibilities. Furrowing his brow, he began rummaging through the cluttered chambers of his mind in search of potential inspiration. The invisible spark of dynamis. The universe and the stars. Birds soaring in the sky...

"...Blue. I want it to be blue, like the sky of Elpis. Our portal to the cosmos beyond."

The words tumbled out even as he thought them. Euanthe blinked a few times in consideration before favoring Hermes with an approving chuckle.

"A fine idea."

 

In the days that followed, Euanthe and other colleagues provided Hermes with design documents, and even held private lectures for his benefit, all of which helped him to form a clearer image of his creation. As was his wont, it took him more time to settle on its appearance than its more practical aspects, but at long last he succeeded in finalizing the concept.

He would never forget the first time he brought her forth. The nervous anticipation as he channeled his magicks. The gathering motes of light that coalesced into a brilliant storm. The moment of manifestation.

Hello.

The songbird was barely larger than his open palm. Her blue feathers tinged black at the tips. The threshold to the universe as seen from the prime artifice. Already he could imagine her long tail tracing a line in the sky, like unto a meteor.

"Meteion."

No name could be more fitting, for to speak it made his heart soar. So terrified he had been he could not do her justice. But beholding the creature before him now, he knew there was nothing more beautiful in all the world.

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So began their exploration of the universe.

Hermes created Meteion's sisters, the Meteia─though their shared consciousness made them more akin to a single entity─and sent them on brief forays beyond the bounds of the star. Early results were mixed. Though Meteion did not lack the abilities she needed to fulfill her purpose, she encountered one problem after another out in the great expanse. But we have come so far already─and we will go further still.

 

Hermes was conducting further test flights in the Elpis twilight when Meteion, presently in the form of a girl in order to relay her sisters' messages, cried out. He turned to see her frozen in shock, eyes wide and mouth agape. Before he had the chance to speak, she reeled as if struck by a heavy blow, and it was all he could do to catch her.

For a painfully long while, she remained stiff as a corpse in his arms, and gave no indication that she heard his worried words. Then all of a sudden, she awoke with a gasp for air, her body relaxing as if time flowed again. By the way she trembled, feathers standing on end, it was clear that she felt an intense chill. He was rubbing her shoulders to offer comfort when she wailed in frustration.

"We've failed again... Lost another one..."

Though Hermes had expected as much, it didn't make the news any less bitter. As he struggled to console her, Meteion rose to her feet and dutifully delivered the report in her halting voice. Her sister had been caught in a raging torrent of dynamis, she explained, and subsequently unmade. Like so many others before...

As a being of dynamis, Meteion could survive in most any environment by reducing her constituent aether to a bare minimum. A star may be wreathed in flame, frozen from pole to pole, or shrouded in toxic gas, but such hazards would not trouble her. Should life-forms be present who found their environment excessively harsh, she would share in their sensations, but this was purely academic, for life would not flourish in such conditions in the first place.

Yet by the same token, being made of dynamis rendered Meteion vulnerable to its influence. Though its potential was suppressed on aether-rich Etheirys, it behaved in unexpected ways in the void beyond─ways that confused and confounded her. In one sector, there was a star that could manipulate dynamis. It was capable of harboring thoughts and feelings, if not in a manner man could comprehend. In another, dynamis raged as an endless tempest. At its heart lay a great pool of aether not unlike the aetherial sea, the intermingling of innumerable memories giving rise to the surrounding turbulence.

In her search for intelligent life, Meteion relied on dynamis. And so, like a moth to a flame, she was liable to be drawn to that which could destroy her.

"But don't worry! We learn more every time. What places are bad. We'll find stars with life, I'm sure of it!"

Despite her recent trauma, Meteion retained her enthusiasm. But Hermes's own seemed to have deserted him. How many more of her sisters would be sacrificed for his cause? How many times would he have to see her collapse, the life driven from her body? Even if you suffer no lasting harm, I fear I do...

"Perhaps we will. And yet..." he managed to say before falling silent and hanging his head in shame. He sighed and opened his eyes, only to see a pair of inquisitive blue ones peering up into his own. Scolding himself for failing to control his emotions, he took a deep breath to regain his composure...and felt a tiny hand on his head. Meteion was stroking his hair, the motions exaggerated and awkward.

"Have faith, Hermes. We'll get answers. Then everyone will be happy. You, me, everyone!"

The stroking continued for a good while before she withdrew her hand, leaving his dark hair an unkempt mess─and his soul somehow comforted. Hermes looked at her and smiled, and she returned the favor, giggling in her endearing way.

"You're right, Meteion. We will find the answers in the distant stars. And then we will bring change to our own."

