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Stressful

Warlock WOD Professions & Garrisons

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Hey guys,

 

I was thinking about this for a couple of days now and I was wondering what professions I should pick and choose for progress raiding now that most don't offer in-combat perks anymore. I want to figure out what the best 2 professions for raiding in WOD. If someone could please list his/her opinion and why in an organized way, do so. I would appreciate that.

 

Also, what garrisons do you guys recommend?

 

-Stress

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Speaking as someone who has 11 90's for the sole purpose of having a stable of profession alts, professions will see little use this time around IMO.  You'll be able to access some of them at a reduced rate via your garrison, and since none offer much of a raiding bonus, they're all essentially equal in that respect.  Engineering still offers a speed boost and (I think) a working parachute usable in raids, so there is that I suppose.  Tailoring could offer some entry level gear, but most of that will likely be replaced with gear earned in instances pretty quickly.  Honestly the only real use for professions is gold making, and even that will be reduced a good amount with no shuffling this time.  Inscription will offer the only AH campable options with alchemy's ability to spit out consumables and mining/herbing always there for easy gold.

 

In other words pick whatever you want.  Alchemy for easier access to flasks and engineering for a speed boost and fall damage protection, two things warlocks already offer in spades, farming professions for easy gold, or inscription for more difficult and eye bleeding repetition but more gold.

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Eng boost and glider will be available to everyone with or without Eng. Not sure about glider but I know boosts share a cooldown with potions.

 

Personally I'm taking tailoring and enchanting. I replaced Eng with tailoring because Eng is dead. Dead. Dead. Tailoring will give me access to starting gear as a warlock and the ability to make bags and the mount. Not sure how much gold I'll make from it, but bags never go out of style so that will do fine.

 

I'm keeping my enchanting mostly because of what a pain in the ass it is to level. If I gave it up and then found I missed it, I would be really mad. In WoD there is a Garrison thing that allows you to disenchanting items and make some of the enchants, but it seemed very limited and didn't give you the ability to do the most useful enchants.

 

 

NOTE: You can only equip three epic crafted items. SO taking tailoring and JC and making all three tailoring items and all three JC items won't work.

 

Unless Blizz changes the mats for potions I would highly recommend you either level up your fishing to max or you save a lot of gold to buy mats with. The fishing requirements for potions are insane.

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Glider is unusable in combat I think. At least, every time I've tried it on Malk (because circle was on CD) it hasn't gone, so this is what I'm assuming.

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For what its worth gold wise, enchanting may be a smart thing to hang on to as there putting in a weapon enchant "transmog" system which may make making some of the older enchants viable for that reason alone.

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My WArlock has tailoring and Jewelcrafting see no need to change. Tailoring to obviously make the inevitable crafted gear for myself, and Jewelcrafting for well, gems. They also provide necks and rings that might turn out handy if I'm struggling to get myself decent drops.

 

I think the doomsayers for JC and professions in general are being way to dramatic. I'd be fairly into my gold making, and can see JC's accross my realm dumping stock and getting out of it altogether. The assumption was with gems, there will be too much supply for demand due to the reducded nature of sockets, but I think that the knee jerk reaction to the change will mean people leaving JC and those of use left, like me, will be able to happily make profits from gem crafting.

 

I'd say a lot of it will result in seeing a week or two after launch with how things settle, nearly every proff had a major change and garrisons are a pretty big spanner in the works, removing the barrier of entry to a lot of things for players who previously wouldn't be interested in gold making. 

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Going to keep my Tailoring/Enchanting combo. Tailoring will help fill in gaps in my gear before we roll into Heroic Highmaul, and there's a material for Enchanting that isn't BoP but IS on a cooldown. The name escapes me now, but it seems like it'll be beneficial to have at least on Enchanter.

 

My alts are going to have all the useful professions for my main: Inscription for gold and glyphs, Alchemy for flasks and potions, and probably at least one more Enchanter for that cooldown.

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Going to keep my Tailoring/Enchanting combo. Tailoring will help fill in gaps in my gear before we roll into Heroic Highmaul, and there's a material for Enchanting that isn't BoP but IS on a cooldown. The name escapes me now, but it seems like it'll be beneficial to have at least on Enchanter.

 

My alts are going to have all the useful professions for my main: Inscription for gold and glyphs, Alchemy for flasks and potions, and probably at least one more Enchanter for that cooldown.

 

I´m probably going alt-berzerking by first bringing up my main to 100 and then chain leveling my alts for professions and material generation in the garrisons. 8 chars(and with them every specialisation of every profession) with mines and herb gardens should suffice for a good income, gold and mat wise.

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You're going to be far better off farming Apexis Crystals on your main than leveling alts to get your main up to speed right away.  Also, don't forget that each Garrison you build is going to cost gold.  I think someone quoted the total upgrade of all buildings per character is 39,000g.  You'll absolutely make a profit from your Garrisons if you do them correctly - but it'll come with an up front investment.

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I'm crazy, so I made an account Garrison guide for my first 8 level 100 characters.

 

Tndfc6j.png

 

This should take care of me and give me access to a level 3 of every building (achievement points, yo!) along with pets and goodies.  Garrisons are going to be way more fun than dailies.

