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Patch 1.0.6 Update: Camera Setting, Controller Keybinds, Bug Fixes, and More!

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A new patch has been deployed for Last Epoch this week. The update adds more camera settings and controller keybinds, as well as some improved performances and bug fixes.

Let's go over everything you need to know about Last Epoch's latest patch!

Patch 1.0.6 was released yesterday, April 10th, 2024, and included the following system changes:

  • Added Camera Smoothing options to settings: Normal (default/current), Low, and Off.
  • Added functionality to Character Delete screen:
    • The screen will now display the character class/mastery/level.
    • When deleting a character, you are now required to enter the character name to confirm the deletion.
  • The “B” button on controller can now be used to close keybind prompts.
  • After binding a controller button, the cursor now re-focuses on the corresponding binding.
  • Reduced gold turn-in reward for Desert Treasure from 20k to 2k.
  • Added Buff Icon for Bone Armor (Acolyte).
  • Improved performance when picking up Shards.

Additionally, a number of bugs have been fixed:

  • Fixed an issue where the Mage would T-pose during some animations.
  • Fixed several cases of back-slot clipping and floating capes.
  • Fixed a bug where the Sentinel idle animation with a 2H weapon would behave as if a shield was equipped.

Regarding some of the issues with controller:

  • Fixed a bug where if a panel was opened with keyboard and mouse, further button presses via controller would activate the assigned skills through the panel.
  • Fixed a bug where when opening the bindings menu, or interacting with it, with a mouse, would result in the bindings disappearing.
  • Fixed a number of bugs with rebinding controller configuration.
  • Fixed a bug where players would continue to run in the direction of their last input if the game became unfocused while moving.

A certain number of UI bugs have also been addressed:

  • Fixed a bug where player health bars were not appearing in offline.
  • Fixed a bug where Forged Weapons’ health bars could be displayed at top-of-screen instead of the boss’ health bar.
  • Fixed missing Localization in the Gifting panel for resonances.
  • Fixed a bug where Item Tooltips would get stuck when adding a new tab to the stash.
  • Chat channels are now specific to cycle/non-cycle.
  • Fixed a bug where Husk enemies would not have health bars.

System bugs that got fixed:

  • Fixed a bug in offline where players would not have full health, mana, and potions after logging in or reviving.
  • Fixed a bug where invalid offhand items could be equipped from the forge (eg. catalyst with a bow).
  • Fixed an issue where monolith quest progress would reset if you left the zone/server after starting, but before completing the quest chain.

Finally, a good amount of skill bugs have been corrected:

  • Fixed a bug where Bone Curse “Signet of Agony” node’s resulting aura would persist after de-speccing out of the skill.
  • Fixed a bug where Erasing Strike’s “Ravenous Void” node’s void beams wouldn’t move in online play.
  • Fixed a bug where Volcanic Orb could be cast in incorrect directions, such as flying up when the cursor was over top of a ridge line.
  • Fixed a bug where if you teleported back to the monolith hub or rest area while a companion was downed, the revive UI would continue to persist even after being revived.
  • Fixed a bug where Manifest Armor was not benefiting from Increased Area for Area Skills stats on items the player is wearing that are applied to Manifest Armor, such as on gloves.
  • Fixed a bug where the Gathering Fury unique bow’s chance to repeat bow abilities was applying to non-bow abilities, and could kill the player if it repeated a Falcon ability.
  • Fixed a bug where Boardman’s Plan’s chance to summon a Storm Totem on hit with Tempest Strike was not working.
  • Fixed a bug where triggered instances of Tempest Strike were not benefiting from the Tempest Strike skill tree.
  • Fixed a bug where Bone Curse’s Marrow Thief node would not grant 10% less damage taken.
  • Fixed a bug where Death Seal’s Skeletal Sheath always granted Bone Armor for a fixed. duration, ignoring the duration Death Seal was active.
  • Fixed a bug where Firebrand’s Galvanize node would disable Brand of Arcanus.
  • Fixed a bug where Flame Rush could cause the player to become invisible.

The team at Eleventh Hour Games also planned to include a fix for Death's Embrace, but they were unable to do it in time, therefore it has been delayed until next week's patch.

You can find the official post on the Last Epoch forums here: Last Epoch Patch 1.0.6 Patch Notes

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