Jump to content
FORUMS
Sign in to follow this  
Damien

Assassination Rogue 6.2

Recommended Posts

Guest Artog

 

Dispatch costs almost twice less Energy than Mutilate, gives less Combo Points, but does slightly more damage.

 

"almost half the Energy" is better smile.png

Share this post


Link to post
Share on other sites
Guest Guest

You can now check for specific talent in the condition in a macro. This will remove any errors if you happen to choose another talent. For example, i use this macro for vendetta:

#showtooltip Vendetta
/cast [talent:7/2] Shadow Reflection
/cast Vendetta

Share this post


Link to post
Share on other sites
Guest Benby

I've been doing a large number of my own tests and found that gear that had multistrike gives me a lot more dps than anything else. Noxxic also recommends that multistrike is the best stat. Is there some kind of data that proves that crit or mastery is better? Because so far every rogue (including myself) that I've encountered has prefered stacking multistrike because of the massive dps increase they get

Share this post


Link to post
Share on other sites

I've been doing a large number of my own tests and found that gear that had multistrike gives me a lot more dps than anything else. Noxxic also recommends that multistrike is the best stat. Is there some kind of data that proves that crit or mastery is better? Because so far every rogue (including myself) that I've encountered has prefered stacking multistrike because of the massive dps increase they get

 

SimulationCraft still gives Critical Strike and Mastery above Multistrike.

Share this post


Link to post
Share on other sites
Guest avt11

Thank you for this guide this really helped me playing my A game on my rogue but i have a question.

During the opening of a boss encounter i usually use vendetta and shadow reflection when i can cast envenom so it crits harder.

But in your guide you tell to activate vendetta and shadow reflection and use the vendetta crit for multilate or dispatch why is this ? 

Share this post


Link to post
Share on other sites

Thank you for this guide this really helped me playing my A game on my rogue but i have a question.

During the opening of a boss encounter i usually use vendetta and shadow reflection when i can cast envenom so it crits harder.

But in your guide you tell to activate vendetta and shadow reflection and use the vendetta crit for multilate or dispatch why is this ?

Glad I could help! Regarding your question, I'm afraid I don't understand what you are trying to say.

Share this post


Link to post
Share on other sites
Guest Jiman

Glad I could help! Regarding your question, I'm afraid I don't understand what you are trying to say.

 

He was trying to ask you: 

Since 5cp Envenom does more overall damage than a Mutilate, why are you telling people they should use the 100% crit from Vendetta on a Mutilate over Envenom? I 100% agree with the poster. Personally, when I'm getting ready to Vendetta, I'm sitting at 5cp pooling energy. Once I'm around 75% energy I pop Shadow Reflection/Vendetta/DPS CDs macro, Envenom, Mut/Dispatch til 5cp then Rupture (your reflection will throw up an independent Rupture).

Also, what is the justification of using Mutilate in stealth rather than ambush? My Ambush strikes reliably 30% over my Mutilate and costs just 5 energy (or 1 energy w/ Shadow Focus) more - same CP generation.

One important aspect of envenom (and more justification to pool energy @ 5cp) is the Empowered Envenom passive. While the Envenom buff is up, your Mutilate and Dispatch do +30% damage. In bottomed-out energy situations, it makes more sense to pool energy at 5CP until you know you have enough to get 5CP worth of mutilate/dispatch within the 6 seconds of uptime - even if it means letting that +30% to poison drop off for a second.

Share this post


Link to post
Share on other sites
Guest whoelsewould

Why are should we use Mutilate instead of Ambush?

Share this post


Link to post
Share on other sites
Guest Niridianlol

May I ask why the enchant is 500 crit instead of the 500 mastery?

Share this post


Link to post
Share on other sites
Guest Sneaky Rogue

What about the Poison damage increase you receive from Tempest? As it also puts up a bleed DoT and a % increase boost in damage for Envenom. There are a few things here I don't agree with but have tried. Mastery is still good, Multistrike is just as good if not better it would appear for most situations as it will give a double critical attack from a move "IF" it procs. Double Envenom, Mutilate, or Dispatch crits are wonderful. Adding in Tempest though you will get a small dps increase if you are trying to squeeze every little bit out. And does opening with Multilate really work that much better than Garrote? 3 bleeds almost right off the bat if done right takes down most things a good bit of health. I'm no expert, but I feel like there are some things that are tweaked with WoD that don't apply as well like they did in Panda land or any other expansion. Just stats from actual game play and things I noticed that are not theory or simulation.

Share this post


Link to post
Share on other sites
Guest Fadetonight

Ok. Question here. The opening sequence lists using Rupture before the Vendetta + Shadow Reflection. Why would you not want the Rupture used after the macro'ed spells? Wouldn't your rupture damage be higher from vendetta and the extra rupture from your shadow do more damage?

