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FFXIV - Patch 6.55: What to Expect From Endwalkers Last Patch - Sponsored by Butterfinger

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Patch 6.55 is the last update before FFXIV Dawntrail. It features the final main scenario quest, a new trial, and more. Read on to find out what to expect from Endwalker’s last patch.

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This article is sponsored by Butterfinger.
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Last Patch of FFXIV: Endwalker

Yoshida revealed the release date of the last Endwalker patch at the 2024 Tokyo Fan Festival: the patch will release on January 16, 2024, and will require a 24-hour maintenance period, as the Japanese servers will undergo a major upgrade. The maintenance Starts January 15th around 11am (CET)/ 2am (PST) and should end around the same time on the 16th.

Patch 6.55 main features are:

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  • Growing Light Part 2: The main scenario quest. Join the Warriors of Light as they return to the Source and bid farewell to their journey. However, a surprise guest awaits them, and they have a keen interest in the Hero of Eorzea and their companions. Wuk Lamat will be introduced for the first time during this quest. Additionally, we should also get a first look at Krile as Pictomancer!
  • New Trial: The Gilded Araya: Challenge the fierce Asura, who has been summoned to Thavnair by a mysterious force. This boss is another reference to FF4!

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  • Somehow Further Hildibrand Adventures: Follow the hilarious exploits of Inspector Hildibrand and his curious crew!
  • Manderville Weapon Final Quest: Upgrade your Manderville Relic weapons to their maximum!
  • Endwalker Tribal Alliance Quests: The long-awaited tribal alliance quest is back! You will have to complete all three Endwalker tribe quests to unlock this final quest.
  • Tataru’s great endeavor side quest will be added.

Here are the detailed Patch Notes for the 6.55 update:

SQUARE ENIX
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Patch 6.55 Notes

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With the conflict in the Thirteenth at an end and Dawntrail on the horizon, the Warrior of Light takes their first steps toward a new adventure.

Patch 6.55 also brings more to explore in the realms of Endwalker, including a new trial, tribal alliance quests, and the continuation of Tataru's Grand Endeavor, Somehow Further Hildibrand Adventures, and the Manderville weapon series!

FINAL FANTASY XIV Patch 6.55

 

Patch 6.55 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

Starting in Patch 6.5, the FINAL FANTASY XIV: Starter Edition will include the second expansion pack, Stormblood. Accordingly, access to Stormblood will automatically be granted to players who have already registered A Realm Reborn to their service accounts.

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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: A Realm Reborn, FINAL FANTASY XIV: Heavensward, and FINAL FANTASY XIV: Stormblood.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.
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These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker.
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These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

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Quests

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New main scenario quests have been added.

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When One Door Closes...

Disciple of War or Magic level 90
Radz-at-Han (X:4.4 Y:9.8)
Varshahn
Players must first complete the main scenario quest "Growing Light."

???

Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest "When One Door Closes..."

???

Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest "???"
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New side story quests have been added.

Somehow Further Hildibrand Adventures

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Of Duplicity and Duplication

Disciple of War or Magic level 90
Radz-at-Han (X:11.4 Y:11.5)
Delion
Players must first complete the side story quest "Not from Around Here."

Gentlemen at Heart

Disciple of War or Magic level 90
???
???
Players must first complete the side story quest "Of Duplicity and Duplication."

Manderville Weapons

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Resonating with Perfection

Disciple of War or Magic level 90
Radz-at-Han (X:12.0 Y:7.1)
Gerolt
Players must first complete the side story quests "Gentlemen at Heart" and "A Spirited Reforging."

???

Disciple of War or Magic level 90
???
???
Players must first complete the side story quests "Resonating with Perfection" and "In Need of Adjustment."

Tataru's Grand Endeavor

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Treasured Bonds

Disciple of War or Magic level 90
Old Sharlayan (X:11.8 Y:9.8)
Mehdjina
Players must first complete the main scenario quest "Growing Light" as well as the side story quests "Soaring Profits," "An Auspicious Opportunity," and "Forever in Our Hearts."

