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Starym

Diablo 4 Early Access Beta Community Concerns and Opinions

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The Beta has been gone for a day now and the Diablo 4 community has shared pretty much all their opinions on it by now, so it's time to take a look at some of the major concerns, as well as what players liked and were mixed on.

Overall opinions are pretty positive, with the atmosphere and tone, and especially the story and narrative getting the most praise, with the gameplay itself getting a lot of positivity as well. Obviously these are not the 100% consensus of all players nor is it a calculation of all the comments made, but rather my own approximation of what I've seen while reading pretty much all the posts on the game's reddit page so far.

Let's start with the biggest concerns:

  • Dungeon variety is lacking (both in terms of goals (2 keys and a door) and their randomized structure, with many layouts already repeating) and they're not particularly fun to begin with - particularly important as they are the endgame
  • Open World rubberbanding/stuttering in sub-zone transitions
  • Melee seems to be a lot harder to play
  • Cellars are uninteresting
  • Skill/class balance (but this is very beta-dependent)
  • Players are unsure and concerned with how the seasonal reset aspect of the game will work

Here are all the positives mentioned:

  • Engaging and well-written story
  • Excellent and consistent tone and world atmosphere
  • Solid open world
  • Very good gameplay
  • Great visuals/art
  • Good class diversity

Mixed:

  • Itemization is fine but not very interesting or original
  • The MMO/social aspect of the open world - some players really enjoy the public events and World Boss, others don't like the change
  • Level scaling, as some are very much against it but others think it's crucial for the game to have it

And here are the most wanted features:

  • A transparent overlay map like in previous titles
  • Separate gem inventory
  • The move only button should be combined with interact
  • The loot should be changed (preferably to the old Diablo font/currrent D2R one)
  • A more zoomed out view
  • A build/loadout saving feature (like the D4 armory)
  • World Boss level gated so lower levels don't make it harder

 

It will be interesting to see how many of these issues (both positive and negative) are just Beta-related, as the Beta, while pretty big itself, is a small part of the overall game. As usual with an ARPG like this, the real test will be the endgame and the live service/seasonal implementation, so we'll have to wait a while yet to see how it all turns out.

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I'd add that the story seems Very Thin.

You have a decent start with the resident evil 4 moment in town.    But then you find a hermit (who is a horadrim but our guy probably doesn't know that) and you...basically just start taking orders from him.   Then you meet the church elder (the bald woman in the cinematic) and start taking orders from her.     Your own backstory seems conspicuously absent and there's not much connecting tissue between the missions.    "Oh no, follow lilith as she was seen going that way" comes up a Lot.

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Didn't even get to play.  Paid in advance to not even get  past the choose a character area.  Husband is beyond Pissed off about the hole thing about pay ahead and get to do test realm.  Don't thinks the Moderator will appreciate the honesty.

Val

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1 hour ago, Migol said:

I'd add that the story seems Very Thin.

You have a decent start with the resident evil 4 moment in town.    But then you find a hermit (who is a horadrim but our guy probably doesn't know that) and you...basically just start taking orders from him.   Then you meet the church elder (the bald woman in the cinematic) and start taking orders from her.     Your own backstory seems conspicuously absent and there's not much connecting tissue between the missions.    "Oh no, follow lilith as she was seen going that way" comes up a Lot.

I really enjoy the story 

You where forced into taking blood petals of lilith then have a funky vision of a great evil that the guy that rescues you seems to know where you can get more information. You meet the hermit that tells you hes from herodrim when you buy his weapons and amulet back from him so as the hero you are trying to chase down lilith as your the only one that can see visions of her because of ritual from there things get messy as in most storys of this nature but your end goal is still stop the evil

 

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5 hours ago, ValerieB5526 said:

Didn't even get to play.  Paid in advance to not even get  past the choose a character area.  Husband is beyond Pissed off about the hole thing about pay ahead and get to do test realm.  Don't thinks the Moderator will appreciate the honesty.

Val

We don't mind criticism of the games we cover 😄

6 hours ago, Migol said:

I'd add that the story seems Very Thin.

You have a decent start with the resident evil 4 moment in town.    But then you find a hermit (who is a horadrim but our guy probably doesn't know that) and you...basically just start taking orders from him.   Then you meet the church elder (the bald woman in the cinematic) and start taking orders from her.     Your own backstory seems conspicuously absent and there's not much connecting tissue between the missions.    "Oh no, follow lilith as she was seen going that way" comes up a Lot.

Gotta hard disagree there, the story was the best part for me. Basically you've been poisoned by demon blood and you're probably going to die (or worse) because a cult fed you their blood. Now you're looking for the demon and have to work with the church (which reveals itself to be not great either), uncovering who Lilith is and what the truth is, since everything you see is propaganda, either by her or Inarius. Not to mention that the world and atmosphere heavily reinforce the narrative - hell this is one of the few games that actually made me believe all the cultists and madmen were actually real, since the living conditions are so bleak that it makes sense people would join a cult or follow a demon since it's basically better than the alternative.

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I hope they change the font in the UI because what the *filtered*? this isn't an APA paper, this is diablo! get that gothic font in there!

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One of the best parts for me was that the game felt much less like a slot machine than DIII did. I enjoyed DIII so I'm not trying to slag it, but there was a sense that one should break every jar and smash every table lest one leave gold or a good item "on the table". There seemed to me to be a lot fewer of these environment objects to smash, and as a result focus returned to the world, the story, and the mission at hand. Basically I felt less distracted and forced to smash everything. I like that change.

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