Share this post


Link to post
Share on other sites

He was trying to ask you: 

Since 5cp Envenom does more overall damage than a Mutilate, why are you telling people they should use the 100% crit from Vendetta on a Mutilate over Envenom? I 100% agree with the poster. Personally, when I'm getting ready to Vendetta, I'm sitting at 5cp pooling energy. Once I'm around 75% energy I pop Shadow Reflection/Vendetta/DPS CDs macro, Envenom, Mut/Dispatch til 5cp then Rupture (your reflection will throw up an independent Rupture).

Also, what is the justification of using Mutilate in stealth rather than ambush? My Ambush strikes reliably 30% over my Mutilate and costs just 5 energy (or 1 energy w/ Shadow Focus) more - same CP generation.

One important aspect of envenom (and more justification to pool energy @ 5cp) is the Empowered Envenom passive. While the Envenom buff is up, your Mutilate and Dispatch do +30% damage. In bottomed-out energy situations, it makes more sense to pool energy at 5CP until you know you have enough to get 5CP worth of mutilate/dispatch within the 6 seconds of uptime - even if it means letting that +30% to poison drop off for a second.

I don't think the guide is telling people to specifically consume the crit buff from Vendetta on Envenom. During the opening sequence, you need your trinket procs to be up when you cast Vendetta, so you don't want to wait for a 5-CP Envenom, which is why the current opening sequence on the website is going to lead you to follow up Vendetta with Mutilate (but it's just a consequence of "cast Vendetta as soon as possible"). Now, getting 100% crit on Mutilate is not as bad as you may think. It grants you an extra Combo Point through Seal Fate, and there is debate on the Rogue community regarding whether getting this extra Combo Point is better or not than the extra damage you get from Envenom. The currently best SimulationCraft profile just casts SR+Vendetta whenever it is available, without giving any consideration to anything else happening. FieryDemise just ran some simulations and it makes no DPS difference to prioritise consuming the crit buff with Envenom, Dispatch, or Mutilate.

The reason why Mutilate is preferred over Ambush in Stealth is because of the Blindside proc. Using Ambush in Stealth is like a 1% DPS loss.

 

Why are should we use Mutilate instead of Ambush?

 

See above.

 

May I ask why the enchant is 500 crit instead of the 500 mastery?

 

That was a mistake (albeit not a very serious one, given how close Mastery and Critical Strike are), but I will fix it soon. Thank you for pointing it out!

 

What about the Poison damage increase you receive from Tempest? As it also puts up a bleed DoT and a % increase boost in damage for Envenom. There are a few things here I don't agree with but have tried. Mastery is still good, Multistrike is just as good if not better it would appear for most situations as it will give a double critical attack from a move "IF" it procs. Double Envenom, Mutilate, or Dispatch crits are wonderful. Adding in Tempest though you will get a small dps increase if you are trying to squeeze every little bit out. And does opening with Multilate really work that much better than Garrote? 3 bleeds almost right off the bat if done right takes down most things a good bit of health. I'm no expert, but I feel like there are some things that are tweaked with WoD that don't apply as well like they did in Panda land or any other expansion. Just stats from actual game play and things I noticed that are not theory or simulation.

The problem with your report is that I need factual data before I can start making any change to the guide (keep in mind that it has been reviewed by some of the best Assassination Rogues).

 

 

Just wondering about the recommended enchants. You pick mastery over crit on every armor piece so why not Enchant Weapon - Mark of Bleeding Hollow instead of Enchant Weapon - Mark of the Thunderlord?

 

As pointed out above, this was a mistake and is going to get fixed smile.png

 

Ok. Question here. The opening sequence lists using Rupture before the Vendetta + Shadow Reflection. Why would you not want the Rupture used after the macro'ed spells? Wouldn't your rupture damage be higher from vendetta and the extra rupture from your shadow do more damage?

You don't cast Rupture for its DoT, but for its interaction with your Poisons. The Shadow Reflection does not apply poisons, so it is better off casting your other abilities.

Share this post


Link to post
Share on other sites

Doesn't shattered hand still sim out ahead of thunderlord or bleeding hollow? Shadowcraft certainly says it does.

Also Shadowcraft is driving me insane, I switched all to multi strike on it's suggestion (because math doesn't lie?) and didn't do anything but log out. Logged in, refreshed the armory and bam, suggests me to go back to mastery...

I think I've about had it with simcraft, shadowcraft, etc. Here's how it worked for so far in WOD in my experience with numbers performance.

with 630 daggers, shattered hand won.
with 630 gear (and only a couple of 640 lfr pieces) multistrike topped mastery - I mean enchants, gems of course)

With 640 daggers, shattered hand still topped thunderlord or bleeding hollow (I saw a significant decrease with each)

In all 640 gear Multistrike still won the day with shattered hand on daggers.

