Jump to content
FORUMS
Damien

Retribution Paladin 6.2

Recommended Posts

I have a question about our Tier 5 talents that i hope someone with a better understanding can explain.

In the simulationcraft here: http://www.simulationcraft.org/reports/Raid_T17M.html#player19they use divine purpose as the Tier 5 talent, and i was wondering if it's better than sanctified wrath, or it's only in the single target environment used for sim crafts it's better?

Share this post


Link to post
Share on other sites
Guest Yumad

Wouldn't exorcism > judgement on the priority list for the standard single target rotation? Not only does it do more DPCT but it also puts it on cooldown so the autoattack resets aren't potentially wasted.

Share this post


Link to post
Share on other sites
Guest Resko

Just one question about this build... Any particular reason not to use Exo above CS. Seeming have that ability on cooldown so you can recast on the proc seems to be a better priority. Granted I've only started looking into Paladin building recently, I just always wondered why the skills were tiered like that.

Share this post


Link to post
Share on other sites
Guest Antelano

I don't know what I am doing wrong - but my dps sucks. I got fairly good gear (641 ilvl), practised several guides both in terms of talents and rotations. Even gone so far to use addons and redicilous macros. But I'm still behind everyone. Initially I thought that Paladins were just very proc reliant. But even when my spells are proccing like crazy my dps doesn't change much.

I'm just about to quit WoW altogether. This is very frustrating. I see some Ret Paladins with crazy dps and it makes no sense to me. But worst of all is that this keeps me from playing my favorite class. I can't do certain CM's and I get kicked out of raids. All because of my dps.

Fuck this game.

Share this post


Link to post
Share on other sites
Guest Evilwing

To reply ^... I think it's better for a more of a sustained DPS, but at that point your dps also becomes more proc oriented, so sometimes you might pull say, 14k, sometimes maybe 20k.

 

With Sancrified Wrath, you're pulling burst damage every 2 minutes for 30 seconds. Making On Use trinkets (such as Scabbard) much more beneficial, especially when also stacked with a potion. So.. you could pull up to 40k dps single targetting during this 30 seconds of time (I've done it, iLvl 650), and during that 2 minute downtime it will balance out at around 18-20k (at least for me, being ilvl 650).

 

I also believe it's personal preference. If you enjoy your DPS being more randomized, Divine Purpose is the way to go.. maybe you'll pull more dps than everyone, maybe you won't. If you like to burst and see high numbers every so often (to remove the randomness), then definitely Sanctified Wrath and/or Holy Avenger.

 

And my take on Sanctified Wrath and Holy Avenger is this:

Sanctified Wrath: Take this if you can manage your GCD for Crusader Strike -> Hammer of Wrath -> Crusader Strike -> Final Verdict -> Divine Storm (if proc'd) -> REPEAT

My rotation is a bit different, but it's hard to explain... If my divine storm procs, I will first use Hammer of Wrath to generate a Holy Power, then use Divine Storm, and use Hammer of Wrath again, then continue my rotation. That way you're getting a Double Hammer of Wrath in instead of a Hammer of Wrath+Crusader Strike.. giving you about 6-7k extra damage.

 

Holy Avenger: Use this if you have trouble managing holy power (as a beginner, which I did), and Spam Hammer of Wrath, Final Verdict, Crusader Strike, Final Verdict, etc.. and always use Divine Storm if it procs.

 

I feel that Sactified Wrath is for players who can manage their GCD and Holy Power better than players who use Holy Avenger. That's my personal opinion, though.

 

And personally, I am now a Sanctified Wrath user! Much Love.

Share this post


Link to post
Share on other sites

Hi, I had a couple of comments to add.

 

1) In the tier 5 talent section you state that Divine purpose is not as competitive as Sanctified wrath or Holy Avenger. Most sims and theorycrafting I have seen do not support this. Is this information old? EJ Thread, MMO-Champ and the Blizz forums don't make this claim so I'm confused as to why I only see it here.

