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Heroes of the Storm Patch Notes: November 16th

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A new Heroes of the Storm patch has hit live servers. Check out the official patch notes for more details!

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Heroes of the Storm has just been updated with the patch! We would like to take a moment to thank the community for providing insight and feedback for these changes.


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General

Game Camera

  • Camera Follow releash timer increased from 6 seconds to 12 seconds.
  • You can now pan the camera further away from your Hero with Camera Lock enabled before it will prevent further panning.

User Interface

  • Floating text display for last hits updated to golden display.
  • Fixed an issue that allowed the Active Ability Hotkey Buttons to be dragged in the Hotkey Menu.
  • Holding down Shift or Control will now also register as having the announcement modifier held for clicking on in the Top Bar.

ARAM

  • Base experience value of Experience Globes increased from 80 to 160.
  • Experience value of Melee Minions reduced from 84 to 0.
  • Experience value of Wizard Minions reduced from 75 to 0.
  • Experience value of Ranged Minions reduced from 72 to 0.

Observer

  • Experience Globes will now be displayed as Blue for the team on the left and Grey for the team on the right.
  • The Interface has been updated to display Misha, Olaf, Baleog, and Erik's health bars.
  • Fixed an issue that caused D.Va's health bar in the Interface to only display the Pilot's health.

Recap

  • Combat Healing will no longer register Mana or Shields restored to allied Heroes as Healing.
  • Clutch Healer will now only register healing done to Health.
  • Protector will now register damage prevented by Protected as Protection.

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Maps

Alterac Pass

  • Fixed an issue that caused Gnolls to reduce the armor of Evading targets.

Braxis Holdout

  • Fixed an issue that caused Hellbats to reduce the armor of Evading targets.

Hanamura Temple

  • Fixed an issue that caused the Recon Camp to have the scaling value reset when captured.

Warhead Junction

  • Fixed an issue that caused Hellbats to reduce the armor of Evading targets.

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Heroes

Abathur

  • Fixed an issue that caused Envenomed Nest's Armor reduction to not be removed by Stasis or Invulnerability.
  • Fixed an issue that caused Adrenal Overload to not apply to channeled Basic Attacks.
  • Fixed an issue that caused Bombard Strain Locusts to not deal bonus damage to enemy Structures.
  • Fixed an issue that caused Monstrosity to gain more than intended damage from Minion kills.
  • Toxic Nest will no longer reveal attackers to Abathur during the Arming phase.
  • Locust damage will no longer display as a critical against Structures. The damage bonus remains unaltered.
  • Stab no longer reveals the area around the target and will now only reveal the target itself for 2 seconds.
  • Spike Burst will now reveal the effected area for 0.75 seconds.
  • Bombard Strain icon updated.

Alarak

  • Difficulty updated from Hard to Very Hard.
  • Fixed an issue that caused Basic Attacks to activate Blade of the Highlord while Blinded or if the target is Evading.
  • Lightning Surge now reveal the primary target for 2 seconds.
  • Deadly Charge will now reveal targets hit for 2 seconds.

Alexstrasza

  • Fixed an issue that caused Cleansing Flame to grant Alexstrasza healing equal to the bonus health provided by Dragonqueen if Dragonqueen is active when activated.
  • Fixed an issue that caused Abundance to display the healing preview after the heal has activated.
  • Fixed an issue that caused Preservation to display the healing preview after the heal has activated.
  • Fixed an issue that caused Pacify and Life Unbound to activate their on-heal from Dragonqueen Basic Attacks while Alexstrasza is Blinded.
  • Fixed an issue that caused Dragonqueen Basic Attacks to not heal Invulnerable allies if they are in Alexstrasza's space.
  • Fixed an issue that caused Cleansing Flame's cooldown to not be displayed on the talents tab of the scoreboard while Dragonqueen is active.
  • Ancient Flame icon updated.

Ana

  • Difficulty updated from Hard to Very Hard.
  • Fixed an issue that caused Basic Attacks to grant stacks of Dynamic Optics while Blinded or if the target is Evading.
  • Contact Healing will now only cause Biotic Grenade's Healing and Damage to display as a critical if at least 2 Heroes are hit, instead of only requiring the talent to be taken.

Anduin

  • Fixed an issue that caused Moral Compass to hit Invulnerable enemies.

Anub'arak

  • Difficulty updated from Medium to Hard.
  • Fixed an issue that allowed select abilities to be activated while disabled if selected during the effects of Cocoon.
  • Chitinous Plating icon updated.

Artanis

  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Shield Overload to be reduced in cooldown from Basic Attacks while Blinded or if the target is Evading.
  • Fixed an issue that caused Blade of a Templar to slow targets while Blinded or if the target is Evading.
  • Fixed an issue that caused Reactive Parry to grant stacks of Block from Twin Blades while Blinded or if the target is Evading.
  • Fixed an issue that caused Reactive Parry to not grant a stack of Block from the third strike of Twin Blades.
  • Fixed an issue that caused Plasma Burn's damage aura to display as a critical when damage was not increased.

Auriel

  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Reservoir of Hope to not display on the talents tab of the scoreboard as a quest talent.
  • Sacred Sweep will now reveal targets hit for 2 seconds.
  • Detainment Strike will now reveal targets knocked back for 2 seconds.
  • Crystal Aegis will now reveal targets hit for 2 seconds.

Azmodan

  • Fixed an issue that caused All Shall Burn to detonate twice if Cydaea's Kiss is selected while active.
  • Fixed an issue that caused Globe of Annihilation's warning indicator to be removed if another Azmodan's Globe of Annihilation lands nearby.
  • Globe of Annihilation will now reveal targets hit for 2 seconds.

Blaze

  • Fixed an issue that allowed select abilities to be activated while disabled if selected while inside the Bunker.
  • Fixed an issue that caused Heat Treatment to not heal for a portion of the damage dealt by Pyromania.
  • Basic Attack will now reveal the area for 0.75 seconds.
  • Flame Stream will now reveal target hit for 2 seconds.
  • Combustion will now reveal the effect area for 0.75 seconds.
  • Oil Spills created by Fuel Leak sight reduced from 7 to 1.5.
  • Incinerator Gauntlets icon updated.

Brightwing

  • Difficulty updated from Hard to Easy.
  • Fixed an issue that caused Phase Shift to heal the target briefly after arrival, instead of on arrival.
  • Fixed an issue that caused Blink Heal to heal Vehicles when cast on them.
  • Invisible Friends will now preview the total healing that will be provided.
  • Unstable Anomaly area reveal duration reduced from 1.5 seconds to 0.75 seconds.
  • Unstable Anomaly will now reveal targets hit for 2 seconds.

Cassia

  • Fixed an issue that caused Basic Attacks to activate Martial Law while Blinded or if the target is Evading.
  • Fixed an issue that caused Static Electricity Lightning Bolts to heal for less than intended from Ring of the Leech.
  • Fixed an issue that caused Static Electricity Lightning Bolts to not play impact sounds.
  • Fixed an issue that caused Static Electricty Lightning Bolts to not display as criticals against Blinded targets.
  • Fixed an issue that caused Lightning Fury Lightning Bolts to be considered as Static Electricity Lightning Bolts.
  • Fend will now reveal targets hit for 2 seconds.
  • Surge of Light will now reveal targets hit for 2 seconds.
  • Surge of Light will now reveal the effect area for 0.75 seconds.
  • Martial Law icon updated.
  • Imprisoning Light icon updated.
  • Infinite Lightning icon updated.

Chen

  • Difficulty updated from Hard to Medium.
  • Fixed an issue that caused Accumulating Flame's duration increase to proc while Blinded or if the target is Evading.
  • Fixed an issue that caused the Earth Spirit's Basic Attacks to be incapable of killing Sgt. Hammer's Spider Mines.
  • Earth Spirit's Basic Attacks will now reveal the effect area for 0.75 seconds.

Cho'Gall

  • Fixed an issue that caused Fuel for the Flame to deal damage to targets Evading near the primary Basic Attack target.
  • Fixed an issue that caused Fuel for the Flame to deal damage to the primary target while Blinded or if the target is Evading.
  • Fixed an issue that caused Cthun's Gift to slow targets while Blinded or if the target is Evading.
  • Fixed an issue that caused Consuming Blaze to not interrupt Mounts, Objective Channels, Sleeping on application.
  • Fixed an issue that caused Molten Block's damage aura to display as a critical when damage was not increased.
  • Will of Gall is now considered a Quest talent.
  • Fuel for the Flame will no longer always display as a critical.
  • Consuming Blaze will now reveal targets hit for 2 seconds.
  • Shadowflame will now reveal targets hit for 2 seconds.
  • Dread Orb will now reveal targets hit for 2 seconds.
  • Runic Blast will now reveal targets hit for 2 seconds.
  • Twisting Nether will now reveal targets hit for 2 seconds.
  • Shadowbolt Volley will now reveal targets hit for 2 seconds.
  • Dread Orb will no longer grant sight into nearby Shrubs.
  • Shadowbolt Volley will no longer grant sight into nearby Shrubs.

Chromie

  • Fixed an issue that caused Sand Echo Basic Attacks to activate A Proper Greeting while Chromie is Blinded.
  • Fixed an issue that caused Unravelling Sands's Spell Armor reduction to not be removed by Stasis or Invulnerability.
  • Fixed an issue that caused Time Trouble's Armor increase to be removed by Stasis or Invulnerability.
  • Fixed an issue that caused Shifting Sands active bonuses to be lost when slain.
  • Fixed an issue that caused Shifting Sands to be granted before Sand Blast deals damage.
  • Time Trap will no longer cause allies to be incapable of collecting Experience Globes while inside a Shrub for 2 seconds.

Deathwing

  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Death Drop's Spell Armor reduction to not be removed by Stasis or Invulnerability.
  • Fixed an issue that caused Molten Flame's button to be highlight while Deathwing is inside a Vehicle and the bonuses from Infernus would be active.

Deckard

  • Fixed an issue that caused Potion of Shielding to increase Deckard's Self Healing when damage is prevented to allied Heroes.
  • Fixed an issue that caused Horadric Staff to not be placed on cooldown while Blinded.
  • Fixed an issue that caused Rejuvenation Potion to heal Leoric while Undying is active.
  • Fixed an issue that caused Scroll of Identify to detect targets before the first quest milestone.
  • Ancient Blessings will now reveal the area for 0.75 seconds.

