Jump to content
FORUMS
Sign in to follow this  
Starym

Amirdrassil RWF Day 9: Going Dark and the Dramatic Road to World 2nd

Recommended Posts

FtR_xiiXwAEEwoA.jpg:large
 

Another very eventful day has gone by in the RWF and we have quite a lot to talk about. A midnight World 2nd, a lot of Fyrakk pulls, even a phase 2, and then Liquid's going dark that slowed things down quite a bit.

Let's start with a bit of Tidral trivia (Tindrivia?), as the boss allegedly has a soft-ish enrage, where he starts casting supernova for 20 seconds and then just wipes everyone at the end. No guild has run into it so far, so it may have been removed, but we could see it with some of the later comers to the fight (well, before it gets infinity-nerfed anyway).

Then on to day 9. Echo actually had a bit of trouble with their re-clear. Well, only one boss really and it's not the one you think. Nymue wiped the guild 4 times before they managed to get past her, while Smolderon didn't pose any greater threat than he did to Liquid. Weird. Echo got back to Tindral after their splits and chores and the reclear around 4 PM CET, and that's where they'd stay for quite a long time. They actually had some amazing progress in the first hour, already getting the boss down to 5%, but they'd be stuck at that particular percentage until basically the end of their day. It took Echo another 5 hours to get back to another 5% pull, with several around 8 in-between. Their exhaustion was pretty evident at this point, as they had been up for 17 hours by then, and the next few hours were spent not getting any progress done. And then came the decision that they would be calling it at midnight CET. That left them with 30 minutes to get something done. And get something done they did! A 3.7% wipe, that is. At least it was a pretty dramatic one at that!

So, one more pull left in their allotted time, surely this one? Nope, 16% wipe. We're at almost exactly midnight and the guild decides to have ONE more try before heading to bed, pull 399. This was hour 19 of their raid day, probably longer in terms of when they woke up. And would you look at that...

The World 2nd was there and 2 quick pulls on Fyrakk later Echo went to sleep.

So why go that in-depth on Echo's journey? Well, the rest of the day was preeetty uneventful as it turned out. Liquid did get quite a few Fyrakk pulls done, around 50, in fact. They pushed through phase 1, and the intermission gave them quite some issues for most of the evening. We also learned that Fyrakk had been stealth buffed by 5% HP before Liquid even got to him, so that 1.5 Billion number will be what we'll be seeing for the rest of the race (nerfs notwithstanding). And then, also around midnight and Echo's kill, one pull came where they managed to solidly get past the intermission and into phase 2. Let's take a look at the entire try:

Whatever Liquid saw in that pull, whatever strategies they cooked up during the hour or so they went back to farming Mythic+ after it, really made them not want to share any more info with Echo. The decision came in pretty abruptly, after a long period of Max being muted, then came the below clip, and then he ended the stream.

That's right, Liquid decided to not stream their Fyrakk progress overnight. Max stated they'd "do some practice stuff" and "do a few more pulls today". At that point there was still 7-8 hours in their raid day (depending on which previous day you want to compare to). We don't know how long they pulled, how many times, how low they got the boss, or when they went to sleep. We'll find out in the evening today when they come back and show us what they've learned!

This obviously isn't the first time a guild has gone dark. In fact, Liquid did the same thing in Aberrus, albeit for a much shorter time. Echo did it for about as long if I remember correctly, back in Castle Nathria. This seems to be a standard tool in the RWF guild toolbox, and although it's not one they take out often, it is an important one. Considering I come from the days when the only way to get progress updates was for me to poke guilds directly on Skype and beg for info, this isn't exactly an issue for me. Guilds coming up with their own strats without any info outside their own is how the race was for a LONG time. But it has also changed a lot since then, so whether this sort of thing is "ok" or not is entirely up to personal preference.

Here's an extended interview with Liquid's Tagzz where he goes quite a bit more in-depth on the going dark, which came a few hours after the original announcement.

 

And that was day 9. A long road to a Tindral kill and a very short one to no Fyrakk pulls for the day. Echo are starting late today, around 10 AM CET, to recover from their insanity of a day, so they should be in Amirdrassil in a bit.

Amir-Prog-Graphic8of9-Liquid-1.jpg

    Share this post


    Link to post
    Share on other sites

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.
    Note: Your post will require moderator approval before it will be visible.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Loading...
    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    • Similar Content

      • By Starym
        We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
         August 7  (Source)
        Player-characters
        Steady Flight should no longer be removed after entering an Arena. Quests
        We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
        Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
        Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
        Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
      • By Stan
        Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
        We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
        Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

      • By Starym
        Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
        Warcraft Logs Points
        The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
        All Keys
        95th percentile DPS
        The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

        Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
        All Percentiles
        As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

        Mythic+ All Keys All Percentile Data by Warcraft Logs.
        Raw DPS U.GG DPS Rankings
        U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
        Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
        Mythic+ All Keystone DPS rankings by u.gg.
         
         
        For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
      • By Stan
        For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
        How to Get the Spirit of Eche'ro Mount
        1. Download MapCoords or some other add-os that displays coordinates in the game.
        2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
        3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
        4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
        5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
        Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
        Spirit of Eche'ro
        "The spirit of Huln Highmountain's pet moose."

        Hurry up! You only have until August 21, 2024, to get the mount!
      • By Stan
        MoP Remix characters that will transfer over to retail will receive a gear boost!
        With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

        We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
        When Can We Expect MoP Remix Characters to Transfer to Retail?
        MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
    ×
    ×
    • Create New...