???

Disciple of War or Magic level 90
???
???
Players must first complete the side story quest "Treasured Bonds."

Island Sanctuary

Where Worries Melt Away

Level 1
Unnamed Island (X:12.4 Y:28.7)
Curious Courier
Players must first complete the main story quest "Growing Light" as well as the side story quest "The Sweetest Thing."
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New tribal alliance quests have been added.

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Dinner and a Show

Disciple of War or Magic level 90
Ultima Thule (X:27.5 Y:24.5)
Jammingway
Players must first complete the tribal quests "The Hippo Riders," "Life, the Universe, and Coffee Beans," and "Dreams Come True."

???

Disciple of War or Magic level 90
???
???
Players must first complete the tribal quest "Dinner and a Show."
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New chapters have been added to New Game+.

The final quest of each chapter must be completed before it can be unlocked.

Main Scenario Quests

  • Endwalker - Part 3
  • Endwalker - Part 4
    * To unlock Endwalker - Part 3 in New Game+, players must complete the final quest of Endwalker - Part 4.

Side Story Quests

  • Somehow Further Hildibrand Adventures
  • Tataru's Grand Endeavor

Housing

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New furnishings have been added.

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Furnishings from the FFXIV Furnishing Design Contest have been added.

Learn more about the FFXIV Furnishing Design Contest 2022.

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New orchestrion rolls have been added.

The Manderville Gold Saucer

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New prizes are available for purchase using MGP.

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New Triple Triad cards have been added.

Miscellaneous

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Players will now receive a pop-up message when an island sanctuary construction or renovation is completed.

The message will display upon entering the island sanctuary and at periodic intervals during a visit.

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Thaleia has been added as an objective in Wondrous Tails.

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New emotes have been added.

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A new trial has been added.

The Gilded Araya

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Level Requirement   Disciple of War or Magic level 90
Item Level Requirement   Average item level 625 or above
Party Size   Eight players
Time Limit   60 minutes

Requirements

Gentlemen at Heart

Disciple of War or Magic level 90
???
???
Players must first complete the side story quest "Of Duplicity and Duplication."
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The drop rate for the Lynx of Abyssal Grief Flute has been increased.

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The drop rate for the Lynx of Fallen Shadow Flute has been further increased.

They can also be purchased in exchange for totems from Nesvaaz in Radz-at-Han (X:10.6 Y:10.0).

Item Obtained   Item Required
Lynx of Fallen Shadow Flute   Voidcast Archfiend Totem x 99
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The Gilded Araya has been added to Duty Roulette: Trials.

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The Gilded Araya has been added to Duty Roulette: Mentor.

PvP

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The following adjustments have been made to PvP actions:

Further explanations of PvP action changes and adjustments can be found in the job guide.
View the
 job guide.

 

Action   Adjustment
Purify   Resilience will now be granted unconditionally.

Paladin

Action   Adjustment
Holy Sheltron   The damage reduction of Knight's Resolve has been increased from 15% to 20%.

Monk

Action   Adjustment
Riddle of Earth   The duration of Earth Resonance has been reduced from 10 to 8 seconds.

Ninja

Action   Adjustment
Goka Mekkyaku   Area of effect radius has been increased from 5 to 6 yalms.

Reaper

Action   Adjustment
Tenebrae Lemurum   The duration of Enshrouded has been increased from 15 to 20 seconds.

Bard

Action   Adjustment
Silent Nocturne   Recast time has been increased from 20 to 30 seconds.
Empyreal Arrow   Potency has been reduced from 4,000 to 3,000.
The Warden's Paean   Recast time has been reduced from 30 to 25 seconds.
Barrier duration has been reduced from 10 to 8 seconds.
Blast Arrow   Potency has been increased from 8,000 to 10,000.

