Jump to content
FORUMS
Sign in to follow this  
Damien

Arms Warrior 6.2

Recommended Posts

Thunderclap is a PVP only ability now, for all intents and purposely. It's an AOE snare, like fury's Piercing Howl.

Share this post


Link to post
Share on other sites

Literally 10 days until WOD I'll be damned if I care about current min/maxing, nor should anyone else. The guide will be receiving updates probably on the week of release to become current with WOD updates, anyway.

Share this post


Link to post
Share on other sites
Guest Jerch

You talk about being enrages for both glyphs and enraged regen, but I was under the impression they removed the enrage mechanic from arms completely?

Share this post


Link to post
Share on other sites
Guest xycore

I'm just wondering if Scabbard of Kyanos is worth buying? is it a dps gain vs trinkets from hc?

Share this post


Link to post
Share on other sites
Guest Alucard#11715

Why exactly is Crit a more important stat over Mastery? Since there's no enrage anymore, MS/CS crits no longer give the constant 10% damage buff, so is there really any reason to keep taking crit for the bonus on the 10% crit damage from Reck over something like more powerful CS/MS/EX? Or haste stacking for more frequent MS's and whirlwinds?

Share this post


Link to post
Share on other sites

Because more rage from AA crits, and general double damage from crits.

 

And mastery becomes completely useless after 3 or more targets.

Share this post


Link to post
Share on other sites
Guest Slaman
  On 11/14/2014 at 11:27 AM, Blackeque said:

In the glyph section the ability_racial_bloodrage.jpgGlyph of Enraged Speed is listed.

The author should remove it, as Arms has no way of getting enraged anymore biggrin.png

Berserker Rage? I use it all the time...

Share this post


Link to post
Share on other sites

The Execute costs 10 rage by default, but you can spend up to 30 more rage (+300% cost) to do +200% damage with it. 

Casting one 40 rage execute will do less damage than casting four 10 rage executes. 

 

For that reason, using Execute during execute phase while Colossus Smash debuff is on the target "only" if you have 40 rage while every other ability is unavailable is a DPS loss. 

 

In other words, if you have 10 rage, CS is on the target, and everything else is one the cooldown, you should use a 10 rage Execute, it's more rage-efficient than 10+ rage Executes. 

Share this post


Link to post
Share on other sites
Guest wly

Hey guys,

can someone explain why you refresh your "rend" dot on your target while its still ticking instead of waiting for it to expire because of that final burst? Wouldnt it increase your dps to refresh it as soon as it expires?

Share this post


Link to post
Share on other sites

All DOTs in WOD inherit affliction's "pandemic" effect, where if you refresh the duration in the last 20% (or something), it extends and adds to the duration. And in rend's case, it doesn't forgo the ending final tick.

Share this post


Link to post
Share on other sites
Guest Sven

For the execute rotation, why is Execute before Colossus Smash?

 

4. Use wow_icon_inv_sword_48.jpgExecute when you have 60 or more Rage.

5. Use wow_icon_ability_warrior_colossussmash.jColossus Smash. (pool at least 60 rage)

Share this post


Link to post
Share on other sites
Guest Cereal

Hello!

 

I was thinking about a macro for Rend which places Rend on an other target if it has more than 5 secs on the current target.

Is such thing exists? Is it possible to make? That would be so useful.

 

Regards

Share this post


Link to post
Share on other sites
Guest Starship

Hello, first post here so I have logged in as guest.
 
I have a question about the priority list for Arms single target DPS, outside of Colossus Smash, but inside of Execute range. I will type it below for reference.

