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Dragonflight Beta Build 45480 Class Changes

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The second Dragonflight Beta build brought various class changes that we've summarized in this post.

Death Knight

Unholy

  • Summon Gargoyle Summon Gargoyle - Summon a Gargoyle into the area to bombard the target for 30 25 sec.
  • The Gargoyle gains 1% increased damage for every 1 Runic Power you spend. Generates 50 Runic Power.
  • Scourge Strike Scourge Strike - Limited to 5 8 target(s)
  • Clawing Shadows Clawing Shadows - Limited to 5 8 target(s)

New Talents

  • Enfeeble Enfeeble - Your ghouls attacks have a chance to apply Enfeeble reducing the enemies movement speed by 30% and the damage they deal to you by 15% for 6 sec.

Demon Hunter

New Talents

Druid

  • Ferocious Bite Ferocious Bite - Ferocious Bite will also refresh the duration of your Rip on your target increases all damage dealt by Rip by 4% per Combo Point spent for 4 sec.
  • Regrowth Regrowth - Heals a friendly target for [ 173% of Spell Power ] and another [ 86.4% of Spell Power ] over 12 sec. Initial heal has a 20% 40% increased chance for a critical effect if the target is already affected by Regrowth.
  • Restoration Affinity Restoration Affinity - Heals you for 2% 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead.

Balance

  • Starfire Starfire - Call down a burst of energy, causing [ 76.5% of Spell Power ] Arcane damage to the target, and [ 25.2% of Spell Power ] Arcane damage to all other enemies within 8 10 yards.

Feral

  • Infected Wounds Infected Wounds - Rake causes an Infected Wound in the target, reducing the target's movement speed by 20% for 12 sec. Rake damage increased by 20 30.
  • Tiger's Fury Tiger's Fury - Instantly restores 50 80 Energy, and increases the damage of all your attacks by 15% for their full duration. Lasts 10 sec.
  • Omen of Clarity Omen of Clarity - (Moment of Clarity) - Your auto attacks have a high chance to cause a Clearcasting state, making your next Shred, Thrash, or Swipe cost no Energy and deal 15% more damage. Clearcasting can accumulate up to [ 25% of SPu + 1 ] charges.
  • Sabertooth Sabertooth - Ferocious Bite deals 20% increased damage and increases the duration of Rip on your target by 1 sec per combo point spent. Ferocious Bite deals 20% increased damage and increases all damage dealt by Rip by 4% per Combo Point spent for 4 sec.

Restoration

  • Ysera's Gift Ysera's Gift - Heals you for 2% 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead.
  • Improved Regrowth Improved Regrowth - Regrowth's initial heal has a 20% 40% increased chance for a critical effect if the target is already affected by Regrowth.
  • Nature's Cure Nature's Cure - Cures harmful effects on the friendly target, removing all Magic, Curse, and Poison Magic effects.
  • Inner Peace Inner Peace - Reduces the cooldown of Tranquility by 30 60 sec.