Dancer

Action   Adjustment
Honing Ovation   Attack and barrier potency granted by each stack of Acclaim has been increased from 1,000/2,000/3,000/4,000/5,000 to 2,000/3,000/4,000/5,000/6,000.

Black Mage

Action   Adjustment
Maximum HP   Maximum HP has been raised from 48,000 to 49,500.

White Mage

Action   Adjustment
Miracle of Nature   Recast time has been increased from 30 to 45 seconds.

Frontline

vNEWMNCsOTu709b_kR7LodvPu8.pngP_Alm3vC59j61Igjyp_v--KDic.png

The following adjustments have been made to job damage output and limit gauge fill rates.

Gunbreaker and Astrologian damage modifiers have been adjusted from 0% to -5%.
Dragoon and Samurai damage modifiers have been adjusted from 0% to -10%.
Dark Knight and Summoner damage modifiers have been adjusted from -10% to -15%.
A +15 second modifier has been applied to the limit gauge fill rate for Dark Knight, Gunbreaker, and Summoner.
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The following adjustments have been made to the Fields of Glory (Shatter):

The number of large icebound tomeliths active at once has been increased from 1 to 2.
The number of small icebound tomeliths active at once has been increased from 5 to 15.
The time before the first small icebound tomelith activates has been increased from 5 to 420 seconds.
The time for small icebound tomeliths to reactivate has been increased from 5 to 420 seconds.
The data awarded for destroying large icebound tomeliths has been reduced from 250 to 200.
The time for large icebound tomeliths to respawn has been reduced from 120 to 60 seconds.
The time for small icebound tomeliths to respawn has been increased from 60 to 360 seconds.
The maximum HP of large icebound tomeliths has been reduced from 4,000,000 to 3,000,000.
The maximum HP of small icebound tomeliths has been reduced from 400,000 to 300,000.
The data awarded for knocking out a rival player has been reduced from 10 to 5.

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New items have been added.

Items added in Patch 6.55 will be listed at a later date.

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New recipes have been added.

Recipes added in Patch 6.55 will be listed at a later date.

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New big fish have been added.

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New mounts have been added.

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New chocobo barding has been added.

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A new fashion accessory has been added.

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In order to prevent server congestion immediately after the release of Patch 6.55, we will be implementing multiple instances for Old Sharlayan.

* We will monitor server activity and remove this feature when congestion is determined to no longer be an issue.
* Specific instances can be selected when entering from a neighboring area or teleporting via aetheryte.

vNEWMNCsOTu709b_kR7LodvPu8.pngBZ0cgwm4TRlfTZ69XSmFIwYfmA.png

New achievements and titles have been added.

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The following text commands have been added:

Command   Description
/lophop   USAGE:
/lophop [subcommand]

→Perform the Lop Hop.

>>Subcommands:
 motion Perform motion only.

Both text and motion will be displayed when no subcommand is specified.
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Additions have been made to the auto-translation dictionary.

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Additions have been made to the PlayStation®4/PlayStation®5 auto-complete dictionary.

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New trophies have been added. (PlayStation®5)

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New music, sound effects, and voices have been added.

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  • The following issues have been addressed.
    • An issue during the main scenario quest "Growing Light" wherein a portion of cutscene graphics did not display correctly.
    • An issue during the alliance raid Thaleia wherein the Dropsy status effect would not expire under certain circumstances.
    • An issue during the second boss battle of Another Aloalo Island wherein incapacitated players who are revived at certain points in the battle are incorrectly marked with an icon over their heads.
    • An issue in the new Crystalline Conflict arena, the Red Sands, wherein the camera would function incorrectly within close proximity of certain objects.
    • An issue in the new Crystalline Conflict arena, the Red Sands, wherein line of sight for certain objects was set incorrectly.
    • An issue wherein the graphical effects of the reaper's arm Exquisite Avatar's Scythe would not display correctly.
    • An issue with the wall-mounted portrait of The Traders wherein a mark on Nald'thal's face was positioned incorrectly.
    • An issue with the Cloud Nine framer's kit wherein the acquired frames would not display correctly.
    • An issue with the Glamour Dresser wherein opening the Armoire while editing a plate would cause the resulting window to appear in the wrong position.
    • Other minor text issues.

