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Group Loot Hotfix and 10.0.5 Improvements

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Blizzard have detailed a hotfix coming later this week as well as several improvements coming to the Group Loot system in patch 10.0.5

Blizzard LogoGroup Loot (Source)

We have a hotfix coming to the game later this week. With this hotfix, we will have:

  • Fixed some situations where players could win Need rolls on duplicate items in a single roll session when it should not have been possible.

This has already been working as intended for most items, but should now include items such as Tier Tokens and weapons.

Additionally, we’ve got some updates to loot distribution coming in 10.0.5–

  • Fixed an issue where, in some rare cases, players would get less loot than they should have on certain Raid sizes.
  • Fixed an issue where players could unconditionally roll Need on Set Tokens. The system will now check if the player owns the Token or the Set Piece itself at equal or greater power.
  • Players can no longer roll Need on any Profession recipe that they have already learned.
  • Players can no longer unconditionally roll Need on 1H weapons (or 2H for a Warrior in Fury loot spec).

For that last one, in 10.0.5, the system will now thoroughly identify if you can dual-wield the weapon in question, based on your loot spec. If you can, and you already have two versions of it at least as powerful as the item being rolled for, you can’t Need the item.

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"Fixed an issue..." the issue being poor quality. If I were the manager of the group responsible for loot mechanics I'd expect to be fired, replaced, or reassigned to managing TP for the restrooms.

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2 hours ago, NeatPete said:

"Fixed an issue..." the issue being poor quality. If I were the manager of the group responsible for loot mechanics I'd expect to be fired, replaced, or reassigned to managing TP for the restrooms.

So, when you make a mistake at work or something you do does not have the intended result, you should just be fired?

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2 hours ago, Madyrn said:

So, when you make a mistake at work or something you do does not have the intended result, you should just be fired?

You can't delegate responsibility and you can delegate authority. A manager isn't writing code - they are managing data, processes, programs, and projects.  They lead people and teams. When you mess up the fries order no big deal - when you spell McDonalds incorrectly on an order of 100,000 hats for employees, ya you should be fired.  It's the scope of responsibility that's the difference.  When I make a mistake at work, assets vital to national security are damaged or people die and yes you read about it all the time and people are fired - it's the scope of responsibility.  

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You can't delegate responsibility and you can delegate authority.

Well, responsibility and authority go hand in hand and delegating either means delegating the other so, I am not sure where you get this or how it even applies here.

Quote

A manager isn't writing code - they are managing data, processes, programs, and projects. They lead people and teams.

I'd say that depends upon the company and the project. Some dev managers absolutely write code, while others are as you say, managing the people and aspects of the overall project. But, unless it is a manager that caused any of these issues, this particular side-track makes little sense within the discussion.

Quote

When you mess up the fries order no big deal - when you spell McDonalds incorrectly on an order of 100,000 hats for employees, ya you should be fired.  It's the scope of responsibility that's the difference.

Well, if someone orders no salt on their fries because they legit have an allergy to salt, and the fry cook puts salt on them anyway, that is indeed a big deal. However, to say the scope of responsibility is the difference seems off here. It seems more about the level of error, which is purely dependent upon the situation and not the scope of responsibility on the person making the error because ultimately, whether a manager, supervisor, or new employee, any particular error is equally consequential to those affected. The only difference would be the expectation based on the title which, for some companies, does not change.

Quote

When I make a mistake at work, assets vital to national security are damaged or people die and yes you read about it all the time and people are fired

Comparing a few minor issues in a massive video game to a life or death national security situation is YouTube level dramatic. The two are not even close and the consequences nowhere near the same. Yeah, if you make a bad decision and someone dies, that is serious and you may very well lose your job. But do you honestly believe that a programming error such as

Fixed an issue where, in some rare cases, players would get less loot than they should have on certain Raid sizes.

is not just within the realm of death but has the same impact on those affected? That invalidates your entire argument if only due to the ludicrous nature of the comparison. It's a video game friend. No one is dying and the country will not be attacked because of these very minor issues. If your opinion on the matter were applied across the board with software, there would be no programmers because errors and glitches and bugs are a constant issue in the industry. In fact, you would be hard-pressed to find any industry where errors are not a constant, if only minor. They are expected as a part of any process which is why systems such as Six Sigma exist, to help cut down on errors but not eliminate them because that is impossible.

Edited by Madyrn

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It basically says you cant farm lower gear transmog (on one char) since 10.0.5 as you wont be able to roll need on items/tokens you have at better quality.

Blizz can reverse this stupid decision, or make 2 new group loot buttons (Need > Mog > Disenchant > Greed), or make it so every gear piece will teach you all of the lower quality tmogs for the same item. Or you can vendor your gear before going in LFR, need on mogs you want, and then buyback it after raid.

Edited by Bambiprsi

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