New Talents

  • Fungal Growth Fungal Growth - Detonates all of your Wild Mushrooms, dealing 0 Nature damage to all nearby targets within 0 yards, and creating a Fungal Growth in each mushroom's wake covering an area within 0 yards, slowing all enemy targets by 50%, and lasting 0.
  • Wild Mushroom Wild Mushroom - Grow a magical mushroom with at the target enemy's location. After 2 sec, the mushroom detonates, dealing [ 200% of Spell Power ] Nature damage and slowing all enemies by 50% in an 8 yd radius.
  • Double-Clawed Rake Double-Clawed Rake - Rake also applies Rake to 1 additional nearby targets.
  • Sabertooth Sabertooth - Ferocious Bite deals 20% increased damage and increases all damage dealt by Rip by 4% per Combo Point spent for 4 sec.
  • Ferocious Frenzy Ferocious Frenzy Ferocious Bite hits all nearby enemies affected by your Rip for 25% of the damage dealt. Damage reduced beyond 5 targets.
  • Eye of Fearful Symmetry Eye of Fearful Symmetry - Tiger's Fury causes your next 1 finishing moves to restore 2 combo points.
  • Tear Open Wounds Tear Open Wounds - Primal Wrath consumes up to 4 sec of Rip damage on targets it hits and deals 75% of it instantly.
  • Apex Predator's Craving Apex Predator's Craving - Rip damage has a 4% chance to make your next Ferocious Bite free and deal the maximum damage.
  • Adaptive Swarm Adaptive Swarm
    • BalanceCommand a swarm that heals [ 157.5% of Spell Power ] or deals [ 150% of Spell Power ] Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 35%. Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times.
    • Feral, Guardian, Restoration: Command a swarm that heals [ 157.5% of Spell Power ] or deals [ 150% of Spell Power ] Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25%. Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times.
  • Frantic Momentum Frantic Momentum - Finishing moves have a 3% chance per combo point spent to grant 10% Haste for 6 sec.
  • Protective Growth Protective Growth - Your Regrowth protects you, reducing all damage you take by 3% while your Regrowth is on you.
  • Circle of Life and Death Circle of Life and Death - Your damage over time effects deal their damage in 25% less time, and your healing over time effects in 15% less time.
  • Veinripper Veinripper - Rip, Rake, and Thrash last 25% longer.
  • Sudden Ambush Sudden Ambush - Finishing moves have a 5% chance per combo point spent to make your next Rake or Shred deal damage as though you were stealthed.
  • Bite Force Bite Force - Ferocious Bite and Rip deal 15% increased damage.
  • Nurturing Dormancy Nurturing Dormancy - When your Rejuvenation heals a full health target, its duration is increased by 3 sec, up to a maximum total increase of 9 sec per cast.
  • Regenerative Heartwood Regenerative Heartwood  - Allies protected by your Ironbark also receive 75% of the healing from each of your active Rejuvenations.
  • Embrace of the Dream Embrace of the Dream - Wild Growth has a 50% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation for [ 62.5% of Spell Power ].
  • Invigorate Invigorate - Your heal over time effects on the target complete 100% faster.
  • Budding Leaves Budding Leaves - Lifebloom's healing is increased by 5% each time it heals, up to 75%. Also increases Lifebloom's final bloom amount by 10%.
  • Dreamstate Dreamstate - While channeling Tranquility, your other Druid spell cooldowns are reduced by up to 10 seconds.
  • Waking Dream Waking Dream - Ysera's Gift now heals every 4 sec and heals for an additional 5% for each of your active Rejuvenations.
  • Improved Lifebloom Improved Lifebloom - Lifebloom counts for 2 stacks of Mastery: Harmony.
  • Flash of Clarity Flash of Clarity - Clearcast Regrowths heal for an additional 30%.
  • Power of the Archdruid Power of the Archdruid - Wild Growth has a 40% chance to cause your next Rejuvenation or Regrowth to apply to 3 additional allies within 20 yards of the target.
  • Undergrowth Undergrowth - You may Lifebloom two targets at once, but Lifebloom's healing is reduced by 10%.
  • Nature's Splendor Nature's Splendor - The healing bonus to Regrowth from Nature's Swiftness is increased by 50%.
  • Reforestation Reforestation - Every 3 casts of Swiftmend grants you Incarnation: Tree of Life for 9 sec.
  • Verdancy Verdancy - When Lifebloom blooms, up to 3 targets within your Efflorescence are healed for [ 50% of Spell Power ].
  • Unending Growth Unending Growth - Rejuvenation healing has a 1% chance to create a new Rejuvenation on a nearby target.
  • Verdant Infusion Verdant Infusion - Swiftmend no longer consumes a heal over time effect, and extends the duration of your heal over time effects on the target by 10 sec.
  • Reforestation Reforestation - Every 3 casts of Swiftmend grants you Incarnation: Tree of Life for 9 sec.

Evoker

Preservation

  • Life Giver's Flame - Fire Breath heals a nearby injured ally for 80% of damage done to up to 5 targets.