Dehaka

  • Fixed an issue that caused Dehaka to be immune to allied effects while Burrow is active.
  • Fixed an issue that caused Burrow to not reveal negative effects when activated.
  • Fixed an issue that caused Lurker Strain's knockback to be treated as a Stun.
  • Fixed an issue that caused Lurker Strain's knockback to reveal the Dehaka while active.
  • Fixed an issue that caused Lurker Strain's slow to reveal the target while active.
  • Lurker Strain will now reveal targets hit for 2 seconds.
  • Lurker Strain no longer reveals around targets while they are being knocked back.
  • Elongated Tongue icon updated.

Diablo

  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Black Soulstone's health bonuses to stack multiplicatively with other health bonuses.
  • Fixed an issue that caused Hell Fire's damage aura to display as a critical when damage was not increased.
  • Fixed an issue that caused Dying Breath Apocalypse to display incorrectly in the Death Recap.
  • Soul Shield icon updated.

D.Va

  • Fixed an issue that caused D.Va's AI to not activate Self-Destruct.
  • Fixed an issue that caused D.Va to be ejected early if the Mech takes select types of damage after being slain.
  • Fixed an issue that caused D.Va's Mech Basic Attacks to be capable of hitting multiple Sgt. Hammer Spider Mines at once.
  • Fixed an issue that caused Basic Attacks against Heroes in the bonus attack area to activate Nuclear Option while Blinded or if the target is Evading.
  • Fixed an issue that caused D.Va's scoreboard entry on the talents tab to display incorrectly when she first spawns into the battleground.
  • Fixed an issue that caused D.Va's entry in the killfeed to display incorrectly if she is slain by a unit that has since been removed from the battleground (Example: Minions after they have been killed).
  • Fixed an issue that caused D.Va's Hero unit reference to not be updated correctly when D.Va respawns.
  • Ejecting from the Mech will no longer cause Pilot D.Va to be capable of collecting Experience Globes while inside a Shrub for 2 seconds.
  • Self-Destruct will now reveal the effect area for 0.75 seconds.
  • Self-Destruct will now reveal targets hit for 2 seconds.
  • Big Shot will now reveal targets hit for 2 seconds.
  • Boosters will now reveal targets hit for 2 seconds.
  • Mech Basic Attacks will now reveal the effect area for 0.75 seconds.
  • Concussive Pulse will now reveal the effect area for 0.75 seconds.
  • Boosters damage will no longer display as a critical if the target is a valid bonus damage target for Rush-down.
  • Aggression Matrix will now display floating text for the healing prevented.
  • D.Va is now capable of pinging her Self-Destruct charge to her team.
  • D.Va's Mech will now fill out the Death Recap when slain.

E.T.C.

  • Difficulty updated from Easy to Hard.
  • Fixed an issue that caused Guitar Hero to increase Guitar Solo duration while Blinded or if the target is Evading.

Falstad

  • Fixed an issue that caused BOOMerang's Spell Armor reduction to not be removed by Stasis or Invulnerability.
  • Hammerang Reactivation will now reveal targets hit for 2 seconds.
  • Hammerang's Returning projectile will now reveal targets hit for 2 seconds.
  • Selecting BOOMerang will no longer cause Hammerang's Reactivation to permanently display as a critical.
  • Frequent Flyer icon updated.
  • Sustained Winds icon updated.

Fenix

  • Phase Bomb Splash now triggers Physical Attack-limited on-hit effects(meaning Block charges being consumed, Medivh's Raven Familiar firing if the target is a Hero).
  • Fixed an issue that caused Mobile Offensive to not activate if Fenix only moves very briefly.
  • Fixed an issue that caused Basic Attacks to refresh Divert Power: Weapons duration while Blinded or if the target is Evading.
  • Phase Bomb Splash will now reveal the effect area for 0.75 seconds.
  • Mobile Offensive icon updated.
  • Singularity Charge icon updated.
  • Offensive Cadence icon updated.
  • Divert Power: Weapons icon updated.

Garrosh

  • Difficulty updated from Medium to Hard.
  • Wrecking Ball, Into the Fray will now reveal targets hit by the landing for 2 seconds.
  • Decimate will now reveal targets hit for 2 seconds.

Gazlowe

  • Fixed an issue that caused Basic Attacks to activate Mecha-Lord's Armor increase while Blinded or if the target is Evading.
  • Fixed an issue that caused Ark Reaktor turrets to deal increased damage.
  • Fixed an isssue causing Gazlowe to be incapable to pinging the cooldown of EZ-PZ Dimensional Ripper to his team.

Genji

  • Difficulty updated from Hard to Very Hard.
  • Fixed an issue that caused Genji's Self Healing to not increase for the full damage prevented by Deflect.
  • Deflect will no longer reveal the area it searches for targets when Genji takes damage with Deflect active.
  • Zanshin icon updated.

Greymane

  • Fixed an issue that caused Running Wild to not grant the cooldown reduction when casting Go For the Throat.
  • Fixed an issue that caused Alpha Killer to be capable of activating on-death effects multiple times on enemies.
  • Fixed an issue that caused Thick Skin to display duplicate Block visuals.

Gul'dan

  • Fixed an issue that caused Fel Flame to be visible outside of the intended area after Pursuit of Flame is completed.
  • Fixed an issue that caused Hunger for Power's healing modifications to be disabled while under the effects of Xul's Mortal Wound.
  • Fixed an issue that caused Hunger for Power's healing increase to not be the correct value.

Hanzo

  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Storm Bow to not activate Sharpened Arrowheads while Blinded or if the target is Evading.
  • Fixed an issue that caused Storm Bow to activate Sharpened Arrowheads before the damage is dealt.
  • Fixed an issue that caused Storm Bow's range bonus from charging to not be reset correctly.

Hogger

  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Aggro Range to grant Rage if a Structure is within the search radius of Hogg Wild.
  • Fixed an issue that allowed targeted abilities against the Ez-Thro Dynamite unit.
  • Fixed an issue that allowed targeted abilities against the Loot Hoard unit.
  • Fixed an issue that allowed targeted abilities against the chunk of Meat unit.

Illidan

  • Difficulty updated from Medium to Very Hard.
  • Fixed an issue that caused Unending Hatred to stop displaying bonus damage on the talents tab of the scoreboard after reaching the quest milestone.
  • Fiery Brand icon updated.

Imperius

  • Holy Fervor cleave reveals the area for 0.75 seconds.

Jaina

  • Difficulty updated from Easy to Medium.
  • Fixed an issue that caused Frost Bolt to deal damage on enemies behind the projectile.
  • Fixed an issue that caused Frost Bolt to continue to deal damage after it has hit the maximum number of targets with Frost Shards selected.
  • Frostbite Armor will now display Block visuals.
  • Icefury Wand icon updated.
  • Advanced Ice Block icon updated.

Johanna

  • Difficulty updated from Medium to Easy.
  • Fixed an issue that caused Blessed Momentum's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses.
  • Fixed an issue that caused Holy Fury's damage aura to display as a critical when damage was not increased.
  • Fixed an issue that caused Blessed Shield to hit and target Invulnerable enemies.
  • Heaven's Fury will no longer cause allies to be incapable of collecting Experience Globes while inside a Shrub for 2 seconds.
  • Blessed Hammer will now reveal the effect area for 0.75 seconds.

Junkrat

  • Difficulty increased from Medium to Hard.
  • Basic Attack Splash now triggers Physical Attack-limited on-hit effects (Example: Block charges will be consumed).
  • Fixed an issue that caused Basic Attack splash to hit Invulnerable enemies.
  • Fixed an issue that caused Frag Launcher to hit Invulnerable enemies.
  • Fixed an issue that caused Frag Launcher to gain more than intended damage from Hero hits.

Kael'thas

  • Difficulting updated from Hard to Medium.
  • Fixed an issue that caused Gravity Lapse to hit Invulnerable enemies.
  • Burned Flesh will now display as a critical effect.

Kel'Thuzad

  • Difficulty updated from Hard to Very Hard.
  • Fixed an issue that caused Deathchill's marker to remain on the target if they gain Unstoppable.
  • Fixed an issue that caused Power of Icecrown's active bonuses to be lost when slain.
  • Fixed an issue that caused Basic Attacks to activate Icy Grasp while Blinded or if the target is Evading.
  • Fixed an issue that caused Basic Attacks to activate Hungering Cold while Blinded or if the target is Evading.
  • Fixed an issue that caused the Chilling Touch Basic Attacks to be incapable of killing Sgt. Hammer's Spider Mines.
  • Kel'Thuzad can now attempt to cast Frost Nova over unpathable terrain.
  • Kel'Thuzad's abilities in the command bar will no longer flash when Kel'Thuzad gains 15 stacks of Master of the Cold Dark.

Kerrigan

  • Difficulty updated from Hard to Very Hard.
  • Fixed an issue that caused Assimilation to increase Kerrigan's Self Healing when Shields granted.
  • Fixed an issue that caused Sharpened Blades to gain quest progress from Hallucination Heroes (Nova Holo Decoys, Samuro Mirror Images, Abathur Ultimate Evolutions).
  • Ultralisk Basic Attacks will now reveal the effect area for 0.75 seconds.
  • Fury of the Swarm empowered Basic Attacks will now reveal the effect area for 0.75 seconds.
  • Fury of the Swarm will no longer reveal targets hit by the splash area.
  • Impaling Blades will now reveal targets hit for 2 seconds.
  • Primal Grasp's secondary explosion will now reveal targets hit for 2 seconds.
  • Psionic Shift will now reveal targets hit for 2 seconds.

Kharazim

  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Deadly Reach's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses.
  • Fixed an issue that caused Insight to grant quest progress while Blinded or if the triggering enemy is Evading.
  • Fixed an issue that caused non-Heroes to not be revealed by Spirit Ally.

Leoric

  • Difficulty updated from Easy to Medium.
  • Fixed an issue that caused Buried Alive's silence to be reduced in duration by Abolish Magic's duration reduction.
  • Fixed an issue that caused Burning Despair's damage aura to display as a critical when damage was not increased.
  • Fixed an issue that caused Drain Hope and Drain Essence to remain active on targets after they enter a Vehicle.
  • Leoric's Self Healing is no longer increased by Drain Essence's Undying death timer reduction.
  • Leoric is no longer capable of activating Ossein Renewal while Undying is active.
  • Wrath of the Bone King effect reveal duration reduced from 1 second to 0.75 seconds.

Li Li

  • Lightning Serpent's Bounces will now bounce to targets immune to area damage (Example: Sgt. Hammer Spider Mines).
  • Lightning Serpent's Bounces will now target Passive targets (Example: Kharazim's Earth Ally and Spirit Ally).

Li-Ming

  • Fixed an issue that caused Magic Missiles to not grant stacks of Force Armor when Tal Rasha's has been selected and Magic Missiles has not granted Spell Power.
  • Fixed an issue that caused Teleport to not be completely refunded by Critical Mass and Illusionist while Aether Walker is active.
  • Fixed an issue that caused Magic Missiles to hit Invulnerable enemies.

