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Recap of the First Diablo IV Developer Update Livestream

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Game Director Joe Shely and Associate Game Director Joseph Piepiora discussed the new Codex of Power system, Lilith and Inarius, and the Battle Pass in the first Diablo IV Developer Update Livestream.

Key Highlights

  • The developers discussed the conflict between Lilith and Inarius and played cinematics that introduce both characters.
  • A Battle Pass will be available in every Diablo IV Season. It will cost $10 USD and only offer cosmetics.
  • The developers discussed Codex of Power, a new crafting mechanic, coming in Diablo IV, where players farm unique buffs and powers in dungeons and attach them to legendary gear.
  • During the livestream, they showed off the Limited Collector's Box that's now available for pre-purchase.

Blizzard Logo(Source)

Welcome, Wanderer.

Gaze into the flames, soak in their knowledge, for they prophesize a vision—our Diablo IV Developer Update Quarterly blogs will now take the form of our new Diablo IV Developer Update Livestream series. But before we begin, let’s take a look at how future livestreams will be structured and what type of content you can expect to take away from them: Each livestream will feature members of the Diablo IV development team—they’ll be illuminating elements of Diablo IV’s production and digging into the details behind the game’s systems, lore, answering questions from our community, and more. Following each livestream, we will publish a recap blog like this one with details on where to catch up on the livestream and a look at the content covered.

During this livestream, we introduced the new Codex of Power system, talked about the story between Lilith and Inarius, gave you all the details around our Diablo IV pre-purchase editions, and held a Q&A session. Currently, our video on demand of the livestream is only available in English, but we will be adding additional localized videos on demand over the coming days.

Now, grab a piping-hot beverage and prepare to catch up with game director Joe Shely and associate game director Joseph Piepiora.

Enjoyed the livestream and want to gather around the fire with the development team again? Good, we cannot wait to highlight more details in the future. Once we are ready to share the date of our next Diablo IV Developer Update Livestream, we’ll announce it on our official Facebook, Instagram, and Twitter accounts. Keep an eye out, and remember. . .

Hail Lilith, Blessed Mother!
-The Diablo IV Team

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It would've been good if they revealed what season pass is going to contain, the amount of xp required to complete it, what is going to be in the shop etc. I'm still uncertain how they are going to handle monetization and there is always possibility of introducing more aggressive monetization later on to avoid some backlash.

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 The problem with monetization is not coming up with a way to monetize the game as much as getting the players base big enough to actually make it profitable. Once they sell the game to end users, they will monetize it further if they can keep players playing and increase the base. But they already have that with WoW so I doubt they will put aside the resources to actually make it so. Then of course if they are gonna succeed, greed will make it impossible to actually balance between pay to win and pay to play. What they did with Diablo Immortal UI is just... no words can describe that BS, lol.

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