Hunter

  • Wind Arrow - Aimed Shot has a 25% chance to coalesce 3 extra Wind Arrows that also shoot your target for [ 15% of Attack Power ] Physical damage.

Marksmanship

  • Binding Shackles - Targets rooted by Binding Shot, knocked back by Hi-Explosive Trap, incapacitated by Scatter Shot, or stunned by Intimidation deal 10% less damage to you for 8 sec after the root or stun effect ends.

New Talents

  • Rylakstalker's Piercing Fangs - While Bestial Wrath is active, your pet's critical damage dealt is increased by 0%.
  • Wailing Arrow - Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Targets struck by a Wailing Arrow are silenced for 5 sec. (Costs 15 Focus, 2 sec cast, 40 yd range, 60 sec cooldown)
  • Flamewaker's Cobra Sting - Cobra Shot has a 10% chance to make your next Kill Command consume no Focus.
  • Shimmering Scales (Lesser Dragonkin Ability) - The Lesser Dragonkin's scales shimmer, reducing magic damage taken by [ 70 + 25% of Spell Power ]% for 8 sec. (Instant, 1.5 min cooldown) 

PvP Talents

  • Scatter Shot - A short-range shot that deals [ 25% of Spell Power + 4.46% [ 4.46% of Attack Power ] damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

Paladin

  • Judgment
    • Holy: Judges the target, dealing [ 95.1% 63.4% of Spell Power ] Holy damage.
    • Protection, Retribution: Judges the target, dealing [ 95.1% 63.4% of Spell Power ] Holy damage, and causing them to take 25% increased damage from your next Holy Power ability.
  • Retribution Aura - [NYI] When any party or raid member within 40 yards takes more than 50% of their health in damage, you gain Seraphim for 6s 4 secThis cannot occur more than once every 30s. 30 sec.

Protection

  • Moment of Glory - For the next 15 sec, Avenger's Shield damage is increased by 20%, it generates an absorb shield for an additional 50% of damage dealt, and its cooldown is reduced by 50%. For the next 15 sec, you generate an absorb shield for 20% of all damage you deal, and Avenger's Shield damage is increased by 20% and its cooldown is reduced by 75%.

Priest

  • Flash Heal can now be cast while in Shadowform.
  • Smite - Smites an enemy for [ 47% 70.5% of Spell Power ] Holy damage and has a 20% chance to reset the cooldown of Holy Fire.

Discipline

  • Mind SearCosts 0 Insanity every 1 sec while channeled.
  • Mindbender - Summons a Mindbender to attack the target for 12 sec. You regenerate 0.5% of maximum mana each time the Mindbender attacks. Generates 0.5% of maximum mana each time the Mindbender attacks.
  • Shadow Covenant - Make a shadowy pact, healing the target and 4 other injured allies within 30 yds for [ 165% of Spell Power ]. For 7 sec, your Shadow spells deal 25% increased damage and healing, but your Holy spells deal 50% decreased damage Shadow Mend has no cooldown, and Halo and healing Divine Star are converted to Shadow spells.
  • Sins of the Many - Your damage is increased by up to 12% 6%, diminishing for each ally affected by your Atonement.
  • Purge the Wicked - Cleanses the target with fire, causing [ 22.3% of Spell Power ] Radiant damage and an additional [ 124% of Spell Power ] Radiant damage over 20 sec. Spreads to an additional a nearby enemy when you cast Penance on the target.

Holy

Shadow

  • Mind Blast is no longer castable while channeling Mind Flay.
  • Mind SearCosts 0 Insanity every 1 sec while channeled.
  • Death and Madness - If your Shadow Word: Death fails to kill a target at or below 20% health, its cooldown is reset. Cannot occur more than once every 20 sec. If a target dies within 7 sec after being struck by your Shadow Word: Death, you gain 30 Insanity over 4 sec.

PvP Talents

New Talents

  • Deathspeaker - Your Shadow Word: Pain damage has a chance to reset the cooldown of Shadow Word: Death and enable 150% additional damage regardless of the target's health.
  • Vampiric Insight - Vampiric Touch periodic damage has a chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant. 

