Jump to content
FORUMS
Sign in to follow this  
Stan

Class Changes in Dragonflight Beta Build 46259

Recommended Posts

72UXchj.jpg

We've summarized all class changes that went live in the latest Dragonflight Beta Build 46259.

The first Beta update since the pre-patch release is now available on the Beta and brought a few class changes and, most importantly, set bonus changes. Please note some of the changes may already be live on retail.

Death Knight

Unholy

  • Epidemic Epidemic - Causes each of your Virulent Plagues to flare up, dealing [ 24% 22.8% of Attack Power ] Shadow damage to the infected enemy, and an additional [ 9.6% 9.12% of Attack Power ] Shadow damage to all other enemies near them.
  • Sudden Doom Sudden Doom - Approximately 2.88 2.5 procs per minute.
  • Clawing Shadows Clawing Shadows - Deals [ 50.78% 55.86% of Attack Power ] Shadow damage and causes 1 Festering Wound to burst.
  • Bursting Sores Bursting Sores - Bursting a Festering Wound deals 25% 20% more damage, and deals [ 20% 18% of Attack Power ] Shadow damage to all nearby enemies. Deals reduced damage beyond 8 targets.
  • Harbinger of Doom Harbinger of Doom - Sudden Doom triggers 15% 30% more often and can accumulate up to 2 charges.
  • Unholy Pact Unholy Pact - Dark Transformation creates an unholy pact between you and your pet, igniting flaming chains that deal [ 236.2% 224.4% of Attack Power ] Shadow damage over 15 sec to enemies between you and your pet.

Tier Set Bonuses

  • Death Knight Unholy Class Set 2pc Death Knight Unholy Class Set 2pc - Bursting a Festering Wound grants your ghoul Vile Infusion, increasing their damage by 25% and Attack Speed Haste by 10% for 5 sec.

Demon Hunter

Vengeance

  • Sigil of Flame Sigil of Flame - Deals [ 11.85% 14.7% of Attack Power ] Fire damage, and an additional [ 29.22% 41.4% of Attack Power ] Fire damage over 6 sec, to all enemies affected by the sigil.
  • Sigil of Flame Sigil of Flame (Rank 2) - Sigil of Flame deals an additional [ 29.22% 41.4% of Attack Power ] Fire damage over 6 sec, to all enemies affected by the sigil.

Druid

Baseline

  • Shred Shred - Shred the target, causing [ 54.65% 68.37% of Attack Power ] Physical damage to the target.

Balance

  • Starfall Starfall - Calls down waves of falling stars upon enemies within 40 yds, dealing [ 86.3% 112.9% of Spell Power ] Astral damage over 8 sec. Multiple uses of this ability may overlap.
  • Starsurge Starsurge - Launch a surge of stellar energies at the target, dealing [ 134.55% 114.37% of Spell Power ] Astral damage, and empowering the damage bonus of any active Eclipse for its duration.
  • Wrath Wrath - Hurl a ball of energy at the target, dealing [ 60% 54% of Spell Power ] Nature damage.
  • Eclipse Eclipse - Nature spells deal 9% 19% additional damage and Wrath damage is increased by 20%. Arcane spells deal 9% 19% additional damage and Starfire critical strike chance is increased by 20%.
  • Innervate Innervate - If cast on somebody else, you gain the effect at 50% 100% effectiveness.
  • Mastery: Astral Invocation Mastery: Astral Invocation - Your Nature spells deal 4.8% 7.2% additional damage to targets affected by Sunfire. Your Arcane spells deal 4.8% 7.2% additional damage to targets affected by Moonfire.

Feral

  • Rake Rake - Rake the target for [ 27% 16% of Attack Power ] Bleed damage and an additional [ 115.55% of Attack Power ] Bleed damage over 15 sec. Reduces the target's movement speed by 20% for 12 sec.

Restoration

  • Rejuvenation Rejuvenation now costs 12% of Base Mana (was 11%).
  • Natural Wisdom Natural Wisdom - If you cast Innervate on somebody else, you gain its effect at 50% 100% effectiveness.
  • Innervate Innervate - If cast on somebody else, you gain the effect at 50% 100% effectiveness.
  • Soul of the Forest Soul of the Forest - Swiftmend increases the healing of your next Regrowth or Rejuvenation by 200% 150%, or your next Wild Growth by 60% 50%.
  • Cultivation Cultivation - When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for [ 28.8% 18.72% of Spell Power ] over 6 sec.

