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No Plans for Map Overlay in Diablo 4

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Rod Fergusson clarified on Twitter there are currently no plans for a map overlay in Diablo 4.

If you're used to a map overlay in Diablo 3 and expect one in Diablo 4, we've got some bad news for you! Diablo's General Manager Rod Fergusson confirmed there are no plans currently to implement a tab overlay map in Diablo 4, so you'll have to rely on the minimap.

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Map Overlay in Diablo 3

Map Overlay lets you play the game while having the map open.

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Image Source: Interfaceingame

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5 hours ago, wetsocks said:

Why is there no elaboration on such a move?

Cause they know most people will not like the excuse of the move, so they don't elaborate....Blizz tends to do things cause they want to do it, not taking the players into consideration, if they even remotely cared, they wouldn't have made D4 look and feel like D:Immortal.

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I have the hottest take ever on this: good. I realize most people use it constantly and are VERY upset that it isn't there, but honestly it destroys a solid part of the game. You will ALWAYS have it up, always look at it instead of the actual game and dungeon layout and any and all immersion is instantly gone as you play a transparent overlay instead of the actual game. I've hated it since Diablo 1 and 2 - and while it was very much needed there due to the labyrinthine nature of some of the dungeons, it very much is not needed in D4 and its dungeons. It just makes the game into more of a mindless grind fest when it doesn't need to be. And yes bringing up the actual map is a little annoying, but you'll be trying to figure out an actual route and getting to know the world a LOT better this way - IMO anyway.

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A map overlay is my favorite things in a game like this ! i loved it in diablo 3 , i loved it when i was playing Torchlight 2 (had it perma-up on the left side of the game) and i got kinda angry when in Torchilight 3 they removed that option 😞 

I hope blizz change it so we can have the map up on game !

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The map overlay was not the same in Diablo 3 as it was in Diablo 2. Path of Exile, The Last Epoch, Wolcen, Grim Dawn, Chronicon, Torchlight to name some of them have the map overlay.  You cannot play/run around with it up in Diablo 3, unless it is done via some kind of mod.

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The world at large is a static map, and so far the dungeons are too. Taking that into consideration, why is the overlay still needed? The argument could potentially be made if the zones were random every load (D1 and D2), or the dungeons were (D3 rifts), but they're not.

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