Other various issues have also been addressed.

z-PleVtFzlKM3xrhxObXtnhatE.png

  • An issue regarding two furnishings added in Patch 6.55, Imitation Magitek Repair Station (Floor Unit) and Imitation Magitek Repair Station (Wall Unit), wherein some graphics and animations do not display correctly.
  • An issue regarding a mount added in Patch 6.55, the UFO, wherein sound effects do not play correctly during transit.
 
 
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© 2010 - 2024 SQUARE ENIX CO., LTD. All Rights Reserved.

 
 

For more details, please visit the official website here: Final Fantasy XIV - Endwalker Patch 6.5

With patch 6.55, Final Fantasy XIV concludes the epic story of Endwalker and sets the stage for the upcoming expansion, Dawntrail. Players can look forward to meeting new characters, exploring new regions, and facing new challenges in the world of Eorzea and beyond!

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      Farmer's Breakfast Knight's Bread of Coerthas La Noscea's Rolanberry Cheesecake Volume 2 takes things further, expanding into the most recent zones and cultures, like Sharlayan, Garlemald, or Tuliyollal! Expect more exotic dishes such as Hot Buuz, Xibruq Pibil, Zero's Spicy Curry, that were not explored in book one.
      You can pre-order cook book Volume 2 right now on the official Square Enix Website!
      If you are a Final Fantasy XIV fan who loves to cooks, or if you just love a gorgeous game-themed coffee-table book, volume 2 is definitely for you! Enjoy the new flavours, lore, and a real taste of adventure!
    • By Piyo
      FFXIV Mobile launched in China several days ago, so what are players' impressions like? Is the game truly "FFXIV, but better"? Let's find out all of changes FFXIV Mobile made so far!
      If you haven't caught on already, FFXIV Mobile has a growing English community over on Reddit! Throughout its launch week, many Redditors shared their gameplay and latest info, letting overseas players know what the game is currently like. But is FFXIV Mobile living up to the legacy that's over a decade old?
      Final Fantasy XIV's A Realm Reborn first launched back in 2013, and after many years of expansions, it underwent many changes to its storytelling, quality of life additions, and content features. For example, players have an easier time farming for the Zodiac weapons today, compared to what it was like in Patch 2.0.
      Now in 2025, A Realm Reborn has returned on FFXIV Mobile, allowing players to re-experience what the "good old days" were like -- but better. Reddit user RablaAndrews has carefully compiled a post detailing all of the differences, and we're here to point out all of the good (and bad) things for you! If you found the information helpful, be sure to give them a thumbs-up and comment, or visit the unofficial FF14 Mobile US Discord!
      Story and Quests

      Every player starts out in Ul'dah, regardless of what class you chose to play. If you wanted to start in Limsa Lominsa or Gridania, sorry! Maybe they'll add this later on? Main scenario quests are better streamlined, so now players have an easier time following the story. Quest navigation is now easier, such as using Chocobo flying and NPCs for direct teleports. In FFXIV, you only unlock flying in A Realm Reborn zones after completing the expansion's entire main scenario questline. Thank goodness Chocobos in FFXIV Mobile are modernized! However, FFXIV Mobile requires you to unlock Aether Currents to fly in A Realm Reborn zones. Also, you'll get the Aether Compass in A Realm Reborn instead of Heavensward. At least you can still fly, right? Quests with solo instances now have a minimum item level requirement. If you don't meet it, you can't continue the quest. Remember to gear up as you level up! No more Combat levequests! Surprisingly, there are also no Guildleves. FFXIV Mobile's current MSQ goes up to the end of Patch 2.0, after "The Ultimate Weapon". There's no information yet on when the next expansion content from Heavensward will release for FFXIV Mobile. World and Regions