He rose to his feet to behold the star-speckled sky once more, with hope in his heart for the future.


That hope did not last. One day, Meteion's shared consciousness became unstable. She and her sisters could not sustain their existence, and all dissipated with a burst. The resultant shockwave accidentally triggered Kairos, which erased several days of memories from those in the vicinity, including visiting observers.

He later learned that several enclosures had been opened in Ktisis Hyperboreia, and many creations perished fighting amongst themselves. After delivering this report, his underling suggested that, in his confusion, perhaps Hermes had sought to free them.

 

"It seems like something you would do, Chief," the man said with a pitying smile.

Does it? Knowing it was the likely outcome, would I have been so reckless? So cruel?

But it would not have been the first time.

Hermes cursed himself. For sending Meteion forth. For creating her. But most of all, for daring to have doubts. Had he simply thought like everyone else─had he made peace with their morality─he wouldn't have inflicted such pain upon himself and others.

Tell yourself what you need to believe.

And so they did not resent him, and instead gifted him their cruel acceptance.

All will be well. Fret not. 'Tis but a few days of memories. The creatures can always be remade.

The utilitarian logic assailed him. But this time, he offered no resistance. He internalized the lie and came to live as others did. When he was officially nominated to the Convocation of Fourteen, he rose to the occasion, and labored for the good of the star to the very end, to the moment reality itself was sundered.

Of his desperate struggles, nary a mark remained...or so it seemed. Yet be it in the ancient past or the distant future, the yearning for which he sacrificed so much would endure. The fire would rise in those who looked up at the heavens in defiance of oblivion─the desire to confront the answers for which Meteion journeyed...no matter how terrible the truth may be.

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      All of the locations in A Realm Reborn are the same in Mobile and FFXIV. This includes Allied Societies, Revenant's Toll, and even the Gold Saucer! I love playing Triple Triad! One teleportation difference is that you can teleport to any city's Aethernet shards, not just the big ol' Aetheryte. This streamlines the process of me traveling between Limsa Lominsa's fisher guild and Gridania's Amphitheatre! A Realm Reborn features Aether Currents, ranging from 4 to 8 currents on each map. None of them are locked as quest rewards, though part of Western La Noscea is restricted until you progress in the MSQ. FATEs still exist, so better get started on the Zodiac relic weapon grind! I'm just kidding, but they've updated FATEs to include Bicolour Gemstones, Forlorn Maidens, and even a new feature called High Risk rewards! You can also get some limited-time buffs that'll empower you after completing a FATE. FATEs also have a cumulative milestone tracker, where you can complete tasks over the course of completing the same FATE several times. For example, you'll get rewarded for killing monsters X times and collecting Y number of items, but you'll have to come back many times to get all of the rewards! Do you know about the Happy Bunny FATEs in Eureka, and how they'll help you find buried treasure? Well, FFXIV Mobile has that too, except it's Marmots and it can be in any region in Eorzea. Apparently, if you find all of the buried treasure, you can trade them in with a traveling Goblin Merchant. The Wolves' Den is currently unavailable in FFXIV Mobile. Does this mean no PvP? Not exactly: there's a completed map with everything included, but you just can't access it. Maybe they'll save it for a later patch? No Hall of the Novice, Housing, nor Palace of the Dead either! Battle Classes & Jobs

      Classes have been condensed into levels 1-10, instead of 30. The class quests are considered part of the early-game and tutorial content, giving you gear and EXP. After you complete the level 10 class quest, you'll receive the class ring as a glamour and the associated job stone. Now I can be a White Mage starting at level 10! Also notably, you cannot remove the job stone once you equip it. I guess the developers realised Gladiators accidentally queuing into Labyrinth of the Ancients wasn't a good idea... Oops! Scholar and Summoner no longer share a level. Job quests are basically the same as it is in FFXIV, with updated quest rewards such as gear. Job actions have mostly been streamlined, possibly due to mobile limitations. But that doesn't mean Monk's job identity isn't there, I can still punch stuff! There are also new job actions and animations too, that aren't present in FFXIV. Speaking of job actions, FFXIV Mobile added a feature where, if you are a melee job and a certain distance from the target, your primary action button will automatically change from melee to ranged (such as Warrior's Tomahawk). If you're a ranged job like a caster instead, you it changes the action to an instant cast. Very handy for movement! There is also an evasive action button. Pretty self-explanatory, but different jobs have different animations, like dashing or rolling. For casters, you cannot slidecast -- you must finish the cast before doing another action. Thankfully, dying enemies won't interrupt the cast either: if the target dies mid-cast, the action will just automatically redirect to the next target. If you are using a healing action without a target, it will automatically target the party member with the lowest HP. Crafting and Gathering
      Disciples of the Land are basically the same, but with less buttons. Notably, Fisher has an unique UI feature that shows the Fishing Log for the current gathering location. Disciples of the Hand, on the other hand, have a job gauge called "Tension". Instead of two synthesis gauges to keep track of, progress and quality actions will shift the "tension" dial in opposite directions. If the dial is in a coloured zone near the end of the gauge, it can boost the efficiency of an action in the opposite direction. Certain actions can also manipulate the job gauge, removing the item's Condition state entirely. General materials (such as wood lumber) are only made with quick synthesis, with the option to pay Gil and skip the wait times. If you have the materials, you can also craft items in bulk with the same progress/quality gauge. After you have crafted the item and meet certain stat requirements, you can automatically craft the item instead.  If you're feeling kind of lazy, you can purchase materials with Gil easily through the crafting menu. If the item is available through NPC vendors, you can select how much of each item, and just pay directly on the one screen. No more travel time! Dungeons, Trials, and Alliance Raids
      Check out RablaAndrew's video on Labyrinth of the Ancients while you continue reading!

