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Damien

Marauder Cluster Arrow Demon Hunter

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Thanks for the guide. Got a few questions and comments aswell.

 

1. If we're talking about cubing Dawn then we can talk about 65% CDR of Vengreance not 60%.

2. Hellfire amulet. There's no need to try to get Ambush or Steady Aim on the amulet. The amulet is fine as far as it has one of the passives from the build on it: Awareness, Custom Engineering, Cull of the Weak, Ballisics, Amush or Stready Aim.

3. Why prioritize CHC over CHD? Or just prioritize which one gives you higher dps? What about the old 1:10 ratio?

 

(Sorry if I said something stupid. I haven't played Diablo for months. Just hopped on 2.4 yesterday again. Feels good to be back).

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Guest Inskey

"The active pop also nets you the a.png Spider Companion slow, the b.png Boar Companion taunt, the e.png Ferret Companion health globe grab and the c.png Wolf Companion 30% damage increase."

 

This is severely wrong. You only net the active benefit of the rune you have selected, NOT all pets on the field. Obvious mark that the writer of this guide does not fully understand how the DH set functions. 

 

Yes you do. You get all the rune's effects. It works the same way shadow power does in the Shadow set. I have the bat rune selected when I play and every time I hit companion I get 30% dmg increase from wolves, my boar taunts, etc

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Guest Guest

"The active pop also nets you the a.png Spider Companion slow, the b.png Boar Companion taunt, the e.png Ferret Companion health globe grab and the c.png Wolf Companion 30% damage increase."

 

This is severely wrong. You only net the active benefit of the rune you have selected, NOT all pets on the field. Obvious mark that the writer of this guide does not fully understand how the DH set functions. 

 

No It's not wrong test it yourself. If i activate my Wolf i get the hatred from the bat for example! Check your facts!

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Guest Novack

I wonder what's the relative value of RCR and Area damage-wise in this build. What affix would be better to roll for in your ring slots?

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Thanks for the guide. Got a few questions and comments aswell.

 

1. If we're talking about cubing Dawn then we can talk about 65% CDR of Vengreance not 60%.

2. Hellfire amulet. There's no need to try to get Ambush or Steady Aim on the amulet. The amulet is fine as far as it has one of the passives from the build on it: Awareness, Custom Engineering, Cull of the Weak, Ballisics, Amush or Stready Aim.

3. Why prioritize CHC over CHD? Or just prioritize which one gives you higher dps? What about the old 1:10 ratio?

 

(Sorry if I said something stupid. I haven't played Diablo for months. Just hopped on 2.4 yesterday again. Feels good to be back).

 

1. Typo! Thanks.

2. Any of the recommended base 4 passives will be great, absolutely. I worded it this way for the sake of brevity, I'll consider rephrasing.

3. 1:10 is not a bad rule of thumb, but it doesn't give a complete picture (like a d3planner DPS calculation would, for example). Regardless, at the current rate of gearing and paragon leveling, it's unlikely you will have to choose between one or the other for an extended period of time.

 

 

I wonder what's the relative value of RCR and Area damage-wise in this build. What affix would be better to roll for in your ring slots?

 

With permanent Seethe taking care of your resource needs, I would definitely go for Area Damage.

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Guest srwilliams444

So, I've been using this build, and I really having a problem with my armor or resistances.  I've got a couple diamonds here and there, but I get absolutely wrecked by poison and electrical abilities.  Any tips on this?

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Guest Nal

Could you please show the math difference for Cloak of the Garwulf cubed vs Visage of Gunes? Not sure what's additive or  multiplicative.

 

Also, do you happen to know if the shadow clones from Haunt of Vaxo count as companions for Zoey's Secret?

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Guest Janwing

How does CDR work ?

With this build I need to get to 38% or so to get full up time on Vengeance

 

12,5% from gem in head + 10% from paragon = 22,5%

So i need another 16% from gear te get there.

 

I got 8% on quiver + 8% on 1 ring + 8% on shoulders = 24%

In the details screen the total only gets to 38.6 %

If i remove my quiver from gear i drop to 33,33%

 

Why is 8% CDR not 8%. It seems that i only get 5,3% from gear.

