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Fury Warrior 6.2

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Why is the fury warrior guide approved by an arms warrior?

No real Warrior will be playing a single spec (unless it's Prot) all the time. Those who play classes with multiple DPS specs are very often competent at all of them, and change between with ease during progression (perhaps except for Balance/Feral).

 

In this case, Jalopy is not "an Arms Warrior" - he plays both Fury and Arms.

 

Why is sudden death execute procs 7 on the list of single target then written as highest priority at the bottom of that list?

This should now be fixed, thanks :)

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Guest Iwasafk

In the Useful abilites and buffs section, Rallying cry is listed as a 20% Health increase for the raid, as of 6.0, this has been nerfed to 15%.

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In the Useful abilites and buffs section, Rallying cry is listed as a 20% Health increase for the raid, as of 6.0, this has been nerfed to 15%.

Thanks for pointing this out. Fixing it now!

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is haste better then str after 11%?

Point for point, yes.

 

 

Can you update your feedback on the new T16 Bonus', Since Colossus smash no longer exists, the 2pc set now increases bloodthirst damage by 10%, imo Bloodthirst doesn't hit very hard to begin with, making this of little use, however since it is a very frequent spell, is this worth gearing for? Also execute hits like a truck now, is it wise to gear for the 4pc now?

 

I'll find out later but honestly content right now is so beyond irrelevant that it reallllllllly doesn't matter.

 

 

Why is the fury warrior guide approved by an arms warrior?

 

That's classist.

 

 

I'm okay after test that crit cap is near 53

 

The "cap" is variable, something like 47-48% for SMF and 52-53% for TG. It's more of a general thing, not an exact. Haste is 11% for both.

 

 

 

Incorrect data, probably.

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is haste better then str after 11%?

 

 

 

Point for point, yes.

 

If haste (after 11%) is better than strength, why does the stat priority list have strength higher than haste (after 11)%?

Edited by Griffdom

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hi i optain 15pourcent haste cap unbuff and 51 crit unbuff in tg someone have an idée about it plz

Edited by zrad

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If haste (after 11%) is better than strength, why does the stat priority list have strength higher than haste (after 11)%?

 

Something something reasons.

 

The original transcript for that page never even included the placement of strength, so I don't know why it's even listed at all. AFAIK every secondary outweighs strength point for point, for the amount you can currently get at least. When WOD rolls around and we go back to T14 values of stats, they go back to being worth like 0.4-0.5 of strength.

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Something something reasons.

 

The original transcript for that page never even included the placement of strength, so I don't know why it's even listed at all. AFAIK every secondary outweighs strength point for point, for the amount you can currently get at least. When WOD rolls around and we go back to T14 values of stats, they go back to being worth like 0.4-0.5 of strength.I 

Edited by Darksteel

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Something something reasons.

 

The original transcript for that page never even included the placement of strength, so I don't know why it's even listed at all. AFAIK every secondary outweighs strength point for point, for the amount you can currently get at least. When WOD rolls around and we go back to T14 values of stats, they go back to being worth like 0.4-0.5 of strength.I 

 

 

I m little confused now after %11 haste and  crit  %49-50 crit cap... what are we going for more crit or more haste or str or mastery 

Edited by Darksteel

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Guest Bukavac

I got a question, why is it that for TG SD is not viable rather than FS? 

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 FYI

 

571 - 6%haste/48%crit/50%mastery (unbuffed)

 

No cd's Talents test  TG  (including [bloodbath])

 

[Furious Strikes]  12.8K dps - 90 dummy         Need attention (quite starving, ideal gap for [storm Bolt],[Dragon Roar],[impending Victory])

[unquenchable Thirst] 12k dps - 90 dummy    Need attention  (WS and RB)

[unquenchable Thirst] 10k dps - 90 dummy    Slack mode  (WS only)

Edited by perceval

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Oct. 17 Hotfixes.sad.png

 

  • Warrior
    • Fury
      • Bloodthirst's damage has been reduced by 17%.
      • Raging Blow's damage has been reduced by 17%.
      • Wild Strike's damage has been reduced by 17%.

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Oct. 17 Hotfixes.:(

 

  • Warrior

  • Fury

  • Bloodthirst's damage has been reduced by 17%.
  • Raging Blow's damage has been reduced by 17%.
  • Wild Strike's damage has been reduced by 17%.

after this nerf arms will be better for dps for single or aoe ???