      All of the locations in A Realm Reborn are the same in Mobile and FFXIV. This includes Allied Societies, Revenant's Toll, and even the Gold Saucer! I love playing Triple Triad! One teleportation difference is that you can teleport to any city's Aethernet shards, not just the big ol' Aetheryte. This streamlines the process of me traveling between Limsa Lominsa's fisher guild and Gridania's Amphitheatre! A Realm Reborn features Aether Currents, ranging from 4 to 8 currents on each map. None of them are locked as quest rewards, though part of Western La Noscea is restricted until you progress in the MSQ. FATEs still exist, so better get started on the Zodiac relic weapon grind! I'm just kidding, but they've updated FATEs to include Bicolour Gemstones, Forlorn Maidens, and even a new feature called High Risk rewards! You can also get some limited-time buffs that'll empower you after completing a FATE. FATEs also have a cumulative milestone tracker, where you can complete tasks over the course of completing the same FATE several times. For example, you'll get rewarded for killing monsters X times and collecting Y number of items, but you'll have to come back many times to get all of the rewards! Do you know about the Happy Bunny FATEs in Eureka, and how they'll help you find buried treasure? Well, FFXIV Mobile has that too, except it's Marmots and it can be in any region in Eorzea. Apparently, if you find all of the buried treasure, you can trade them in with a traveling Goblin Merchant. The Wolves' Den is currently unavailable in FFXIV Mobile. Does this mean no PvP? Not exactly: there's a completed map with everything included, but you just can't access it. Maybe they'll save it for a later patch? No Hall of the Novice, Housing, nor Palace of the Dead either! Battle Classes & Jobs

      Classes have been condensed into levels 1-10, instead of 30. The class quests are considered part of the early-game and tutorial content, giving you gear and EXP. After you complete the level 10 class quest, you'll receive the class ring as a glamour and the associated job stone. Now I can be a White Mage starting at level 10! Also notably, you cannot remove the job stone once you equip it. I guess the developers realised Gladiators accidentally queuing into Labyrinth of the Ancients wasn't a good idea... Oops! Scholar and Summoner no longer share a level. Job quests are basically the same as it is in FFXIV, with updated quest rewards such as gear. Job actions have mostly been streamlined, possibly due to mobile limitations. But that doesn't mean Monk's job identity isn't there, I can still punch stuff! There are also new job actions and animations too, that aren't present in FFXIV. Speaking of job actions, FFXIV Mobile added a feature where, if you are a melee job and a certain distance from the target, your primary action button will automatically change from melee to ranged (such as Warrior's Tomahawk). If you're a ranged job like a caster instead, you it changes the action to an instant cast. Very handy for movement! There is also an evasive action button. Pretty self-explanatory, but different jobs have different animations, like dashing or rolling. For casters, you cannot slidecast -- you must finish the cast before doing another action. Thankfully, dying enemies won't interrupt the cast either: if the target dies mid-cast, the action will just automatically redirect to the next target. If you are using a healing action without a target, it will automatically target the party member with the lowest HP. Crafting and Gathering
      Disciples of the Land are basically the same, but with less buttons. Notably, Fisher has an unique UI feature that shows the Fishing Log for the current gathering location. Disciples of the Hand, on the other hand, have a job gauge called "Tension". Instead of two synthesis gauges to keep track of, progress and quality actions will shift the "tension" dial in opposite directions. If the dial is in a coloured zone near the end of the gauge, it can boost the efficiency of an action in the opposite direction. Certain actions can also manipulate the job gauge, removing the item's Condition state entirely. General materials (such as wood lumber) are only made with quick synthesis, with the option to pay Gil and skip the wait times. If you have the materials, you can also craft items in bulk with the same progress/quality gauge. After you have crafted the item and meet certain stat requirements, you can automatically craft the item instead.  If you're feeling kind of lazy, you can purchase materials with Gil easily through the crafting menu. If the item is available through NPC vendors, you can select how much of each item, and just pay directly on the one screen. No more travel time! Dungeons, Trials, and Alliance Raids
      Check out RablaAndrew's video on Labyrinth of the Ancients while you continue reading!

