Jump to content
FORUMS
Sign in to follow this  
Damien

Elemental Shaman 6.2

Recommended Posts

Guest Panosham

I use echo of the elements as I find that is nice to cast 2-4 lava bursts in a row, this means you get good sustained dps. I was wondering if you could test that Damien. The procs are not very random and I find this synergises well with elemental fusion and by using 2 lava bursts at around 17 stacks of LS you don't need to cast lightning bolt to get all your stacks.

Share this post


Link to post
Share on other sites
Guest Procellor

Hello everyone

 

First off, thank you for the guide and the helpful comments. I have two things to ask. First, I want to get some clarification about the use of earthquake in the single target rotation; are we still using that when we get to lvl 100? You mentioned that when you get more multistrike it becomes not worth it to cast, is there a certain "magic number" to simplify this? Also, will the elemental blast talent no longer be beneficial at higher item levels because wouldn't the buff from the talent put you over 100% in some of the secondary stats it buffs? At that point would it be better to go with Unleashed Fury?

 

I hope these questions are clear,

Thank you for any feedback you can offer

Share this post


Link to post
Share on other sites

Hi, great guide!

Im just wondering, now with the 10% damage increase on Elemental Blast, is it more viable than the others, or is it still just as good as the others?

It remains mostly the same, because you cast Elemental Blast for the stat buff it provides, not for the raw damage it deals smile.png

 

 

How is Crit even viable? Forgive my ignorance, it just feels slow and clumsy. I read somewhere that Lava Burst had a internal chance on crit to produce another multistrike? Surely haste or even mastery is better? (sorry been away for ages and sooooo out of the loop)

 

According to SimC, it has the same value as Haste.

 

Why do mastery and haste keep moving around in the priority list? I'm already trying to fit crit into my gearing style despite every other expansion ever, and I just need to know whether I can be happy with some haste or if I should swap it to mastery if possible. They keep switching places on the list.

Computing stat priorities is not an exact science. First, there is the tool that we use, SimulationCraft, which often gets updated and bug fixes can sometimes slightly change the values of stats. Second, Blizzard applies hotfixes to the game every week and some of them change stat priorities. This is what happened with the recent change in the priority.

 

 

you should put at the minor glyph section the glyph: ''Glyph of Gostly speed''

It's amazing good, it can be used everywhere except bg and arena.

It gives you total 190% running speed!! (only when cast out of combat)

Done smile.png 

Why is earthquake still in the single target rotation?

 

I'm removing it from the rotation. It is a DPS gain in some situations, but the conditions that enable these situations are so complex that I have trouble understanding them. Purge tried several times to explain them to me, but we never managed to produce something comprehensible. So, I think that it is less confusing to simply remove Earthquake from the single-target rotation.

 

I just reactivated my shaman from the early WotLK days and I'm a bit cofused about Fulmination:

the guide says I should stack to 17 / 20, but my stacks cap at 15.

Does this change at 100, did I forget to glyph something, or is the guide in that case simply not up to date?

 

Thx for any answer that would help smile.png

 

One of the leveling perks you will get while levelling up to 100 will grant you 5 extra stacks.

 

I can't quite figure out if it's worth using earthquake in my singletarget rotation :/ Because it only does 5366 physical dmg over 10 sec with a 2.15 sec cast, while lightning bolt does 8893 nature dmg with a 1.72 sec cast? I'm just thinking with unleashed fury procced too, the earthquake will never do as much dmg as a lightning bolt would.

 

See above.

 

I use echo of the elements as I find that is nice to cast 2-4 lava bursts in a row, this means you get good sustained dps. I was wondering if you could test that Damien. The procs are not very random and I find this synergises well with elemental fusion and by using 2 lava bursts at around 17 stacks of LS you don't need to cast lightning bolt to get all your stacks.

Echo of the Elements is not bad, but it is about 1% behind in terms of single-target DPS, which is why we don't advise people to take it.  