If i remove paragon points i drop to 31.8%. So also there i do not drop the full 10%

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I have 2 suggestions to make:

 

Hou about a section into legendary potions, what would be the best one for each class/build? What about this class/build for example? Can you talk about or write about it just a bit? I'd love to know a bit more about it.

 

Also, i saw someone here on forums talking abou paragorn point distribution, especially about the core tab. We should put points on move speed only to compliment cap, then all other points on dex? Zero points in the other 2 categories? Is that true? if it is so, then why not remove the other 2 stat priorities? Would make things way more clear.

 

Ty in advance, and great job Deadset!

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Guest Alain

I'm using this build, but use an ancient Yang's Recurve as the weapon, and got Manticore in the cube. I can spam cluster arrow permanently with that kind of cost reduction.

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Guest Guest

Cloak of the Garwulf offers comparable DR to visage of Gunes, plus two more wolves to deal damage and block up chokepoints.

 

The 9% DR per companion from the belt is additive. Normally Maruader has 7 companions, for 63% DR. Adding two more raises that by 18%, to a total 81%.

 

The Visage of Gunes calculates its 50% separately, so you're effectively getting the remaining 37% halved, which works out to 18.5%. 

 

I don't have any hard math on how much the extra wolves add to your damage capability, but I'm confident in saying Garwulf is also an extremely viable contender for the cube slot.

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Cloak of the Garwulf offers comparable DR to visage of Gunes, plus two more wolves to deal damage and block up chokepoints. (...)

 

That is correct, I will be adding it as an alternative in the Cube.

 

I have 2 suggestions to make:

 

Hou about a section into legendary potions, what would be the best one for each class/build? What about this class/build for example? Can you talk about or write about it just a bit? I'd love to know a bit more about it.

 

Also, i saw someone here on forums talking abou paragorn point distribution, especially about the core tab. We should put points on move speed only to compliment cap, then all other points on dex? Zero points in the other 2 categories? Is that true? if it is so, then why not remove the other 2 stat priorities? Would make things way more clear.

 

Ty in advance, and great job Deadset!

 

Thanks dude! Legendary pots rarely if ever make any difference in a run, so that's why I've skipped them so far. You are correct in your thoughts of Paragon distribution, you cap on Movement Speed and put the rest in Dexterity. Vitality can only be considered if you have sub-par Toughness and you feel like you get oneshot too much (although that's hard to gauge on a DH - you get oneshot a lot by default). With the resource management tools already present in the build increasing Maximum Hatred should not be needed.

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How does CDR work ?

With this build I need to get to 38% or so to get full up time on Vengeance

 

12,5% from gem in head + 10% from paragon = 22,5%

So i need another 16% from gear te get there.

 

I got 8% on quiver + 8% on 1 ring + 8% on shoulders = 24%

In the details screen the total only gets to 38.6 %

If i remove my quiver from gear i drop to 33,33%

 

Why is 8% CDR not 8%. It seems that i only get 5,3% from gear.

If i remove paragon points i drop to 31.8%. So also there i do not drop the full 10%

 

CDR is multiplicative, not additive. The gem is 12.5%, and when you add in the 10% from paragon you get 21.25%, not 22.5% ( 1- ((1-.125) * (1-.10)) = 1 - (.7875) = .2125). 

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Guest tom

I've been enjoying an Ancient Yang's recurve with Dawn cubed for pretty much non stop multi shot except for the occasional primary resource thrown in to get the focus/restraint ring bonus..

 

There's arrows everywhere smile.png

 

Thanks for the build suggestions

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Guest SKS

I have been using a similar build, but I use Multi-shot and Elemental Arrow with the lightning ball.

Using the slow ability from a quiver (can't remember the name) keeps that Lighting ball on top of monsters for a long while.  Multishot mows lower levels down.  I use evade for my hate generator.  Use the two extra wolves from the armor and the gem that improves their damage/defense and the belt that gives me a bonus for that.  I use Vengeance for when I need Hatred.  I had been having problems on Torment 8, with this build, I have been running Torment 9 without an issue.  Will move up to T10 since adding the ring power that stuns with electrical.