Tier Set Bonuses

Hunter

Baseline

  • Fury of the Eagle Fury of the Eagle - Furiously strikes all enemies in front of you, dealing [ 236.2% 354.6% of Attack Power ] Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets.

Survival

  • Kill Command Kill Command - Give the command to kill, causing your pet to savagely deal [ 95% 143% of Attack Power ] Physical damage to the enemy.
  • Kill Shot Kill Shot - You attempt to finish off a wounded target, dealing [ 220% 297% of Attack Power ] Physical damage. Only usable on enemies with less than 20% health.
  • Flanking Strike Flanking Strike - You and your pet leap to the target and strike it as one, dealing a total of [ 149% 224% of Attack Power + 149% 223.5% of Attack Power ] Physical damage.

Tier Set Bonuses

  • Hunter Survival Class Set 4pc Hunter Survival Class Set 4pc - Raptor Strike, Carve, and Butchery have a 101% 20% chance to make your next Raptor Strike, Carve, or Butchery cost no Focus and deal 50% increased damage.

Monk

Brewmaster

Mistweaver

  • Renewing Mist Renewing Mist - Surrounds the target with healing mists, restoring [ 225% 207% of Spell Power ] health over 20 sec.
  • Essence Font Essence Font - Unleashes a rapid twirl of healing bolts at up to 6 allies within 30 yds, every 1.0 sec for 3 sec. Each bolt heals a target for [ 47.2% 42.48% of Spell Power ], plus an additional [ 16.8% 15.12% of Spell Power ] over 8 sec.
  • Essence Font Essence Font (Rank 2) - Each bolt of Essence Font heals a target for an additional [ 16.8% [ 15.12% of Spell Power ] over 8 sec.
  • Refreshing Jade Wind Refreshing Jade Wind - Summon a whirling tornado around you, causing [ 150.8% 181% of Spell Power ] healing over 9 15 sec to up to 6 allies within 10 yards. Now costs 5% of Base Mana (was 3.5%) and has a 45 second cooldown (was 9 seconds).
  • Rising Mist Rising Mist - Rising Sun Kick heals all allies with your Renewing Mist, Enveloping Mist, or Essence Font for [ 28% 25.2% of Spell Power ], and extends those effects by 4 sec, up to 100% of their original duration.

Paladin

Baseline

  • Judgment Judgment
    • HolyJudges the target, dealing [ 63.4% 57.06% of Spell Power ] Holy damage.
    • Protection, Retribution: Judges the target, dealing [ 63.4% 57.06% of Spell Power ] Holy damage, and causing them to take 20% increased damage from your next Holy Power ability.
  • Lay on Hands Lay on Hands - Grants the target 15% 30% increased armor for 60 sec.

Holy

  • Light of Dawn Light of Dawn - Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for [ 105% 92.4% of Spell Power ].
  • Holy Shock Holy Shock - Triggers a burst of Light on the target, dealing [ 68% 61.2% of Spell Power ] Holy damage to an enemy, or [ 155% 139.5% of Spell Power ] healing to an ally. Has an additional 30% critical strike chance.
  • Judgment of Light Judgment of Light - Judgment causes the next 25 successful attacks against the target to heal the attacker for [ 7% 3.5% of Spell Power ].

Protection

  • Judgment of Light Judgment of Light - Judgment causes the next 25 successful attacks against the target to heal the attacker for [ 7% 3.5% of Spell Power ].

Retribution

  • Divine Storm Divine Storm - Unleashes a whirl of divine energy, dealing [ 95.81% 86.23% of Attack Power ] Holy damage to all nearby enemies. Deals reduced damage beyond 5 targets.
  • Sanctified Wrath Sanctified Wrath - Avenging Wrath lasts 25% longer. During Avenging Wrath, each Holy Power spent causes you to explode with Holy light for [ 27% 13.5% of Attack Power ] damage to nearby enemies.

Priest

Baseline

  • Power Word: Shield Power Word: Shield - Shields an ally for 15 sec, absorbing [ 280% 336% of Spell Power ] damage.

Discipline

  • Rapture Rapture - Immediately Power Word: Shield your target, and for the next 8 sec, Power Word: Shield has no cooldown and absorbs an additional 30% 40%.
  • Power Word: Radiance Power Word: Radiance - A burst of light heals the target and 4 injured allies within 30 yards for [ 105% 157.5% of Spell Power ], and applies Atonement for 60% of its normal duration.
  • Mindbender Mindbender - Generates 0.5% 0.2% mana each time the Mindbender attacks.
  • Contrition Contrition - When you heal with Penance, everyone with your Atonement is healed for [ 14.4% [ 9.36% of Spell Power ].

