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By Velovictus
A short music video paying homage to Brewmaster Monks everywhere!
https://www.youtube.com/watch?v=AHyN-wGW9xo
Much love!
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By lawura
[H][Draenor][Healer problem] was founded at the end of BFA and reinforced recently with a a group of old friends experienced in mythic raiding. We are bound by ambition to build a strong core of focused players for mythic progression while valuing players over the progress itself. We offer a mature, fun and caring, yet focused environment, with respect to real life responsibilities.
At the moment we are looking for a couple friendly but committed players to complete our mythic team.
Raid hours:
Wednesday: 20.00 - 23.00 (3h)
Thursday : 20.00 - 23.00 (3h)
More info:
For current progress, info on current roster, and opened class spots please check our GoW Page: Healer Problem on GoW
Requirements for raiding
- Good performance & positive attitude
- Know your class and spec, or be ready to receive constructive criticism, to learn and to improve quickly
- Working discord voice communication (mic is not mandatory, but you are required to hear and respond)
- Be organized & prepared - research boss fights, have consumables to last through the raid, be up-to-date on power progression and gearing opportunities outside of raids
Other activities:
On Sundays we have social raids at 20.00-23.00ST
We have a good number of highly ranked and active mythic-plus players, who will be glad to see more joining them in their adventure.
In-Game Community
Our guild has an in-game community. We welcome and encourage our members interacting with players from other guilds and on other realms. Come, join us. meet our people, see if our atmosphere fits you before you decide to dedicate yourself to our raid team.
Community Invitation
Contact:
If you have any questions, please contact us, we will be happy to answer any of your questions about our guild.
Guild Leader: Beygir#6257 (Discord)
Recruitment Officer: Cheyanna#5202 (Discord), Lawura#2369 (Battletag)
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By Babblet
About us:
Looking for a new raiding home? <Concordant> on Turalyon is recruiting! We are a progression oriented guild consisting of working adults (18+). We work to conquer as much raid content as possible during our set schedule, as well as Mythic 10+ keys every week. We are a long-running guild that values high attendance, positive raiding attitude, personal effort, and a friendly, team focused raid environment.
Raid Times: Tuesday and Thursday 8:30 - 11:30 PM EST
Progression: https://www.wowprogress.com/guild/us/turalyon/Concordant
Recruitment Needs:
Melee DPS Ranged DPS
Battle Tags: Novasolan#1621 (Guild Master), Died#1748 (Officer)
See you in Shadowlands!
Contact on Battle.net or Discord only, do not respond or send PMs on Icy-Veins.
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By TSLNight
Who we are:
The Shadow Legion is an early evening raiding guild. Our goal is to try and clear the current content (Cutting Edge) as fast as we can and maintain a friendly and positive atmosphere.
We are a group of friends who enjoy playing together no matter what the content is. Our guys come from a hardcore raiding background dating all the way to TBC days. We know we can push the hardest content if we set our minds to it.
After a long hiatus from mythic raiding we are rebuilding our mythic roster to effectively start clearing mythic Ny'alotha. We currently have a very solid core group of players who have been together for a few years now. We are looking to fill our ranks with other like minded players with a background in mythic raiding and the attitude of improving themselves and the group as a whole.
We are currently 12/12HC and 5/12M looking to continue mythic progress.
Raiding times:
Wednesday: 17:30 - 20:00
Sunday: 17:30 - 20:00
Monday 17:30 - 20:00
All times are Server time.
Times may be extended or an extra raid added during early progression if the group is willing to push harder.
We are currently trying to recruit mages as prio, but slots are open for anyone if they wish to apply.
What we expect from our raiders:
Attendance: We have a very chill raiding schedule, which is why we expect our raiders to have as close to a 100% attendance ratio as possible. We understand emergencies but if you cannot maintain close to perfect attendance then it will quickly become an issue due to time constraints.
Proficiency: We expect our raiders to be proficient with their classes and are always trying to improve. Whether it be by working on gear or going through your logs to find ways to improve, we will try our best to help where we can.
Communication: Headsets and a working mic are a must. You do not have to be talking all the time but being able to provide information quickly during a pull is a huge benefit.
Dedication: You need to have a positive attitude towards raiding and progressing. Understand that sometimes it takes time and effort to get some bosses down. We need players who are dedicated to achieve our common goal and maintain that competitive spark to push further where we can.
Feel free to get in touch with us if you have any more questions or wish to join us.
Night - Night#23645 (Guild Master)
Kaymer - Kaymer#2407 (Officer)
Blaster - Blaster#21232 (Recruitment Officer)
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By Lizard
Hello there!
It is my vision on build Yrel for quick matches and non-high (diamond/ml/gml) league.
Wanna show it, because I disagree with guide, what is presented here. Guide https://www.icy-veins.com/heroes/yrel-build-guide maybe good, but it designed not for casual players.
Following this guide, you'll pretty good brusher-tank (Yrel have 2679 HP right now on level 1, only 8 characters in game have more HP), with super-mobility and good damage after 16 lvl. Our specialisation - defend objectives on map. Noone in this game now can't do it better, then Yrel.
My prefer talent build is: 2, 2, 3, 2, 1, 3, 4.
Another form: Dauntless, Gift of the Naaru, Divine Steed, Sacred Ground, Aldor Peacekeeper, Holy Wrath, Seraphim.
Also, if you have a good tank, and all what you team need is damage, or if we on bad map to us (see below) : 1, 3, 2, 1, 2, 3, 1/4.
Another form: Light of Karabor, Hand of Freedom, Holy Avenger, Ardent Defender, Repentance, Holy Wrath, Word of Glory/Seraphim.