Lunara

  • Fixed an issue that caused Invigorating Spores to be capable of activating on-death effects multiple times on enemies.
  • Fixed an issue that caused Invigorating Spores to deal damage while Blinded or if the target is Evading.
  • Fixed an issue that caused Invigorating Spores to deal damage on an attack that brings the target to full stacks of Nature's Toxin.
  • Splintered Spear will no longer target Hidden or Neutral targets.

Lt. Morales

  • Fixed an issue that caused Medidrone to be capable of healing Leoric while Undying is active.
  • Fixed an issue that caused Healing Beam to remain active on a Minion after Sylvanas has cast Possession on the Minion.

Maiev

  • Difficulty updated from Hard to Very Hard.
  • Fixed an issue that caused Vengeful Knives to gain bonus damage from Physical damage while Blinded or if the target is Evading.
  • Fixed an issue that caused Basic Attacks empowered by Umbral Bind to not grant Vengeful Knives stacks against the primary target.
  • Fixed an issue that caused Containment Disc's Silence to be bypassable by casting an ability making the target immune to Silence as soon as the Time Stop expires.
  • Fixed an issue that caused Bonds of Justice to stop displaying bonus damage on the talents tab of the scoreboard after reaching the quest milestone.
  • Naisha's Memento's Bounces will now bounce to targets immune to area damage.
  • Naisha's Memento will no longer bounce to Mercenaries that are not currently active.

Mal'Ganis

  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Vanquish the Weak to apply the slow before the damage is dealt.
  • Winged Guard will now display a Block visual.
  • Blind as a Bat will now remove any nearby reveals placed by Mal'Ganis when cast.
  • Fel Claws will now reveal targets for 2 seconds if Blind as a Bat is not active.
  • Necrotic Embrace will now reveal targets for 2 seconds if Blind as a Bat is not active.
  • Echo of Doom will now reveal targets for 2 seconds if Blind as a Bat is not active.
  • Plague Bats will now reveal targets for 2 seconds if Blind as a Bat is not active.
  • Seeker Swarm Bats will now only reveal targets for 2 seconds if Blind as a Bat is not active.
  • The Night Beckons icon updated.

Malfurion

  • Difficulty updated from Easy to Hard.
  • Fixed an issue that caused Ysera's Gift to grant bonus healing while Malfurion is dead.
  • Fixed an issue that caused Malfurion to be incapable to pinging the cooldown of Astral Communinion to his team.

Malthael

  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Touch of Death to display floating text for healing prevented twice.
  • Ethereal Existence will now display a Block visual at maximum stacks.
  • Soul Rip no longer reveals the area.

Medivh

  • Fixed an issue that caused the Hall of Storms to increase Raven Form's Movement Speed by more than intended.
  • Fixed an issue that caused Basic Attacks to activate Temporal Flux while Blinded or if the target is Evading.
  • Using a Portal will no longer move the user's Camera.

Mei

  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Polar Vortex's Attack Speed malus to stack multiplicatively with other Attack Speed bonuses and maluses.
  • Fixed an issue that caused Basic Attacks to activate Cooling Servos while Blinded or if the target is Evading.
  • Fixed an issue that caused Induce Hibernation to apply to non-Heroes.
  • Skating Away now displays a Block visual.

Mephisto

  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Lightning Reaction to not be affected by damage reduction if caused by a Shade of Mephisto's Lightning Nova.

Muradin

  • Fixed an issue that caused Bronzebeard Rage's damage aura to display as a critical when damage was not increased.
  • Fixed an issue that caused Basic Attacks to grant Perfect Storm progress while Blinded or if the target is Evading.
  • Fixed an issue that caused Basic Attacks to activate Give Em' The Ax while Blinded or if the target is Evading.
  • Fixed an issue that caused Grand Slam to grant a charge of Haymaker for each Hero that took part in the takedown.
  • Storm Bolt will no reveal the target for 2 seconds.
  • Muradin is no longer revealed to the enemy if unseen when Thunder Burn empowered by Thunderstrike damages an enemy.
  • Perfect Storm quest tracker icon updated.

Murky

  • Fixed an issue that caused Big Tuna Kahuna's health bonuses to stack multiplicatively with other health bonuses.
  • Fixed an issue that caused Time To Krill to heal the target Murky if they have selected Fish Tank.
  • Fixed an issue that caused Time To Krill to not heal the applying Murky if they have selected Fish Tank.
  • Murky no longer reveals in area around him after his Egg is slain.
  • Octo-Grab will now reveal the target while active, instead of for a fixed 4 seconds in a 0.75 radius.
  • Octo-Grab will now reveal the target for 2 seconds when first cast.
  • Slime will now reveal targets hit for 2 seconds.
  • Pufferfish will now reveal targets hit for 2 seconds.

Nazebo

  • Fixed an issue that caused Plague of Toads to hit Invulnerable enemies.
  • Fixed an issue that allowed targeted abilities against the Plague of Toads unit.

Nova

  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Holo Decoys to be revealed to the enemy when their border becomes visible.
  • Fixed an issue that caused Holo Decoys to reveal the area around them when slain for 1 second.
  • Fixed an issue that caused Anti Armor Shell's Physical Armor reduction to not be removed by Stasis or Invulnerability.
  • Fixed an issue that caused Holo Decoy's damage readout in the Target Info Panel to display incorrectly with Anti-Armor Shells selected while their Basic Attack is on cooldown.
  • Fixed an issue that caused Anti-Armor Shells to reduce the Physical Armor of the target before the damage is dealt.
  • Triple Tap will now reveal targets hit for 2 seconds.
  • Precision Strike will now reveal targets hit for 2 seconds.
  • Explosive Snipe will now reveal targets hit for 2 seconds.
  • Snipe no longer reveals in an area around the target.
  • Rapid Reprojection icon updated.

Orphea

  • Difficulty increased from Medium to Hard.
  • Fixed an issue that caused Eldritch Conduit to not be empowered when gaining the 10th stack.
  • Fixed an issue that caused Eldritch Conduit's empowered to be lost when slain.
  • Fixed an issue that caused Eternal Feast to search for dead units.
  • Fixed an issue that caused Dead Magic to deal damage if the splashed to target is Evading.
  • Dead Magic now reveals the area for 0.75 seconds.

Probius

  • Fixed an issue that caused Construct Additional Pylons to increase the damage of Pylon Overcharge by more than intended.

Qhira

  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Blood Rage to track units after they have been slain.
  • Fixed an issue that caused Upstage to not be granted if the number of tracked targets is not reached due to targets dying from Blood Rage.
  • Fixed an issue that caused Blood Rage's activation to grant a stack of Fatal Wounds.
  • Fixed an issue that caused Basic Attacks to activate Your Pain, My Gain while Blinded or if the target is Evading.
  • Fixed an issue that caused Basic Attacks to activate Finishing Touch while Blinded or if the target is Evading.
  • Fixed an issue that caused Finishing Touch to grant attack speed if the target is brought to below 50% of their Maximum Health.
  • Basic Attacks no longer reveal targets hit.
  • Swing Life Away now display Spell Armor visuals.

Ragnaros

  • Lava Wave will no longer collect Experience Globes (NOTE: Last hits will still function).
  • Fixed an issue that caused Tempered Flame to increase Ragnaros's Self Healing when Shields granted.
  • Fixed an issue that caused Cauterize Wounds to not display correctly in the Death Recap.
  • Fixed an issue that caused non-Heroes to not reduce the cooldown of Blistering Attacks with Empower Sulfuras.

Raynor

  • Fixed an issue that caused Give em' Some Pepper damage to not display in the Death Recap.
  • Fixed an issue that caused Give em' Some Pepper damage to not increase Raynor's relevant score entries.
  • Fixed an issue that caused Give em' Some Pepper to only reveal Raynor's non-updating position if unseen when dealing damage to an enemy.
  • Fixed an issue that caused Give em' Some Pepper to not be correctly modified by damage modification from other Heroes.
  • Fixed an issue that caused damage dealt by Hyperion created by Execute Orders to display incorrectly in the Death Recap.
  • Give em' Some Pepper will now reveal the area for 0.75 seconds.

Rehgar

  • Fixed an issue that caused Elemental Conduit to increase Rehgar's Self Healing when damage is prevented to allied Heroes.
  • Fixed an issue that caused Colossal Totem's recast to be available for less than the duration of Earthbind Totem.
  • Fixed an issue that caused Hunger of the Wolf to activate while Blinded or if the target is Evading.
  • Fixed an issue that caused Bloodlust to not apply to channeled Basic Attacks.

Rexxar

  • Difficulty updated from Hard to Very Hard.
  • Fixed an issue that caused Aspect of The Hawk's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses.
  • Fixed an issue that caused Misha to gain more Movement Speed than intended while Rexxar is Mounted.
  • Fixed an issue that caused Unleash the Boars damage to not be modified by most forms of damage modification.
  • Fixed an issue that caused Kill Command's damage bonus to be multiplicative.
  • Fixed an issue that caused Wildfire's damage aura to display as a critical when damage was not increased.
  • Fixed an issue that caused Misha to lose the benefits of Primal Intimidation once slain.
  • Wildfire Bear now reveals the target for 2 seconds.

Samuro

  • Difficulty increased from Hard to Very Hard.
  • Wind Walk healing increased from 1% to 3%.
  • Way of the Wind healing reduced from 5% to 4%.
  • Fixed an issue that caused Way of the Wind to increase Samuro's Healing score instead of his Self Healing score.
  • Mirror Image reveal of nearby units on death now matches other Heroic units.

Sgt. Hammer

  • Tank Mode Splash now triggers Physical Attack-limited on-hit effects (Example: Block charges will now be consumed).
  • Tank Mode Splash will now trigger if the Sgt. Hammer is Blinded. Splash damage and triggering effects will still be prevented.
  • Tank Mode Splash will now reveal the effect area for 0.75 seconds.
  • Tank Mode Splash attacks will no longer reveal targets hit.

Sonya

  • Fixed an issue that caused Leap to not grant Unstoppable while active.
  • Rampage icon updated.

Stitches

  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Putrid Bile's Pools to not have their damage modified by other Heroes effects placed onto Stitches.

Stukov

  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Reactive Ballistospores to not be reset correctly by Try Mode, Sandbox reset cooldowns.
  • Fixed an issue that caused Reactive Ballistospores to deal more damage than intended when applying Weighted Pustule.
  • Fetid Touch icon updated.
  • Reactive Ballistospores icon updated.
  • Reactive Ballistospores is now considered an active talent, instead of a Weighted Pustule talent.