Hello everyone

 

First off, thank you for the guide and the helpful comments. I have two things to ask. First, I want to get some clarification about the use of earthquake in the single target rotation; are we still using that when we get to lvl 100? You mentioned that when you get more multistrike it becomes not worth it to cast, is there a certain "magic number" to simplify this? Also, will the elemental blast talent no longer be beneficial at higher item levels because wouldn't the buff from the talent put you over 100% in some of the secondary stats it buffs? At that point would it be better to go with Unleashed Fury?

 

I hope these questions are clear,

Thank you for any feedback you can offer

See above for Earthquake.

You are correct about Elemental Blast, but we are a long way from this happening smile.png

Share this post


Link to post
Share on other sites

Earthquake on single target rotation?

I try 2 rotatons 1 with earthquake and 1 without earthquake

 

I dont know if the problem is me when i do my rotation with earthquake but the difference is 3-4k dps

 

I tried this rotation on raider traning dummy to ashran. Without group buff, food ,flask and potion.

 

My dps without earthquake 19-20k dps

 

My dps with earthquake 16-17k dps

Share this post


Link to post
Share on other sites
Guest Plankton

Just to let you all know, if you have elemental blast talented, it consumes your unleash flame prior to your fire shock during the opening rotation.

Share this post


Link to post
Share on other sites
Guest Xzaerith

Why is the Elemental guide approved by a person who isn't even playing elemental and apparently has no idea what he's doing with it this expansion? Everything about it has been horridly wrong including rotations and stat weights. Can you either fix it or take it down please. It's absurd to have this as a knowledge base for people to come here and look at.

Share this post


Link to post
Share on other sites

Just to let you all know, if you have elemental blast talented, it consumes your unleash flame prior to your fire shock during the opening rotation.

 

Fixed it, thanks.

 

Why is the Elemental guide approved by a person who isn't even playing elemental and apparently has no idea what he's doing with it this expansion? Everything about it has been horridly wrong including rotations and stat weights. Can you either fix it or take it down please. It's absurd to have this as a knowledge base for people to come here and look at.

He's the person who maintains the SimC profiles for Elemental Shamans (in addition to being one of the top Enhancement Shamans). I trust him. Now, if you can point things out, I will give it a look, but your comment is too vague for me to do anything about it.

Share this post


Link to post
Share on other sites
Guest Noh-Ek

Hi in the Build, Talents, and Glyphs section, tier 6 Primal Elementalist, Fire Elemental fire blast hability has the link for blood plage not fire blast.

Share this post


Link to post
Share on other sites
Guest Ryan

Hey, Can I help in updating this guide. It's got some issues.

 

For example, your tier 7 talent assessment is completely incorrect. Liquid Magma does more damage than the other two talents, even on single target fights. Especially when you factor in procs from multistrike needing to be used on fulmination, you sometimes get to use the 80% buff from Elemental Fusion, but probably 1/3 of the time you're actually only going to get a 40% buff. Even with E.F. 80% flameshock increase at 100% uptime, Liquid Magma still does more damage when used on cooldown, on single target fights, and especially when there are more than 1 target, stacked.

 

As a second example, you shouldn't use Unleash Flame to buff your flame shock. It's a straight DPS increase to use Unleash Flame to buff a Lava Burst, over Flameshock.

 

As a third example, the stat priority explanations aren't explanations at all. I can write explanations for you.

Share this post


Link to post
Share on other sites

Hi, 

 

Tier 7 talent assessment is incorrect. Liquid Magma does more damage then Elemental fusion, on single target with 100% uptime on 80% E.F. buff.

 

Stat explanations are not explanations at all. I would be glad to write some and email them to you for you to update this guide.

Share this post


Link to post
Share on other sites

Hey, Can I help in updating this guide. It's got some issues.

