Jump to content
FORUMS
Sign in to follow this  
Damien

Guardian Druid 6.2

Recommended Posts

Guest Jake

first impressions.... less spikey dmg, but a lot less healing done due to being somewhat rage starved.

Share this post


Link to post
Share on other sites
Guest spankytank

I died about 30 times in SoO tonight. Felt super nerfed mainly due to not having Might of Ursoc as an 'oh shit' key anymore. Then I came here and heard about Tooth and Claw. Can someone explain this to me like I'm 5? I have read up on it and the lack of its use by me doesn't seem to account for the massive ass whooping I received tonight.

Share this post


Link to post
Share on other sites
Guest Ehnoah

Also its mostly wrong. Doge has 12 Sec CD now. So you can't keep it up. (Not 9)

 

Also Max. 2 Charges. Hope Guides get real Update soonish.

 

PS: I feel the dmg we deal is increased a lot

 

 

Share this post


Link to post
Share on other sites

I died about 30 times in SoO tonight. Felt super nerfed mainly due to not having Might of Ursoc as an 'oh shit' key anymore. Then I came here and heard about Tooth and Claw. Can someone explain this to me like I'm 5? I have read up on it and the lack of its use by me doesn't seem to account for the massive ass whooping I received tonight.

 

To a 5 y old: when the scratch marks appear you click the BLUE claw. Then the boss is scratched, so he got hurt and cries, so his next swing hurts less cause he's sad. 

 

For real basically all it does is make the boss do less damage on the next auto attack.

 

I did a a heroic on my offspec bear and found myself swimming in rage. Idk if it's all the crit I had or what but it wasn't too bad. Try to stay at 70-90 rage, use maul if it's about to cap, keep thrash bleed up for rage, and spam lacerated until mangle procs. Lastly use SD and FR as appropriate. 

Share this post


Link to post
Share on other sites

Also its mostly wrong. Doge has 12 Sec CD now. So you can't keep it up. (Not 9)

 

Also Max. 2 Charges. Hope Guides get real Update soonish.

 

PS: I feel the dmg we deal is increased a lot

Thanks for pointing out the Savage Defense error. It's fixed now :)

Share this post


Link to post
Share on other sites
Guest Donze

hey

 

Can anyone point out to me why i dont want crit over haste anymore?

 

I still see Primal Fury giving me 8 rage pr. crit. 

 

Is the haste bonus from procing more tooth and claw + i guess the increase in trash dots really better?

Share this post


Link to post
Share on other sites

hey

 

Can anyone point out to me why i dont want crit over haste anymore?

 

I still see Primal Fury giving me 8 rage pr. crit. 

 

Is the haste bonus from procing more tooth and claw + i guess the increase in trash dots really better?

 

Haste reduces the cooldown of Mangle, as well as proccing more T&C as you said. It's also reducing the cooldown of Frenzied Regeneration. So, it's really good!

Share this post


Link to post
Share on other sites
Guest Lyuben

Yseras gift has a 2% heal for Guardians, not 4%.

 

I'd say that Cenarion ward is the go to considering this. 

Share this post


Link to post
Share on other sites

Yseras gift has a 2% heal for Guardians, not 4%.

 

I'd say that Cenarion ward is the go to considering this. 

I've fixed that now. Though, I still don't think that it's enough to throw out Ysera's Gift. It works passively which is what really makes it great. CW needs a global cooldown, and sometimes it'll proc just as you get topped off and then it will all go to waste. Up in the air, and you should go with what you prefer!

Share this post


Link to post
Share on other sites
Guest Kristanna

Hi.

 

In the "rotation-cooldowns-abilities" page, the "5.4.8. Tier 6 Talents" section, it reads:

If you pick wow_icon_ability_druid_dreamstate.jpg Dream of Cenarius as a talent, then you should always use wow_icon_spell_nature_healingtouch.jpg Healing Touch and wow_icon_spell_nature_rejuvenation.jpg Rejuvenation on players other than yourself.

 

First, it does not affect Rejuvenation anymore, only Healing Touch (and Rebirth, which can only be used on players others than yourself for obvious reasons wink.png )

But I disagree about Healing Touch. Being tanks, you should try to use the "free" Healing Touch on yourself as much as possible (as implied on the "builds-talents-glyphs" page, "7. Tier 6 Talents" section), never on other players unless your healers can keep up with you easily.

 

Just my 2c... smile.png

 

K. 

Share this post


Link to post
Share on other sites

first impressions.... less spikey dmg, but a lot less healing done due to being somewhat rage starved.

 Really ? i'm finding i'm 100% rage 90% of the time.

i used worled of logs to review some of the top ranks on Guardians and see what direction they had taken.

First nearly all switched out crit gems for mastery, i did the same and the rage generation is still 100% better than it was pre patch 6 when i had 83% base crit.

 

those struggling to stay alive did you run challenge modes ? i'm finding the first 10-20 seconds of a pull the most dangerous stages. Much like Monk tanks would be like paper unitl they got stagger up the same is now for all tanks.

 

you got to pull either glyphed barkskin or Si up. after that first 20 seconds you nearly impossible to kill. The only exception to this is trash. much like challenge modes the sheer number of strikes coming in makes your absorb shield no as useful as it is for bosses. This is why Rooks trinket has become top trinket .

 

its important to read the gear BIS on icy veins again. many rubbish trinkets have become top ranking one now .

