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By Staff
The worlds of Sanctuary and Azeroth are combining once again, this time focused on the Diablo Immortal side of things! Frostmourne has appeared in Sanctuary and is summoning portals in Immortal as players have to defeat the enemies in them to earn rewards, including Frostmourne itself as a cosmetic and a new portal appearance.
Note: this crossover is only on the Diablo: Immortal side.
Immortal (Source)
In a spectacle of fate, Frostmourne, a mysterious blade belonging to the feared Lich King, has materialized in Sanctuary. Undead threats amass in frost-laden portals, bolstering Diablo’s ever-growing strength. Sinister forces from two distinct universes have collided! The havoc they can wreak together is immeasurable. Adventurer, it is up to you to strike down these emerging dangers in the Diablo Immortal® x World of Warcraft® collaboration!
Shadow of the Frozen Throne Event
Menacing Frozen Gates have been spotted throughout Sanctuary’s wilderness. Their glacial presence intimidates all who dare to gaze upon them. From July 4, 3 a.m.–July 26, 3 a.m. server time, you must track down these portals, brave the bitter cold by entering them, and melt the frozen hearts of the invaders waiting within.
A newfound power, Chill of the Frozen Throne, will be at your fingertips as you navigate the home of the freezing dead. Here’s how it works: Killing 5 monsters increases damage by 10% for 10 seconds. Randomly raise an undead warrior to fight for you (up to 5). Let this long unseen power champion your victory and lead you to rewards.
Thaw Out Otherworldly Rewards
Logging into Diablo Immortal during the Shadow of the Frozen Throne event will earn you the Icecrown Frame and completing the event will net you the Frostmourne Weapon Cosmetic. Just make sure to keep Frostmourne fed with souls, or else…
Reimagine your portal in image of the looming Icecrown Citadel. Receive a World of Warcraft-inspired Icecrown Pathway Portal with any Diablo Immortal real money purchase until July 26. In-game or Battle.net*only, limit one per character. The portal will be available to redeem starting July 11.
*If you received the Icecrown Pathway Portal as a bonus for any Diablo Immortal real money purchase made through Battle.net, the first character you log into Diablo Immortal with is eligible to claim the portal.
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By Staff
The fourth and largest major update for Diablo Immortal is here and adds the new Ancients' Cradle Zone, 3 limited-time events, one skill for each class, and more.
Blizzard also announced the launch of 4 new servers with the major update.
(Source)
Chaos is at your doorstep, adventurer. Can you quell it?
Welcome to Destruction’s Wake, our fourth and largest major update for Diablo Immortal thus far. It goes without saying that your support of Diablo Immortal for the past year is what has brought us to this colossal milestone, our anniversary celebration. We cannot thank you enough for all your valuable feedback and hours spent protecting Sanctuary from the demonic legions of the Burning Hells. Thank you for making this possible!
This update is in tribute to the co-creators of Sanctuary, Lilith and Inarius, and ushers in the new Ancients’ Cradle Zone, three new limited-time events, one new Skill for each Class, and much more for veteran and new adventurers alike.
After the upcoming maintenance periods, players with a Paragon Level lower than their Server’s Paragon Level can receive up to a 1,500% experience bonus to help them catch up and experience the features detailed in this major update.
Before we dive into the next chapter of Diablo Immortal’s story, we are proud to announce the launch of 4 new servers with this major update: Peace Warders (English server in Europe), Marius (German server in Europe), Kesor (Polish server in Europe), and 連鎖閃電 (Chinese server in East Asia). In our next content update, which is coming in about two weeks, we will introduce another wave of Server Merges for Japanese servers.
As with previous Content Updates, there will be server maintenance starting on June 14, from 5 p.m.–7 p.m. PDT for Oceania, China, East Asia, Southeast Asia, and Europe Servers, and on June 15, from 1 a.m.–3 a.m. PDT for servers in the Americas. After the maintenance has concluded, all items mentioned below will be live—specific dates for any content going live afterward are provided below.
Codex
New Zone and Questline: Ancients’ Cradle
Inferno Difficulty and Hearthrot Demons
New Combat Mechanic: Stances
3 New Legendary Gems
New Set: Seeds of Sown Gold
Justinian’s Favor Limited-Time Event
Conqueror Limited-Time PvP Event
Proving of the Rift Limited-Time Event
Returning Events
New Legendary Items, Skills, and Class Balance
Feature Updates
Bug Fixes
New Zone and Questline: Ancients’ Cradle
Your next journey takes you to Ancients’ Cradle, a remote island in the Forgotten Sea. Meet the ancient Lilin and Inari peoples--whose lineage can be traced back to Sanctuary’s creation--as you continue to pursue the Cult of Terror following your retrieval of the Pathstone. You must keep your wits about you adventurer, for the Cult of Terror will stop at nothing to purify the Worldstone, putting the power of creation in the hands of Diablo himself.
To visit the Ancients’ Cradle Zone and embark on its main questline, you must first reach Hell Difficulty VI and complete the Fare You Well prologue quest. Speak with Zathan outside of Deckard Cain’s workshop to begin the prologue quest. The island is rife with sacred Lilin and Inari ruins to explore—you’ll also help quell rising tensions between the two groups, clean up corruption, and restore the island to its former glory across 8 new side quests.
Don’t forget to hone your demon decimating skills before travelling to Ancient’s Cradle. This Zone is plagued by the Afflicted (locals who have been transformed into a new evil by the curse), Amalgamations (ravenous flora and fauna who will relegate you to the bottom of the island’s food chain), and Cradleguard (constructs sent into a never-ending frenzy because of the Pathstone’s removal from the island). There’s no shortage of new haunts from the Burning Hells to snuff out!
Tensions are rising, adventure. Will you rise to meet them?
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Inferno Difficulty and Hearthrot Demons
A hotter degree of difficulty has erupted from the depths of the Burning Hells: Inferno. To unlock Inferno Difficulty I you must defeat Phangwrth, Warmth-Feaster on Hell Difficulty VIII and be at least Paragon Level 800. To unlock Inferno Difficulties II and III, you must dispatch a new breed of evil, the Hearthrot Demons. Playing on Inferno Difficulty gives you access to the new Inferno Difficulty Leaderboards, new Legendary Items to enhance your build, and the new Stances combat mechanic.
A Putrid Pack of Hell-Raisers has Ravaged Sanctuary—Meet the Hearthrot Demons
Vhansoon, Desolation’s Scourge
The moment of Vhansoon's emergence upon Sanctuary withered foliage and split the earth for miles around the Atrium Ignic. Those who gaze upon Desolation’s Scourge feel their teeth and nails start to splinter. Yet it is the beast’s most precise weapon, a great cannon from the Hellforge, that has claimed the greatest number of human lives.
Defeating any of the Heartrot Demons drops new Demonic Remains, each of which match an applicable slot in the Helliquary.
Strazos, Steadfast Decay
Strazos views all life as a steppingstone, allowing him to take his place as the end of all things. The Steadfast Decay longs to oversee the slow rot of Sanctuary. He feeds on souls locked in his Entropic Prison, draining them of their life while they watch their essence used to conquer the living.
Defeating Strazos on Inferno Difficulty I alone or with a party unlocks Inferno Difficulty II.
Gebdu, Mountain Breaker
A creature of solitude, Gebdu strives to purge the land of life, leaving behind a bare and desolate world. The Mountain Breaker relies on his massive strength and size to shatter towns and collapse caverns, reducing any creature to paste on which his children feed. Gebdu was once shown a vision of Sanctuary, and now wishes to see it all crumble at once.
