Jump to content
FORUMS
Sign in to follow this  
Staff

Upcoming Big 10.1 Class Tuning: June 27th

Recommended Posts

72400-dragonflight-101-ptr-class-tuning.

Blizzard have announced a big class tuning pass coming with next week's reset, covering 8 classes in PvE with a lot of buffs and 6 in PvP, as well as a nerf to the Gladiator PvP trinket. 

Blizzard LogoClass Tuning (Source)

Working from player feedback and internal data, we’ve developed the following class tuning changes to address several over- and under-performing classes. These adjustments will be applied to the live game with scheduled weekly maintenance on 28 June in this region.

Classes

Death Knight

  • Blood
    • All damaging abilities increased by 6.5%.

Demon Hunter

  • Havoc
    • Chaos Strike/Annihilation damage increased by 15%.
    • Melee autoattack damage increased by 15%.
    • Demon Blades damage increased by 15%.
    • Demon’s Bite damage increased by 15%.
    • Felblade damage increased by 15%.

Druid

  • Feral
    • All damaging abilities increased by 3%.

Hunter

  • Beast Mastery
    • Kill Shot damage increased by 10%. This does not apply to PvP combat.
  • Marksmanship
    • Aimed Shot, Kill Shot, and Rapid Fire damage increased by 10%. Kill Shot damage increase does not apply to PvP combat.

Monk

  • Windwalker
    • All damaging abilities increased by 3%.

Priest

  • Shadow
  • Developers’ notes: Shadow has been overperforming in AoE environments. We’re bringing down some of its sources of AoE and increasing the damage of some direct damage to offset this in single target.
    • Mind Blast damage increased by 10%.
    • Shadow Word: Death damage increased by 10%.
    • Mind Spike: Insanity damage increased by 10%.
    • Mind Spike damage increased by 10%.
    • Mind Flay: Insanity damage increased by 10%.
    • Mind Flay damage increased by 10%.
    • Void Bolt damage increased by 10%.
    • Void Spike damage from Idol of Yogg-Saron reduced by 35%.
    • Psychic Link now causes direct damage spells to inflict 25% of their damage onto all other targets with Vampiric Touch (was 30%).
  • Holy
  • Developers’ notes: Holy Priests have continued to trail behind other healers in DPS output, so we’re increasing the damage of a variety of spells to bring them more in line.
    • Holy Fire damage increased by 10%.
    • Smite damage increased by 15%.
    • Holy Word: Chastise damage increased by 35%.
    • Shadow Word: Death damage increased by 25%.

Shaman

  • Restoration
    • Aberrus (2) Set Bonus: Tidewaters healing increased by 40%.
    • Aberrus (4) Set Bonus: Duration of Rainstorm increased to 8 seconds (was 6 seconds).

Warrior

  • Protection
    • Defensive Stance increased to 20% damage reduction (was 15%).

Player Versus Player

Items

  • Gladiator’s Distinction primary stat bonus reduced to 20% (was 25%) for all damage dealing and tank specializations.

Druid

  • Balance
  • Developers’ notes: The cast time on Cyclone is too fast for enemy players to deal with, so we’re reducing its cast speed from Owlkin Adept and also reducing Precognition’s haste in Fractures in Time. Solar Beam’s duration lasting 8 seconds was an oversight, as it should have been reduced in the crowd control reduction pass in Embers of Neltharion.
    • Owlkin Adept reduces the cast time of Cylcone and Entangling Roots by 15% (was 20%).
    • Solar Beam lasts 6 seconds in PvP combat (was 8 seconds).
  • Restoration
    • Reactive Resin’s snare duration increased to 8 seconds (was 5 seconds).
    • Verdant Infusion now extends heal-over-time effects by 4 seconds (was 8 seconds) in PvP combat.
    • Master Shapeshifter now refunds 2500 Mana from Ironfur (was 1250), 3500 Mana from Wrath / Starfire / Starsurge (was 2000), and 10000 Mana from spending 5 combo points in Cat Form (was 5000) at level 70.

Monk

  • Mistweaver
    • Enveloping Mist healing is now increased by 12% in PvP combat (was 5%).

Priest

  • Catharsis now stores 15% of damage taken (was 20%) and the stored amount cannot exceed 12% of the Priest’s maximum health (was 15%).
  • Discipline
  • Developers’ notes: Discipline damage and Atonement healing continues to be lower than we’d like in PvP, so we’re increasing them to allow Discipline to be more offensive.
    • All damage increased by 10% in PvP combat.
    • Atonement healing is now increased by 70% in PvP combat (was 50%).
  • Shadow
  • Developers’ notes: Instant damage from Catharsis and Unfurling Darkness is accounting for more of Shadow’s burst damage than we’re aiming for, so we’re bringing their power down. Shadow is also getting PvE damage buffs that affect PvP, which puts some of this power loss back into rotational spells.
    • Unfurling Darkness now deals 25% reduced damage in PvP combat.

Rogue

  • Subtlety
    • Secret Technique damage is now reduced by 40% in PvP combat (was 33%).
    • Thief’s Bargain (PvP Talent) damage penalty increased to 10% (was 6%).

Shaman

  • Developers’ notes: We’re redistributing the amount of healing from instant cast sources for all Shaman and increasing the power of cast heals, so that cast heals are both more frequent and more meaningful.
    • Healing Stream healing is now increased by 20% in PvP combat (was 30%).
  • Elemental
    • Earth Shield healing is now reduced by 60% in PvP combat (was 70%).
    • Healing Surge healing is now increased by 20% in PvP combat.
  • Enhancement
    • Earth Shield healing is now reduced by 60% in PvP combat (was 70%).
    • Healing Surge healing is now increased by 4% in PvP combat (was reduced by 13%).
  • Restoration
    • Earth Shield healing is now reduced by 15% in PvP combat.
    • Healing Surge healing is now increased by 27% in PvP combat (was 6%).
    • Healing Wave healing is now increased by 56% in PvP combat (was 30%).
    • Water Shield’s melee attack Mana refund is now 20% effective in PvP combat (was 50%).
    • Water Shield now regenerates 75% more Mana from its passive effect in PvP combat.

Warlock

  • Developers’ notes: We’re targeting the defensive power of Demonology with these changes as they are often a difficult target to take down relative to other DPS specs. We’re also lowering the healing from Mortal Coil to lower overall self-healing from Warlocks in PvP.
  • Mortal Coil healing is now 50% effective in PvP combat.
  • Soul Link’s shared damage with the Warlock’s pet is now 50% effective in PvP combat.
  • Profane Bargain’s increase to the effectiveness of Soul Link at low health is now 40% effective in PvP combat.

Share this post


Link to post
Share on other sites
Quote

 

Warrior

Protection
Defensive Stance increased to 20% damage reduction (was 15%).

 

Tanking feels like watching paint dry with how much survivability tanks have and prot warrior is one of the most defensive tanks in the game, will continue to be swamp tier until it gets damage buffs or better yet they fix how overpowered tanks are.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...