 

1. Maintain Rend

2. Ravager

3. Bladestorm (as long as you will not cap your rage)

4. Execute at 60 or more rage

5. Colossus Smash (saving up 60 rage before using it)

6. Storm Bolt

[if you have taken Sudden Death, Execute procs via SD are top priority]

 

 

My question specifically asks about the "conditions necessary" to trigger the use of step 5. If I am at 90 rage (just an example) and go down the priority list, I might go, "Okay, Rend is already on the target, Ravager is on cooldown, Bladestorm is on cooldown, okay I could use Execute now." And then I use Execute. I go down from 90 rage to 50 rage. I go through the priority list again, and I decide that I don't have enough rage for another Execute right now (because I lack 60 rage, only having 50). And then I also skip step 5's Colossus Smash for the same reason, right? Not enough rage? So then I go to step 6, and use Storm Bolt, since that's free. By this time let's say I've white swinged the target and now I'm at 80 rage or something. I go back through the priority list and come down to step 4 and Execute the target again, leaving me at 40 rage... etc.

 

See where I am going with this? I am confused on how I am ever possibly going to meet the criteria for using Colossus Smash here. I assume you guys want me to do that because you provide an "Inside Colossus Smash Execute" priority list, but without a means to actually get around to using Colossus Smash in the priority list, how am I ever going to get there? Isn't Execute always going to override my ability to ever get to step 5 on the priority list?

 

Does my question make sense? If not, I'll try to reword it. But if you do understand my question I'd appreciate a clarification on this. Thank you.

Share this post


Link to post
Share on other sites
Guest Guest-Sven

Will the recent hotfixes add Thunderclap into our single target and aoe rotations?

Share this post


Link to post
Share on other sites

Hello! In the talents page you stated

  Quote

 

wow_icon_ability_warrior_bladestorm.jpgBladestorm is currently the best talent for both single target and AoE DPS.

 


But later on in the rotations page you state

  Quote

 

wow_icon_ability_warrior_bladestorm.jpgBladestorm, if chosen instead of Bloodbath, should also be used as often as possible, but only against 3 or more targets. You should stack it with any cooldowns or buffs that you can.

 

Can you please clarify?

Share this post


Link to post
Share on other sites
Guest Raz415

Does the stat priority change in PvE because of the hotfix? People in PvP are going crazy about stacking Mastery now.

Share this post


Link to post
Share on other sites
  On 12/5/2014 at 7:04 AM, Iridar said:

The Execute costs 10 rage by default, but you can spend up to 30 more rage (+300% cost) to do +200% damage with it. 

Casting one 40 rage execute will do less damage than casting four 10 rage executes. 

 

For that reason, using Execute during execute phase while Colossus Smash debuff is on the target "only" if you have 40 rage while every other ability is unavailable is a DPS loss. 

 

In other words, if you have 10 rage, CS is on the target, and everything else is one the cooldown, you should use a 10 rage Execute, it's more rage-efficient than 10+ rage Executes. 

Returning to that old post with some thoughts:

The only advantage one 40 rage Execute has over four 10 rage Executes is time. And as Arms, you need to do maximum damage during the short Colossus Smash debuff.

 

I haven't actually tested this with simcraft, will do later, but my hunch is that during execute phase, optimally, you want to hold off on spending rage as much as you can, and spend it all on Executes during Colossus Smash.

 

Sudden Death talent is counter-productive for this. For Arms, Sudden Death procs allow you to cast a 10 rage Execute for free. If that happens during Execute phase, Sudden Death will "provide" the 10 rage for a free Execute, but casting that Execute will consume up to 30 more rage. 

 

Normally, you want to spend your Sudden Death procs as fast as possible, but doing that during Execute phase will leave you rage-starved, and unable do dish out massive damage during Colossus Smash. 

Share this post


Link to post
Share on other sites

The whole execute having an upward scaling DPR might have been something that was true a while ago, though as of now I believe it's linear (though a friend says that a 10 rage execute is actually the most rage efficient, though obviously we have no consistent way of hitting only 10 rage)

 

Anyway, gonna make some updates to the arms guide later when I get the time.

 

E: According to my friend, execute's DPR actually goes DOWN as you spend more rage on it. What A1 game design we have.