Sylvanas

  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Might of the Banshee Queen's active bonuses to be lost when slain.
  • Fixed an issue that caused Remorseless to apply Overwhelming Affliction's slow when fired.
  • Fixed an issue that caused Remorseless to not apply Black Arrows stacks while Blinded or if the target is Evading.
  • Fixed an issue that caused Remorseless to not apply Black Arrows activated non-Hero Stun.
  • Fixed an issue that caused Remorseless to not apply Mercenary Queen's Mercenary Stun.
  • Fixed an issue that caused Basic Attacks to activate Evasive Fire's duration refresh while Blinded or if the target is Evading.
  • Fixed an issue that caused Basic Attacks to activate Lost Soul's cooldown reduction while Blinded or if the target is Evading.
  • Fixed an issue that caused enemies hit by Deafening Blast's bonus damge area to not be revealed for 2 seconds.
  • Fixed an issue that caused enemies hit by Deafeaning Blast's bonus damage area to not be affected by Black Arrow's activated non-Hero stun.
  • Fixed an issue that caused Catapults to grant more Experience than intended when Possessed.
  • Remorseless will no longer bounce to Mercenaries that are not currently active.
  • Remorseless will now bounce to targets immune to area damage.
  • Wailing Arrow no longer reveals in a radius around Sylvanas when cast.
  • Wailing Arrow will now reveal the search area for 0.75 seconds.
  • Remorseless icon updated.

Tassadar

  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Feedback's Physical Armor reduction to not be removed by Stasis or Invulnerability.
  • Fixed an issue that caused Archon's Basic Attacks Spell Armor reduction to not be removed by Stasis or Invulnerability.
  • Fixed an issue that caused Executor's Will to not increase Healing dealt.
  • Fixed an issue that caused Oracle's passive healing to not be displayed in the Death Recap.
  • Fixed an issue that caused Archon's Basic Attacks to reduce the Spell Armor of targets while Blinded or if the target is Evading.
  • Khaydarin Amulet now requires the target to be visible to start the link.
  • Khaydarin Amulet will now reveal the target for so long as the link remains active.
  • Khaydarin Amulet will now bounce to targets immune to area damage.
  • Khaydarin Amulet will no longer bounce to Invulnerable enemies.
  • Archon Basic Attacks Splash will no longer reveal targets.
  • Archon Basic Attacks will now reveal the effect area for 0.75 seconds.

The Butcher

  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Butcher to lose more Meat than intended when slain.
  • Cleaver no longer reveals targets hit.
  • Cleaver will now reveal the search area for 0.75 seconds.
  • Furnace Blast will now reveal targets hit for 2 seconds.
  • Butcher is no longer revealed to the enemy if unseen when Lamb to the Slaughter damages an enemy.

The Lost Vikings

  • Viking Hoard will now display the stacks as a baseline quest in the talents tab of the scoreboard.
  • Fixed an issue that caused It's a Sabotate to apply while Erik is Blinded.
  • Fixed an issue that caused Hunka Burning Olaf's damage aura to display as a critical when damage was not increased.
  • Fixed an issue that caused Nordic Attack Squad to not be displayed correctly in the Death Recap.
  • Baleog's Basic Attacks when fired from a distance effect reveal duration increased from 0.5 seconds to 0.75 seconds.
  • Baleog's Basic Attacks when fired at close range will now reveal the effect area for 0.75 seconds.
  • Hunka Burning Olaf will now reveal the target for 2 seconds.
  • Nordic Attack Squad icon updated.

Thrall

  • Difficulty updated from Easy to Medium.
  • Fixed an issue that caused Basic Attacks while Windfury is active to grant stacks of Frostwolf Resilience while Blinded or if the target is Evading.
  • Feral Resilience will now display Block visuals.

Tracer

  • Fixed an issue that caused Heavy Handed's Armor reduction to not be removed by Stasis or Invulnerability.
  • Fixed an issue that caused Basic Attacks to activate Telefrag while Blinded or if the target is Evading.
  • Fixed an issue that caused Quantum Spike Pulse Bombs will now explode at the same time as other Pulse Bombs when a unit is Hit, instead of 0.3125 seconds later.
  • Fixed an issue that caused Is That a Healthpack?! to heal Vehicles if selected.
  • Fixed an issue that caused Composition B + Quantum Spike to deal percent damage to non-Heroes.
  • Fixed an issue that caused Parting Gift to hit Invulnerable enemies.
  • Total Recall will now increase Tracer's Self Healing when Tracer is healed.
  • Total Recall will now display floating combat text when Tracer is healed.
  • Total Recall will now display in the Death Recap.
  • Completing a Reload will now display floating combat text for the amount of Ammo restored.
  • Locked and Loaded will no longer cause Basic Attacks to display as criticals.
  • Locked and Loaded will cause the floating combat text for ammo restored by Reload to display as a critical.
  • While Locked and Loaded is active, Tracer's Ammo Bar will have a slight pulsing glow around it. This is only visible to Tracer and her Allies.
  • While Locked and Loaded is active, Tracer's Reload button on the Command Bar will have a pulsing glow around it.
  • Ricochet now requires Tracer to have selected Tracer Rounds to reveal targets.
  • Ricochet will now only bounce to visible targets.
  • Ricochet will now bounce to targets immune to area damage.
  • Ricochet will no longer bounce to Mercenaries that are not currently active.
  • Bullet Spray will now reveal targets hit.
  • Quantum Spike Pulse Bomb will now reveal identically to other Pulse Bombs, instead of in a larger radius.
  • Untouchable icon updated.

Tychus

  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Bob and Weave's Basic Attack range increase to display incorrectly in the status buff bar.
  • Sizzlin' Attacks icon updated.

Tyrael

  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Swift Retribution to not apply to channeled Basic Attacks.
  • Fixed an issue that caused Basic Attacks to activate Bound By Law while Blinded or if the target is Evading.
  • Fixed an issue that caused Burning Halo's damage aura to display as a critical when damage was not increased.
  • Archangel's Wrath explosion will now reveal targets hit for 2 seconds.
  • Burning Halo icon updated.
  • Burning Halo is now classed as a Passive talent.
  • Horadric Reforging icon updated.
  • Horadric Reforging is now classed as a Passive talent.

Tyrande

  • Difficulty updated from Medium to Hard.
  • Fixed an issue that caused Shadowstalk's healing over time to remain active on Leoric while Undying is active.
  • Fixed an issue that caused Huntress Fury to not bounce to Deathwing.
  • Fixed an issue that caused Sentinel's cooldown to be reset if a Hallucination is slain while revealed by Sentinel.
  • Fixed an issue that caused Mark of Mending to not heal Evading allies.
  • Fixed an issue that caused Basic Attacks to activate Mark of Mending if the target is Evading.
  • Fixed an issue that caused Elune's Chosen to heal for overkill damage.
  • Tyrande is no longer revealed to the enemy if unseen when Empower damages an enemy.
  • Shooting Star icon updated.

Uther

  • Difficulty updated from Easy to Hard.
  • Uther's Heroics will no longer be hidden while Spirit Form is active. He will not be capable of casting them.
  • Fixed an issue that caused Holy Fire's damage aura to display as a critical when damage was not increased.
  • Holy Radiance will now reveal the effect area for 0.75 seconds.
  • Holy Radiance will now reveal enemy targets hit.
  • Divine Storm will now reveal the effect area for 0.75 seconds.
  • Divine Storm will reveal the target for 2 seconds.
  • Holy Fire icon updated.

Valeera

  • Difficulty updated from Hard to Very Hard.
  • Fixed an issue that caused Garrote to display incorrectly in the Death Recap after extended by Rupture.
  • Eviscerate will now reveal the target for 2 seconds.
  • Ambush will now reveal the target for 2 seconds.
  • Cheap Shot will now reveal the target for 2 seconds.
  • Garrote will now reveal the target for 2 seconds.
  • Sinister Strike will now reveal targets hit for 2 seconds.
  • Blade Flurry will now reveal the effect area for 0.75 seconds.
  • Blade Flurry will now reveal targets hit for 2 seconds.

Valla

  • Difficulty updated from Easy to Medium.
  • Fixed an issue that caused Manticore's stack display to be displayed incorrectly.
  • Manticore icon updated.

Varian

  • Fixed an issue that caused Second Wind to display as uncastable.
  • Fixed an issue that caused Twin Blades of Fury's Attack Speed bonuses to stack multiplicatively with other Attack Speed bonuses and maluses.
  • Fixed an issue that caused Juggernaut to be capable of activating on-death effects multiple times on enemies.
  • Master at Arms will now reveal targets hit for 2 seconds.
  • Master at Arms will now reveal the effect area for 0.75 seconds.

Whitemane

  • Difficulty updated from Medium to Very Hard.
  • Inquisition will now reveal targets for 2 seconds upon removal and for 0.5625 seconds each time damage is dealt.
  • Inquisition will no longer reveal around the target.
  • Divine Reckoning will now reveal targets hit for 2 seconds.
  • Searing Lash will now reveal targets hit for 2 seconds.
  • Saintly Greatstaff icon updated.

Xul

  • Fixed an issue that caused Cursed Strikes to hit targets immune to area damage.
  • Cursed Strikes will now reveal the effect area for 0.75 seconds.
  • Backlash will now reveal the area for 0.75 seconds.
  • Shackler no longer reveals the area.
  • Cursed Strikes no longer reveals targets hit.

Yrel

  • Difficulty updated from Medium to Hard.
  • Holy Wrath Splash now triggers Physical Attack-limited on-hit effects(meaning Block charges being consumed, Medivh's Raven Familiar firing if the target is a Hero).
  • Dauntless will now display Block visuals.
  • Holy Wrath area reveal duration reduced from 1 second to 0.75 seconds.
  • Aegis of Light no longer reveals the area.
  • Vindication will now reveal targets hit for 2 seconds.
  • Righteous Hammer will now reveal targets hit for 2 seconds.
  • Avenging Wrath will now reveal targets hit for 2 seconds.

Zagara

  • Fixed an issue that caused Banelings to not be affected by Defense Matrix.
  • Mutalisk Basic Attacks will no longer bounce to Mercenaries that are not currently active.
  • Mutalisk Basic Attacks will now bounce targets immune to area damage.

Zarya

  • Difficulty updated from Easy to Medium.
  • Fixed an issue that caused Defensive Shielding to not apply if the target already has select forms of Block.
  • Fixed an issue that caused Basic Attack Splash to work incorrectly with Time Stop.
  • Basic Attacks will now reveal the effect area for 0.75 seconds.
  • Basic Attacks no longer reveal targets hit.
  • Explosive Barrier will now reveal targets hit for 2 seconds.
  • Explosive Barrier will now reveal the effect area for 0.75 seconds.
  • Feel the Heat icon updated.