Holy

  • Renew Renew now costs 2.7% of Base Mana (was 1.8%).
  • Mastery: Echo of Light Mastery: Echo of Light - Your direct healing spells heal for an additional 10.0% 9.0% over 6 sec.
  • Prayer of Healing Prayer of Healing now costs 4.4% of Base Mana (was 4%).
  • Renewed Faith Renewed Faith - Your healing on allies with your Renew is increased by 8% 6%.
  • Prayer Circle Prayer Circle - Using Circle of Healing reduces the cast time and cost of your Prayer of Healing by 25% 20% for 8 sec.
  • Benediction Benediction - Your Prayer of Mending has a 15% 12% chance to leave a Renew on each target it heals.

Shadow

  • Shadowy Apparitions Shadowy Apparitions -  When you use Mind Blast, Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing [ 17% of Spell Power ] Shadow damage. Critical strikes will cause two Apparitions to be created. Mind Blast, Devouring Plague, and Void Bolt have a 100% chance to conjure Shadowy Apparitions and Mind Sear has a 50% chance to conjure Shadowy Apparitions. Shadowy Apparitions float towards all targets afflicted by your Vampiric Touch for [ 17% of Spell Power ] Shadow damage. Critical strikes with Mind Blast, Devouring Plague, and Void Bolt increase the damage of the Shadowy Apparitions they conjure by 100%.

Rogue

Baseline

  • Mutilate Mutilate - Instantly attacks for [ 42% 46.2% of Attack Power ] Physical damage.
  • Deadly Poison Deadly Poison - Poisoned weapons have a chance to deal [ 5.09% 5.6% of Attack Power ] Nature damage to a target already affected by Deadly Poison.

Covenant Abilities

  • Slaughter Poison Slaughter Poison - Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for [ 42.7% 47% of Attack Power ] Shadow damage over 12 sec. Subsequent poison applications will instantly deal [ 5.09% 5.6% of Attack Power ] Shadow damage.

Assassination

  • Wound Poison Wound Poison - Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, which instantly inflicts [ 2.41% 2.8% of Attack Power ] Nature damage and reduces all healing received by 8% for 12 sec, stacking up to 3 times.
  • Fan of Knives Fan of Knives - Sprays knives at all enemies within 10 yards, dealing [ 36.8% 44.16% of Attack Power ] Physical damage and applying your active poisons at their normal rate. Deals reduced damage beyond 8 targets.
  • Deadly Poison Deadly Poison - Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy for [ 42.7% 47% of Attack Power ] Nature damage over 12 sec. Subsequent poison applications will instantly deal [ 5.09% 5.6% of Attack Power ] Nature damage.
  • Garrote Garrote - Garrote the enemy, causing [ 145.8% 174.96% of Attack Power ] Bleed damage over 18 sec. Silences the target for 3 6 sec when used from Stealth.
  • Mutilate Mutilate - Attack with both weapons, dealing a total of [ 63% [ 69.3% of Attack Power ] Physical damage.
  • Rupture Rupture 
    • 1 point : [ 82.6% 90.9% of Attack Power ] over 8 sec
    • 2 points: [ 123.9% 136.3% of Attack Power ] over 12 sec
    • 3 points: [ 165.2% 181.8% of Attack Power ] over 16 sec
    • 4 points: [ 206.6% 227.2% of Attack Power ] over 20 sec
    • 5 points: [ 247.9% 272.6% of Attack Power ] over 24 sec
    • Deeper Stratagem
      • 1 point : [ 82.6% 90.9% of Attack Power ] over 8 sec
      • 2 points: [ 123.9% 136.3% of Attack Power ] over 12 sec
      • 3 points: [ 165.2% 181.8% of Attack Power ] over 16 sec
      • 4 points: [ 206.6% 227.2% of Attack Power ] over 20 sec
      • 5 points: [ 247.9% 272.6% of Attack Power ] over 24 sec
      • 6 points: [ 289.2% 318.1% of Attack Power ] over 28 sec
  • Venomous Wounds Venomous Wounds - You regain 5 6 Energy each time your Garrote or Rupture deal Bleed damage to a poisoned target.
  • Venom Rush Venom Rush - Ambush and Mutilate refunds 5 7 Energy when used against a poisoned target.
  • Crimson Tempest Crimson Tempest - Now costs 30 Energy (down from 35). 
    • 1 point : [ 10.8% [ 24.2% of Attack Power ] plus [ 26.9% of Attack Power ] over 4 sec
    • 2 points: [ 16.1% [ 36.3% of Attack Power ] plus [ 40.4% of Attack Power ] over 6 sec
    • 3 points: [ 21.5% [ 48.4% of Attack Power ] plus [ 53.8% of Attack Power ] over 8 sec
    • 4 points: [ 26.9% [ 60.6% of Attack Power ] plus [ 67.3% of Attack Power ] over 10 sec
    • 5 points: [ 32.3% [ 72.7% of Attack Power ] plus [ 80.7% of Attack Power ] over 12 sec
      • Deeper Stratagem
        • 1 point : [ 10.8% 24.2% of Attack Power ] plus [ 26.9% of Attack Power ] over 4 sec
        • 2 points: [ 16.1% 36.3% of Attack Power ] plus [ 40.4% of Attack Power ] over 6 sec
        • 3 points: [ 21.5% 48.4% of Attack Power ] plus [ 53.8% of Attack Power ] over 8 sec
        • 4 points: [ 26.9% 60.6% of Attack Power ] plus [ 67.3% of Attack Power ] over 10 sec
        • 5 points: [ 32.3% 72.7% of Attack Power ] plus [ 80.7% of Attack Power ] over 12 sec
        • 6 points: [ 37.7% 84.8% of Attack Power ] plus [ 94.2% of Attack Power ] over 14 sec
  • Poison Bomb Poison Bomb - Envenom has a [ 50 / 10% ]% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals [ 132% 105.6% of Attack Power ] Nature damage over 2 sec to all enemies within it.

