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Patch 1.0.3 Update: Game-Changing Bug Fixes and Improvements

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Last Epoch has just released its 1.0.3 patch, which fixes various bugs and introduces some adjustments to visuals, audio, gameplay, abilities, and more. Read on to find out what’s new and improved.

Eleventh Hour Games has released their official patch notes for Last Epoch 1.0.3! This latest update brings adjustments to skills and abilities, further UI/visual/audio refinements, campaign improvements, as well as more bug fixes that were making some skills or passives overpowered. Here are the most important details:

Overall Game Changes:

During Campaign-Playthrouh, the transition to Temporal Sanctum from the Ruined Coast was moved, so it is not as easy to accidentally transition after combat.

The following skills were adjusted:

  • Changed Cloud Gatherer to only apply to any individual Smoke Bomb one time.
  • Wandering Spirits now has 30% more spirit reveal frequency
  • Wandering Spirits now has a base of damage of 20 (from 16.2) and damage effectiveness of 200% (from 180% actual, 140% listed)

Other Changes:

  • A "Localization" type was added to the in-game bug reporting tool.
  • Improved trading between players so that you can no longer request a trade that requires a higher rank than the potential buyer possesses.
  • Some audio modifications, such as updated sound effects for the Falcon and Healing Hands, a new 2D ambient loop SFX for all scenes in Chapter 6, new music for The Barren Aqueduct and Nest of the Fallen, as well as some other sound adjustments.
  • Reduced cost of Stash Tabs.

Bug Fixes:

During Campaign-Playthrouh, a failsafe was added for killing Imperial Welryn the Commander early or off-screen. Additionally, an issue was fixed where you could complete all Chapter 1 quests but not have the first Chapter 2 quest "Last Refuge".

Furthermore, the following bugs that were affecting skills, abilities, and passives were fixed:

  • Fixed a bug where Profane Veil's Vampiric Pool gave 40% of the consumed minion's maximum health as ward, instead of the listed 4%.
  • Fixed a bug where Runemaster's passive node Sanguine Runestones’s threshold bonus (15% of health regen applies to ward) was scaling with points allocated.
  • Fixed a bug where the effect of Chthonic Fissure's Eradication was not doubled when the player was cursed.
  • Flame Whip now receives 4% increased damage per point of intelligence (this affects Flame Whip casts from all sources, and previously never received attribute scaling from any source).
  • Fixed several issues with Heorot fight including Ice Spike stopping projectiles, and being frozen not stopping actions in multiplayer.
  • Fixed bug where minions were not benefiting from items when being respawned after leaving towns in multiplayer.

Malfunctioning items as well as some UI, visual and audio bugs were also fixed.

It is also worth noting that another bug fix for Infernal Shade will be released later this week, so stay tuned!

You can also find the full patch notes on the official forum post, where you can read more about all the bug fixes and other details!

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