Khuluul the Crooked Grin
Khuluul enjoys watching a city burn like the rest of his ilk, but he finds greater pleasure in tricking a city’s residents into lighting their own kindling. No destruction is sweeter than the destruction of trust. Those who stumble into his Crooked Castelet soon become his puppets, wetting their hands with the blood of friends and family, denied the mercy of death until their new master is satisfied, and he is never satisfied.
Defeating Khuluul the Crooked Grin on Inferno Difficulty II unlocks Inferno Difficulty III.
Yamnaal of the Deluge
Yamnaal's joy in slaying mortals is downright subdued next to his relish in the erosion of everything around him. Endless, corrosive rain heralds his appearance; even the sightless tlatch that share his prey have had their eyes worn away in the damp of the sunken grotto.
Saarodan, Sky-Sunderer
The Fulminous Parapet once secured the mountain pass between Aranoch and Khanduras in the time of Rakkis, but now it is home to a demon that has broken the sky into subservience. Saarodan cackles with thunderous glee as his victims flee in panic, for both they and the Sky-Sunderer know that no one can outrun lightning; no one can escape the reach of the sky.
New to the Helliquary Gauntlet: Hearthrot Demons
The vile Hearthrot demons can now be fought in the Helliquary Gauntlet. Completing the Inferno Helliquary Gauntlet for each difficulty level will earn you Cosmetics from the Scions of the Storm Argent set. Visit Rayek to begin the challenge of a lifetime.
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New Combat Mechanic: Stances
A martial innovation from the times of yore has once resurfaced in Sanctuary. It is time you worked new Stances into your nightmare-slaying routine. To utilize Stances, you must be in the Inferno Difficulty. Once you’re playing on this difficulty, you’ll see a second set of weapon slots unlocked; equip items to these slots for Stances to automatically enable itself. The additional slots can have gems socketed into them to further enhance your character’s power.
Now that you’ve got the right equipment, it’s time to teach you how to use your Stances. All Classes have both an Offensive and Defensive Stance. They each provide unique passive bonuses that further the proficiencies of your Class and can be shifted between every 30 seconds while in combat. Upon switching Stances, the passive bonus will be thrice as strong for the first 3 seconds, allowing you to immediately reap the benefits of your Offensive of Defensive stance.
Listed below are the Offensive and Defensive Stances and their passive bonuses for each Class.
There are a few additional things to note about Stances:
While 4 weapons are equipped, all Legendary Gems, Legendary Item Affixes, and Attributes will be active. Offensive bonuses of equipped weapons are reduced to 60% power while in the Defensive Stance. You may only equip one Legendary Item that affects each Skill while Stances are active. Stances inject another layer of variety into the moment-to-moment combat of Diablo Immortal. We are excited to expand the ways in which players can react to whatever Hell throws their way and seeing our community take their builds to new heights.
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3 New Legendary Gems
Three new Legendary Gems have joined the line up. Experiment with these gems to discover new synergies and make your character’s build blaze like the flames of the Burning Hells. The below values for each gem reflect their power at Rank-10:
Exigent Echo (One-Star Gem): Your block chance is increased by 30% for 6 seconds when you receive a Critical Hit. Cannot occur more often than once every 20 seconds. During the effect, damage received when blocking is reduced by 12%.
Ironbane (Two-Star Gem): Your Channeling skills have a 10% chance to dissolve enemy armor for 6 seconds, increasing the damage they take by 15%. Cannot occur against the same target more often than once every 20 seconds. The dissolve effect also reduces the Movement Speed of enemies by 16%.
Starfire Shard (Five-star Gem): When you deal damage, you have a 30% chance to rain meteorites in an area, dealing 500% base damage + 2026 in total. Cannot occur more often than once every 20 seconds. The meteorites also scorch the ground for 2 seconds, Burning enemies in the area and dealing 40% base damage every second.
Modify Your Drop Tables
From June 15, 3:00 a.m.–July 13, 2:59 a.m. server time, players will have the option to enable a modified drop table for their Legendary Crests when running Elder Rifts. Once enabled, whenever you receive a Five-Star Legendary Gem as a drop, there’s a 50% chance it will be Starfire Shard. Additionally, whenever you receive a Two-Star Legendary Gem as a drop, there’s a 50% chance it will be Mother’s Lament.
Then, from July 13, 3 a.m.–August 3, 3 a.m. server time, players can enable a modified drop table for their Legendary Crests which allows them to choose 12 Five-Star Legendary Gems. Whenever you receive a Five-Star Legendary Gem, it is guaranteed to be one of the gems you selected.
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New Set: Seeds of Sown Gold
Seeds of Sown Gold is a new item set that’s obtainable from dungeons in Inferno Difficulty I and higher. This set is centered around Channeled Skills and rewards players who continually channel to deal additional damage.
Seeds of Sown Gold (2-Piece Bonus): Continually Channeling a skill against the same enemy gradually increases the damage of that skill up to a maximum of 30%.
Seeds of Sown Gold (4-Piece Bonus): After you stop Channeling a skill, enemies hit by it take an additional explosion of damage for 30% of the damage dealt to them by that Channeled skill.
Seeds of Sown Gold (6-Piece Bonus): After you start Channeling a skill, gain Artisan's Endurance for 8 seconds. While Channeling under the effect of Artisan's Endurance, you are immune to knockback effects and damage dealt to you is reduced by 40%. This effect cannot occur more often than once every 40 seconds.
Seeds of Sown Gold items can be acquired from the following dungeons:
Artisan’s Care (Neck): Silent Monastery Gleaming Gullers (Boots): Cavern of Echoes Harvest of Dust (Gloves): Destruction’s End Revolving Folly (Belt): Pit of Anguish Roundray (Ring): Temple of Namari Unearthed Light (Ring): Temple of Namari Back to Top
Justinian’s Favor Limited-Time Event
With Hell’s demons running amok, wealth and safety are scarce in Sanctuary. The people of Westmarch turn to King Justinian IV, seeking leadership and reassurance. Instead, Justinian suppresses the concerns of his subjects with paltry amounts of coin, obsessing over his beloved artifacts instead. May Justinian’s favor rain down upon you too, adventurer.
Each day from June 15, 3 a.m.–July 13, 3 a.m. server time, you can embark on Justinian’s Favor tasks. Completing seven tasks will earn you a key. Finishing 3 Challenge Rifts, and logging in once during the event’s duration will earn you one additional key each. Use all three of your keys to unlock the chest in the event’s menu and you’ll receive these rewards for your bravery: 3 Legendary Crests, 7 Rare Crests, 3 random One-Star Legendary Gems.
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Conqueror Limited-Time PvP Event
An ancient fighting pit where the Fahiran aristocracy held brutal games has been uncovered in Shassar. Fight tooth and nail during the Conqueror limited-time PvP event to bring honor to your name and riches to your collection.
From June 16, 3 a.m.–June 28, 3 a.m. server time, players can enter a Conqueror PvP match using their own build or select a preconstructed character build for their Class. Each match contains multiple strongholds that must be captured by your team—the first team to earn 1,500 points by holding strongholds shall emerge victorious! Through participating in these matches, you can complete daily and challenge tasks to earn a random reward, such as Legendary Items, Set Items, and more.