Edited by Jalopy

Share this post


Link to post
Share on other sites
  On 1/15/2015 at 2:57 PM, Jalopy said:

The whole execute having an upward scaling DPR might have been something that was true a while ago, though as of now I believe it's linear (though a friend says that a 10 rage execute is actually the most rage efficient, though obviously we have no consistent way of hitting only 10 rage)

 

Anyway, gonna make some updates to the arms guide later when I get the time.

 

E: According to my friend, execute's DPR actually goes DOWN as you spend more rage on it. What A1 game design we have.

Yes, Execute is rage-inefficient. I quoted my own post where I say that: 

https://www.icy-veins.com/forums/topic/7312-arms-warrior-603/page-2#entry84674

Share this post


Link to post
Share on other sites

Will the recent buff of Thunderclap add the spell into our rotation?

Edited by Sven

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By WoWF2P
      🤠(Author's introduction)🤠

      Introduction: Before I begin I want to clarify that I am an old explorer and curious connoisseur of these players who dedicated their lives for years to a style of play within WoW, known as WoW F2P, I want to clarify the doubt of who this person is and what he came to represent and what he continues to represent today for level 20 communities, looking for information and more information I can say that this is the summarized result of this player known as Saruski, also known by other nicknames with which I will also be willing to better summarize this matter.

      👀 (What were the beginnings?) 👀

      Beginnings: Saruski started playing WoW around 2012 or 2013, but officially dedicated herself to the F2P playstyle in 2014.
      She has videos on her YouTube channel where she talks about her early experiences in WoW F2P, including her time in the Alliance and later joining the Horde. These videos provide some insight into her beginnings in the game and how she became involved with the F2P community.
      👀 (What's it called?) 👀

      Name and character: Saruski, whose real name is Andrea, is a recognized figure in the World of Warcraft (WoW) community, specifically among players who play for free (F2P).

      👀 (What is it known for?) 👀

      Pioneering the F2P community: Saruski founded and led the first international WoW F2P community on the Blizzard app. This provided a central hub for F2P players to connect, share information, and organize groups.
      Advocating for F2P players: She has been a vocal advocate for F2P players, highlighting their achievements and contributions to the WoW community.
      Creating content: Saruski has created videos and content to share her knowledge and experiences with the F2P community.

      👀 (What does Saruski mean for WoW F2P?) 👀

      Community building: Her leadership in creating the first international F2P community helped to legitimize and unify the F2P player base.
      Inspiration and representation: Saruski has shown that F2P players can achieve a high level of play and contribute meaningfully to the WoW community.
      Education and guidance: Her content has helped many F2P players learn the ropes and improve their gameplay.

      👀 (When did he retire?) 👀

      Retirement: While Saruski retired from WoW in 2020, her contributions to the F2P community remain significant. She is remembered as a pioneer, leader, and advocate for F2P players.
      Saruski, a prominent figure in the WoW F2P community, while no specific reason was publicly stated, she did create a video titled "Wow Saruski Official F2p: End Of Story | 2013-2020 (English And Spanish)" which you can find on YouTube.

      👀 (Final summary) 👀

      Summarizing: There are many players today who deserve high recognition, but it could be said that Saruski is the most well-known player and the one who marked a before and after in WOW F2P, given her career in the game and on the internet some people call her the legend of WOW F2P, but there is nothing official to call someone like that, therefore that is up to each person's discretion.
      End...
       
      ❕ (Additional information) ❕
      ✅ YT - Saruski: Wow Saruski Official F2p
      ✅ Wow Character: Saruski-Stormscale
      ✅ Wow Guild: The Last Legend
      ✅ TW Saruski: @Wow_Saruski_F2p
      ✅ FB Group Saruski: The Community Of Wow Saruski Official F2p
      ✅ FB Page Saruski: Wow Saruski Official F2p
      ✅ IG Saruski: wow.saruski.official.f2p
      🔴 Saruski's last video, his retirement: 
       

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
×
×
  • Create New...