Outlaw

  • Wound Poison Wound Poison - Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, which instantly inflicts [ 2.41% 2.8% of Attack Power ] Nature damage and reduces all healing received by 8% for 12 sec, stacking up to 3 times.

Subtlety

  • Wound Poison Wound Poison - Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, which instantly inflicts [ 2.41% 2.8% of Attack Power ] Nature damage and reduces all healing received by 8% for 12 sec, stacking up to 3 times.
  • Deepening Shadows Deepening Shadows - Your finishing moves reduce the remaining cooldown on Shadow Dance by [ 0.1000 * 10% 6% of weapon damage ] sec per combo point spent.
  • Backstab Backstab - Stab the target, causing [ 49.33% 54.26% of Attack Power ] Physical damage. Damage increased by 20% when you are behind your target, and critical strikes apply Find Weakness for 10 sec.
  • Black Powder Black Powder
    • 1 point : [ 8% 8.8% of Attack Power ] damage
    • 2 points: [ 16% 17.6% of Attack Power ] damage
    • 3 points: [ 24% 26.4% of Attack Power ] damage
    • 4 points: [ 32% 35.2% of Attack Power ] damage
    • 5 points: [ 40% 44% of Attack Power ] damage
    • Deeper Stratagem
      • 1 point : [ 8% 8.8% of Attack Power ] damage
      • 2 points: [ 16% 17.6% of Attack Power ] damage
      • 3 points: [ 24% 26.4% of Attack Power ] damage
      • 4 points: [ 32% 35.2% of Attack Power ] damage
      • 5 points: [ 40% 44% of Attack Power ] damage
      • 6 points: [ 48% 52.8% of Attack Power ] damage
  • Shadowstrike Shadowstrike - Strike the target, dealing [ 87.35% 96.09% of Attack Power ] Physical damage.
  • Rupture Rupture 
    • 1 point : [ 82.6% 90.9% of Attack Power ] over 8 sec
    • 2 points: [ 123.9% 136.3% of Attack Power ] over 12 sec
    • 3 points: [ 165.2% 181.8% of Attack Power ] over 16 sec
    • 4 points: [ 206.6% 227.2% of Attack Power ] over 20 sec
    • 5 points: [ 247.9% 272.6% of Attack Power ] over 24 sec
    • Deeper Stratagem
      • 1 point : [ 82.6% 90.9% of Attack Power ] over 8 sec
      • 2 points: [ 123.9% 136.3% of Attack Power ] over 12 sec
      • 3 points: [ 165.2% 181.8% of Attack Power ] over 16 sec
      • 4 points: [ 206.6% 227.2% of Attack Power ] over 20 sec
      • 5 points: [ 247.9% 272.6% of Attack Power ] over 24 sec
      • 6 points: [ 289.2% 318.1% of Attack Power ] over 28 sec
  • Shadow Blades Shadow Blades - Draws upon surrounding shadows to empower your weapons, causing your combo point generating abilities to generate 1 additional combo point and deal 30% 50% additional damage as Shadow for 20 sec.
  • Shuriken Storm Shuriken Storm - Sprays shurikens at all enemies within 10 yards, dealing [ 16.2% 21.1% of Attack Power + 16.2% 21.1% of Off-hand Attack Power ] Physical damage and reducing movement speed by 50% for 8 sec. Deals reduced damage beyond 8 targets.
  • Gloomblade Gloomblade - Punctures your target with your shadow-infused blade for [ 56.58% 62.24% of Attack Power ] Shadow damage, bypassing armor. Critical strikes apply Find Weakness for 10 sec.
  • Secret Technique Secret Technique cooldown changed to 60 seconds (was 45).
    • 1 point : [ 33% 42.9% of Attack Power ] total damage
    • 2 points: [ 66% 85.8% of Attack Power ] total damage
    • 3 points: [ 99% 128.7% of Attack Power ] total damage
    • 4 points: [ 132% 171.6% of Attack Power ] total damage
    • 5 points: [ 165% 214.5% of Attack Power ] total damage
      • Deeper Stratagem
        • 1 point : [ 33% 42.9% of Attack Power ] total damage
        • 2 points: [ 66% 85.8% of Attack Power ] total damage
        • 3 points: [ 99% 128.7% of Attack Power ] total damage
        • 4 points: [ 132% 171.6% of Attack Power ] total damage
        • 5 points: [ 165% 214.5% of Attack Power ] total damage
        • 6 points: [ 198% 257.4% of Attack Power ] total damage