 

For example, your tier 7 talent assessment is completely incorrect. Liquid Magma does more damage than the other two talents, even on single target fights. Especially when you factor in procs from multistrike needing to be used on fulmination, you sometimes get to use the 80% buff from Elemental Fusion, but probably 1/3 of the time you're actually only going to get a 40% buff. Even with E.F. 80% flameshock increase at 100% uptime, Liquid Magma still does more damage when used on cooldown, on single target fights, and especially when there are more than 1 target, stacked.

 

As a second example, you shouldn't use Unleash Flame to buff your flame shock. It's a straight DPS increase to use Unleash Flame to buff a Lava Burst, over Flameshock.

 

Hi Ryan, I'm afraid I can't speak to the specifics of your message (I'm the Resto reviewer), but Damien checks this thread regularly and will undoubtedly take a look at your suggestions. Thank you for this constructive feedback, and I expect Damien will either have already discussed something like this or will be able to discuss these points with a third party reviewer.

 

 

As a third example, the stat priority explanations aren't explanations at all. I can write explanations for you.

 

Unfortunately, this is not so constructive. If you could explain why you feel that the stat priority discussion in the guide is insufficient, then that would be lovely. Bear in mind, though, that this is designed to be easily digestible and therefore we tend not to go into long explanations.

 

Finally, I have removed your email address from your post. In future, please send a Personal Message with such details instead. We do not recommend putting your personal contact details in forum thread replies.

Share this post


Link to post
Share on other sites

I think these would be better for stat explanations:

 

Intellect is your primary stat. You should look for this stat in all of your upgrades. It provides you with Spell Power, which increases the damage of your spells.
 
Multistrike causes your abilities to have an increased chance to hit/heal a second and a third time, each time dealing 30% of the initial damage/heal.
 
Multistrike is your most important stat. Thanks to your Elemental Overload passive, you have a base amount of 20% multistrike and your multistrike damage is increased by 35%. It means that your multistrikes deal 40.5% of the damage of your attacks, instead of only 30% for other classes. Also, multistrikes with Lightning Bolt and Chain Lightning grant charges of Lightning Shield, thanks to Fulmination. Multistrike also increase your chance to proc Lava Surge. This explains why Multistrike is so important for Elemental Shamans.
 
Critical Strike increases your chance to critically hit with all spells and abilities. Your Lava Burst also has a third multistrike chance, the third chance being equal to your critical strike chance.
 
Haste influences the cast speed of your spells and the number of ticks of your Flame Shock to increase your chance to proc Lava Surge; and Earthquake.
 
Mastery increases the damage that Mastery: Molten Earth Icon Mastery: Molten Earth and Earthquake Icon Earthquake do.
 
Versatility is a flat-out damage done increase and damage taken reduction.

Share this post


Link to post
Share on other sites

Hi, 

 

Tier 7 talent assessment is incorrect. Liquid Magma does more damage then Elemental fusion, on single target with 100% uptime on 80% E.F. buff.

 

Stat explanations are not explanations at all. I would be glad to write some and email them to you for you to update this guide.

SimC is not using Elemental Fusion optimally, yet it still performs better than Liquid Magma for single-target.

Same for your comment on the opener. It doesn't make a real difference if you consume your Unleash Flame with Flame Shock or Lava Burst.

If you have results to back up your claims, I'd happily review them.

Multistrike also increase your chance to proc Lava Surge

How?

I added your stuff about the 3rd Multistrike for Lava Burst.

Thanks for your comments.

Share this post


Link to post
Share on other sites
Guest St0nemender

Can anyone explain, why crit is ranked that high?

 

Most of my damage comes from Lava Burst and since Lava Burst always crits, the crit stat does nothing for your bread&butter spell. How come it ranks that high?

Share this post


Link to post
Share on other sites
Guest ichi

Can anyone explain, why crit is ranked that high?

 

Most of my damage comes from Lava Burst and since Lava Burst always crits, the crit stat does nothing for your bread&butter spell. How come it ranks that high?