Only fair contest is allowed in the fighting pits—here are the rules of engagement:
All characters will be set to Level 60. The Rank of all Legendary Gear and Set Gear will be set to 1. The Rank for all Legendary Gems on your character will be set to 10. The integrity of the fighting pits is also maintained by disabling all bonuses from:
Resonance and Combat Rating Clans and Warbands Normal Gems, Charms, and Horadric Legacy Stances (see the feature updates section for more info on Stances) Back to Top
Proving of the Rift Limited-Time Event
Overcoming the horrors encountered in the Challenge Rifts just became a little more fruitful. Each week from June 26, 3 a.m.–July 24, 3 a.m. server time, players can earn Proving the Rift rewards by completing Challenge Rifts and placing on the event’s Leaderboard. The Leaderboard placements will refresh each week, affording new players the opportunity to cement their name among Sanctuary’s finest. The Proving of the Rift event is your opportunity to score the new Nimbus Cosmetic—they are swells of cosmic energy that move with your character for a limited time.
Weeks 1 and 3 will reward players with the Arcana Nimbus Cosmetic.
Whereas players can earn the Igneous Nimbus Cosmetic from weeks 2 and 4.
Here is a complete list of all rewards that can be earned each week of the event based upon your Leaderboard placement. Players can attempt Challenge Rifts as many times as they would like, with their best score being saved at the end of the week.
Placement 1–10
Nimbus Cosmetic (Lasts for 7 days) 100K Gold 500 Hilts Placement 11–50
Nimbus Cosmetic (Lasts for 3 days) 90K Gold 400 Hilts Placement 51–300
80K Gold 300 Hilts Placement 301–500
70K Gold 300 Hilts Placement 501–700
60K Gold 250 Hilts Placement 701–1000
50K Gold 200 Hilts Back to Top
Returning Events
Recruit or Recall a Friend
Starting on June 15, 3:00 a.m. reclaim Sanctuary with friends at your heels by using the Recruit or Recall a Friend feature.
To recruit or recall players, you must be at least Level 20. Each player has a unique code that can be found on the event’s page. Copy and share this code with your friend. Alternatively, you can recall a player via an in-game invitation system located within the event’s menu.
To be recruited, the player must be Level 20 or below and have not already been recruited by another player. The recruited player can accept an invitation by inputting the recruiter’s code into the Call of Allies event menu.
To be recalled, the player must be above Level 20 and not had any character on their account recalled previously or played Diablo Immortal in the last 14 days. Once you log in, input your friend’s code into the Reunited Allies event page within 24 hours.
The recruiting or recalling player will receive 10 Recruitment Points the first time they complete each of the following tasks:
Send an invite using the in-game invitation system: 10 Recruitment Points Recruit or recall 1 player: 10 Recruitment Points 1 Recruited or recalled player earns 27000 Battle Points: 10 Recruitment Points 2 Recruited or recalled players earn 2700 Battle Points: 10 Recruitment Points 3 Recruited or recalled players earn 2700 Battle Points: 10 Recruitment Points As you earn Recruitment Points, you’ll unlock:
10 Recruitment Points: 2 Beguiling Dust, 30 Scrap, and 5K Gold 20 Recruitment Points: 6 Rare Crests and 6 Normal Gems 30 Recruitment Points: 1 Legendary Crest, 3 Rare Crests, and 6 Normal Gems 40 Recruitment Points: 1 Legendary Crest, 3 Rare Crests, and 6 Normal Gems 50 Recruitment Points: 3 Legendary Crests and 9 Rare Crests The ability to recruit or recall players ends on July 27 at 3:00 a.m. server time, but players will have until August 23 to complete tasks and earn rewards.
Infernal Knowledge
In Sanctuary, few are capable enough to stand against the darkness and wager their life for the defenseless. But you, adventurer, have consigned your days to thinning out the ranks of the Burning Hells, ushering in safety where all hope was once lost. Your quest to serve the downtrodden grows in complexity—equip yourself with Infernal Knowledge to prevail.
From June 17, 3 a.m.–June 25 at 3 a.m. server time, completing daily tasks will unlock various milestone rewards for your heroics, such as:
Complete 3 tasks: 1 random Legendary Item Complete 5 tasks: 3 Rare Crests Complete 8 tasks: 1 Telluric Pearl Complete 10 tasks: 1 Legendary Crest All Clans on Deck
The armies of the Burning Hells are mustering their forces for a ploy, most assuredly of nefarious intent. You must rally your banner, adventurer—call upon your Clan for aid to beat back the tide of darkness! From June 24, 3 a.m.–July 2, 3 a.m. server time, Sanctuary will need All Clans on Deck. For more information about this event and its rewards, visit this article.
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New Legendary Items, Skills, and Class Balance
New Skills
We’re adding an additional Skill for each Class that unlocks at level 53. The aim with these new Skills is to provide additional group utility or fill niches to better round out the toolkit of each Class.
Barbarian
Sunder - 12 Second Cooldown – Damage: Briefly launch into the air and smash the ground with your weapon, generating a huge shockwave that deals damage to all enemies in the area while also increasing all damage they take by 30% for 6 seconds. Players will take increased damage for 3 seconds.
Crusader
Fist of the Heavens - 7 Second Cooldown – Damage: Call down divine wrath to strike up to 8 nearby enemies damaging them. For every 10% of a targeted enemy's missing Life, the damage dealt to that target by Fist of the Heavens will be increased by 25%.
Demon Hunter
Shadowsight - 24 Second Cooldown – Buff: Immediately reveal all Bosses, Treasure Goblins, Elite monsters, and enemy players within 90 yards of you on the minimap and increase the Movement Speed of yourself and nearby allies by 20% for 12 seconds.
Monk
Breath of Heaven - 12 Second Cooldown – Buff: Immediately restore Life and grant 60% increased Movement Speed to yourself and all nearby allies. Using Breath of Heaven on the same target again within 9 seconds reduces the healing amount by 50%.
Necromancer
Borrowed Time - 30 Second Cooldown – Buff: Grant yourself or an ally borrowed time for 8 seconds. If the target takes fatal damage during this borrowed time, they will be resurrected at full Life, but with a curse. The curse will drain 5% of the target's maximum Life every second and lasts for a maximum of 16 seconds. The curse can be removed sooner if the target kills an enemy or assists in killing an enemy. Borrowed Time will be automatically used on you when you take fatal damage if it is not on cooldown.
Wizard
Frostfield - 20 Second Cooldown – Control: Create a field of gathering hoarfrost in an area. After a short delay, all enemies in the area will take damage and be Frozen in ice for 12 seconds. Players will be Frozen for a maximum of 4 seconds. Any enemy that takes damage after being Frozen for at least 6 seconds will immediately be unfrozen. For players, they will be unfrozen if they take damage after being Frozen for at least 2 seconds.
36 New Legendary Items
The Legendary Items mentioned below can only be obtained in Inferno Difficulty I and above.