Rogue

All Specs

  • Shiv - Your Nature damage done against the target is increased by 20% for 9 8 sec.
  • Vigor - Increases your maximum Energy by [ 50 + 25% of Spell Power ] and your Energy regeneration by 15 10 + 25% of Spell Power ]%.

Assassination

  • Improved Shiv - Shiv now also increases your Nature damage done against the target by 20% for 9 8 sec.

New Talents

  • Poison Damage - Increases the damage of your weapon poisons by 15%.
  • Improved Garotte - Garrote deals 50% increased damage and has no cooldown when used from Stealth and for 3 sec after breaking Stealth.
  • Atrophic Poison - Coats your weapons with a Non-Lethal Poison that lasts for 60 min. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3.0% for 10 sec.

PvP Talents

  • Hemotoxin - Shiv also reduces the target's healing received by 40% for 9 8 sec.

Shaman

Elemental

  • Elemental Spirits vs Elemental Spirits) - Your Feral Spirits are now imbued with Fire, Frost, or Lightning, enhancing your abilities increasing your damage dealt with that element by 15%.

Enhancement

  • Lava Lash (Rank 2) renamed to Molten Assault.
  • Feral Spirit - Summons two Spirit Wolves that aid you in battle for 15 sec. They are immune to movement-impairing effects, and each Feral Spirit summoned grants you 15% increased physical damage dealt by your abilities.

New Talents

  • Storm's Wrath - Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormbringer by 100%.
  • Earthen Weapon - Your Feral Spirits are now imbued with Fire, Frost, or Lightning, increasing your damage dealt with that element by 15%.

PvP Talents

  • Traveling Storms - Thunderstorm now can be cast on allies within 0 to 40 yards, and its cooldown is reduced by 15 sec. Thunderstorm can now be cast on allies within 0 to 40 yards, reduces enemies movement speed by 60% and knocks enemies 25% further. Thundershock knocks enemies 100% higher.

Warrior

  • Slam - Generates 5 20 Rage.

Arms

  • Execute - Attempts to finish off a foe, causing up to [ 250% 220% of Attack Power ] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.
  • Overpower  - Overpower the enemy, dealing [ 97% 90% of Attack Power ] Physical damage. Cannot be blocked, dodged, or parried.
  • Tactician - You have a 1.40% chance per Rage spent on damaging abilities to reset the remaining cooldown on Overpower.
  • Skullsplitter - Generates 20 30 Rage.
  • In For The Kill - Colossus Smash/Warbreaker increases your Haste by 10%, or by 20% 25% if the target is below 20% 35% health. Lasts 10 sec.

Fury

  • Raging Blow - A mighty blow with both weapons that deals a total of [ 122.2% 116% of Attack Power ] Physical damage.
  • Cruelty - While Enraged, Raging Blow deals 10% 15% more damage and has a 15% 30% chance to instantly reset its own cooldown.
  • Meat Cleaver - Whirlwind deals 15% 25% more damage and now affects your next 3 4 single-target melee attacks, instead of the next 2 attacks.

Protection

  • Execute - Attempts to finish off a foe, causing up to [ 250% 220% of Attack Power ] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.

New Warrior Talents

  • Dancing Blades - Odyn's Fury increases your auto-attack speed by 30% for 10 sec.
  • Exhilarating Blows - Mortal Strike and Cleave have a 15% chance to instantly reset their own cooldowns.
  • Punishment - Execute is now usable on targets who are above 80% health or below 35% health.
  • Wrenching Impact - Heroic Leap's cooldown is increased by 45 sec but pulls 4 random enemies within 10 yds to you.
  • Execute - Attempts to finish off a foe, causing up to [ 220% of Attack Power ] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health or above 20% health. (Instant, Costs 20 Rage, Requires Melee Range, 6 sec cooldown)

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Just more and more taking stuff away we already had to repackage it elsewhere, while not adding anything new or interesting.  Pretty much all the new talent tree actually does but because its bigger and different people automatically assume its great because hurr durr iTs KiNda LiiKe tHe 0Ld tReeZ

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