Because it gives you 1 more chance to multistrike (only on lava burst)

Share this post


Link to post
Share on other sites
Guest Mork

do we still use  earth elemental with primal elementalist for dps or not worth it ?

Share this post


Link to post
Share on other sites

do we still use  earth elemental with primal elementalist for dps or not worth it ?

Why would you not use it?

Share this post


Link to post
Share on other sites
Guest Dschinjah

He's the person who maintains the SimC profiles for Elemental Shamans (in addition to being one of the top Enhancement Shamans). I trust him. Now, if you can point things out, I will give it a look, but your comment is too vague for me to do anything about it.

 

Then update the rotation to the one suggested in SimC... finally, please.

And add some notes about T17.

 

Currently this guide isn't awesome.

Share this post


Link to post
Share on other sites

Hello,

 

is there any Multistrike, Crit and/or Haste cap or soft-cap?

 

Thank you.

Not that I can tell.

 

 

Then update the rotation to the one suggested in SimC... finally, please.

And add some notes about T17.

 

Currently this guide isn't awesome.

This time around, our reviewer is Arold, the currently top Elemental Shaman on warcraftlogs: https://www.warcraftlogs.com/rankings/7#boss=-1

He suggested no change to the rotation we have on the website. And before him, purge never suggested we should change it. Now, if you have anything to back up your claim, then I would be more than happy to look into things, but saying the guide is not awesome, when experts of the spec find very little to say about it, is not helping.

Share this post


Link to post
Share on other sites

Thanks, this guide helped me catch up with stats and priorities :)

 

However, the talk about Thunderstorm really puzzles me. There are three concerns about how you talk about it as a good AoE DPS cooldown.

 

1) There's almost no consideration given to the fact that the knockback is EXTREMELY disruptive to everyone's DPS and definitely isn't going to make the pack die faster. You say the minor glyph "may be useful", but it is absolutely mandatory if you want to use Thunderstorm like this, and that should be mentioned in the AoE section too. Before anyone follows that advice and gets raged on.

 

2) I don't think you give the utility of a properly timed knockback enough credit. Now this may not apply much to raids but in a challenge mode or any other smaller group challenging content I wouldn't dream of using it for its damage when it can buy so much breathing space if a pull becomes overwhelming.

 

3) EQ and CL can be used from a distance, TS can not, and I think the fact you need to work your way into and out of melee range and the risks that may bring should be given a mention.

Share this post


Link to post
Share on other sites

Thanks, this guide helped me catch up with stats and priorities smile.png

 

However, the talk about Thunderstorm really puzzles me. There are three concerns about how you talk about it as a good AoE DPS cooldown.

 

1) There's almost no consideration given to the fact that the knockback is EXTREMELY disruptive to everyone's DPS and definitely isn't going to make the pack die faster. You say the minor glyph "may be useful", but it is absolutely mandatory if you want to use Thunderstorm like this, and that should be mentioned in the AoE section too. Before anyone follows that advice and gets raged on.

 

2) I don't think you give the utility of a properly timed knockback enough credit. Now this may not apply much to raids but in a challenge mode or any other smaller group challenging content I wouldn't dream of using it for its damage when it can buy so much breathing space if a pull becomes overwhelming.

 

3) EQ and CL can be used from a distance, TS can not, and I think the fact you need to work your way into and out of melee range and the risks that may bring should be given a mention.

 

I am glad the guide helped you, but I think you are nit-picking here. Everything you say is valid, but I don't see the point of going through such depth to describe an ability that so rarely sees play.

This guide lists inv_60legendary_ring1c.jpgMaalus, the Blood Drinker as our ring, but as far as I understand, that's the agi dps ring. Shouldn't we be taking inv_60legendary_ring1e.jpgNithramus, the All-Seer instead?

You are right. Not sure how I wrote that, but I did and I will fix it immediately. Thank you smile.png

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...