Zeratul

  • Difficulty updated from Hard to Very Hard.
  • Cleave will now reveal the effect area for 0.75 seconds.

Zul'jin

  • A Surprise For Ya no longer reveal targets.
  • A Surprise For Ya will now only bounce to visible targets.
  • A Surprise For Ya will now bounce to targets immune to area damage.
  • A Surprise For Ya will no longer bounce to Mercenaries that are not currently active.
  • Grievous Throw will now reveal targets hit for 2 seconds.
  • Twin Cleave will now reveal targets hit for 2 seconds.
  • Guillotine will now reveal targets hit for 2 seconds.
  • Buzzsaw will now reveal targets hit for 2 seconds.

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    • By Staff
      After weeks of PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes with all the changes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Shop Balance Update Bug Fixes General
      Basic, Cleave, and Splash Attacks will now function more consistently across all Heroes through various situations. Changes that may impact the balance of the Hero will be listed in the Balance section. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Blackheart's Bay, Hanamura Temple, and Warhead Junction will enter Ranked map rotation in the coming weeks! Forts, Keeps, and the Core will now grant Allied Heroes that take damage in their radius 35 50 Armor for 4 seconds. This effect has a 4 second cooldown and can only be granted to 1 Hero per Structure. While this Armor is in effect, Enemy Heroes that attack the target will be slowed by 20%. Forts, Keeps, and Core will no longer prioritize an Enemy Hero when an Allied Hero is attacked. Mercenary camps now spawn 30 seconds after the match begins (Down from 60 seconds). Small XP globes have been removed. will now vanish if no allied Hero is within 15 radius of the globe. Structure Health increased by 12.5%. When a Hero attacks an enemy structure with a Basic Attack, allied minions near the building become inspired and gain 35% attack speed and 35% move speed for 3 seconds. This does not affect illusions or summons. Minions will now spawn exactly at MM:00 and MM:30. Blackheart's Bay Bombardment now deals 20% reduced damage to Keeps and Cores. Cast time to turn in coins decreased from 7 seconds to 5 seconds. There are now 3 treasure chest locations. The first chest spawns in the top lane during the first phase, two chests spawn in the next three phases, and all three chests spawn every phase after that. There are now watch sight towers near Blackheart. You will now only drop half your coins upon death (rounded down). Only 8 coins are required for the first turn-in, down from 10. Hanamura Payload damage increase by 12.5%. Payload now moves 25% faster. Samurai lane pusher health reduced by 12.5%. Payload deals 20% less damage to the core. Infernal Shrines Punishers will no longer leap over gates. Skeleton minions damage reduced by 25%. Skeleton minions health decreased from 400 to 300. Skeleton minions move speed increased from 3 to 3.5. Skeleton minions now have 20 spell magic Armor. Sky Temple Guardian Mighty Swing knockback duration reduced from 0.5 seconds to 0.375 seconds. Guardian Mighty Swing knockback is now interrupted by other knockback effects. Guardian Mighty Swing knockback speed increased to match previous knockback distance. Guardian Mighty Swing will now interrupt any ongoing knockback effects. Warhead Junction Nukes damage updated to 1000 + 12.5% of target's Max Health (was 2300 damage before). Nukes now ignite structures, dealing 1.2% 0.8% of their Health per second for 10 12 seconds. Attacking the building will refresh the duration up to 5 8 seconds. Nukes now take 2.5 seconds to launch (Up from 1.5 seconds). There will now be fewer nukes that spawn. Garden Of Terror Terror has 12.5% more baseline life. Terror scales significantly harder into late game. Return to Top
      Shop
      New Mount: Plush Sheep
      New Mount:Amber Plush Sheep
      Return to Top
      Balance Update
      Heroes
      Abathur
      Base
      Locust damage increased by 25%. Dehaka
      Base
      Brushstalker [Z D] Cooldown increased from 75 seconds to 240 seconds. Cooldown is reduced by 40 50 seconds when a Regen Globe is picked up. Talents
      Level 20 Apex Predator Cooldown reduction increased from 50 to 120 190 seconds. Illidan
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      Level 16 Fiery Brand Attacking a different Hero from the last Hero attacked now resets progress on the previously attacked Hero. Blinds and Evasion now prevent any progress from being granted. If the target gains Stasis or Invulnerable, progress will be lost. Stacks now last 300 seconds. Kael'thas
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      Level 20 Rebirth Now has 3 charges. Maiev
      Base
      Umbral Bind [W] Pull force reduced from 35 to 21.05. The Butcher
      Talents
      Level 13 Brutal Strike Now loses stacks when attacking while Blinded or against Evading enemies. The Lost Vikings
      Talents
      Level 10 Longboat Raid Decreased Move speed no longer decreases the Longboat Raid's starting speed and now reduces Longboat Raid Move speed by 25%. Thrall
      Talents
      Level 7 Elemental Assault NEW: After using a Basic or Heroic Ability, Thrall's next Basic Attack within 4 seconds deals 45% more damage. Follow Through Talent Removed. Uther
      Base
      Holy Light [Q] Range increased from 7.75 to 8. Range is no longer increased to 8.75 after selecting Holy Shock. Talents
      Level 4 Holy Shock No longer grants reduced cooldown or Mana cost and instead costs less Mana and has a lower cooldown. Now features its own active button. Valeera
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      Level 7 Slice and Dice REWORK: Grants 400% Attack Speed which is lost after attacking 3 times or after 3 seconds. Cooldown for the next attack after the third will not be reduced. Varian
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      Level 10 Warbringer Warbringer mana cost reduction reduced from 22.5 to 20. Mana cost reduction reduced from 22.5 to 20. Level 20 Demoralizing Shout Cooldown reduction increased from 2.5% to 5%. Zagara
      Talents
      Level 1 Infest Damage bonus reduced from 125% to 100%. Return to Top
      Bug Fixes
      Map
      Blackhearts Revenge Fixed an issue that caused Deathwing to lose Unstoppable after using the waygates. Sky Temple Fixed an issue that caused Roots to prevent Guardian Mighty Swing knockback. Heroes
      Alarak Level 16 Mocking Strikes Fixed an issue that caused Basic Attacks to display incorrectly when attacking a Silenced Hero after selecting Mocking Strikes. Artanis Level 4 Shield Surge Buff Bar tooltip updated. Level 7 Final Cut Buff Bar updated to show remaining duration. Now consumed if attacking while Blinded. Level 16 Titan Killer Bonus damage is now dealt before the primary Basic Attack damage. All other associated effects will still occur if this kills the target. Arthas Base Frostmourne Hungers [D] Fixed an issue that caused impact visuals and sound effects to be created on Arthas. Azmodan Level 1 Greed Fixed an issue that caused Globes of Annihilation empowered by Tide of Sin to deal more damage than intended to non-Heroes. Level 4 Battleborn Fixed an issue that caused impact visuals and sound effects to be created on Azmodan. Level 16 Total Annihilation Now displays as Total Annihilation in the Death Recap. Level 20 Pride Now displays as a quest. Brightwing Base Phase Shift [Z] Cast indicator is no longer hidden if the target is Polymorphed. Level 13 Pixie Boost Movement Speed now gradually decays over is duration instead of in chunks. Cassia Level 1 Charged Strikes Fixed an issue that caused Charged Strikes to trigger multiple times in a row when gaining attack speed. Now applies to the next Basic Attack that is fired instead of the next Basic Attack that connects. Now displayed in the Buff Bar while in progress. Now increases in progress when Cassia fires her Basic Attack instead of after the missile impact. Progress is now displayed in the Buff Bar. Level 16 Martial Law Bonus damage is now dealt before the primary Basic Attack damage. All associated effects will still occur if this kills the target. Chen Level 10 Storm, Earth, Fire Earth's attack Slow is now prevent by Blinds and Evasion. Earth's Splash attacks are now prevented if the primary target is Evading. Storm and Fire's attacks will now display as crits if granted an applicable Physical damage buff instead of a Spell damage buff. Cho'gall Base Shove [Z] Fixed an issue that caused Shove to not push Cho if he is Rooted. Level 1 Calloused Hide Fixed an issue that caused Shove and other knockback effects to temporarily disable this talent's benefits. Level 20 Fuel for the Flame Will no longer hit inactive Mercenaries if targets near these Mercenaries are hit. Will no longer hit inactive Mercenaries unless the primary target is also an inactive Mercenary. Chromie Base Sand Blast [Q] Sand Echo will now be revealed to the target when hit by Sand Echo's Basic Attack. Sand Echo will now be revealed when their Basic Attacks or Sand Blast deals damage while they are not visible. Level 20 Unravelling Sand Echo will now be revealed when their Basic Attacks or Sand Blast deals damage while they are not visible. 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All other effects will still occur if this kills the target. Fenix Level 1 Arsenal Synergy Now applies to the next Basic Attack fired, instead of the next Basic Attack that connects. Mobile Offense Now applies to the next Basic Attack fired, instead of the next Basic Attack that connects. Level 4 Inhibiting Energy Cooldown is now applied when Phase Bomb is fired. Now applies to the next Basic Attack fired, instead of the next Basic Attack that connects. Gazlowe Base Rock-It! Turret [Q] Fixed an issue that caused Defense Matrix applied to Gazlowe to not reduce Turret damage. Fixed an issue that caused Rock-It! Turrets created by an Ultimate Evolution clone of Gazlowe to not gain the increased damage. Level 13 Positive Reinforcement Fixed an issue that caused the bonuses to be applied when a Rock-It Turret attacked a target, instead of when it hits a target. Level 16 Ark Reaktor Fixed an issue that caused Defense Matrix applied to Gazlowe to not modify their damage. Fixed an issue that caused the miniature Rock-It! Turret to not fire at the correct location. Firin' Mah Lazors Fixed an issue that caused the warning indicator to be visible in the Fog of War. Fixed an issue that caused Defense Matrix applied to Gazlowe to not modify their damage. Overklock Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target. Greymane Level 10 Go for the Throat Fixed an issue that caused Go for the Throat to play its cast animation on the target when Greymane targets another Greymane. Level 16 Alpha Killer Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target. Level 20 Hunter's Blunderbuss Now occurs while Blinded. Now searches after all effects on the primary target have completed, with the exception of Wizened Duelist. Tooth and Claw Now searches after all effects on the primary target have completed, with the exception of Wizened Duelist. Illidan Base Dive [Q] Fixed an issue that caused Dive to play sound and visual effects twice if Illidan is targeting another Illidan. Level 16 Fiery Brand Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target. Imperius Base Valorous Brand [Q] Fixed an issue that caused Valorous Brand's benefits for being