Barbarian
Axe of the Ray (Main Hand): Cleave now hurls two whirling axes, dealing damage to enemies. Beggar’s Mallet (Off-Hand): Hammer of the Ancients now throws a whirling hammer that returns to you, dealing damage to enemies in its path. Chitinous Greaves (Pants): Ground Stomp now unleashes the fury within you, Burning enemies. Oustlak Helmet (Head): While Sprint is active, your skills with projectile attacks are empowered with wind allowing them to trigger Firestorm and deal 20% increased damage. Scallop Shell Armor (Chest): Hammer of the Ancients deals additional damage to enemies the further away they are. Silver Flash (Shoulders): Cleave's knockback may now affect enemy players, but can only affect the same player once every 2 seconds. Crusader
Arrant Ignition (Head): Holy Banner now mounts a Standard of Flames to your back that bolsters the Primary Attacks of all nearby allies to Burn enemies. Fenced Meadow (Shoulders): Judgment now marks an area of retribution, dealing continual damage to enemies within. Additionally, enemies in the area suffering from other harmful effects will also be Stunned. Grace of the Determined (Pants): Conjuration of Light also removes all harmful effects. Mete Out Mercy (Off-Hand): Punish deals 30% increased damage to enemies suffering total loss of control. Obseverer (Main Hand): Enemies struck by Punish take 10% increased damage from subsequent hits for 2 seconds. This effect stacks up to a maximum of 30%. Parrying Plates (Chest): Conjuration of Light now grants immunity to Knockbacks and loss of control effects, but it no longer provides immunity to damage. Demon Hunter
Antipodal Order (Chest): Knockback Shot now channels a flamethrower that Burns enemies. Best Discretion (Head): Escape's cooldown is reduced by 1 second each time you take damage, up to a maximum of 3 seconds. Faint-Kiff (Pants): Knife Trap now places a trap filled with hooked chains. When triggered, hooked chains explode from the trap, damaging and pulling all nearby enemies together to Immobilize them. Gristlegrin (Off-Hand): Knockback Shot deals 20% increased damage to enemies suffering from loss of control. Slink Prangs (Shoulders): Knife Trap explosions also shatter the enemy's armor, increasing damage taken by 10% for 3 seconds. The Second Drawback (Main Hand): Impale now throws a knife that ricochets between enemies multiple times before falling to the ground. Picking up the knife reduces the remaining cooldown of Impale. Monk
Gift of Suffering (Pants): Mystic Allies now consumes 10% of your maximum Life to empower the spirits, increasing their Attack and Movement Speed by 20%. Glooming Cove (Head): Mystic Allies summons an additional lesser spirit to fight by your side. Reticent Wind (Off-Hand): Mystic Strike causes you to become invisible for 3 seconds. Sahptev Lamplighter (Main Hand): Mystic Allies now summons two flaming spirits to fight by your side that cause nearby enemies to Burn. Unbound River (Shoulders): Flying Kick deals increased damage to shielded enemies. Winter’s Embrace (Chest): Cyclone Strike is now empowered with icy wind, dealing damage while pulling in nearby enemies to Freeze them, but it can no longer be charged. Necromancer
Cage of Chum (Chest): Bone Wall now conjures a veil of darkness that continually deals damage and generates corpses from enemies passing through. Draff Cryptic (Pants): Dark Curse now casts a dark rune in an area that explodes after a short delay, damaging enemies and removing a beneficial effect from them. Gatefysk Helm (Head): Grim Scythe now also slices through the enemy's armor, increasing damage taken by 10% for 3 seconds. Nocbrodd Skulls (Shoulders): Bone Armor also increases Primary Attack Speed by 15%. Ramshackle Scythe (Main Hand): Bone Spear has a 50% chance to launch a larger penetrating bone spear that deals additional damage. Silvered Wings (Off-Hand): Corpse Lance now consumes nearby corpses to empower your Primary Attack for 5 seconds. While empowered, your Primary Attacks will also launch a penetrating lance that deals increased damage for each corpse you consumed. Wizard
Bluster Bauble (Off-Hand): Ice Armor now conjures a violent storm around you dealing damage to nearby enemies but no longer absorbs damage. Cold Calculus (Chest): Ice Crystal now protects you inside a block of ice making you Invulnerable. While active the ice block also Chills and damages nearby enemies. Nick of Time (Main Hand): Slow Time radius increased by 20%. Pernicious Assistant (Shoulders): Disintegrate now creates an illusion that channels a beam of pure energy in the targeted direction. Thunderous Applause (Pants): Meteor now calls down a meteor shower that follows you, damaging and Burning enemies, but it no longer Stuns. Veil of Dross (Head): Ice Crystal duration increased by 30%. 3 New Paragon Specializations
The new Apothecary, Executioner, and Weaver Paragon Specializations make their debut in Diablo Immortal. Unlock Inferno Difficulty to harness their power for yourself!
Apothecary: Boost your Life recovery while fighting alongside allies. Executioner: Take down weakened enemies with devastating blows. Weaver: Skillfully intertwine your attacks together to create the ultimate offensive. Class Balance
Barbarian Skills
Hammer of the Ancients: Cooldown reduced to 9 seconds from 12. Ground Stomp: Charge time reduced to .5 seconds from 1. Barbarian Items
Breaker’s Wheel (Off-Hand): Hammer of the Ancients cooldown reduced to 9 seconds from 12. The Forgotten (Off-Hand): Hammer of the Ancients cooldown reduced to 9 seconds from 12. Paste and Powder (Off-Hand): Hammer of the Ancients cooldown reduced to 9 seconds from 15. Piece and Quietus (Off-Hand): Hammer of the Ancients cooldown reduced to 9 seconds from 12. Razorgrip (Off-Hand): Hammer of the Ancients charge time reduced to .5 seconds from 1, cooldown reduced to 9 seconds from 12. Rockspike (Pants): Ground Stomp charge time reduced to .5 seconds from 1. The Startler (Off-Hand): Hammer of the Ancients damage increased by 23%, cooldown reduced to 9 seconds from 12. Crusader Skills
Shield Charge: Charges increased by 1. Shield Glare: Cooldown reduced to 9 seconds from 12. Crusader Items
Constant Scrutiny (Shield): Shield Glare cooldown reduced to 9 seconds from 12. Pillager’s Greaves (Pants): Shield Charge charges increased by 1. Demon Hunter Skills
Sentry: Life increased for all versions of this skill. Spinning Chakram: Damage increased by 19%. Demon Hunter Items
Blade Thrower (Off-Hand): Spinning Chakram damage increased by 16%, charges increased by 1. Duplicitous Prophetics (Chest): Knockback Shot damage reduced by 9% and now only fires a knockback effect on the first shot but the knockback distance is now increased from .5 to 2. Shredder Vane (Off-Hand): Spinning Chakram damage increased by 16%, charges increased by 1. Monk Skills
Imprisoned Fist: Charges increased by 1. Monk Items
Authority of Patience (Off-Hand): Imprisoned Fist charges increased by 1, charge time reduced to .5 seconds from 1. Rising Tide (Shoulders): Imprisoned Fist charges increased by 1 and animation speed increased. Stirring Titan (Head): Inner Sanctuary cooldown reduced to 20 seconds from 30. Necromancer Skills
Corpse Lance: Damage increased by 9%. Necromancer Items
Coals for Eyes (Head): Command Skeletons cooldown reduced to .3 seconds from 1, Skeleton dash speed increased by 100%, Necromancer’s end cast animation time reduced. One-Armed Devourer (Off-Hand): Corpse Lance cooldown reduced to 2 seconds from 6. Ten-Thorns (Off-Hand): Corpse Lance damage increased by 15%. Wizard Skills
Slow Time: Cooldown Reduced to 16 seconds from 18 for all versions of this skill. Wizard Items
Crown of Arcane Truths (Helm): Scorch damage increased by 15% and travel speed increased by 250%, cooldown reduced to 6 seconds from 9. Back to Top
Feature Updates
Combat Rating Adjustment
Combat Rating and Primary Attribute are now separate statistics. The Combat Rating for items will be displayed directly on them and is no longer based on the item’s attribute.