 

2) I feel like its worth mentioning the way that Empowered Divine Storm (and Divine purpose) proc when consuming Holy power. Understanding this is essential to managing both procs. Currently the only info about this is in the "4.3 Abilities and cooldowns from talents" section. It claims you should use Divine purpose instantly upon seeing the buff. That isn't necessarily the best way to utilize it. Additionally the way that EmpDS and DP interact make understanding the way they proc even more important if using FV and DP.

 

Thanks! 

Share this post


Link to post
Share on other sites

Hey guys I understand you concern and will do my best and have been trying my best to get the guide up to date. Rest assured I'll be pointing out your concerns to vlad to update it asap.

Share this post


Link to post
Share on other sites

Hey it may sounds a dumb question but, why is spell_holy_excorcism_02.jpgExorcism bellow spell_holy_crusaderstrike.jpgCrusader Strike and spell_holy_righteousfury.jpgJudgment in priority ?

It is more powerfull, can cleave with glyph, can be refreshed by a proc ... I need some explanation please !

Exo does not benifit from Hand of Light unlike CS and HoW. The CD of Exo also does not flow well unlike the other holypower generators making it less than ideal till you get your four piece.

I also believe that CS and J proc Censures's direct damage while Exo does not.

So exo might deal higher base damage. However since it does not proc all the smaller effects it actually deals less damage.

Edited by Melsiren

Share this post


Link to post
Share on other sites

The stat priority is something that I'm updating right now. Thanks for pointing it out :)

Share this post


Link to post
Share on other sites
Guest Joshua

The stat priority is something that I'm updating right now. Thanks for pointing it out smile.png

Does Bonus Armor work the same way for Ret as it does for Prot I am trying to get gear that is great for both specs and If it functions the same way giving attack power on a 1 to 1 basis should it not be a good stat?

Share this post


Link to post
Share on other sites
Guest Tyhr

Just a Clarification needed here.

 

According to your stat priority Mastery > Haste (up to 15%)

 

It also says that Haste becomes > Mastery at Higher gear levels.

 

What gear level is that?  I'm currently 643 and wondering if i should spend the resources in swapping all my enchants and gems to haste instead of mastery.

 

Currently Mastery is 2051 (59.95%) and Haste is only at 365 (3.65%).

 

Thanks,

 

            - Tyhr (Medivh)

Share this post


Link to post
Share on other sites
Guest Clast

As for trinkets, currently the 665 Scabbard is our 2nd bis up to and including 690 trinkets because of the length and potency of the proc. 

 

Well, that would be my first pick then biggrin.png

The only thing that is also powerful and gives an inconvenient at the same time is the CD... I mean, we have 2 CD's with 2 minutes of cooldown and another one with 1 minute, i'm considering it like a CD because it needs to be cast at the beginning of the fights and now, there will be another one with 1 minute and a half :/

 

I use the 665 Scabbard of Kyanos, and, even though it's a 1.5 min cooldown, I wait to use it again until Avenging Wrath is up (2 mins). This also allows it to line up with Execution Sentence whereas every other time you cast execution sentence it will be buffed by the Scabbard trinket + Avenging Wrath.

 

P.S. My toon is Clast on realm US-Bloodhoof if you want to check it out on the armory.

Share this post


Link to post
Share on other sites
Guest Guest

im a little confused on the spell rotation priority, maybe im missing something but divine storm only does 65% wep dmg, and even if buffed by final verdict, would only hit for 130% wep dmg, why is that preferred for single target over final verdict, which always hits for 200% wep dmg while costing the same amount of holy power?

Share this post


Link to post
Share on other sites
Guest Keriam

Just one question : what is the new clcret rotation with FV template ?