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Am I wrong in thinking that having Barns on as many characters as possible is going to be lucrative, since Savage Blood is used in high end crafting, and it was confirmed that the only way to get it is with a barn, or buying it from the AH?

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Am I wrong in thinking that having Barns on as many characters as possible is going to be lucrative, since Savage Blood is used in high end crafting, and it was confirmed that the only way to get it is with a barn, or buying it from the AH?

Look at my spreadsheet.  Count the barns.  Excuse me, I meant Barn$.

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I did! Not all of your characters have Barns, which is why I question your spreadsheet =P

Edited by Eddie

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Only my main does not have a Barn because he needs a Trading Post.  The other 7 have Barn$ to feed Zag materials to craft.  Crafting for guildies then making $$$$ off of noobs!

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Trading post on your main = never have to step foot in a main city again = winning the game.

DING DING!  My alts should be feeding my main.  Mailboxes are sweet.  I have 3 more alts I'll eventually prioritize.  I'm going to have 11 90's relatively soon just to maximize on that sweet, sweet money.

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Trading post on your main = never have to step foot in a main city again = winning the game.

Noted.

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With the level 3 garrison having a portal to Ashran, the trading post seems like a bit of a waste to me.

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I dropped my Trading Post like a hot potato when I found some of the Inn perks.  Me and Maximillian from Un'Goro Crater are now roommates and I did his laundry.

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Currently, my Garrison is as follows (Tailoring/Jewelcrafting)

 

Tier 3 Garrision

 

Tier 2 Stables - because not being dazed anymore is just fantastic.  Daily quests worth 120 Resources are also fantastic.  20% speed isn't necessary, so it'll be one of the last I upgrade to Tier 3.

 

Tier 2 Inn - doing dailies to upgrade to level 3.  This lets me customize/recruit better followers to increase production rates of materials as well as giving me pets, dailies, and eventual access to Headhunter Quests.  High priority to get to Tier 3.

 

Tier 2 JC building - for my JC stuff.  Not upgrading to Tier 3 until late.

 

Tier 2 Tailoring building - for my Tailoring.  Not upgrading to Tier 3 until late.

 

Tier 1 Barracks - not upgrading this because I don't see the need to while my followers are still being recruited/leveled.

 

 

Here's where the bread and butter is made.

 

Tier 2 Barn - used for creating one Savage Feast every 4 hours (6 per day) in preparation for raiding.  If only TWO other people in my guild do this, 3 people can supply a feast for every attempt during progression raiding assuming 40 attempts per night.  If you're not raiding, selling these will make you $$$$$$$$.  At Tier 3, as soon as I get it, you can farm Savage Blood for crafting.  Again, if not crafting, $$$$$$$.  Barn is priority #1 to get to Tier 3.

 

Tier 2 Salvage Yard - lets me open those Salvage boxes which have amazing items in them, including follower upgrades, herbs, ore, and I got one Savage Blood one time.  As soon as my guys bring back 100 Salvage Boxes, this beast is getting bumped to Tier 3 to have a chance at bringing me raid items!

 

Tier 2 Fishing - meh, you can catch medium fish now.  Getting Tier 3 Fishing Shack requires some serious patience.  I'm almost there, but fishing 100 Enormous of each fish is very lengthy in time requirement. 

 

Tier 2 Herb Garden - I'm DYING to get more Draenic Seeds to get the Tier 3 Herb Garden, but leveling a Shaman for Herbalism was a bad plan.  I'm only level 95.  Too much stuff to do week 1.  As soon as the Herb Garden is Tier 3, I'll be assigning a worker to it to tell it to only produce herbs I want.

 

Tier 2 Mining - I'll have plans for Tier 3 tonight.  I literally leveled 3 alts to level 92 JUST to get a level 2 mine in order to speed up Draenic Stone farming for Tier 3 plans.  You will get so much Ore you won't know what to do with it.  This can be used to fuel Blacksmithing, JC, and whatever else.  Unfortunately, none of the Ore is prospectable - yet.  Prices crashed on it, so they're only good to keep up your professions.

 

 

I'm running 1 Tier 3 Garrison and 3 Tier 2 Garrisons on alts right now to facilitate making Darkmoon decks, gems, flasks, enchants, and BoE cloth gear.  Garrisons are absolutely fantastic - and they feel overpowered as hell if you know what you're doing.  I have materials coming in so fast I can't spend them fast enough.  I already almost have 2 Darkmoon decks and can generate 6 cards a day already.  So much money to be had on Dec 9!

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I was having a lot of trouble with garrison resources, so I've got a lumber mill until I've got a decent stockpile, which I will then switch to a barn. Why wait until Level 3 Herb Garden to add a follower? you can add one at level 2.

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I was having a lot of trouble with garrison resources, so I've got a lumber mill until I've got a decent stockpile, which I will then switch to a barn. Why wait until Level 3 Herb Garden to add a follower? you can add one at level 2.

Because my followers are leveling up so they can do the ridiculous missions at 100 to bring daddy home some raid gear.  I'm not hurting for materials, anyways.  I just want more Draenic Seeds and followers can't do that.

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