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last-epoch Patch 1.0.3 Update: Game-Changing Bug Fixes and Improvements
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By Jaym0
Last Epoch content creator GhazzyTV shares his thoughts on the state of endgame in upcoming Season 2: Will it be good enough? Find out more here!
Season 2 of Last Epoch is underway, and players are wondering what new changes and additions to the endgame were made, and if it will be worth it.
Some content creators have started giving their opinion on the subject, positive, or negative. GhazzyTV recently shared his thoughts regarding the state of the endgame in this new season, and many players are wondering if it is really true, or if he is simply overhyped!
Here are some insights on the matter, that will help you decide for yourself if the upcoming endgame will be worth your time or not!
If you want to have a look at the original clip from Ghazzy you can watch it here:
According to him, the endgame will be really good during season 2! Ghazzy's hype is met with very mixed reviews from players who are not sure if they should trust this or not.
While we can not say much, it is certain that the upcoming season contains a lot of new features and changes. The endgame is of course still just monolith, but there will be a lot more to do, including a ton more items, more ways to craft, and the amount of viable builds has effectively doubled. Aberroth will also not feel like a chore to get to any more.
All this already makes Ghazzy's opinion on the subject very viable, as you will most likely have much more fun now during the endgame, than it was before!
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By Jaym0
No weekly dev streams for Last Epoch in March! EHG is going on a streaming tour with various creators to discuss the game's future. Here is what you need to know!
Eleventh Hour Games (EHG), the developers of Last Epoch, have announced a big change in their March 2025 streaming schedule!
Traditionally, EHG hosts weekly developer streams to engage with their community and share updates. However, for this month, they are embarking on a Developer Tour, collaborating with various streamers to discuss the game's development and upcoming features, especially giving out more details about Season 2: Tombs of the Erased coming in April.
When and How Can You Watch
Here is the detailed schedule of all the March streams, and the streamers they will be joining:
March 7th 3pm Central Raxxanterax and Zizaran Zizaran's Twitch channel March 14th 3pm Central Ghazzy Ghazzy's Twitch Channel March 21st 3pm Central TalkativeTri TalkativeTri's Twitch Channel March 28th 3pm Central AaronActionRPG and Frostylaroo AaronActionRPG's Twitch Channel Placeholder for tweet 1896692440813150609 This initiative allows EHG to reach more audience, and a new way of sharing the latest information about the game!
You can expect in-depth conversations about Last Epoch, insights into the development process, and previews of the upcoming Season 2 content, so make sure to tune in!
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By Jaym0
Season 2 of Last Epoch, titled Tombs of the Erased, launches April 2 with major game updates. Here is what's coming next!
Eleventh Hour Games has unveiled the launch trailer for Tombs of the Erased, the upcoming Season 2 expansion for Last Epoch, set to release on April 2, 2025.
You can watch the official teaser trailer below:
This update introduces a new faction known as The Woven.
During this expansion, you will encounter the Weaver from deep within her web, and her Woven Disciples. Uncover all the mysteries surrounding her, and what she is planning!
You will also be able to explore the Tombs of the Erased zone where you will encounter new Champion Enemies and Mini-Bosses, earning powerful rewards to enhance your characters.
The crafting system has been enhanced, allowing for greater customization and power.
Additionally, the update includes new Twitch drops and a "Support-A-Creator" campaign, providing exclusive in-game items for everyone:
New supporter packs, including the Woven Series, will be available at launch, while the Eternal Supporter packs will retire on April 18.
For more details, visit the official announcement on the Last Epoch forums.
Keep your eyes out for more news around Season 2 in the upcoming days and weeks, especially a huge blog posts week starting on Monday, 24 March 2025!
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By Jaym0
Go behind the scenes of Last Epoch's world-building with Eleventh Hour Games. Learn how the RPG's story, enemies, and environments were designed.
Eleventh Hour Games has shared an in-depth look into the world-building process of Last Epoch, shedding light on how the universe of the action RPG was crafted. In their latest developer update, part of the "Making Last Epoch" series, Lead Writer Kyle Melberg delves into the interesting process of how the game was made, the narrative, and design. This offers players a rare glimpse into the creative decisions behind the immersive world.
The Foundation of World-Building
Melberg begins by making a difference between two core aspects of Last Epoch's development: World and Narrative vs World Design. While World and Narrative focus on the overall story, characters, factions, and historical events that shape the place, World Design is the process of translating these elements into a world that makes sense.
The team at Eleventh Hour Games wants to make sure that every location, enemy, and encounter in Last Epoch has a purpose tied to the greater lore. This approach helps players feel more connected to the universe rather than simply engaging in random battles.
Bringing the World to Life
The design process starts by answering key questions: Where is the player? What are they fighting? Why are they fighting? These fundamental questions shape the environments, quests, and enemies that we encounter throughout our journey.
One major example of this process in action is the creation of the Harbingers, terrifying enemies that plays an important role in the late-game experience. Originally, the Harbingers were created as powerful Void Knights, using player character models for efficiency. However, as time passed, the team realized that these enemies needed to be more than just reskinned versions of existing characters.
The Evolution of the Harbingers
To make the Harbingers a unique and impactful enemy in Last Epoch, the team re-made their lore and visual identity. Instead of just being a variant of the Void Knight class, the Harbingers were developed into their own distinct thing, with unique models, animations, and abilities. These changes not only enhanced their role in the game's narrative but also made encounters with them feel more meaningful and engaging for players.
By designing the Harbingers with specific gameplay mechanics in mind, the team made sure that they provide a new challenge rather than feeling like a recycled enemy type.
A Glimpse into the Future
This developer insight into world-building highlights the dedication of Eleventh Hour Games for crafting a rich and believable universe. The team continues to work on details and expand the lore of Last Epoch, making sure that every piece of content feels like an extension of the game's world.
With Season 2's launch getting closer each day, we can expect new lore, enemies, quest, and locations, that will add to the existing world and make it even richer!
If you want to go read the complete deep dive from the developers, you can head to the official Forum post!
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By Jaym0
If you missed out on some information or teasers for Season 2, here is a recap of everything that was shared by the Last Epoch team during the month of January 2025, and a first look into Season 2!
With the first month of 20025 coming to an end, the Last Epoch team has released their Eterra Monthly recap for January 2025! Here is a quick run-through of everything that was released or teased during this month!
January's Hotfixes and changes:
Two Hotfixes where released in January, one that fixed a minor menu-based UI issue, and another that fixed an issue with low FPS Changes around Character stat sheet entry for Less Damage over Time Taken Fixed the Character Stats UI entries for “Less Damage Taken” and “Less Damage Taken from nearby enemies” Fixed a bug causing the extra spears created from the Divine Fury node or the Sierpin’s Fractal Tree item while the Siege Barrage node was allocated would not be fired from the correct position when cast onto large enemies. Fixed a bug where Smoke Bomb with the Cloaked Incursion node allocated would not visually expand Fixed a bug where closing the Bug Report menu with the Esc key after selecting the input field would result in being unable to control the character until closing the menu with the X button” Mike Twitch Teasers:
With the upcoming Season 2, the developer has shared various little teasers during his weekly streams:
New UI sneak peek New inventory tabs and key storage New charms in the form of key rings, but it is unknown what they are really used for New Quiver A look into what it is to be a sprite for Hausprix Orian The Monthly recap also showcases community builds and gives us a look into the Last Epoch Team! If you want to read all about it, and get more details on what happened during the month of January in Eterra, you can head to the Official Last Epoch Blog Post.
On top of it, here is the very first look into Last Epoch Season Two: Tombs of the Eraser:
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