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A Deep Dive into Dreamsurges in Patch 10.1.7

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Dreamsurges are mini-events layered on top of existing world quests. The following post covers them in more detail. Find out what to expect from Dreamsurges in Patch 10.1.7!

Whenever a Dreamsurge is up, it will be marked with the following icon the map of Dragon Isles. On the PTR, the event's remaining time in Thaldraszus was available for 4 days and 6 hours.

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Dreamsurge Effect

Players can visit Naralex and vote for a Dreamsurge effect that will be active whilst completing world quests. I could vote between Dreamsurge Helpers or Dreamsurge Greenwalker.

  • Dreamsurge Helpers - Gain the company of an Emerald Helper who is eager to provide helpful services.
  • Dreamsurge Greenwalker - Slip partially into the Emerald Dream, becoming harder to detect when not in combat and empowering your next attacks.

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Once you vote for an effect, it will be active for the next 7 minutes for everyone.

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Dreamsurge Weekly Quest

The Dreamsurge weekly quest requires you to complete 3 world quests in the Dreamsurge, slay 1 Rare Elite, close 1 Waking Dream, and contribute Dreamsurge Coalescence toward an effect. 

The Waking Dream is marked with a flame icon and has multiple stages. Stage 1 requires players to defeat Druids of the Flame and complete various objectives like destroying items or flying through circles until the bar is filled to 100%. Stage 2 requires you to kill an Elite which closes the portal.

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The quest reward is a BoA gear token called Dreamsurge Chrysalis that can be exchanged for a piece of Dreambound gear.

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Dreamsurge Rewards

Dreamsurges have two vendors.

Archdruid Hamuul Runetotem sells item level 402 gear for a currency called Dreamsurge Coalescence, you can get the currency from completing Dreamsurge world quests and killing rares during a Dreamsurge.

Hamuul currently sells a mount for 1K Dreamsurge Coalescence that hasn't been implemented yet.

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Celestine the Harvest sells item level 415 gear for Dreamsurge Chrysalis from the weekly quest. 

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Both the veteran (402) and champion (415) gear can be converted into Tier Sets with the Revival Catalyst.

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42 minutes ago, Prophet001 said:

They goin wild this expansion with these little world event things.

It's good indeed but i fear soon they will out of gas at the end. 

That's what happened in Legion they gone wild putting everything to the game then after suddenly big pause during BFA and SL. 

Edited by Dahaka99
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12 minutes ago, Dahaka99 said:

It's good indeed but i fear soon they will out of gas at the end. 

That's what happened in Legion they gone wild putting everything to the game then after suddenly big pause during BFA and SL. 

It is good in a way but I think there's too much of it. In 6 weeks the one you were doing is pointless and there's a new one coming out. I'm not sure that that's the greatest dev move. I don't know tho.

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2 hours ago, Prophet001 said:

It is good in a way but I think there's too much of it. In 6 weeks the one you were doing is pointless and there's a new one coming out. I'm not sure that that's the greatest dev move. I don't know tho.

As long as rewards are evolved with each new event or option, I don't see an issue. Having "too much" doesn't hurt anything and it gives people different options for play instead of the same old world quests and events. There is always a bit of fine-tuning with anything, but they are on a good track regarding content right now.

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Am I the only one who is tired of "Timed" events? Like I can't just log on when I have time and do something, I have to be there at X hour, for everything. 😕

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I really liked the way Rifts worked in Rift. There was almost always one in progress in a zone and you could hop in and participate at any point. There were not timers.

If there wasn't a Rift up there was almost always a portal up that you could use with an item to start a Rift of your choice.

Really was a great system.

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Uncommon Patron

I'd like to see some questlines that resemble the rifts, surges, stormprimals, etc, which investigate the root cause of why they're happening, and give the same currency as one plods and plots through it.

For the devs, this potentially resembles the (ok now lets go into the raid as a scenario) thing they've done to give closure about Sarkareth.

For the players, this becomes something that isn't tied to the daystar's notion of 24 hours at a time.  It becomes something a player can advance with a friend or three, really good for players who'd rather avoid swarms of people for whatever reason.

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