Also get haromms trinket. any version. the mythic version will give you nearly 12% multistrike and this triggers the elune buff giving you 20-30k more hp.

 

Even rune rune of origination is useful: i tried it mid raid and the mastery shield was at 163% of the last incoming damage.

 

its about testing and playing around with stuff but mastery is your friend and some old trinkets are now BIS for certain circumstances

Share this post


Link to post
Share on other sites

Hi.

 

In the "rotation-cooldowns-abilities" page, the "5.4.8. Tier 6 Talents" section, it reads:

If you pick wow_icon_ability_druid_dreamstate.jpg Dream of Cenarius as a talent, then you should always use wow_icon_spell_nature_healingtouch.jpg Healing Touch and wow_icon_spell_nature_rejuvenation.jpg Rejuvenation on players other than yourself.

 

First, it does not affect Rejuvenation anymore, only Healing Touch (and Rebirth, which can only be used on players others than yourself for obvious reasons wink.png )

But I disagree about Healing Touch. Being tanks, you should try to use the "free" Healing Touch on yourself as much as possible (as implied on the "builds-talents-glyphs" page, "7. Tier 6 Talents" section), never on other players unless your healers can keep up with you easily.

 

Just my 2c... smile.png

 

K. 

Yeah. That should never have stayed in there, totally not intentional. Thank you for spotting it. I've fixed it.

Share this post


Link to post
Share on other sites
Guest Silver

7. Tier 6 Talents↑top

Tier 6 talents offer a choice between 3 talents that improve your ability to act as a hybrid.

  • wow_icon_spell_holy_blessingofagility.jp Heart of the Wild is a 6-minute cooldown that greatly improves your ability to deal melee damage in wow_icon_ability_druid_catform.jpg Cat Form, heal, and cast spells for 45 seconds.
    • When in wow_icon_ability_druid_catform.jpg Cat Form, you gain a massive increase in Agility.
    • Your healing and damaging spells are more effective, can be cast in wow_icon_ability_racial_bearform.jpg Bear Form and wow_icon_ability_druid_catform.jpg Cat Form, and cost no Mana.

 

There is a big mistake here.... The agility boost is for BEAR FORM, not Cat Form....

Share this post


Link to post
Share on other sites

(procs section)

 

 

You should make it a point to always use up these (tooth and claw) procs.

 

 This is only true when swimming in rage, like we are in SoO.  This part of the guide needs to change at least for lvl100.  Keeping SD up, or healing with frenzied regen, is a better use of rage if there's a chance you might actually die.

 

 (Except in special cases, as the guide suggests elsewhere, where you might want to spend charges before a boss special to smooth the burst damage.  After a boss special, FR should be a better choice than TnC, unless you have SD up already and enough rage for both.)

Edited by Karsteck

Share this post


Link to post
Share on other sites

Question about Savage Defense: I havent played bear since Wrath, and recently picked it back up and am really enjoying the changes. I need some clarification on how SD works now though. With a 12 second recharge and 6 second duration with 2 stacks does that not mean you could keep it up 100% of the time? Is each charge on its own recharge time (like runes) or does the recharge time start after the 2nd charge is used (like Conflag*) if its the later, and you kept applying when you could, wouldnt that essentially only get you an extra 6 seconds over the course of a fight vs only using 1 charge, and letting that charge fully recharge?

Edited by Qlix

Share this post


Link to post
Share on other sites

It's not like runes, it recharges one at a time. Basically you should use it when you know there is a lot of incoming physical attacks that you can Dodge, you're not looking to use it on cooldown, which means there will be some fights where it caps charges so you can be ready to use them. 

Share this post


Link to post
Share on other sites

So each charge DOES have its own timer? so, I hit charge 1 (it starts recharging), 6 seconds later SD drops, I hit charge 2 (its timer starts, 6 seconds left on charge 1 timer), 6 seconds later charge 1 is ready? etc etc etc? (hypothetically of course)

Edited by Qlix

Share this post


Link to post
Share on other sites

Say you use one at x1 at t=0 and x2 at t=30, your x1 will be ready again at t=120 and x2 will be ready at t=240.

Share this post


Link to post
Share on other sites

r76ELpY.png

 

So it works like option 1?

 

Hell I guess I can test it faster than someone could reply eh

Edited by Qlix

Share this post


Link to post
Share on other sites

I have yet to encounter a charge system that charges both at the same time. Care to give an example of one? I never knew this was a hard thing to grasp since I thought they all were the same. 

Share this post


Link to post
Share on other sites

I asked, with the comparison to both Runes and Conflag (though I did miss-type Combustion). Runes are basically a charge system, each rune consisting of 2 charges, each charge refreshes independently of the other one. Basic comparison, comparison nonetheless. But I did say I could just get in game and test myself wink.png Cant do that at work though :D

Edited by Qlix

Share this post


Link to post
Share on other sites

I forgot you mentioned runes. I didn't consider that because it's more of a resource than a cooldown. 

 

Still, I'm pretty sure every cooldown in the game with a charge system works the same way. 

Share this post


Link to post
Share on other sites
Guest Telaroll aka Tela

Hi all, 

I just looked in the BiS guide for Guardian Druids and was really surprised you suggest Thok's Tail Tip as it's not even lootable as Druid. I assume there went something wrong with the link and it's actually Vial of Living Corruption, right?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...