Items that drop will now have greater Primary Attribute diversity and an increased chance to have a higher Combat Rating. This is to help players grow their Combat Rating quickly and introduce more variety in their Item choices.
Battleground and Challenge Rift Schedule Change
On some servers, Battleground would reset in as little as 3 weeks, not leaving enough time for players to push to their desired rank. While on other servers, an Immortal reign might be strong and last for longer periods of time, resulting in less rewards because the season doesn't end as frequently. Similarly, Challenge Rifts have weekly and monthly rewards that aren't directly tied to any in-game events. The following changes aim to update and unify the way this content in Diablo Immortal resets, to make the rewards and timing more consistent and forgiving.
Starting on June 16, all current Battleground seasons will end, and rewards will be distributed accordingly. Battleground and Challenge Rifts will now reset on a 10-week cycle that is independent of Cycle of Strife—the rewards are being updated accordingly as well. In addition to the seasonal one-time bracket and end of season rewards, Battleground will provide a weekly reward based upon your rank. Battleground participation is also being removed as a requirement for Badges of Honor because it's no longer tied to the reign being reset.
Battleground rewards:
Weekly Rewards: Purification Shards, Charms, Scrap End of Season Rewards: Reforge Stones, Normal Gems Challenge Rifts will continue to provide weekly rewards, but the monthly rewards will instead be distributed at the end of the season. The 2, 3, and 4 player Leaderboards have been removed as well. Our goal is to consolidate the seasonal gameplay into one event that happens on a fixed schedule. This is being done to provide players with more time to complete the activities and normalize the rewards for all players regardless of the Cycle of Strife cadence on their server.
Challenge Rift rewards:
Rift Weekly Rewards: Gold, Hilts, Scrap End of Season Rewards: Enigmatic Crystals, Hilts Hidden Lair Rewards
Hidden Lairs now reward guaranteed Normal Gems for each objective, up to a weekly maximum of 21 Hidden Lairs (42 floors). The entrance menu will still indicate whether the player has reached the individual caps for each gem type, but it’s now a weekly total instead of daily. This should reduce the effort needed to earn all associated rewards and assist players who might be catching up.
Accursed Towers
To give smaller Clans increased opportunity to claim towers and allow a smoother start to the season on servers with higher populations, we made some adjustments to Accursed Towers:
The maximum number of towers available in each season has increased from 150 to 200. The number of regions has increased from 3 to 4. 2 Regions will unlock during the first week of each season. Ancestral Tableau
To support the adjustments to Combat Rating on gear, the Ancestral Tableau will now have a separate stat for Combat Rating. Max Bonus values for each stat will use the highest value among items placed in the Tableau.
For example, if Player A has a triple stat item that has 200 Intellect, Willpower, and Fortitude—plus 500 Combat Rating—and Player B has a double stat weapon with 300 Vitality and Willpower—plus 550 Combat Rating—then the Max Bonus for the Ancestral Tableau would be: 200 Intellect and Fortitude, and 300 Vitality, Willpower, and 550 Combat Rating. Since there's no other weapons in the Ancestral Tableau in this example, the Max Bonus for Strength would be 0.
The drop rate of Ancestral Weapons has increased as well.
Deeds of Valor Badges
The Akeba's Chosen Shadows Clan leader badge now requires that you be the leader of a top 10 Clan by the end of the Immortal reign. Additionally, Battleground will no longer count towards your Deeds of Valor badge because Battleground no longer resets with the Cycle of Strife.
The requirements to earn the Indomitable Deeds of Valor badge have also been adjusted to make it more readily obtainable for Immortals.
Shadows Daily Quest Change
The Shadows Daily Challenge that required players to “win a Battleground match” is now “play a Battleground match” to allow for quicker completion.
Immortal Eternal Crown Bonuses
When a new Immortal reign starts, the Immortal's Eternal Crown bonuses will now begin as a 16% Damage Increase and 16% Defense Increase. The maximum benefit will persist as a 32% Damage Increase and 32% Defense Increase.
Paragon Specialization in Battleground
Paragon Specializations can no longer be swapped during an active Battleground. They may still be swapped prior to the start of battle.
Codex Objectives for Inferno Difficulties
There are new Codex Objectives for Inferno Difficulties I, II, and III. They unlock at Paragon Level 800, 900, and 1,000 respectively.
Prodigy’s Path Refresh
We're refreshing Prodigy's Path to complement the new Paragon Level cap.
Prodigy's Path IV will unlock when players reach Level 700. Prodigy's Path I will disappear from the menu once players unlock Prodigy's Path IV. All unclaimed rewards will be sent to your Inbox. Players can continue to claim Prodigy's Path IV rewards after Paragon Level 800, based upon the Expected Paragon Level, if they choose to stop leveling at Paragon Level 799 Hero's Journey
Following the maintenance windows for this major content update, all current progress for Hero’s Journey Chapters 1 through 6 will be paused and a new Hero’s Journey will begin. Only Chapters 1 through 4 will be available for the new Hero’s Journey, with Chapters 5 and 6 coming later. This Hero’s Journey is planned to be available for about six months, like previous iterations.
While completing their Chapters, adventurers will receive a bevy of rewards, and once Chapter 4 is completed, they will receive the Resplendent Journey Frame—a token of triumph.
Activity Scheduler
Scheduled activities created by your fellow Warband or Clan members will now display a red dot to increase their visibility.
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Bug Fixes
Looking for the latest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes—updated on Tuesdays—and our known issues blog for PC-specific fixes.
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By Staff
Blizzard has posted notes for the next Diablo Immortal content update which brings more Stash tabs, another wave of server merges, the Season 10 Battle Pass, Perils of the Fen limited-time event, and more.
(Source)
Good tidings await, adventurer.
Since our last encounter, many adventurers have found good fortune in Tong-Shi’s Renewal, escaped the recesses of their mind in the Fractured Plane, and tinkered with 36 new Legendary Items to dream up unspeakably powerful class builds. The Burning Hells have much in store for you, so grab your favorite elixir and let’s dive in.
A third wave of Server Merges are coming to Diablo Immortal on February 22. This wave will focus on our servers in the East Asia and Southeast Asia regions, improving the ability for players in these regions to Party up with others regardless of the server they play on. Know that we will continue to monitor player populations across all servers and merge additional servers as needed. Here’s a complete list of all servers that will merge in wave three:
Region
Merging Servers
East Asia
維雷克
基德
喬森
亞特瑪
多頭蛇
霸圖克
馬利杜思
拉庫尼
維拉
Southeast Asia
Anu
Blood Raven
Zann Esu
Peth
Bloodrime
Ghirn
Yl'nira
Enigma
Agronix
Verathiel
Vasily
Nilfur
Gillian
For more information on how Server Merge works, please see our previous blog where we announced the first wave of Server Merges.
Also on February 22, we’ll be making some adjustments to Normal Gems. These gems will receive an additional attribute which modifies the base stats of the item they’re socketed into. This change will ultimately provide more uses for Normal Gems; therefore, to maintain the integrity of Wynton’s Grand Market, all Normal Gems will be removed from the market on February 22 during the server maintenance period. All current rules for listing Normal Gems in the market will remain unchanged and these gems can be relisted in the market once the server maintenance period ends. Additionally, we’ll be modifying Hidden Lairs to provide players with additional ways to obtain tradeable gems.
Before delving further into this Content Update, let’s take a moment to welcome Turkish speakers to Diablo Immortal! After the server maintenance, players can now slay demons across Sanctuary with in-game text-based Turkish language support.
