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Follower Dungeons to Have Initial Daily Limit

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Blizzard will be limiting the amount of Follower Dungeons players are able to do in a day. This will not affect other dungeons. You can read more about the new feature coming with next week's patch 10.2.5 here

Blizzard LogoFollower Dungeons (Source)

With Follower Dungeons arriving next week in the Seeds of Renewal content update, we’ve added some precautionary measures for the feature’s initial release to help ensure a smooth experience for all players. The initial limit will be that a maximum of 10 Follower Dungeons can be started per day per account.

Note that a Follower Dungeon, which can only be run at Normal difficulty, will be considered as ‘started’ once the instance is created and that regular non-Follower dungeons with players will not be impacted by this limit.

We will actively monitor the impact of this feature once it’s live in all regions and look into adjusting the limit at some point in the future. Thank you for your understanding.

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I'm guessing this is an attempt to keep the instance servers stable while everyone rushes to try out "new and completely untested at this large a scale feature" on patch day.

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2 minutes ago, Brightamethyst said:

I'm guessing this is an attempt to keep the instance servers stable while everyone rushes to try out "new and completely untested at this large a scale feature" on patch day.

This is most likely the case.

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8 minutes ago, Grumar said:

why?

Probably don't have enough hamsters on steroids to keep the system up and running. lol

But in all seriousness considering this is Blizzard we are talking about, and their track record with new systems they implement there is some reason we don't know about. And expect a torrent of complaints about this new system when it goes wrong.

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Uncommon Patron

Blizzard has absolutely no experience with "own" bots and how players will actually use them. Therefore, the developers want to approach the topic of trailer dungeons very carefully. This is understandable.

If they can assess this better and the technology behind it becomes better and more stable, the restrictions will certainly shift in the future.

And I'm sure that the feature will be abused somehow within a day, which we or the developers haven't thought of. Only one bot plus four Blizzard bots to farm Dungoens should be clear, but there will be completely different "solutions".

 

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11 hours ago, MeMy10 said:

Probably don't have enough hamsters on steroids to keep the system up and running. lol

But in all seriousness considering this is Blizzard we are talking about, and their track record with new systems they implement there is some reason we don't know about. And expect a torrent of complaints about this new system when it goes wrong.

You know the servers will go down ALOT on patch day, cause i have missed out on alot of dungeons and i look forward to this follower dungeon feature being available EVERYWHERE....no more 30mins waiting for a tank and healer to be found and no more rushing players who never stand still for 2 seconds, i can do it at my pace.....i am so looking forward to that.

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I keep seeing these comments not just here but on the official forums and MMO-Champ as well and I need to wonder; Who on earth considers this "Fun" content? Who has any valid reason to be mad over this? Why on Azeroth does anyone believe it has anything to do with server capacity? This is Normal Dungeons. They give 0 worthwhile loot and is just as fun on other difficulties as they are on Normal. No one needs more than 10 dungeons a day to "Train for a new spec" and Blizzard is nowhere near the worst ones for server stability.

I bet you this is all because of bots. If bots had access to unlimited NPC dungeons a day the economy would tank. As what they previously would need to put multiple bots into doing they now just need 1 for.

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3 hours ago, Lithari said:

You know the servers will go down ALOT on patch day, cause i have missed out on alot of dungeons and i look forward to this follower dungeon feature being available EVERYWHERE....no more 30mins waiting for a tank and healer to be found and no more rushing players who never stand still for 2 seconds, i can do it at my pace.....i am so looking forward to that.

Usually servers are fine when minor patches launch, not many people return for them. However, there might still be some issues if too many people are going to try this feature.

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5 hours ago, TheCake said:

Anything people might be doing for "fun" needs a limiter. Apparently.

Can't say I understand how anyone would find running dungeons with 4 bots "fun" but given how people exploit anything and everything they can for even the most minor advantage, I'm sure the botters are prepping to exploit this feature to the fullest as they've done everything else in the game that doesn't involve other players.

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5 minutes ago, Q said:

Can't say I understand how anyone would find running dungeons with 4 bots "fun" but given how people exploit anything and everything they can for even the most minor advantage, I'm sure the botters are prepping to exploit this feature to the fullest as they've done everything else in the game that doesn't involve other players.

Running dungeons with horrible people, both personality wise and skill wise, is worse than playing with NPCs. Any day of the week.

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6 minutes ago, Q said:

Can't say I understand how anyone would find running dungeons with 4 bots "fun" but given how people exploit anything and everything they can for even the most minor advantage, I'm sure the botters are prepping to exploit this feature to the fullest as they've done everything else in the game that doesn't involve other players.

What are you going to exploit this feature to get? It's normal dungeons- you can get better gear from questing........... Some people play this game just to enjoy it- they aren't really concerned with trying to get an advantage or anything like that, that's why video games are considered "entertainment," they are meant to be enjoyed.

They made this feature for two reasons:

1) So players could run dungeons at their own pace. Most groups just want to rush through- if you don't like that style then this is for you.

2) Blizzard wants to test and refine their AI. The only way to really do that is to feature it in live service. AI us the future of video games, whoever gets the best AI will have a clear advantage.

I intend to use it to level up my toons without having to deal with all the toxic people (people that even take running normal dungeons in a video game way too seriously)- to each their own.

I am also interested to see how these followers look and work. I also imagine (if Blizz is even a little smart) that this will eventually spread to allow you to run with your own warband toons and even collect famous NPCs to run with. You could tank the dungeon and have Sylvanus, Tyrande and illidan as your deeps with Anduin healing. They could even have different looks and roles.

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