      Dungeons are largely the same, such as with quality of life updates or updated mapping. Notably, there are some not reworked yet, which suggests the current state of FFXIV Mobile is from somewhere between late Shadowbringers and early Endwalker. You can obtain Allagan Tomestones of Poetics immediately, even on jobs below level 50. This allows you to work on your level 50 gear progressively without having to intentionally grind. No optional chests as you move through dungeons! Cutter's Cry and Dzemael Darkhold are both dungeons not in the game. You can skip cutscenes in Castrum Meridianum and the Praetorium, even if it's your first time. No more waiting on Gaius to finish his speech! The Labyrinth of the Ancients alliance raid has been adjusted to accommodate only 8 players, not 24. There are also no loot restrictions, which is different from alliance raids on release. All of the story trial duties are now 8 player content and feature new mechanics. This includes Ifrit, Titan, and Garuda. Gold Saucer
      Bet you weren't expecting a section for this, now did you?

      GATEs and gameplay is largely the same, though the mini-game machines are slightly different from what we know. Fashion Report is completely different! Instead of guessing with individual hints for what to wear, you figure out the pieces based off the scores of different participating NPCs. For example, if a NPC has a low score, that means only a few pieces they're wearing matches the theme. If the NPC has a high score, they're probably wearing pieces that match the theme well! Thankfully, you don't have to own the glamours to participate in Fashion Report, you can just borrow gear instead. But you'll get bonus points if you actually own the glamour yourself! You can get 88 points maximum if you only borrow gear, and 100 points if you own everything~ Jumbo Cactpot now pays out extra MGP if any digit on your number matches the winning number. For example, if the winning number was 1234, both 1337 and 0004 would receive more MGP than 4321. RablaAndrew notes the minimum payout is 2,000 MGP, which is still better than nothing! If you win GATEs on the "Main Stage", you can also unlock an extra three Jumbo Cactpot tickets to purchase that week. The Mandervilles are truly generous in FFXIV Mobile! No Leap of Faith, Chocobo Racing/Breeding, Lord of Verminion, or Doman Mahjong. Darn it! Quality of Life and Other Changes
      Currently, there is only one data center available. All parties and linkshells are cross-world by default, and only Free Companies are limited to each world. Marketboards are cross-world. No more traveling to other worlds (maybe data centers too?)! You can also access them, along with any vendor store you can think of, anywhere in Eorzea through the main menu. A lot of glamour pieces are actual level 1 gear you wouldn't use for stat purposes. So these pieces either get automatically added to the Glamour Dresser or become an outfit on the Store. If you dye a glamour piece with a colour once, you can continue to re-dye it the same colour at no cost. Currently, 15 free Glamour Plates are available, and more can be bought with the paid currency. The glamour plates can be saved and linked to a job. If you meld materia onto a gear piece slot, it stays that way forever on the job. So if you melded on a Paladin's headpiece slot, and change the headpiece gear, the materia will stay the same. If you swap jobs, you'll have to re-meld accordingly. Inventory is shared between gear and normal items. You start with 300 slots, and can expand inventory slots from quests, events, battle pass rewards, or even by paying Gil. FFXIV Mobile is a 100% free-to-play game with optional monetization! Currently, you're not required to pay for any of the content unless you so choose. Feel free to read more about it in our news article! There are definitely parts of the post I have left out, and this is still long to read through! Again, a big thank you to RablaAndrews and the FFXIV_Mobile Reddit community for all of the information today! Be sure to check the game out if you're interested, and maybe we'll see these changes (or more!) added to the Global version of FFXIV Mobile!
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