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after this nerf arms will be better for dps for single or aoe ???

Fury will still be better for raids.  Fury still has more aoe damage.  Alot of warriors are currently having issues generating threat in Arms.  Arms is still looking to be more of a PvP/Arena spec.  But If your good at your spec, I'm sure even an Arms war can get pretty high in the DPS ranks.  Right after the patch hit, I re-spec'ed fury and ran SoO just to see what it would be like.  Using Unquenchable Thirst (Furty Talen lvl 45) I'm able to stay full on rage.  Spam Whirlwind to build Raging Blow Procs and you'll be pretty high on the dps charts.  Because fury does not revolve around Collosus Smash anymore, we are free to smash away!  Bladestorm is also still a pretty nice DPS booster.

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Why does my guide have so many comments. I keep seeing new ones and expect to be tuning into a forum war about religion or something.

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Guest Guest

warriors have a new passive buff that causes haste to now decrease the gcd and the cd of bloodthirst..

 

as such unquenchable thirst is not really a valid talent..you will passivley get enough haste to benefit you just equipping and finding gear..most warrior gear already had haste on it.. and continues to have haste on it.. even more so wiht the stat changes.

 

sudden death is only beneficial to those that do not have the 4 piece soo bonus.. 

 

so really furious strikes is the only option atm.

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Guest Goshinki

can you please add  the new warrior haste buff into the guide? you fail to bring it up all and it deserves mentioning. haste is a way more important stat than the "11% after raid buffs" you claim it is.

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Guest goshinki

 

Thok's tail whip is a  trinket that was designed to give us more frequent access to our abilities, we must assume, during collossos smash. as such, even tho it has the same affect post cs, it  really has lost the majority of its purpose.

that would be why it is no longer listed as bis slot trinket.

 

kind of like how the healing trinket from thok used to be bis until multistrike came along and made nazgrim's burnished insignia all the hype.

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Guest goshinki

Haste for Warriors

Haste has long been a problematic stat for Warriors, usually being of little value. As part of our commitment to ensuring all secondary stats are valuable (except Bonus Armor for non-tanks and Spirit for non-healers, of course), we're making a significant change to Warriors, to ensure that Haste has strong, competitive value. We're giving all Warriors a new passive, which lets haste affect their global cooldown, and the cooldowns of their very-short-cooldown rotational abilities.

  • Headlong Rush is a new passive ability for Warriors:
    • Headlong Rush: Haste reduces global cooldown and the cooldowns of Mortal Strike, Bloodthirst, Shield Slam, and Thunder Clap.

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Guest Guest

In the major glyphs section you note the glyphs are for arms warriors. This is the fury warrior page. Was that a mistake or are your glyph suggestions actually for arms and not fury?

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warriors have a new passive buff that causes haste to now decrease the gcd and the cd of bloodthirst..

 

as such unquenchable thirst is not really a valid talent..you will passivley get enough haste to benefit you just equipping and finding gear..most warrior gear already had haste on it.. and continues to have haste on it.. even more so wiht the stat changes.

 

sudden death is only beneficial to those that do not have the 4 piece soo bonus.. 

 

so really furious strikes is the only option atm.

 

You're wrong about all 3. Nerfs to WS + some weird autism-heavy AI was built into AI regarding WS and delays in reaction time and whatnot devaluing it more, so for TG all 3 talents are basically even. SD > * for SMF still and UQT > * for AOE fights.

 

can you please add  the new warrior haste buff into the guide? you fail to bring it up all and it deserves mentioning. haste is a way more important stat than the "11% after raid buffs" you claim it is.

 

I'll add a mention in somewhere.

 

 

Thok's tail whip is a  trinket that was designed to give us more frequent access to our abilities, we must assume, during collossos smash. as such, even tho it has the same affect post cs, it  really has lost the majority of its purpose.

that would be why it is no longer listed as bis slot trinket.

 

kind of like how the healing trinket from thok used to be bis until multistrike came along and made nazgrim's burnished insignia all the hype.

 

I dunno which is better off-hand, but in this era of nerfed content and 3 weeks to xpac, who cares. I'll find out for sure later and amend.

 

 

In the major glyphs section you note the glyphs are for arms warriors. This is the fury warrior page. Was that a mistake or are your glyph suggestions actually for arms and not fury?

 

Typo.

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Guest Famorakh

Why you do this? Green Gems in red sockets??? dafuq???

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