As with previous Content Updates, there will be server maintenance starting on February 7, from 4 p.m.–6 p.m. PST for Oceania, China, East Asia, Southeast Asia, and Europe Servers, and on February 8, from 12 a.m.–2 a.m. PST for servers in the Americas. After the maintenance has concluded, all items mentioned below will be live—specific dates for any content going live afterward are provided below.
Codex
Feature Updates
Perils of the Fen Limited-Time Event
Season 10 Battle Pass: Alchemist’s Admixture
Void Beyond Cosmetic Set
Bug Fixes
Diablo Immortal Developer Q&A Series
Feature Updates
Additional Stash Tabs
The ability for players to have additional storage tabs in their Stash is one of our most requested feature updates. Now, players can unlock up to two additional Stash tabs from within the Stash menu for their character.
The first Stash tab can be permanently unlocked for 2,000 Platinum.
The second Stash tab can be unlocked while you have an active Boon of Plenty and will only provide additional storage space during this duration. If your Boon of Plenty expires, any items stored within this Stash tab will remain there until you withdraw them. Additional items cannot be stored in this Stash tab unless you have an active Boon of Plenty.
Adjustments to Boss Invulnerable Phrases
In our previous Content Update, we made a change that removed the invulnerability phases between killing Segithis’ Left and Right Legs. In this Content Update, we are removing or shortening the invulnerability phase duration from many boss encounters, such as the Ancient Nightmare and Glacial Colossus fights. Going forward, we will continue to evaluate the player’s experience in boss encounters and will make additional adjustments as needed.
Path of Blood Rewards
Several improvements have been made to the Path of Blood system:
Upon completion of a floor, players will now receive gold, experience, and items as a reward. You may now skip directly to the nearest boss floor to your current floor, such as Floor 10 if you have completed Floor 7. If you complete that boss floor, you’ll receive credit and rewards for all skipped floors, the boss floor, and will receive the option to skip directly to the next boss floor. Hell Difficulty Notification
Even in a place like Sanctuary, reaching a new Hell Difficulty level calls for celebration. Now, when a player unlocks a new Hell Difficulty level, a congratulations screen detailing the new features available to them will pop up.
Auto-Follow Party Member
By clicking or tapping on a member of their Party, players can now automatically follow that player. Any movement or combat that you manually initiate or being attacked by a monster will interrupt auto-following.
Player Profile Display
If a player is part of a Warband, their Warband’s name can be seen in the Player Profile menu.
Combat Rating Visibility
Combat Rating is an integral aspect of Diablo Immortal. To aid players in easily accessing their Combat Rating, we have moved this statistic to a higher location within the Attributes interface.
Bounty Rewards Increase
Any bounty that previously provided 1.2x rewards will now provide 5x rewards.
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Perils of the Fen Limited-Time Event
A dangerous torrent of demonic destruction has flooded the murky waterways of Bilefen, grinding daily life to a sludgy halt. Sanctuary’s citizens who call this precarious network of swamps home are on their last leg—coming to their rescue is imperative.
Channel the arcane energy coursing through your mortal vessel to overcome the Perils of the Fen limited-time event. From February 8 at 3 a.m.–February 16 at 3 a.m. server time, as you complete Perils of the Fen tasks, you’ll receive rewards for your heroics. Racking up enough completed tasks will also unlock milestone rewards for you—a testament to your valor.
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Season 10 Battle Pass: Alchemist’s Admixture
“Despite centuries of setbacks and misunderstandings, the alchemist’s creed is unchanged: anything is possible if you are curious enough.”
-Rogue Alchemist
The Alchemist’s Admixture, a new Battle Pass devoted to unwavering curiosity, has been uncovered in Diablo Immortal, and with it, the Season 10 Battle Pass on February 16, at 3:00 a.m. server time. This Battle Pass hosts 40 ranks worth of challenges and rewards, such as Legendary Gems, Crests, Hilts, and more.
The Season 10 Battle Pass only runs until March 16, at 2:59 a.m. server time—begin slaying demons and climbing your way through the ranks today!
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Void Beyond Cosmetic Set
The stars are eyes that do not blink for thousands of years. They see all, poring over each being’s soul like pages in a tome. Stars evoke a sense of wonder, serve as a source of light, and can even guide us through confounding places such as the void beyond our understanding.
Allow the cosmos to predict your path through Hell and back—the Void Beyond Standard Cosmetic Set is available in the in-game shop for 1,000 Eternal Orbs.
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Bug Fixes
Looking for the newest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes and our known issues blog for PC-specific fixes.
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Diablo Immortal Developer Q&A Series
Have questions about Diablo Immortal? We have answers. Check out our Diablo Immortal Developer Q&A series for answers to some of the community’s burning questions about the game. We will post a new set of questions and answers periodically.
We’ll see you in Sanctuary!
-The Diablo Immortal Team
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By Staff
The latest content update for Diablo Immortal adds Tong-Shi's Renewal Lunar New Year event, 36 new Legendary Items, Red Bags, Lineage of Beasts Cosmetic Sets, and more.
The patch will go live on January 16. The next content update for Diablo Immortal will be released 3 weeks from now.
(Source)
Happy Lunar New Year, adventurer!
We cannot wait for you to wish blessings upon your friends in the Tong-Shi’s Renewal Lunar New Year event, test out potent builds with a fresh batch of 36 Legendary items, and more.
Due to the upcoming holiday, we will not be releasing a Content Update in two weeks and will instead release our next Content Update about three weeks from now. This Content Update is a real firecracker, so without delay, let’s dig in!
As with previous Content Updates, there will be server maintenance starting on January 15, from 4 p.m.–6 p.m. PST for Oceania, China, East Asia, Southeast Asia, and Europe Servers, and on January 16, from 12 a.m.–2 a.m. PST for servers in the Americas. After the maintenance has concluded, all items mentioned below will be live—specific dates for any content going live afterward are provided below.
Codex
Feature Updates
Tong-Shi’s Renewal Lunar New Year Event
Lineage of Beasts Standard Cosmetic Set
Season Nine Battle Pass: Wicked Wanderer
Fractured Plane Limited-Time Event
Hungering Moon
Bug Fixes
Diablo Immortal Developer Q&A Series
Feature Updates
36 New Legendary Items
With a greater challenge comes access to truly powerful items designed for beating back the tides of Hell. Note that the below Legendary Items are only available in Hell Difficulty VI or higher. We are making this change to the new Legendary Items that are added into Diablo Immortal to give players unique rewards to strive towards as they move upward in Hell Difficulty.