Shaman

PvP Talents

  • Ethereal Form Ethereal Form - You turn ethereal, making you immune to all physical damage, but unable to attack or cast spells and your movement speed is reduced by 50%. Lasts for 14 10 sec. Now has a 60 second cooldown (was 45).

Warlock

Destruction

  • Immolate Immolate - Burns the enemy, causing [ 39.84% 53.78% of Spell Power ] Fire damage immediately and an additional [ 149.4% 201.69% of Spell Power ] Fire damage over 18 sec.
  • Incinerate Incinerate - Draws fire toward the enemy, dealing [ 96.92% 130.84% of Spell Power ] Fire damage.
  • Conflagrate Conflagrate - Burns the enemy, causing [ 39.84% 53.78% of Spell Power ] Fire damage immediately and an additional [ 149.4% 201.69% of Spell Power ] Fire damage over 18 sec.
  • Chaos Bolt Chaos Bolt - Unleashes a devastating blast of chaos, dealing a critical strike for [ 235.2% 305.8% of Spell Power ] Chaos damage. Damage is further increased by your critical strike chance.
  • Rain of Fire Rain of Fire - Calls down a rain of hellfire, dealing [ 71.7% 96.8% of Spell Power ] Fire damage over 8 sec to enemies in the area.
  • Cataclysm Cataclysm - Calls forth a cataclysm at the target location, dealing [ 180% 216% of Spell Power ] Shadowflame damage to all enemies within 8 yards and afflicting them with Immolate.

Warrior

Arms

  • Tactician Tactician - You have a 1.40% 1.30% chance per Rage spent on abilities to reset the remaining cooldown on Overpower.
  • War Machine War Machine - Killing an enemy instantly generates 10 5 Rage, and increases your movement speed by 30% for 8 sec.

Fury

  • Raging Blow Raging Blow Raging Blow has a 20% chance to instantly reset its own cooldown.
  • Killing an enemy instantly generates 10 5 Rage, and increases your movement speed by 30% for 8 sec.
  • Onslaught Onslaught - Brutally attack an enemy for 200 [ 151.6% of Attack Power ] Physical damage
  • and become Enrage for 5 sec. Generates 0 20 Rage.

Protection

  • War Machine War Machine - Killing an enemy instantly generates 10 5 Rage, and increases your movement speed by 30% for 8 sec.

Share this post


Link to post
Share on other sites

Some are getting small to slight increases of the skill power or dmg while some are getting dialed down to a certain degree.  I would not say this is the final set of results heading to the opening of DF's release.  I feel as if all classes need a thorough run through of adjustments to be on par and fairness on given content.

The ones I don't see in this or being mentioned at this time are:

Elemental Shamans

Arcane Mages

Affliction Warlock

And anymore changes to Evoker

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...