Share this post


Link to post
Share on other sites
Guest Guest

Enchant Cloak - Greater Critical Strike gives more crit than Enchant Cloak - Superior Critical Strike tongue.png

true but that chant cant be used on ilvl higher than 600 after the legendary one

Share this post


Link to post
Share on other sites

I have one question : what is the rotation for clcret with FV template ?

es eds5_fv tv_dp_4s eds_4s tv5 how exo_bc eds_fv_aw tv_aw_exec cs j eds_fv tv_dp tv4 exo tv3

This string is probably what you want. It also incorporates the T17 set bonus involving Exorcism.

Share this post


Link to post
Share on other sites
Guest Duadil

On the Tier 7 Alternate rotations, you have Empowered Divine Storm listed. My understanding is this is a Final Verdict only proc and would therefore not be applicable in those situations.

Share this post


Link to post
Share on other sites
Guest Jorre

Hi, im a ilvl 660 but i still aint capable to maintain a good dps... anyone got a good rotation for clcret for me?

Share this post


Link to post
Share on other sites

It also says that Haste becomes > Mastery at Higher gear levels. What gear level is that? 

Currently Mastery is 2051 (59.95%) and Haste is only at 365 (3.65%).

 

Mastery has a nearly linear value at all gearlevels. Only haste does fluctuate to specific haste plateaus because of its influence to our rotation. I tried to find that value between 1400 and 1700 rating. 

What stands true trough all these simulations is that haste was more usefull that mastery till that high breakpoint. But even after reaching it, haste is still better than anything beside mastery...

 

I guess thats the main reason the complicated empored seals rotation does give some Retri a greater damage increase than the final verdict specc

Edited by Keren

Share this post


Link to post
Share on other sites

I don't know what I am doing wrong - but my dps sucks. I got fairly good gear (641 ilvl), practised several guides both in terms of talents and rotations. Even gone so far to use addons and redicilous macros. But I'm still behind everyone. Initially I thought that Paladins were just very proc reliant. But even when my spells are proccing like crazy my dps doesn't change much.

I'm just about to quit WoW altogether. This is very frustrating. I see some Ret Paladins with crazy dps and it makes no sense to me. But worst of all is that this keeps me from playing my favorite class. I can't do certain CM's and I get kicked out of raids. All because of my dps.

Fuck this game.

 

Sorry? but you're not really giving anything for us to work with to try and help you.

Edited by Magnus

Share this post


Link to post
Share on other sites

Multistrike OR Critical Strike (but not both);

 

I don't understand what this is saying. If I have pants that have crit and multi is that a bad item?

Share this post


Link to post
Share on other sites
Guest Eric

Hi there! 

 

Got two important questions that needs answers, hope you can help me smile.png

 

First: In your statprio guide it says chose ether Crit or Multistrike. Lets say i chose Crit over Multistrike, does Multistrike get less prio than Versitillity who is retpaladins worst stat? And id love to learn the math.

 

Second: Final Verdict does deal the same damage as Templars Verdict, also does Divine Strom the same damage as Templars Verdict whit Divine Crusader and Final Verdicts buff. Why not chose Empowered Seals who gives 15% attack power (flat if you dont swap seals) and if you also got the skill to swap seals 15% haste and 20% movespeed. To me it seems like 15% attack power overrides the proc chanse of a equaly good Divine Storm on single target. Am i right?

 

Thanks!

 

Eric EU-Auchindoun

Share this post


Link to post
Share on other sites
Guest AulusGuest

Final Verdicts advantage lies in its holy damage, compared to templars verdict physical damage

Share this post


Link to post
Share on other sites
Guest Khaid

I believe that it is about time for this guide to get an update. I'm seeing a lot of material from other sources indicating that certain alternate talent selections are going to yield better average DPS than what is shown on this guide. 

 

This is complicated by a lot of theorycrafting that shows the numbers tweaked with the incoming patch are also going to alter some ideal talent choices a little bit.

 

Thirdly, this guide needs to include information for Tier 17 and the stat bonuses, as they are significant boosts to our DPS, and alter the rotation and the ideal talents to go with them. This guide seems to be getting more than a little out of date, and it would be a shame for those who've relied upon it to give it up for something that is better managed and more frequently cared for.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...