In current gear (which is a mix of 655, one or two 670s and a 640 and 655 dagger, the jury is out on everything seems to be slipping - REGARDLESS of what shadowcraft's bipolar calculating is suggesting, until that shit gets straight I am not using it.
And Pawn blows goats.

I don't mean to sound rude, I'm a bit frustrated.

Edited by gonlaz

Share this post


Link to post
Share on other sites

And just now btw,

 

shadowcraft says go mix of multistrike and mastery, it has not once suggested crit.

 

Mr. Robot suggests crit.

 

It can't be this silly in real life, can it? I mean, everyone's just throwing out opinions at this point. I really feel that it's about whatever you like and feel best with.

Edited by gonlaz

Share this post


Link to post
Share on other sites
Guest Cole

Hi there,

Potions now dont break invisibility, so the part about opening rotation can be tweaked.

 

 

Share this post


Link to post
Share on other sites

And just now btw,

 

shadowcraft says go mix of multistrike and mastery, it has not once suggested crit.

 

Mr. Robot suggests crit.

 

It can't be this silly in real life, can it? I mean, everyone's just throwing out opinions at this point. I really feel that it's about whatever you like and feel best with.

I can understand your frustration. Stats are a very complex matter and it's very hard for me to have to select a particular stat priority and go with it in the guide. There are always edge cases where you'll need a specific stat priority that is different than what sites will advise. You just need to bear in mind that it matters very little in the end, compared to using the right spells at the right time. So, it can indeed come down to whatever you like and feel best with.

Share this post


Link to post
Share on other sites

Hi there,

Potions now dont break invisibility, so the part about opening rotation can be tweaked.

Thanks, I reversed things smile.png

Share this post


Link to post
Share on other sites
Guest relly

It keeps telling me to open up with mutilate but I know that is supposed to be ambush lol xD

Share this post


Link to post
Share on other sites
Guest rocketman

It keeps telling me to open up with mutilate but I know that is supposed to be ambush lol xD

 

bro...u muti bc u can proc a free dispatch.

Share this post


Link to post
Share on other sites
Guest Guest

bro...u muti bc u can proc a free dispatch.

xD welp I've been doing that super wrong then! Guess that is why I am here too tho lol thanks

Share this post


Link to post
Share on other sites
Guest Xolotl

noob rogue question...in the opening section (and in the rotation section) there is no mention of Slice and Dice. Is this not used by Assasination ?

 

sorry if its been asked before but i could not find a way to search this thread

 

Cheers

 

Xolotl

Share this post


Link to post
Share on other sites
Guest Gamedad

I did some testing on the ambush vs. mutilate and at my noob 100 ilvl of 598 the results were that ambush was way out in front on damage.  This is based on 15 hits using mutilate (adding blindside damage) and 15 hits of ambush on the target dummy. There were 2 proc's of blindside out of those 15 hits.  The average damage (including blindside) for mutilate was 3960 and ambush was 7063.   (Crits and Multistrikes were included in the damage totals for both.)

 

At what ilvl (or appropriate stat) does your data show mutilate with blindside proc's overtaking ambush?  

 

What stat, if any, can increase the blindside proc? 

 

thanks

Share this post


Link to post
Share on other sites
Guest Chemii

I did some testing on the ambush vs. mutilate and at my noob 100 ilvl of 598 the results were that ambush was way out in front on damage.  This is based on 15 hits using mutilate (adding blindside damage) and 15 hits of ambush on the target dummy. There were 2 proc's of blindside out of those 15 hits.  The average damage (including blindside) for mutilate was 3960 and ambush was 7063.   (Crits and Multistrikes were included in the damage totals for both.)

 

At what ilvl (or appropriate stat) does your data show mutilate with blindside proc's overtaking ambush?  

 

What stat, if any, can increase the blindside proc? 

 

thanks

Mutilate can crit and proc poisons from both weapons as well as proc blindside, which gives dispatch for free. The whole idea behind Assassination is energy management and Envenom uptime. While opening with Ambush may be a good idea, as you are at full energy, during Vanish you should always use Mutilate.

The two set bonus of this tier also adds to the calculations because it can return energy. Maths aside it would need to be a lot of damage from Ambush to compensate for those energy gains.

Share this post


Link to post
Share on other sites
Guest Petrie

So I am coming back after a long break since Data, but am I missing S&D in the opening rotation? Is it no longer a necessary buff? If so, why?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Whitedagger
      Im playing rogue assa in cata classic and after read some guide I don't understand some things about stats. 
      I know as a rogue assa I have to priories hit rating until the spell hit cap of 17% (1332 if I remember) but i dont understand how to manage other stats like mastery and haste/crit or expertise. 
      Did I have to put full mastery ? and reforge all the crit chance, expertise and reforge haste at least ? Or did I have to balance mastery and haste ?
      Can someone help me to understand in wich ordre and priority I have to manage stats as Assa Rogue in wow cata classic ?
    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
×
×
  • Create New...