consumed to be granted when the target gains Invulnerable, Stasis, or is killed. Fixed an issue that caused Valorous Brands to heal Imperius when a Branded target enters Stasis, gains Invulnerable, or is killed. Valorous Brands are no longer consumed if Imperius is Blinded or the target is Evading. Level 1 Burn the Impure Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target. Now displays as Burn the Impure in the Death Recap. Since Blinds no longer consume Valorous Brands, this is now prevented by those effects. Level 7 Flash of Anger Additional target search now occurs after all effects on the primary target. Since Blinds no longer consume Valorous Brands, this is now prevented by those effects. Holy Fervor No longer prevented by Blinds or Evasion. Level 13 Divine Rage Fixed an issue that caused Valorous Brands to grant cooldown reduction when a Branded target enters Stasis, gains Invulnerable, or is killed. Since Blinds no longer consume Valorous Brands, this is now prevented by those effects. Level 20 Unrelenting Descent Fixed an issue that caused Valorous Brands to grant cooldown reduction when a Branded target enters Stasis, gains Invulnerable, or is killed. Since Blinds no longer consume Valorous Brands, this is now prevented by those effects. Jaina Level 10 Water Elemental Fixed an issue that caused Water Elemental's Basic Attack splash to hit Evading targets. Water Elemental's Basic Attack splash no longer reveals the targets it hits. Water Elemental's Basic Attack splash now reveals the area. Johanna Base Condemn [W] Fixed an issue that caused Condemn to pull Unstoppable targets. Junkrat Base Basic Attack Splash damage now occurs while Blinded, but is still prevented by Evading targets. Kael'thas Level 10 Phoenix Attack damage is now affected by Defense Matrix when Kael'thas is under its effects. Attack Splash no longer reveals targets hit. Attack Splash now reveals the area it hits. Kel'Thuzad Base Chains of Kel'Thuzad [E] Now reveal both targets on chain link connection. Level 20 The Damned Return Fixed an issue that caused the Shade to not be revealed when it deals damage. Kerrigan Base Ravage [Q] Fixed an issue that caused Ravage to play its cast animation on the target when Kerrigan targets another Kerrigan at close range. Kharazim Base Radiant Dash [Q] Fixed an issue that caused Radiant Dash to appear incorrectly when cast on another Kharazim. Level 1 Iron Fists Fixed an issue that caused the triggering attack to not play the correct impact sound. Li-Ming Level 4 Charged Blast Tal Rasha's Elements bonus is now additive instead of multiplicative. Now deals damage before the Basic Attack deals damage. Level 7 Seeker Now shows in the Death Recap as its own entry. Now displays as Seeker in the Death Recap. Now happens after the third Magic Missile deals damage. Level 20 Tal Rasha's Elements Tal Rasha's Elements bonus is now additive instead of multiplicative. Lucio Base Crossfade [W] Crossfades from different Lúcios can now stack together. Fixed an issue that caused the display of affected allies to not display correctly if more than 7 Heroes are in Crossfade's radius. The display of affected allies of Crossfade now include targets in the Boombox Crossfade radius. Soundwave [Q] Fixed an issue that caused Soundwave to push Unstoppable targets. Level 1 Party Mix Fixed an issue that caused toggling between Healing Boost and Speed Boost to cause the duration counter to be inaccurate. Level 13 All Together Fixed an issue that caused allies in the Boombox's Crossfade radius to not grant Movement Speed. Fixed an issue that caused the Movement Speed bonus to not behave consistently if multiple Lúcios are in the game. Level 20 House Party Fixed an issue that caused allies in the Boombox's Crossfade radius to not grant bonus Healing. Fixed an issue that caused the Healing bonus to not behave consistently if multiple Lúcios are in the game. Summer Anthem Now grants its effects to allies in Boombox's Crossfade radius. Lunara Level 7 Wild Vigor Fixed an issue that caused the 4th Basic Attack to not display impact effects. Now applies to the next 4 Basic Attacks fired, instead of the next 4 Basic Attacks that connect. Now applies to the next attack fired instead of the next attack that hits. Nazeebo Base Corpse Spiders [Q] Fixed an issue that caused Defense Matrix to not reduce the damage of Corpse Spiders. Fixed an issue that caused Ultimate Evolution clones of Nazeebo to not grant Spell Power bonuses to Corpse Spiders. Zombie Wall [W] Fixed an issue that caused Defense Matrix to not reduce the damage of Zombie Wall. Fixed an issue that caused Ultimate Evolution clones of Nazeebo to not grant Spell Power bonuses to Zombie Wall. Level 7 Dead Rush Now increases the damage of already existing Zombie Wall Zombies when the talent is selected. Level 10 Gargantuan Fixed an issue that caused Defense Matrix to not reduce the damage of the Gargantuan. Orphea Level 4 Backbiter Fixed an issue that caused Backbiter to not move Orphea if she is Rooted. Chaotic Assault Fixed an issue where the damage bonus of 3 charges could be still granted, when Orphea had lost all 3 charges after dying. Level 10 Crushing Jaws Fixed an issue that caused Crushing Jaws pull to not apply correctly. Raynor Level 7 Unstable Compound Mana restored is now bundled together when multiple Heroes are hit. Mana restoration now restores all Mana at once, instead of 10 Mana for each individual Hero hit. Rehgar Base Ghost Wolf [Z] Fixed an issue that caused Ghost Wolf Lunge attacks targeted at Rehgar to cause the target Rehgar to play an attack animation. Level 16 Hunger of the Wolf Fixed an issue that caused Blinds and Evasion to not prevent this from activating. Rexxar Level 13 Dire Beast Now causes Misha, Charge! to display as a critical when at 5 or more stacks. Bonus damage is now applied to the next Misha, Charge! Samuro Base Advancing Strikes [Trait D] Blind and Evasion now prevent activation. Sgt. Hammer Level 1 Ambush Now displays the remaining duration until the Cloak becomes active around the Trait button. Level 7 Pulse Detonation Core First instance of damage is now displayed as Spider Mines in the Death Recap. Mana restored is now bundled together when multiple Heroes are hit. Mana restored is now combined for Siege Mode attacks. Level 20 Shrapnel Mines Duration of all Armor reduction stacks are now refreshed when re-applied. Sonya Level 16 Giant Slammer Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target. Now displays as Giant Slammer in the Death Recap. Stitches Level 4 Playtime! Mana restored is now bundled together when multiple Heroes are hit. Tooltip updated to include Mana restored when hitting Heroes with Slam's inner area. Tassadar Base Resonance Beam [Trait] Fixed an issue that caused Resonance Beam to gain charge prior to dealing damage past the first instance of damage. Level 7 Arc Discharge Now happens prior to all other effects when a Basic Attack would grant progress. Level 10 Archon Splash attacks now happen after all other effects on the primary target have completed. The Butcher Base Butcher's Brand [W] Fixed an issue that caused Butcher's Basic Attack impact visuals to not be correctly altered against Branded targets. Level 13 Brutal Strike Now consumed while Blinded or against Evading enemies. Now displays in the Buff Bar. Savage Charge Now displays as Savage Charge in the Death Recap. The Lost Vikings Baleog's Basic Attack damage will now be properly affected by other damage modifiers when empowered by Explosive Attacks. Fixed an issue that caused Olaf's charging attack to not gain the benefits of Nordic Attack Squad or Impatience is a Virtue. Olaf Fixed an issue that caused Charge to not grant the bonuses from Nordic Attack Squad. Fixed an issue that caused Charge to go on cooldown when targeting enemies near Olaf's position. Fixed an issue that caused Charge to not grant the bonuses from Impatience is a Virtue. Erik Increase Move speed no longer increases Erik's starting speed and now grants Erik 15% Move speed, stacking with other effects. Baleog Fixed an issue that caused Splash damage to not grant bonuses from Impatience is a Virtue. Level 1 Explosive Attacks Bonus damage is now a multiplicative bonus. Level 13 Nordic Attack Squad Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target. Thrall Level 16 Tempest Fury The initial third Windfury attack now features impact visuals. Tracer Level 7 Focus Fire No longer progresses while Blinded or against Evading targets. Now displays in the Buff Bar how many hits have occurred on the current attack target, as well as the window before tracking resets. Now progresses prior to dealing damage instead of after dealing damage. Tyrael Level 13 Law and Order Now displays in the Buff Bar. Tyrande Level 4 Mark of Mending Now displays as Mark of Mending in the Death Recap. Uther Level 4 Guardian of Ancient Kings Duration is now increased by talents that grant additional Devotion Armor duration. Level 16 Benediction Fixed an issue that could cause abilities cast while Benediction is active to grant Uther Mana. Valla Base Vault [E] Damage bonus now applies to the next Basic Attack fired. Level 10 Rain of Vengeance Fixed an issue that caused cast visuals to not display correctly. Varian Level 4 Twin Blades of Fury Fixed an issue that caused Twin Blades of Fury to display the wrong cooldown reduction value. Level 20 Glory to the Alliance Fixed an issue that caused Glory to the Alliance to display incorrect cooldown reduction value after selection. Whitemane Level 7 Saintly Greatstaff Marker is no longer removed if Whitemane is Blinded or target is Evading. Zagara Summons are now affected by Defense Matrix and Ultimate Evolution damage modifications. Zarya Targets that enter the splash area between instances of Zarya's Basic Attack hitting the primary target will no longer be hit instantly. Level 7 Deep Burn Energy gained is now bundled together when multiple marked Heroes are hit. Energy is now gained after the primary target and all Splash attack targets have been hit, causing all target to take equal damage when Deep Burn grants Zarya Energy. Zul'jin Level 20 A Surprise For Ya! Now gains the benefits of Berserker being active if the fired Attack had Berserker active. Return to Top
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    • By Staff
      Blizzard released a new Heroes of the Storm patch and here are the full patch notes with what's changed based on PTR testing.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Nexomania II event has arrived in the Nexus! Who's side will you choose? Gata de Batalla Li LI or Mal'Gaucho Mal'ganis! Updated Shop Bundles and Items. Knockback effects have been updated to be more consistent. Please check below for the Heroes that were affected. On death reveal duration on nearby units removed. Reduced the impact Roots have on Knockback effects. Updated Homescreen and Startup Music. Return to Top
      Balance Update
      Heroes
      Alarak
      Base
      Basic Attack damage increased from 150 to 160. Lightning Surge [E] Healing increased from 70 to 75. Telekinesis [W] Knockback speed now slows down over the duration of the knockback. Push-to-point distance increased from 6.25 from where Telekinesis was targeted to 12.5. Talents