      Dungeons are largely the same, such as with quality of life updates or updated mapping. Notably, there are some not reworked yet, which suggests the current state of FFXIV Mobile is from somewhere between late Shadowbringers and early Endwalker. You can obtain Allagan Tomestones of Poetics immediately, even on jobs below level 50. This allows you to work on your level 50 gear progressively without having to intentionally grind. No optional chests as you move through dungeons! Cutter's Cry and Dzemael Darkhold are both dungeons not in the game. You can skip cutscenes in Castrum Meridianum and the Praetorium, even if it's your first time. No more waiting on Gaius to finish his speech! The Labyrinth of the Ancients alliance raid has been adjusted to accommodate only 8 players, not 24. There are also no loot restrictions, which is different from alliance raids on release. All of the story trial duties are now 8 player content and feature new mechanics. This includes Ifrit, Titan, and Garuda. Gold Saucer
      Bet you weren't expecting a section for this, now did you?

      GATEs and gameplay is largely the same, though the mini-game machines are slightly different from what we know. Fashion Report is completely different! Instead of guessing with individual hints for what to wear, you figure out the pieces based off the scores of different participating NPCs. For example, if a NPC has a low score, that means only a few pieces they're wearing matches the theme. If the NPC has a high score, they're probably wearing pieces that match the theme well! Thankfully, you don't have to own the glamours to participate in Fashion Report, you can just borrow gear instead. But you'll get bonus points if you actually own the glamour yourself! You can get 88 points maximum if you only borrow gear, and 100 points if you own everything~ Jumbo Cactpot now pays out extra MGP if any digit on your number matches the winning number. For example, if the winning number was 1234, both 1337 and 0004 would receive more MGP than 4321. RablaAndrew notes the minimum payout is 2,000 MGP, which is still better than nothing! If you win GATEs on the "Main Stage", you can also unlock an extra three Jumbo Cactpot tickets to purchase that week. The Mandervilles are truly generous in FFXIV Mobile! No Leap of Faith, Chocobo Racing/Breeding, Lord of Verminion, or Doman Mahjong. Darn it! Quality of Life and Other Changes
      Currently, there is only one data center available. All parties and linkshells are cross-world by default, and only Free Companies are limited to each world. Marketboards are cross-world. No more traveling to other worlds (maybe data centers too?)! You can also access them, along with any vendor store you can think of, anywhere in Eorzea through the main menu. A lot of glamour pieces are actual level 1 gear you wouldn't use for stat purposes. So these pieces either get automatically added to the Glamour Dresser or become an outfit on the Store. If you dye a glamour piece with a colour once, you can continue to re-dye it the same colour at no cost. Currently, 15 free Glamour Plates are available, and more can be bought with the paid currency. The glamour plates can be saved and linked to a job. If you meld materia onto a gear piece slot, it stays that way forever on the job. So if you melded on a Paladin's headpiece slot, and change the headpiece gear, the materia will stay the same. If you swap jobs, you'll have to re-meld accordingly. Inventory is shared between gear and normal items. You start with 300 slots, and can expand inventory slots from quests, events, battle pass rewards, or even by paying Gil. FFXIV Mobile is a 100% free-to-play game with optional monetization! Currently, you're not required to pay for any of the content unless you so choose. Feel free to read more about it in our news article! There are definitely parts of the post I have left out, and this is still long to read through! Again, a big thank you to RablaAndrews and the FFXIV_Mobile Reddit community for all of the information today! Be sure to check the game out if you're interested, and maybe we'll see these changes (or more!) added to the Global version of FFXIV Mobile!
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