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Guest Random DH

Im confused how do i get vengeance onto skill 1?

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Im confused how do i get vengeance onto skill 1?

 

Check if you have Elective Mode enabled in Options -> Gameplay tab. This allows you to slot any skill (almost) anywhere on your buttons, and allows multiple skills from the same category.

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Guest Ross

If the belt is Hunter's wrath, what are the desired stats besides dex and vit? Life % and all res?

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Guest Anthony3

Having trouble dealing damage in grifts 65 or higher with this bild, ancient items except weapon and rings, good rolls too... How do i get the boost to hit 70+?

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Guest ZZ

I see a lot of people on the ladder rolling cluster arrow damage% over vitality on the headslot , what do you think about that?

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If the belt is Hunter's wrath, what are the desired stats besides dex and vit? Life % and all res?

 

Yes, those would be the stats. But the belt should really be Zoey's Secret, as the guide recommends!

 

 

Having trouble dealing damage in grifts 65 or higher with this bild, ancient items except weapon and rings, good rolls too... How do i get the boost to hit 70+?

 

Hard to say what's wrong like that, perhaps you could link me to your character and I could give you specific advice?

 

 

I see a lot of people on the ladder rolling cluster arrow damage% over vitality on the headslot , what do you think about that?

 

That's most probably done to squeeze every last bit of possible DPS out of the character, at the cost of (a lot) of Toughness. You can go the same route, but you'll need to work on reflexes too - the more Toughness you drop, the less you'll have to get hit. :)

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Guest guest

hello , im not sure if the question is appropriate but - which manticore would you choose between those 2 - https://gyazo.com/4c7890c3c85db1d874de894f90daecb8? - i have 40% cdr w the 3153 one , and i could get to 37% w the 2843 one but the 2843 has higher CA% [2%], more dex[152], higher cost reduction[49%vs44%] and area damage[24%] and could enchant for more wep damage or phys% damage(which stat would you enchant if the 2843 is better)?

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hello , im not sure if the question is appropriate but - which manticore would you choose between those 2 - https://gyazo.com/4c7890c3c85db1d874de894f90daecb8? - i have 40% cdr w the 3153 one , and i could get to 37% w the 2843 one but the 2843 has higher CA% [2%], more dex[152], higher cost reduction[49%vs44%] and area damage[24%] and could enchant for more wep damage or phys% damage(which stat would you enchant if the 2843 is better)?

 

Hello, I would use the Manticore with Area Damage and reroll the base damage :) Make that 1754 top end get as close to the perfect 1940 as possible.

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Guest liveload

Hello,

 

After playing a bit with the bugged S2/M4 setup on the 2.4.1 PTR, I came up with a variation for full M6 that seems to be a lot of fun for me at the moment. Thought I'd share.

 

Calling it Fire and Maneuver based on the playstyle it evokes.

 

Equipped:

Using full M6 set in armor slots

Sword of Ill Will

Bombardier's Rucksack

Traveler's Pledge

Compass Rose

Elusive Ring

Wraps of Clarity

Zoey's Secret

 

Cube:

Spines of Seething Hatred

Cloak of the Garwulf

Convention of Elements

 

Gems:

Bane of Trapped

Bane of Stricken

Zei's Stone of Vengeance

Emeralds in all other slots except diamond in helm

 

Passives:

Cull the Weak

Numbing Traps

Blood Vengeance

Custom Engineering

 

Mouse:

L: Chakram - Razor Disk

R: Vault - Tumble

 

Bar:

1: Mark of Death - Contagion

2: Sentry - Polar Station

3: Companion - Wolf

4: Preparation - Invigoration

 

Playstyle:

 

Simply setup the Sentries with a clear Line of Sight across the field as the base of fire. Yourself and the pets are the maneuver element. Use the excellent range of the Razor Disk runed Sentries to setup overlapping fields of fire. Use Vault as much as possible to keep the Endless Walk and Elusive Ring buffs going. Refill Discipline with Preparation.

 

While I haven't yet pushed this build to see how high it can go, I can comfortably face-roll any T10 content and complete level 45 grifts in under 4 mins with ease.

 

Very Respectfully,

LL

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