Barbarian
Bitterwind (Main Hand): Whirlwind now draws on the power of the wind to deal increased damage, while no longer reducing your Movement Speed. Horns of Harrogath (Head): During Wrath of the Berserker, slaying enemies increases your damage dealt by 1% for six seconds, up to a maximum of 10%. Loathsome Lamina (Shoulders): Wrath of the Berserker also grants you a shield that absorbs damage. Manifold Gore (Chest): Whirlwind damage increased by 10% for each Bleed on the enemy, up to a maximum of 30%. Ram’s Impasse (Pants): Furious Charge now causes you to drag enemies with you, but its maximum charges are now two. Sundered Legacy (Off-Hand): Wrath of the Berserker now causes nearby enemies to Burn. Crusader
Akarat's Rebuke (Chest): Condemn now fills your soul with Valor's Retribution for six seconds, causing every Primary Attack to unleash a lightning bolt at your target, dealing damage to all nearby enemies. Akkhan's Glory (Shoulders): Falling Sword damage increased by 10%. Ammonis Cornua (Head): Shield Charge also grants you 10% increased damage for three seconds. Blinding Wall (Off-Hand): Condemn also unleashes bright light that Blinds enemies for one seconds. Cuisse of Scorn (Pants): Condemn deals 10% increased damage for each harmful effect the enemy suffers from, up to a maximum of 30%. Horn Splitter (Main Hand): Sacred Fire now ignites enemies, Burning them over two seconds. Demon Hunter
Hawra's Heave-Under (Head): Daring Swing also increases your Movement Speed by 30% for three seconds. The Potboiler (Pants): Knife Trap now places more durable traps that trigger when you take damage. Preferred Instrument (Off-Hand): After using Knockback Shot, your damage is increased by 10% for three seconds. Razorflight (Main Hand): Impale can now be charged, allowing you to throw multiple knives at once. Reverberant Doublet (Chest): Knockback Shot now fires an arrow that Immobilizes enemies. Shredbank (Shoulders): Knife Trap now deals 20% increased damage to enemies suffering loss of control. Monk
Arc of the Ascendants (Main Hand): Deadly Reach now also has a 25% chance to make enemies vulnerable, increasing damage taken by 10% for two seconds. Fate Alight (Shoulders): Mystic Strike also causes your next skill used within four seconds to deal 30% increased damage. Gergel's Familiarity (Pants): Mystic Strike now conjures a spirit ally to charge forward, damaging and slowing enemies in its path. Ordered Obsidian (Chest): Wave Strike now deals 20% increased damage to enemies suffering loss of control. Resurgency (Head): Mystic Allies duration is now increased by 0.4 seconds after defeating an enemy, up to a maximum of four seconds. Willbillow (Off-Hand): Wave Strike now instantly unleashes a large blast of energy that damages enemies within the area. Necromancer
Black Cavalcade (Shoulders): Skeletal Mage damage is increased by 5% each time they defeat an enemy, up to a maximum of 30%. Filth Spurns Squalor (Chest): Bone Wall now places a larger ethereal wall that continually damages enemies within and reduces their Movement Speed. Grave Cutter (Main Hand): Grim Scythe now slices enemies in front of you several times, with the final swing inflicting a Bleed. Greathelm of Deflection (Head): Your Command Golem is now linked to you, equally splitting the duration of harmful effects between the both of you. Ravening Silence (Pants): Grim Scythe now triggers all continual damage on the targets it hits, causing them to instantly take the remaining damage. Spite-Fetor (Off-Hand): Soulfire now has a 25% chance to explode on hit, dealing damage to nearby enemies and causing them to Burn. Wizard
Charged Stigma (Off-Hand): Electrocute also increases your Primary Attack Speed by 6% for two seconds, stacking up to a maximum of five times. Crushing Weight (Head): Teleport also increases your damage by 10% for three seconds. Galebrinde (Shoulders): Ice Armor also causes your Primary Attacks to decrease enemy Movement Speed by 40% for three seconds. Novel Castigation (Pants): Arcane Torrent also fires tracking missiles that seek out enemies, dealing damage. Ol' Rustic (Staff): Lightning Nova also increases your Primary Attack Speed by 30% for three seconds. Rampant and Inscrutable (Chest): Lightning Nova now conjures a lightning orb that orbits you, firing chain lightning at your target when you use your Primary Attack. Legendary Essence Extraction
A new method of Essence Extraction has been discovered! You can enhance your Legendary Attributes to increase their power by extracting the same essences multiple times. Legendary equipment can no longer be salvaged at the Blacksmith, and instead must be extracted. Essence Extraction still provides players with the same Upgrade Materials they would get from salvaging, but now, as you find duplicate Legendary equipment, your overall power will increase too.
When you find a new Legendary item, your first extraction will pull out the Legendary Essence and store it for you to inherit later, as it always has. Further extractions will grant you Essence Energy to increase your Essence Mastery level—however, extracting Essence Energy from a particular Legendary item will become more difficult with each Essence Energy you obtain from it, and eventually you will no longer be able to extract the energy from that Legendary item.
Additionally, you will now receive Upgrade Materials on the first extraction for every Legendary Essence and no longer must choose between gaining a Legendary Essence or Upgrade Materials.
As your Essence Mastery level increases, it will further enhance the power of all your Legendary Attributes. Some skills will receive damage bonuses, while others might receive cooldown reduction, or other effects. You can always view your current power and what bonuses you will get at the next Essence Mastery level at Zamina, the Essence Transfer NPC in Westmarch.
Dungeon Set Item Drops
All Dungeons will now drop a guaranteed Set Item after many Dungeon completions in a row that did not result in a Set Item being dropped. Dungeons boosted by the Codex have a lower threshold before a guaranteed Set Item is dropped.
Cross-Server Dungeons
When a player is trying to find a Party for a Dungeon, if the Party Finder fails to find other players to join, it will search other Servers to fill the Party. Players can also invite players from other Servers to join the Party.
Immortal System Improvements
Immortals will now receive more information about the Shadows when alerted to Defend the Vault. Immortal Parties in the queue will see the Shadow Party that has queued to defend against them, along with the relative strength of the Shadow Party versus their Party. The Party Leader of the Immortal group will then be able to decide to either accept defending against the Shadow Party or pass, which will give another Immortal Party in the queue the opportunity to defend.
Immortal Party leaders can also automatically pass all Shadow Parties that are relatively stronger than their Party by enabling a new button in the Defend the Vault interface.
Rejoining the Shadows Faction
We are making the experience of rejoining the Shadows after a new Cycle of Strife begins easier. The lottery system has been replaced with a first-come, first-served system. An Adventurer who successfully signs up during one of the three daily recruitment periods beginning at 1:00, 7:00, and 10:00 p.m. server time can instantly embark on the trial to become a Shadow.
To join the Shadows faction, speak with the Mysterious Patron located in Westmarch’s Wolf City Tavern during the above-mentioned recruitment periods.
Treasure Hunter Paragon Tree
The Treasure Hunter Paragon Tree has been updated to remove the restriction of outdoor areas from the Treasure Find, Gold Find, and Lucky specialization skills.
Battleground End of Season Ceremony
When a Battleground season ends, players will now receive a summary of their previous Battleground season the first time they talk to the Battleground Captain.
Converting Adventurer Clan
Converting an Adventurer Clan to a Dark Clan will now only cost five Akeba’s Signets.
New Resonance Wings
Two new sets of Resonance Wings have been added at the Resonance milestones of 2,000 and 4,000.
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Tong-Shi’s Renewal Lunar New Year Event
Tong-Shi invites you to his Renewal—a call to bask in the fading glow of a finished year and begin the cycle anew—welcoming a new year with open arms and optimism.
From January 16, 3:00 a.m.–February 6 2:59 a.m. server time, players can complete up to three tasks a day to earn festive rewards, such as Red Bags and Tseym.
Players can also receive rewards such as the Divine Framework of Xiansai Portrait Frame and With a Bang Emoji for logging in on the following days: January 18, January 21, January 22, January 25, January 28, January 29, February 1, February 4, and February 5.
If you miss a login reward for one of these dates, do not worry, you’ll be given a quest to complete which will provide you with the missed reward once finished. Note that missed rewards must be claimed in chronological order.