      Level 1 Overwhelming Power REWORK: Healing reduced from 50% to 15% of damage dealt. REWORK: Percent of damage converted to Healing is now increased by 50% of Sadism's bonus when attacking Heroes (For example: At 100% Sadism, this will be 65% of damage dealt). Level 7 Applied Force Now pushes targets 15% further. Level 20 Counter-Strike Talent Removed. Deadly Charge Talent Removed. Might of the Highlord NEW: Alarak gains access to his other Heroic which occupies the Trait slot. This also grants an ability to swap which slot each Heroic occupies. Wrath of the Highlord NEW: If Counter-Strike is Alarak's Heroic, Basic Abilities reduce its cooldown by 2.5 3 seconds for each enemy Hero they hit. NEW: If Deadly Charge is Alarak's Heroic, Heroes hit by Deadly Charge now take bonus damage from Alarak's Abilities equal to 75% of Sadism's bonus it reduces the Armor of enemy Heroes by 50 for 4 seconds. Anub'arak
      Talents
      Level 1 Regeneration Master The quest collection requirement has been reduced from 30 to 25. Auriel
      Talents
      Level 4 Repeated Offense Knockback strength increased from 28% to 30%. Brightwing
      Talents
      Level 10 Emerald Wind Targets will now be knocked back over the entire duration of the expanding nova. Deckard
      Talents
      Level 10 Lorenado Being hit by Lorenado while already knocked back will now refresh the duration of the knockback. Damage can only occur once every 0.1875 seconds per Lorenado per target. Knockback duration reduced by 33%. Distance pushed back from Lorenado is unchanged. Level 20 Morenados! Each Lorenado now has its own cooldown reduction. Dehaka
      Talents
      Level 1 Enhanced Agility Reduced Movement Speed bonus from 5 seconds to 4 seconds. Level 7 Paralyzing Enzymes Basic Attacks now also sets the remaining duration to 2 seconds. Healing reduction increased from 40% to 50%. Level 16 Pack Leader Reduced duration from 5 seconds to 4 seconds. Falstad
      Talents
      Level 10 Mighty Gust Knockback duration is now dynamic, with targets closer to Falstad being knocked back for longer. Knockback will now expire when targets are outside of Might Gust's search path. Imperius
      Base
      Molten Armor [E] Now restores 1 Mana for each target hit by Molten Armor on expiration. Talents
      Level 1 Impaling Light Bonus from 180 to 150. Passive cooldown reduction reduced from 2 seconds to 1.5. Level 7 Blaze of Glory Damage increased from 205 to 212. Holy Fervor Now resets Imperius' attack cooldown. Level 20 Molten Wrath Now also increases Molten Armor radius by 25%. Li Li
      Base
      Healing Brew [Q] Healing amount increased from 175 to 210 230. Lucio
      Base
      Soundwave [Q] Knockback point is now centered on a point 2 radius behind where Soundwave was cast. Talents
      Level 16 Up to Eleven Duration increase granted by Push Off increased from .5 to 1 second. Duration increase granted by Soundwave increased from 0.25 to .5 seconds. Muradin
      Talents
      Level 10 Haymaker Secondary knockback duration reduced, but the speed of the knockback has been increased. Murky
      Base
      Spawn Egg [Trait D] Health is reduced by 80% of its current value. Now has a Shield equal to the amount of Health removed. Shield starts regenerating after 5 seconds. Shield takes 8 seconds to re-fill from empty to full. Orphea
      Talents
      Level 4 Backbiter Duration reduced, but speed increased. Knockback is now instant. Sgt. Hammer
      Base
      Concussive Blast [W] Base duration reduced by 20%. Distance pushed back from blast is not reduced. Stukov
      Talents
      Level 10 Flailing Swipe Each iteration of Flailing Swipe now has its own knockback point. The first swipe knocks targets away from a point 3 radius behind Stukov, the second swipe will be a point 2 radius behind, and the third swipe will be a point 1 radius behind. Thrall
      Talents
      Level 10 Sundering Secondary knockback duration and speed reduced. Tracer
      Base
      Recall [E] Teleport delay increased from .0625 seconds to .1875 seconds. Tychus
      Base
      Frag Grenade [W] Knockback duration reduced by 33%. Distance pushed back from blast is not reduced. Tyrael
      Base
      Basic Attack damage increased from 78 to 82. Smite [E] Tooltip updated to include duration of the area granting Movement Speed. El'Druin's Might [Q] Slow increased from 25% to 30%. Righteousness [W] Shield increased from 336 to 350. Talents
      Level 1 Salvation Healing increased from 140 to 150. Shield bonus reduced from 40% to 35%. Level 4 Bound By Law Is now a Level 16 Talent. REWORK: El'Druin's Might now Slows targets by 65% 80% for the first second, and then reduces to 30% over the remaining 1.5 seconds. Level 7 Reciprocate Is now a Level 4 Talent. Explosion damage now only hits enemy Heroes and Summons. Tyrael is now healed for 3% of his maximum Health for each Hero hit by Reciprocate or El'Druin's Might. Level 10 Judgement Cast range is no longer increased by Tyrael's radius. Level 16 Burning Halo Is now a Level 7 Talent. Damage bonus for teleporting with El'Druin's Might reduced from 150% to 125%. Damage reduced from 18 to 15. Level 20 Aspect of Justice NEW: After channeling for 1.5 seconds, enter Archangel's Wrath. Cooldown is reduced by 10% for each enemy Hero it hits. 90 second cooldown. Return to Top
      Bug Fixes
      General
      Catapults no longer give 1 experience. Fixed an issue that caused Vehicle Attacks to not consume Evasion charges. Map
      Dragon Shire Fixed an issue that caused the on-death knockback from Dragon Knight to move the target in the direction the target is moving when first applied. Fixed an issue that caused the on-death knockback from Dragon Knight to not knock all targets back an equal distance. Volskaya Foundry Fixed an issue that caused the on-death knockback from Triglav Protector to move the target in the direction the target is moving when first applied. Fixed an issue that caused the on-death knockback from Triglav Protector to not knock all targets back an equal distance. Heroes
      Alarak Base Telekinesis [W] Fixed an issue that caused Telekinesis to not interrupt targets hit. Alexstrasza Base Wing Buffet [W] Targets are now knocked away from a point 2 range behind where Wing Buffet was cast, instead of Alexstrasza's position. Targets will now move in the direction where Wing Buffet was cast. Level 20 Blessing of the Red Fixed an issue that caused Blessing of the Red's transfer effect to not maintain Alexstrasza as the caster. Anduin Base Flash Heal [Q] Fixed an issue that caused Flash Heal's channel effects to persist when interrupted. Auriel Base Detainment Strike [E] Targets are now knocked away from a point 5 range behind Auriel's position, instead of from Auriel's position. Targets will now be move in the direction the Detainment Strike was cast. Terrain detection is now based off of the target's radius. Sacred Sweep [Q] Critical hits will now display for Auriel's Sacred Sweep center hits. Level 13 Converging Force Will now more consistently interrupt channeled abilities. Will now more consistently move the target towards the center point relative to the target's distance from Auriel. Cassia Level 10 Valkyrie Targets hit by Valkyrie after it has already impaled a target will now be moved to the side relative to the angle of direction the Valkyrie is traveling. The impaled target is now moved towards the Valkyrie's position. Chen Level 10 Wandering Keg Fixed an issue that caused Wandering Keg to not knock all targets back an equal distance. Hitting an enemy while already affected by its self-applied Slow will no longer cause the Slow to be removed faster than intended. Targets are now knocked away from a point .75 range behind Chen at the point of impact. Wandering Keg's self-applied Slow from hitting enemies will now reduce Chen's movement Speed to 100%, instead of 90%. Wandering Keg's self-applied Slow will now be also increased in strength to match the increased movement speed gained from Untapped Potential. Cho'gall Level 10 Hammer of Twilight Targets are now knocked away from a point 2 range behind where Hammer of Twilight was cast. Targets closer to Cho will move in the direction the Hammer of Twilight was cast. Deathwing Base Cataclysm [R] Fixed an issue that allowed Cataclysm to land Deathwing in unintended locations. Level 1 Molten Blood Fixed an issue that caused Molten Blood to cause duration displays to appear incorrectly. Dehaka Level 4 Lurker Strain Knockback is now centered on where Dehaka unburrowed. Diablo Base Shadow Charge [Q] Diablo will now move alongside the target relative to their position. Fixed an issue that caused Shadow Charge to deal damage to structures twice. Terrain detection for Shadow Charge is now based off of the target's radius. D.Va Base Boosters [Q] Fixed an issue that caused Boosters to not knock all targets back an equal distance. Targets are now knocked away from a point .75 range behind D.Va at the point of impact. Concussive Pulse [W] Targets are now knocked away from a point 2 range behind where Concussive Pulse was cast, instead of D.Va's position. Targets closer to D.Va will move in the direction the Concussive Pulse was cast. E.T.C. Base Face Melt [W] Fixed an issue that caused Face Melt to not knock targets away. Falstad Level 10 Mighty Gust Fixed an issue that caused Mighty Gust to send targets in an unintended direction. Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Level 20 Wind Tunnel Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Fenix Level 1 Arsenal Synergy Progress is now displayed in the Buff Bar. Garrosh Level 1 Warbreaker Fixed an issue that caused damage over time to not be treated as such. Gazlowe Level 10 Grav-O-Bomb 3000 Now Stuns when the target is pulled into the center. Genji Base Deflect [W] Fixed an issue that caused Genji's Deflect impact visuals to not display after Genji selects Deflect. Fixed an issue that caused Genji's Deflect to not deal damage instantly on impact. Hanzo Level 4 Ignore All Distractions Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target. Hogger Base Staggering Blow [Q] Fixed an issue that caused Staggering Blow to not Stun from created pathing blockers (Example: Tassadar's Force Wall). Fixed an issue that caused the knockback of Staggering Blow to not knock all targets back an equal distance. Knockback point is now 2 radius behind where Staggering Blow was cast. Loot Hoard [Trait D] Fixed an issue that caused Loot Hoard's knockback to not interrupt stationary channels. Imperius Level 4 Sovereign Armor Tooltip text updated. Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chains' Armor reduction to apply to the Chain-link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Li-Ming Level 20 Repulsion Fixed an issue that caused Repulsion to not properly increase knockback speed. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 7 Skullcracker Fixed an issue that caused Skullcracker's bonus damage to be granted to other Muradins. Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Nova Level 20 Triple Tap Fixed an issue that allowed targets to disjoin Tripple Tap's missiles when teleporting less than 20 distance away. Fixed an issue that cased Triple Tap's target to be hit twice if they become targetable in the same instance the Triple Tap missile could hit them. Triple Tap missiles will no longer time out 3 seconds after firing. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. Sylvanas Level 7 Lost Soul Fixed an issue that caused Lost Soul to not activate when the triggering Basic Attack kills the target. Level 13 Remorseless Fixed an issue that caused Remorseless to not activate when the triggering Basic Attack kills the target. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Smite [E] Tooltip updated to include duration of the area granting Movement Speed. Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justice. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Zarya Level 10 Expulsion Zone Fixed an issue that caused Expulsion Zone to knock back further than intended. Return to Top
