Jump to content
FORUMS
Sign in to follow this  
Damien

Affliction Warlock 6.2

Recommended Posts

Since the minor glyph guide for all 3 specs mentions glyphs useful for questing/leveling, I think Glyph of Health Funnel could use a mention. It reduces how much you can heal your demon overall, but removes the self-damage completely and is instant-cast instead of channeled. 15% demon health for nothing but the cost of a gcd, on a 10 second cooldown. That's usually enough to keep a Voidwalker up when solo questing, without reducing your damage too much. I even use that glyph in random dungeons, since healers rarely bother to heal pets, and random tanks aren't always great at keeping aggro off my Doomguard.

Edited by Arrkhal

Share this post


Link to post
Share on other sites

Since the minor glyph guide for all 3 specs mentions glyphs useful for questing/leveling, I think Glyph of Health Funnel could use a mention. It reduces how much you can heal your demon overall, but removes the self-damage completely and is instant-cast instead of channeled. 15% demon health for nothing but the cost of a gcd, on a 10 second cooldown. That's usually enough to keep a Voidwalker up when solo questing, without reducing your damage too much. I even use that glyph in random dungeons, since healers rarely bother to heal pets, and random tanks aren't always great at keeping aggro off my Doomguard.

I added it to the guide smile.png

Share this post


Link to post
Share on other sites
Guest ripdemo

Mastery out ways haste in the highest tier of gear now, this is because you no longer need more haste than gear provides to have enough soul shards, and mastery scales better for raw damage thus I think you should consider updating

Share this post


Link to post
Share on other sites
Guest Jaeden

Hi, guys. Thanks for the guides, I mostly test all builds myself, but still a lot of useful information.

I've got a few questions about affliction, I'm a bit new to it.

About the GoSac: warlock_grimoireofsacrifice.jpgGrimoire of Sacrifice

tooltip says that it modifies dmg of Haunt, Drain Soul and Drain Life, tho on the wowhead Effect#4 also says, that it modifies all the DoTs, where's the truth? Does it empower all the dots as well? Or only those 40%-ticks, that are generated by drain soul? Or only the pure spells, mentioned in the tooltip?

I was checking my dmg-meters and Doomguard gives me passive 15-20% dmg, while Haunt+DS 15% maximum, so upgading this 15% with 25% buff from GoSac seems rather useless (I'll get only around 4% overall dmg increase, but losing 20% by pure Doomguard). 

So my question is: how the GoSac affects dots in reality? Would be grateful for some accurate numbers or any other information, if possible.

Share this post


Link to post
Share on other sites
Guest Jaeden

Hi, guys. Thanks for the guides, I mostly test all builds myself, but still a lot of useful information.

I've got a few questions about affliction, I'm a bit new to it.

About the GoSac: warlock_grimoireofsacrifice.jpgGrimoire of Sacrifice

tooltip says that it modifies dmg of Haunt, Drain Soul and Drain Life, tho on the wowhead Effect#4 also says, that it modifies all the DoTs, where's the truth? Does it empower all the dots as well? Or only those 40%-ticks, that are generated by drain soul? Or only the pure spells, mentioned in the tooltip?

I was checking my dmg-meters and Doomguard gives me passive 15-20% dmg, while Haunt+DS 15% maximum, so upgading this 15% with 25% buff from GoSac seems rather useless (I'll get only around 4% overall dmg increase, but losing 20% by pure Doomguard). 

So my question is: how the GoSac affects dots in reality? Would be grateful for some accurate numbers or any other information, if possible.

 

If somebody is interested, I made calculations myself, the result is: the tooltip is correct, the effect shown on wowhead means, I guess, that the dmg of dots with GoSac being active is increased via DS (40% becomes 50%). So: drain soul basic dmg, drain soul dot ticks and haunt dmg are empowered with +25%, nothing else (I don't count drain life as it is rarely used in raids).

 

To summ up:

I'd say Demonic Servitude + Grimoire of Service is much easier to play and provides a good burst every 2 minutes. I'd recommend this spec for all who start playing affliction.

For short fights (less than 4-5 minutes) without much movement or with 4 pieces of T18 Grimoire of Sacrifice + Soulburn: Haunt will surely provide a good increase of dps over previous spec. For long fights one-time doomguard summon (for 1 min) will be a too small bonus and w/o 4 pieces u may not be able to have much uptime of haunt. Still on several tests with 2 set pieces I managed to maintain with SB: Haunt a little more dps, than with servitude.

Share this post


Link to post
Share on other sites

 

Hi, guys. Thanks for the guides, I mostly test all builds myself, but still a lot of useful information.

I've got a few questions about affliction, I'm a bit new to it.

About the GoSac: warlock_grimoireofsacrifice.jpgGrimoire of Sacrifice

tooltip says that it modifies dmg of Haunt, Drain Soul and Drain Life, tho on the wowhead Effect#4 also says, that it modifies all the DoTs, where's the truth? Does it empower all the dots as well? Or only those 40%-ticks, that are generated by drain soul? Or only the pure spells, mentioned in the tooltip?

I was checking my dmg-meters and Doomguard gives me passive 15-20% dmg, while Haunt+DS 15% maximum, so upgading this 15% with 25% buff from GoSac seems rather useless (I'll get only around 4% overall dmg increase, but losing 20% by pure Doomguard). 

So my question is: how the GoSac affects dots in reality? Would be grateful for some accurate numbers or any other information, if possible.

 

If somebody is interested, I made calculations myself, the result is: the tooltip is correct, the effect shown on wowhead means, I guess, that the dmg of dots with GoSac being active is increased via DS (40% becomes 50%). So: drain soul basic dmg, drain soul dot ticks and haunt dmg are empowered with +25%, nothing else (I don't count drain life as it is rarely used in raids).

 

To summ up:

I'd say Demonic Servitude + Grimoire of Service is much easier to play and provides a good burst every 2 minutes. I'd recommend this spec for all who start playing affliction.

For short fights (less than 4-5 minutes) without much movement or with 4 pieces of T18 Grimoire of Sacrifice + Soulburn: Haunt will surely provide a good increase of dps over previous spec. For long fights one-time doomguard summon (for 1 min) will be a too small bonus and w/o 4 pieces u may not be able to have much uptime of haunt. Still on several tests with 2 set pieces I managed to maintain with SB: Haunt a little more dps, than with servitude.

 

This type of discussion is mostly covered in the class forums.

 

https://www.icy-veins.com/forums/forum/27-warlock/

Share this post


Link to post
Share on other sites

I have a (probably stupid) question about the single target rotation.

English isn't my first language, so I'm having a hard time understanding some parts of this guide. My fault, not yours :-)

Why do I need to have (under some conditions) a trinket proc or Dark Soul: Misery up, before casting Haunt ?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...