Deliver and Receive Blessings with Red Bags and Tseym
Red Bags are celebratory Tong-Shi’s Renewal rewards that can be gifted to a friend. You’ll not only receive rewards when you open Red Bags sent to you, but you’ll also receive rewards for sending Red Bags to friends. Spread the blessings of Tong-Shi’s Renewal by sending and receiving as many Red Bags as you can get your hands on!
Completing daily event tasks can also yield Tseym. Turn in any Tseym you receive within the Tong-Shi’s Renewal event UI to receive ample rewards. Turning in Tseym has a second effect too—each Tseym will add towards Server-wide milestones, with each milestone met rewarding all players on that Server with a bevy of Battle Points. Players who contribute 88 Tseym will also receive a random Legendry Item for their class.
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Lineage of Beasts Cosmetic Set
How better to best the beasts of the Burning Hells than to become one yourself? Adorn this primal cosmetic and tap into a lineage of beasts to become Sanctuary’s ultimate apex predator. The Lineage of Beasts Standard Cosmetic Set can be purchased from the in-game shop for 1,000 Eternal Orbs.
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Season Nine Battle Pass: Wicked Wanderer
“We traveled for an eternity across that arid wasteland. How long, I couldn’t say. And, always, a dark cloud seemed to follow us just over the horizon.”
-A Lost Adventurer
The Wicked Wanderer, a new Battle Pass devoted to communing with your sinister side, has skulked into Diablo Immortal, and with it, the Season Nine Battle Pass on January 19, at 3:00 a.m. server time. This Battle Pass hosts 40 ranks worth of challenges and rewards, such as Legendary Gems, Crests, Hilts, and more.
The Season Nine Battle Pass only runs until February 16, at 2:59 a.m. server time—begin slaying demons and climbing your way through the ranks today!
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Fractured Plane Limited-Time Event
In a place like Sanctuary, even those with the utmost mental fortitude can find themselves lost to the unrelenting darkness spread by the Burning Hells. Broken. Shattered. Trapped in the deepest recesses of their mind—entering the Fractured Plane is the only way forward.
The Fractured Plane is a limited-time event where players enter an unexplored realm of their existence. A 15-floor gauntlet, inhabited by the fiercest minions the Hells can throw your way awaits. Your journey in the Fractured Plane begins without your usual gear, gems, and skills. Instead, you will be provided with a set of pre-selected skills for your class. To advance, you must rely solely on your wits, unstable gear you find, and the Chaos Coins you receive from progressing through hordes of demons. Best of all, only unstable gear of Legendary rarity will drop in the Fractured Plane, and items you receive will complement the skills you begin with, equipping you with the ability to make, and tweak, your build on the fly. When your journey in the Fractured Plane is over, all the unstable gear you’ve collected will vanish.
The Chaos Coins you earn will also come to your aid—spent at the Chaos Broker, you can exchange Chaos Coins for new items or Shards of Fortune. These shards will increase your Fortune Rating, providing a greater chance of receiving higher-quality Legendary items from chests on each floor. If you’re resourceful enough to make it to the fifteenth floor without dying more than five times, you’ll receive a reward. Out of all the Legendary items you’ve encountered during your run, select six, and out of those six, you will be rewarded one at random for you to carry out of the Fractured Plane. This time around, you’ll also receive Tseym as a reward for your runs—turn your Tseym in at the Tong-Shi’s Renewal event menu to receive additional rewards and contribute to your Server’s progress!
Begin your journey towards mental ease soon—the Fractured Plane is available from January 16, 3:00 a.m.–February 6, 2:59 a.m. server time.
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Hungering Moon
Feeling underfed, the moon has doubled its demands, providing you with an upcoming opportunity to sate its seemingly endless appetite for blood!
The moonlit path you’ll take to heed your lunar overlord’s increased howl for sustenance is ready to be traversed. Players can complete up to three tasks a day starting February 2, 3:00 a.m.–February 6, 2:59 a.m. server time. Through completing tasks, you’ll gain Astrolabe Power—the power can be used to draw a Blessing of Magic or Blessing of Might, each with unique benefits, from the Astrolabe. Use the blessings to gain Moonslivers, which can be exchanged for lunar-laced rewards.
Visit here for more information on the Hungering Moon event’s mechanics.
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Bug Fixes
Looking for the newest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes and our known issues blog for PC-specific fixes.
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Diablo Immortal Developer Q&A Series
Have questions about Diablo Immortal? We have answers. Check out our Diablo Immortal Developer Q&A series for answers to some of the community’s burning questions about the game. We will post a new set of questions and answers about once a month.
We’ll see you in Sanctuary!
-The Diablo Immortal Team
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By Staff
Diablo Immortal will receive a minor update with a new limited-time event and various updates to existing game features today. Here are the patch notes with more details.
(Source)
Well met.
Since Terror’s Tide, our second Major Update for Diablo Immortal, many gallant adventurers have unshackled Stormpoint from evil, stayed safe and warm during the Brumaltine holiday event, and began their ascent to Hell Difficulties VI, VII, and VIII.
We are beginning 2023 with a smaller Content Update, comprised of a new limited-time event and a variety of updates to existing game features. The year is just beginning though, and we have many Content Updates and additional Major Updates in store for you. We thank you for beginning your year by slaying Hell’s horrors in Diablo Immortal.
As with previous Content Updates, there will be server maintenance starting on January 4, from 4 p.m.–6 p.m. PDT for Oceania, China, East Asia, Southeast Asia, and Europe Servers, and on January 5, from 12 a.m.–2 a.m. PDT for servers in the Americas. After the maintenance has concluded, all items mentioned below will be live—specific dates for any content going live afterward are provided below.
Codex
Feature Updates
Rising Damnation Limited-Time Event
Bug Fixes
Feature Updates
Legendary Gems
Players have brought it to our attention that some Legendary Gems behaved inconsistently with creatures summoned by the player. We have made changes to two Legendary Gems to create parity between their effects and that of similar Legendary Gems.
Chip of Stoned Flesh: Your summoned creatures will now deal additional damage to enemies affected by Explosive Curse. Seeping Bile: The damage-over-time effects now apply to Critical Hits originating from your summoned creatures. Reforge Stones
Until now, Reforge Stones have only been purchasable by using Eternal Orbs. We want to allow more players to get their hands on this item and have made the following change to further this:
Reforge Stones may now be purchased using Platinum. Each Reforge Stone will cost 1,000 Platinum. To purchase Reforge Stones using Platinum, visit Yverius, the Smithing Materials vendor in Westmarch, or the in-game shop. Iben Fahd’s Sanctum
Aspirant’s Keys and Gems will now be automatically looted from Iben Fahd’s Sanctum. Social Notification Improvements
When you create a Helliquary Raid, members of your Warband and Clan will be notified via their respective chat channels, allowing them to join your Raid. A Party Leader’s Bounties will now be automatically shared with other Party members unless those players already have four active Bounties. Players with active Bounties will be given the option to replace their current Bounties with the Party Leader’s Bounties. Back to Top
Rising Damnation Limited-Time Event
Nobody is safe from demonic temptation in Sanctuary, not even you, adventurer. They’re omnipresent, inescapable, and waiting to devour your body and soul whole. Damnation is coming!
From January 5 at 3 a.m.–January 13 at 3 a.m. server time, as you complete daily Rising Damnation tasks, you’ll receive various rewards for your heroics. Racking up enough completed tasks will also unlock milestone rewards for you—a testament to your valor.
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Bug Fixes
Looking for the latest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes and our known issues blog for PC-specific fixes.
We’ll see you in Sanctuary!
-The Diablo Immortal Team
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