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By Starym
Here's another quick loot luck post, as some players just have it and then some. We've seen double Uniques from a single Treasure Goblin already, but this is even more extreme. Millertiimme took down Ashava and managed to get a triple Ancestral Unique drop! While we don't know exactly what the boots, ring and gloves were, they were definitely welcome!
What has been some of your best loot luck so far?
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By Starym
There's persistence and then there's... persistence. MrFrodoBeggins certainly shows the latter as he not only completed 1270 cellars in 3 days, but also documented his loot, locations, experience gained, Treasure Goblins found, Obols acquired, Butchers encountered and more!
So let's take a look at this huge breakdown of a very large mount of cellar clears, separated into the game's zones. You should definitely read the whole thing below, but here are some highlights:
3 Butcher run-ins 21 Treasure Goblins (7 packs of 3, as that's how they spawn in Cellars) 6352 Obols 13 Uniques 200 Legendaries 82,693,064 XP (taking them from level 84 to 89) Around 80,000,000 gold
MrFrodoBeggins' conclusion is that Cellars are very much not worth it and actively slow you down. The main takeaway from this experience has been... that there isn't enough variety in loading screens. Which makes a lot of sense if you look through 2540+ of them in 3 days. Here are his (not too serious) suggestions:
The character has a terribly small collection radius, you need to walk the character directly on grass, ore, gold ....... to collect! Dropping some currency and things from mobs is terribly long, maybe if it's 1-2 things you can put up with, but when hundreds and thousands of times it's very annoying... I have seen sooo many loading screens, the drawings are very beautiful and interesting, maybe you will organize a competition among artists and make hundreds of different drawings on the theme of Diablo 4, and give them your 1.5 seconds of fame. I think that over time, all people will get tired of the same thing, even beautiful.
Obviously we can't confirm these number as it's an individual player's findings, but we see no reason they'd be fabricated.
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By Starym
We've seen them run as soon as you engage them, we've seen them drop two Uniques at the same time, but this, this is something new. I suppose it was only a matter of time before the treasure carrying ones took their sweet sweet revenge. A high level Hardcore player had a very rude awakening recently after dropping their guard around the little ones. The goblin didn't have any assistance, was the only thing in the room, and yet it still got the kill.
Killthuzad was running a tier 37 Nightmare Dungeon and really showcases just how easy it is to lose a character on Hardcore.
Death Pulse does say that the pulse a monster leaves after death is "deadly", but this is on a whole new level! The goblin was level 91, however, so perhaps this isn't that surprising, but it sure was unexpected. Killthuzad's reaction is very much on point as that is definitely the weirdest way I've seen of someone losing their character.
If you want to see the rest of the death reaction you can head over here.
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By Starym
Here's another report on one of the rarest Unique drops in the game! A player has received The Grandfather, the crit damage heaven two handed sword. Dropped from an event chest during a Helltide, it's sporting solid rolls, multiplying all the player's crit damage by 84%!
The player sharing the image is level 76, but the player being inspected is level 100, so they may have had it for quite a while already.
This isn't necessarily (or even likely) the first of these that has dropped, but we haven't spotted anyone posting about it before. Now all that's left for that player is to get ANOTHER one with a better roll! Here's the weapon's non-Chinese stats:
Blizzard recently shared some information on the 6 ultra-rare Uniques and how they can drop. We also saw a handy infographic going over where the best place is to farm for them over here.
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By Starym
We have a preliminary look at the changes to XP and gold gains after the recent patch. Aside from the actual buff to Nightmare dungeon experience, the other major change was the fact that you can now teleport to the dungeon, making runs much faster by skipping the ride up to it.
Ajamess tested out these new factors after the patch and compared them to some data they had from before it. Now, the sample size here isn't big, but the calculations aren't too random or hard to do, so it should be generally accurate. It is just one player's numbers, however, so do keep that in mind. The dungeons were done at 3 levels above the player and between level 74 and 80.
In any case, the average XP per hour seems to have almost doubled since the patch!
Source: D4 Patch 1.03 XP / Gold Per Hour is Doubled.
The gold gains also went up, thanks to the dungeon teleport, although not as much as the XP. If you're a little confused by the gold per hour discrepancy in the "with selling" section, it's including the time it takes to sort all the items and decide what to sell.
Players seem to be very happy with the dungeon changes in general. The XP buff and teleport to them in particular is a very big hit! And after looking at these numbers that's not that surprising.
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