Our playstyle: do a simple brusher work, before get level 4, or start ivent on map. After level 4, try be near our teammates, for get maximum profit from Gift of the Naaru, but without fanatism ?. After level 7, you can soak exp from 2 lines with Divine Steed, try get more exp to team (again, without fanatism, on largest maps like warhead juction it will be dumb). When your team get ultimates, start playing more aggresively.
Mid game: defend targets, defend teams, kill everything what moving (and what doesn't moving - move it and kill! ?) with help some assassin in your team. Help to push and get camps. After level 16, when you pick Holy Wrath, you may get camp solo, and it will be fast (before 16 lvl, you also can do it, but it will too long - waste of time and mana).
Late game: PUSH PUSH PUSH PUSH PUSH PUSH! You have all things to win. Just win teamfight (be prepared), get camps and go to core. Not in our plans play in deep late (but we can!), then just finish game.
More about talents:
In first tier (1 lvl), Dauntless give 50% kinetic armor for 2.5 sec - is too many to be skiped, any autoattack assassin will be hate you, but if opponents haven't autoattack assassin, pick Light of Karabor for synergy with 13'th level talent (Aldor Peacekeeper) and still have good sustain. Maraad's Insight deal smallest profit in late game, and most games will be long, because we're in game ?.
Second tier (4 lvl), Gift of the Naaru give to you free (!) healing to teammate on 7 sec cooldown (!!!), what can help to survive low-hp teammate, and he can escape, but if you trust in your healer, you can pick Hand of Freedom. Aegis of Light just doesn't work - we initiate fights, or follow opponent, or run away. No useful case to team.
Third tier (7 lvl) - all talents can be used, but I prefer Divine Steed, because it is + mobility (fast soak exp on 2 lines, complete it and go to objective on map, for example), +1 option to escape, +1 option to following low-hp opponent to kill him (especially after 16lvl). If you not like it, or wanna deal more damage, you can pick Holy Avenger for combo like a D+E+Full-E. Righteous Momentum, truthly, can be picked only in full-party, when your team need more ground control. I don't see any other cases for it, but talent still can be picked.
Ultimate (10 lvl) - always Sacred Ground, exeptly maps, where you absolutely doesn't need defend objective, or if you already have good tank with zoning option. 45 sec cd is so small, what sometimes it can be ready when your Sacred Ground still active. ?
Ardent Defender we can pick, when we have a good tank, who know what he need to do. Usually, you get it before level 10. It's best save ability in game, also 120 sec cd is not so long, but we do less profit to team then what we can do with Sacred Ground.
Fifth tier (13 lvl) - all talents are teoritly playable, but I prefer Aldor Peacekeeper, because it's good combo: instant Divine Purpose + Vindication, you got heal and kinetic shield, heal teammate, and you can tank 'cuz -25% damage for all sources near you, and under Sacred Ground you will be unbreakable, especially if you chosen Light of Karabor in tier 1. Repentance you can pick when Holy Avenger already picked in third tier - more control is more control. ? Also wanna clarify, what Velen's Chosen minorly upgrade damage, and have less profit then Aldor Peacekeeper and Repentance.
Sixth tier (16 lvl) - always Holy Wrath, because it greatly increase our damage. From this moment, you will be a great threat to opponents, and they'll try to kill you, switching damage in you first, but they can't kill you ? (R+D+Q). Templar's Verdict, theoretically, can be use in well-played team to increase team damage and target kills, but for ultimate benefit of this talent, I repeat, we need at least 2 teammate with good fast switch in priority target for fast kill.
Seventh tier (20 lvl) - depends of talent in fourth tier (Ultimate). If Ardent Defender picked - upgrade it (Word of Glory), exept if you have good aoe healer (like a morales/alextraza/brightwing/etc.). If Sacred Ground - pick Seraphim. Active ability, every 10 seconds (!) deal 2 sec unstoppable - it's always full charged basic ability, what cannot be interrupted for blinding/stun/sleep/etc., also it's another option to escape.
Upgrading Sacred Ground with Hallowed Ground - useless, because if you used it - stay here to death, but give time to escape to your teammates, in other cases you win teamfight ever, becuase on level 20 and higher, most teamfights end with death 3-5 ppl in team.
Bubble Hearth - garbadge, if you wanna win. Ultimate escape, but if you find yourself in a situation, where you want to press this ability, your team will lose teamfight, and then - that game.
Leaving your team in the minority is not the way of true light protectors!
Our stronger maps: Braxis Holdout, Cursed Hollow, Infernal Shrines, Sky Temple, Warhead Junction, Volskaya Foundry.
Our weaker maps: Tomb of the Spider Queen, Battlefield of Eternity, Blackheart's Bay (?).
Our nightmare: Johanna, Garrosh, Malthael, Rexxar.
Tips:
Avoid downtime Divine Purpose! If you're not in fight, heal yourself instantly with Divine Purpose + Vindication, it cost no mana, and also you help to your healer (especially with Gift of the Naaru). If you pick Holy Avenger, start full-prepared Avenging Wrath without Divine Purpose, for combining it after first use. You start fight, and keep your damage strong full time in duel. It is good idea to use full-prepared Avenging Wrath in backline opponent team to help your assassins kill prefer target with Divine Purpose + Righteous Hammer, or separate and destract them healer. When you use Avenging Wrath just deal damage, don't wait full charge - it spell have a fixed damage, and charging in this situation is waste of time and damage from autoattack. Will be glad to any responce!
Thanks for reading!
See you in Nexus!
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