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    • By Stan
      A new Heroes of the Storm patch is now available for playtesting on the PTR and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Knockback effects have been updated to be more consistent. Please check below for the Heroes that were affected. On death reveal duration on nearby units removed. Reduced the impact Roots have on knockback effects. Updated Homescreen and Startup Music. Return to Top
      Balance Update
      General
      The quest collection requirement for The Regeneration Master Talent has been reduced from 30 to 25. Heroes
      Alarak
      Base
      Basic Attack damage increased from 150 to 160. Lightning Surge [E] Healing increased from 70 to 75. Telekinesis [W] Knockback speed now slows down over the duration of the knockback. Push-to-point distance increased from 6.25 from where Telekinesis was targeted to 12.5. Talents
      Level 1 Overwhelming Power REWORK: Healing reduced from 50% to 15% of damage dealt. REWORK: Percent of damage converted to Healing is now increased by 50% of Sadism's bonus when attacking Heroes (For example: At 100% Sadism, this will be 65% of damage dealt). Level 7 Applied Force Now pushes targets 15% further. Level 20 Counter-Strike Talent Removed. Deadly Charge Talent Removed. Might of the Highlord NEW: Alarak gains access to his other Heroic which occupies the Trait slot. This also grants an ability to swap which slot each Heroic occupies. Wrath of the Highlord NEW: If Counter-Strike is Alarak's Heroic, Basic Abilities reduce its cooldown by 3 seconds for each enemy Hero they hit. NEW: If Deadly Charge is Alarak's Heroic, it reduces the Armor of enemy Heroes by 50 for 4 seconds. Auriel
      Talents
      Level 4 Repeated Offense Knockback strength increased from 28% to 30%. Brightwing
      Talents
      Level 10 Emerald Wind Targets will now be knocked back over the entire duration of the expanding nova. Deckard
      Talents
      Level 10 Lorenado Being hit by Lorenado while already knocked back will now refresh the duration of the knockback. Damage can only occur once every 0.1875 seconds per Lorenado per target. Knockback duration reduced by 33%. Distance pushed back from Lorenado is unchanged. Level 20 Morenados! Each Lorenado now has its own cooldown reduction. Dehaka
      Talents
      Level 7 Paralyzing Enzymes Basic Attacks now also sets the remaining duration to 2 seconds. Healing reduction increased from 40% to 50%. Falstad
      Talents
      Level 10 Mighty Gust Knockback duration is now dynamic, with targets closer to Falstad being knocked back for longer. Knockback will now expire when targets are outside of Might Gust's search path. Imperius
      Base
      Molten Armor [E] Now restores 1 Mana for each target hit by Molten Armor on expiration. Talents
      Level 7 Blaze of Glory Damage increased from 205 to 212. Holy Fervor Now resets Imperius' attack cooldown. Level 20 Molten Wrath Now also increases Molten Armor radius by 25%. Li Li
      Base
      Healing Brew [Q] Healing amount increased from 175 to 230. Lucio
      Base
      Soundwave [Q] Knockback point is now centered on a point 2 radius behind where Soundwave was cast. Talents
      Level 16 Up to Eleven Duration increase granted by Push Off increased from .5 to 1 second. Duration increase granted by Soundwave increased from 0.25 to .5 seconds. Muradin
      Talents
      Level 10 Haymaker Secondary knockback duration reduced, but the speed of the knockback has been increased. Murky
      Base
      Spawn Egg [Trait D] Health is reduced by 80% of its current value. Now has a Shield equal to the amount of Health removed. Shield starts regenerating after 5 seconds. Shield takes 8 seconds to re-fill from empty to full. Orphea
      Talents
      Level 4 Backbiter Duration reduced, but speed increased. Knockback is now instant. Sgt. Hammer
      Base
      Concussive Blast [W] Base duration reduced by 20%. Distance pushed back from blast is not reduced. Stukov
      Talents
      Level 10 Flailing Swipe Each iteration of Flailing Swipe now has its own knockback point. The first swipe knocks targets away from a point 3 radius behind Stukov, the second swipe will be a point 2 radius behind, and the third swipe will be a point 1 radius behind. Thrall
      Talents
      Level 10 Sundering Secondary knockback duration and speed reduced. Tracer
      Base
      Recall [E] Teleport delay increased from .0625 seconds to .1875 seconds. Tychus
      Base
      Frag Grenade [W] Knockback duration reduced by 33%. Distance pushed back from blast is not reduced. Tyrael
      Base
      Basic Attack damage increased from 78 to 82. Smite [E] Tooltip updated to include duration of the area granting Movement Speed. El'Druin's Might [Q] Slow increased from 25% to 30%. Righteousness [W] Shield increased from 336 to 350. Talents
      Level 1 Salvation Healing increased from 140 to 150. Shield bonus reduced from 40% to 35%. Level 4 Bound By Law Is now a Level 16 Talent. REWORK: El'Druin's Might now Slows targets by 80% for the first second, and then reduces to 30% over the remaining 1.5 seconds. Level 7 Reciprocate Explosion damage now only hits enemy Heroes and Summons. Is now a Level 4 Talent. Tyrael is now healed for 3% of his maximum Health for each Hero hit by Reciprocate or El'Druin's Might. Level 10 Judgement Cast range is no longer increased by Tyrael's radius. Level 16 Burning Halo Damage bonus for teleporting with El'Druin's Might reduced from 150% to 125%. Damage reduced from 18 to 15. Is now a Level 7 Talent. Level 20 Aspect of Justice NEW: After channeling for 1.5 seconds, enter Archangel's Wrath. Cooldown is reduced by 10% for each enemy Hero it hits. 90 second cooldown. Return to Top
      Bug Fixes
      General
      Catapults no longer give 1 experience. Fixed an issue that caused Vehicle Attacks to not consume Evasion charges. Map
      Dragon Shire Fixed an issued that caused the on-death knockback from Dragon Knight to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Dragon Knight to not knock all targets back an equal distance. Volskaya Foundry Fixed an issued that caused the on-death knockback from Triglav Protector to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Triglav Protector to not knock all targets back an equal distance. Heroes
      Alarak Base Telekinesis [W] Fixed an issue that caused Telekinesis to not interrupt targets hit. Alexstrasza Base Wing Buffet [W] Targets are now knocked away a point 2 range behind where Wing Buffet was cast, instead of Alexstrasza's position. Targets will now move in the direction where Wing Buffet was cast. Level 20 Blessing of the Red Fixed an issue that caused Blessing of the Red's transfer effect to not maintain Alexstrasza as the caster. Anduin Base Flash Heal [Q] Fixed an issue that caused Flash Heal's channel effects to persist when interrupted. Auriel Base Detainment Strike [E] Targets are now knocked away from a point 5 range behind Auriel's position, instead of from Auriel's position. Targets will now be move in the direction the Detainment Strike was cast. Terrain detection is now based off of the target's radius. Sacred Sweep [Q] Critical hits will now display for Auriel's Sacred Sweep center hits. Level 13 Converging Force Will now more consistently interrupt channeled abilities. Will now more consistently move the target towards the center point relative to the target's distance from Auriel. Cassia Level 10 Valkyrie Targets hit by Valkyrie after it has already impaled a target will now be moved to the side relative to the angle of direction the Valkyrie is traveling. The impaled target is now moved towards the Valkyrie's position. Chen Level 10 Wandering Keg Fixed an issue that caused Wandering Keg to not knock all targets back an equal distance. Hitting an enemy while already affected by its self-applied Slow will no longer cause the Slow to be removed faster than intended. Targets are now knocked away from a point .75 range behind Chen at the point of impact. Wandering Keg's self-applied Slow from hitting enemies will now reduce Chen's movement Speed to 100%, instead of 90%. Wandering Keg's self-applied Slow will now be also increased in strength to match the increased movement speed gained from Untapped Potential. Cho'gall Level 10 Hammer of Twilight Targets are now knocked away from a point 2 range behind where Hammer of Twilight was cast. Targets closer to Cho will move in the direction the Hammer of Twilight was cast. Deathwing Level 1 Molten Blood Fixed an issue that caused Molton Blood to cause duration displays to appear incorrectly. Dehaka Level 4 Lurker Strain Knockback is now centered on where Dehaka unburrowed. Diablo Base Shadow Charge [Q] Diablo will now move alongside the target relative to their position. Fixed an issue that caused Shadow Charge to deal damage to structures twice. Terrain detection for Shadow Charge is now based off of the target's radius. D.Va Base Boosters [Q] Fixed an issue that caused Boosters to not knock all targets back an equal distance. Targets are now knocked away from a point .75 range behind D.Va at the point of impact. Concussive Pulse [W] Targets are now knocked away from a point 2 range behind where Concussive Pulse was cast, instead of D.Va's position. Targets closer to D.Va will move in the direction the Concussive Pulse was cast. Falstad Level 10 Mighty Gust Fixed an issue that caused Might Gust to send targets in an unintended direction. Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Level 20 Wind Tunnel Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Fenix Level 1 Arsenal Synergy Progress is now displayed in the Buff Bar. Garrosh Level 1 Warbreaker Fixed an issue that caused damage over time to not be treated as such. Gazlowe Level 10 Grav-O-Bomb 3000 Now Stuns when the target is pulled into the center. Genji Base Deflect [W] Fixed an issue that caused Genji's Reflect impact visuals to not display after Genji selects Deflect. Fixed an issue that caused Genji's Reflect to not deal damage instantly on impact. Hanzo Level 4 Ignore All Distractions Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target. Hogger Base Staggering Blow [Q] Fixed an issue that caused Staggering Blow to not Stun from created pathing blockers (Example: Tassadar's Force Wall). Fixed an issue that caused the knockback of Staggering Blow to not knock all targets back an equal distance. Knockback point is now 2 radius behind where Staggering Blow was cast. Loot Hoard [Trait D] Fixed an issue that caused Loot Hoard's knockback to not interrupt stationary channels. Imperius Level 4 Sovereign Armor Tooltip text updated. Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chain's Armor reduction to apply to the Chains Link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justic. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Return to Top
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    • By Staff
      Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
      On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
      (Source)
      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
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