Jump to content
FORUMS
Sign in to follow this  
Staff

Rated Solo Shuffle Clarifications and Explanation

Recommended Posts

63596-solo-shuffle-pvp-brawl-issues-and-

Blizzard have posted an extensive overview of the new rated Solo Shuffle mode coming with Dragonflight, both detailing the basics as well as diving into some specific questions, from the fact that rating will be based on spec, the rewards will be similar to the other PvP modes, the specifics of the ratings calculations and more! 

Blizzard LogoSolo Shuffle (Source)

Greetings combatants! Thank you to everyone who has been active in participating and providing feedback on Rated Solo Shuffle throughout the Dragonflight Beta. Going into Dragonflight and Season 1, we want to consolidate and provide information about this game mode, for clarity and to address some of the questions we’ve seen on the forums and social media.

What is Rated Solo Shuffle?

Rated Solo Shuffle is the rated version of the Solo Shuffle Brawl that was introduced in Eternity’s End. Introducing the game mode playable as a Brawl first allowed us to gather valuable data and information to improve and refine the game mode before attaching a rating to it.

The Solo Shuffle Brawl will be rotated out of the unrated tab and put into the normal brawl rotation. You will be able to queue up for Rated Solo Shuffle in the Rated PvP tab in the Group Finder UI. To queue up, you’ll need to meet a minimum required PvP item level, similar to queueing up for Heroic Dungeons.

3QYNFZTWN52N1666662570000.png

Additionally, cross-faction is enabled for Rated Solo Shuffle, so Horde and Alliance can match together and play against each other.

Will rating be based on Class specializations?

Yes! Observing data from the Solo Shuffle brawl, rated arena matches, and reading community feedback, we felt it was important to have a player’s rating be tied to a specialization rather than class for this game mode. Unique to this Rated game mode, players will have a rating tracked for each of their character’s specializations.

Players will select which of their specializations to queue with, and participate in specialization-based ladders and end of season rewards. This will allow players to try new class specializations in arena without the pressure of performing as well as they would on their main specialization (e.g. a Discipline Priest wanting to try Shadow).

Also coming in Season 1, players will be able to see where they rank against others of their specialization in Solo Shuffle on the official World of Warcraft website.

What Rewards can I earn?

Just like in Rated Battlegrounds and Arenas, you’ll earn seasonal rewards and achievements, credit towards Vicious mounts, weekly great vault progress, and Conquest with rewards being based on the highest rating amongst all of a player’s specializations. Players will earn all seasonal titles and achievements that they would normally in Rated Arenas, with the exception of Gladiator and its associated reward. We felt it was important to keep it as a unique reward to Rated Arenas.

We recognize that some class specializations may perform better than others in Solo Shuffle, as well as having different total representation within the game mode. Because of this, we’re introducing a new and unique end-of-season title for the top 0.1% of each specialization in Solo Shuffle. For Dragonflight Season 1, this will be Crimson Soloist. We’ve seen community feedback around the title and are evaluating it.

How is rating calculated for each match?

During the Dragonflight Beta, we received feedback on wanting to better understand how rating is calculated. There’s a lot of math and calculation that goes on in the back end, but effectively the Solo Shuffle match is calculating 6 matches of arena into one.

When a player enters a match, we determine the expected performance of players in the match based on player matchmaking rating (MMR). We take all the rounds into account, considering who was on each side and who won, so it matters which specific rounds the player wins, and not just the total number of rounds won, in calculating impact on MMR.

We are discussing ways to improve the transparency of how ratings-change calculations can occur. Compared to the live game, Beta realms have a relatively low population, and consequently a much wider spread of ratings and matchmaking values in each match. We expect matches on live realms to include players with ratings and matchmaking values that are closer together.

What happens if another player in my game leaves before it ends?

A topic we’ve discussed internally and seen feedback on with the Brawl and on Beta is: what happens if a player leaves the match before all the rounds end? We want to disincentivize players from leaving their match, punish them appropriately, and have minimal impact on players who did not leave. The leaver will receive a Deserter debuff that will increase in penalty for each consecutive offense.


Please continue to share your thoughts with us here in our forums or @WarcraftDevs on Twitter. We will schedule a ‘Play with the Blues’ event in the next few weeks, focusing on Solo Shuffle and general PvP on Beta, so keep an eye out for that. Until then, enjoy the Dragonflight pre-patch, and we’ll see you in the arena!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...