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Mythic Assault of the Zaqali Downed in 30 Seconds

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Sn-mka-obrazovky-2023-08-21-o-11-48-38-2

A raid group used Augmentation Evoker stacking to defeat Mythic Assault of the Zaqali in just 30 seconds.

Augmentation Evoker raid stacking has been an issue ever since the new specialization was added to the game. We saw a raid with 22 Augmentation Evokers who downed Heroic Rashok in just 20 seconds.

crazy log.png

As a response, Blizzard released a hotfix on July 18 that only allowed a single player to benefit from a maximum of 4 each of the Ebon Might, Prescience, and Shifting Sands effects.

However, players have found a way to circumvent Blizzard's fiz, as a raid group zerged Mythic Assault of the Zaqali in just 30 seconds.

The group was comprised of a Brewmaster Tank, 4 Augmentation Evokers, and a bunch of DPS as you can see below. The full raid log's available here.

logs-new.jpg

 

 

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Just nuts that Blizz make a class that will be used as a crutch for many, due to how OP it is.

Edited by MeMy10
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Playerbase:  We need a support class give us a Bard!

Blizzard: Here is a new spec on our new Race of Dracthyr called Augmentation and it's meant as a support spec!

The 1%:  Hmm lets try this theory craft in action -after reading skills of the class-

Playerbase: wtf!  too OP! too OP! Nerf asap!

Blizzard:  I thought this would make you all happy?  What did we do wrong?  We tested this thoroughly and adjusted as needed on the PTR.  Sheesh you people don't know what you want.

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Haha, at least Blizzard had the choice to  remove that broken corruption system in 9.0, now what could they do to deal with those augmentation issues.

Admits it’s broken → spec balance hell.

Insists it’s intentionally designed → Augmentation = Bhramin, specs have good synergy with buff lizards = Sudra, specs have bad synergy with buff lizards = Untouchable

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The problem, at it's core, is Augmentation affects different classes and specializations differently compared to most.  When paired and utilized with a player that knows their class inside and out and can maintain constant dps then Augmentation thrives.  Do the opposite and pair w/a player that just wants to either auto attack or spam one skill and Augmentation suffers.  Can't blame the 1% fully on this if it's in the game it's going to be used.  As for Blizzard I would adjust how Augmentation affects all class skills instead the select handful that appear to be capped.

Easier said than done right?  How can you adjust a buff class wide for utility usage w/o nerfing Augmention down to the point of being useless?

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